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A Message from our Game Director and Producer - Hans von Knut
With the latest Patch v1.0.2 now named The Gleeful Garand the Broken Lines excitement train keeps on rolling. Please do check out the Patch Notes as we have added several new features, fixed the balancing in key areas, and of-course fixed the most troublesome bugs. If you have already checked out the Patch Notes, we've got two special messages for you!
[quote=Hans von Knut] Hello all you Broken Lines players! We want to do our best to make the gameplay experience the best that we can for all of you so I want to explain how we work on the Patches! To make sure that we prioritise what needs to be worked on in the best way possible, we have been following all the the Steam forum discussions, the Discord Channel, our Facebook, Twitter, the various gaming site reviews and of-course the many Youtube comments about the game as closely as possible. This is simply so that we can figure out what has bothered you the most. So we are proud to have just launched the first major patch since the launch of the game - a patch that has been created for you! The patch focuses on several issues, most importantly: We have increased the number of viable builds for your squad which allows you to focus on the direction much earlier on in the campaign. This includes rebalancing the content of the shop and buffing the semi-automatic rifles along with some of the less frequently used abilities. We also heard a lot of comments about the behaviour of all soldiers (yours and the enemies) so we have made them smarter when panicking. This results in a slight nerf to the effect of suppression in general, thus making you a bit less dependent on SMGs. The way that we communicated the story and goals during the levels also led to some questions so we improved a lot of the placement, timing and prerequisites of events and win-conditions in levels. Finally we come to the bug fixes. Weve heard your cries of pain, so after looking through all of the reports (thank you to everyone that reported the bugs) we have put a huge effort into removing some of the most bothersome bugs. Floaty animations when in panic, geometry issues and visual ugliness in some levels, some soft blocks that forced levels to be reloaded are just some of the bugs that we fixed! Of-course, that is not all - we are already starting work on the next patch. So if there is anything you are missing, then please write it in the discussion. We will keep digesting all the feedback and work hard on making the game as good as possible, for all of you. Thank you for your time - and have a good weekend with Broken Lines![/quote]
[ 2020-03-06 13:05:16 CET ] [ Original post ]
Greetings all Broken Lines players!
With the latest Patch v1.0.2 now named The Gleeful Garand the Broken Lines excitement train keeps on rolling. Please do check out the Patch Notes as we have added several new features, fixed the balancing in key areas, and of-course fixed the most troublesome bugs. If you have already checked out the Patch Notes, we've got two special messages for you!
- First, the Game Director and Producer of Broken Lines, Hans Von Knut, has a message for you all!
- Second, today at 15:00 CET we will once again be streaming on Steam, YouTube and Twitch! This is your chance to get a live response to any and all questions that you may have!
A Message from the Broken Lines Game Director and Producer
[quote=Hans von Knut] Hello all you Broken Lines players! We want to do our best to make the gameplay experience the best that we can for all of you so I want to explain how we work on the Patches! To make sure that we prioritise what needs to be worked on in the best way possible, we have been following all the the Steam forum discussions, the Discord Channel, our Facebook, Twitter, the various gaming site reviews and of-course the many Youtube comments about the game as closely as possible. This is simply so that we can figure out what has bothered you the most. So we are proud to have just launched the first major patch since the launch of the game - a patch that has been created for you! The patch focuses on several issues, most importantly: We have increased the number of viable builds for your squad which allows you to focus on the direction much earlier on in the campaign. This includes rebalancing the content of the shop and buffing the semi-automatic rifles along with some of the less frequently used abilities. We also heard a lot of comments about the behaviour of all soldiers (yours and the enemies) so we have made them smarter when panicking. This results in a slight nerf to the effect of suppression in general, thus making you a bit less dependent on SMGs. The way that we communicated the story and goals during the levels also led to some questions so we improved a lot of the placement, timing and prerequisites of events and win-conditions in levels. Finally we come to the bug fixes. Weve heard your cries of pain, so after looking through all of the reports (thank you to everyone that reported the bugs) we have put a huge effort into removing some of the most bothersome bugs. Floaty animations when in panic, geometry issues and visual ugliness in some levels, some soft blocks that forced levels to be reloaded are just some of the bugs that we fixed! Of-course, that is not all - we are already starting work on the next patch. So if there is anything you are missing, then please write it in the discussion. We will keep digesting all the feedback and work hard on making the game as good as possible, for all of you. Thank you for your time - and have a good weekend with Broken Lines![/quote]
[ 2020-03-06 13:05:16 CET ] [ Original post ]
Broken Lines
PortaPlay
Developer
SUPER.COM
Publisher
2020-02-25
Release
Singleplayer Tags
Game News Posts:
78
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(577 reviews)
Public Linux Depots:
- Broken Lines Linux - Preview + Beta [6.79 G]
- Broken Lines Linux - Release [5.71 G]
The squad has crash-landed behind enemy lines, in the heart of Eastern Europe. With no officers, no leaders, and no intel, they must find an unbreakable resolve if they are to survive.
But with only their training and instincts to guide them, survival becomes a difficult goal. First of all, they need to learn to work together to have any hope of coping with the challenges ahead.
Each survivor has their own views on what to do, and their own principles on what is acceptable. Some want to investigate what caused their crash, others want to stay low and avoid detection by the enemy. There are even whispers of desertion.
It is your task to be the unseeing hand that will guide this ragtag group of soldiers through their struggles. Make your decisions wisely, for they will have real consequences on the fates of the survivors.
- Tactical RPG with diverse characters. Experience the story through the eyes of each soldier as they fight for survival in an alternative WW2 setting.
- Turn-based planning with simultaneous execution (WeGo turn-based gameplay)
- Authentic tactical choices: suppression, destructible cover, realistic ballistics, and camouflage are at your disposal.
- Rogue-like campaign structured with different narrative paths, resources, and permadeath.
- A challenge for even the most experienced gamer. A far-reaching moral system means that the soldiers may desert at any moment if you prove to be incompetent.
- An emotional story, tense atmosphere, and multiple endings based on the decisions that you make.
“Victory at all costs, victory in spite of all terror, victory however long and hard the road may
be; for without victory, there is no survival.”
― Winston Churchill
MINIMAL SETUP
- OS: SteamOS + Ubuntu
- Processor: i5-5700 2GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Graphics: GeForce GT 750M 2GB or similar (1500 3DMark score)
- Storage: 4 GB available space
- OS: SteamOS + Ubuntu
- Processor: I7-7700 4GhzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GTX1050
- Storage: 4 GB available space
GAMEBILLET
[ 6100 ]
GAMERSGATE
[ 1468 ]
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