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Broken Lines
PortaPlay Developer
SUPER.COM Publisher
2020-02-25 Release
Game News Posts: 78
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (581 reviews)
Public Linux Depots:
  • Broken Lines Linux - Preview + Beta [6.79 G]
  • Broken Lines Linux - Release [5.71 G]
Broken Lines - The Dead and the Drunk Game Changes [Patchnotes]

  • The game will now auto save every time a planning phase starts. In cases where this is blocked a message will show how long ago the game was last saved.
  • Mortar strike and LMG has been added to Izkor's shop.
  • Rifle rounds can now penetrate targets, allowing them to take down several enemies if they line up.
  • Shotguns now deal AOE damage, allowing them to take down several enemies if they clump up.
  • Submachineguns have had their firing rate and volley delays rebalanced, meaning that they should now have fewer 'awkward pauses' in firefights.
  • Panicking characters should now be more stationary and will not run into the open or towards enemy positions as often as before.
  • Soldiers can now be ordered to move while panicking, however, shooting and abilities are still locked.
  • Soldiers can now be ordered to go where another soldier is currently standing.
  • Enemies now have an 'active' vision range and a slightly shorter 'passive' vision range; allowing you to prepare after spotting an enemy before the enemy engages you.
  • There's now a small delay between ending an event and being able to start the execution turn. Now you can spam away that starting event all you want.
  • Target lines will now show their accuracy at the target instead of halfway between the shooter and the target. This should result in less cluttering of the accuracy percentages when fighting several enemies.
  • Projectile path predictions should no longer report false positives, ie. rockets and rifle grenades should no longer detonate on the cover right in front of a soldier, provided that a clear firing line was shown.
  • Weapon DPS stats will now include the reload time in their calculations, giving a more precise measurement of the actual DPS.
  • A flare now shows the area that it will reveal when selecting a target location.
  • Toggling the UI will now also remove all of the in-level UI elements for nicer screenshots.
  • Difficulty settings are now stored per save slot instead of being stored globally.


[ 2020-12-07 22:05:39 CET ] [ Original post ]


The squad has crash-landed behind enemy lines, in the heart of Eastern Europe. With no officers, no leaders, and no intel, they must find an unbreakable resolve if they are to survive.
But with only their training and instincts to guide them, survival becomes a difficult goal. First of all, they need to learn to work together to have any hope of coping with the challenges ahead.
Each survivor has their own views on what to do, and their own principles on what is acceptable. Some want to investigate what caused their crash, others want to stay low and avoid detection by the enemy. There are even whispers of desertion.
It is your task to be the unseeing hand that will guide this ragtag group of soldiers through their struggles. Make your decisions wisely, for they will have real consequences on the fates of the survivors.

  • Tactical RPG with diverse characters. Experience the story through the eyes of each soldier as they fight for survival in an alternative WW2 setting.
  • Turn-based planning with simultaneous execution (WeGo turn-based gameplay)
  • Authentic tactical choices: suppression, destructible cover, realistic ballistics, and camouflage are at your disposal.
  • Rogue-like campaign structured with different narrative paths, resources, and permadeath.
  • A challenge for even the most experienced gamer. A far-reaching moral system means that the soldiers may desert at any moment if you prove to be incompetent.
  • An emotional story, tense atmosphere, and multiple endings based on the decisions that you make.

“Victory at all costs, victory in spite of all terror, victory however long and hard the road may
be; for without victory, there is no survival.”

― Winston Churchill


MINIMAL SETUP
  • OS: SteamOS + Ubuntu
  • Processor: i5-5700 2GhzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Graphics: GeForce GT 750M 2GB or similar (1500 3DMark score)
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: SteamOS + Ubuntu
  • Processor: I7-7700 4GhzMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: GTX1050
  • Storage: 4 GB available space

GAMEBILLET

[ 6078 ]

7.54$ (16%)
17.59$ (12%)
20.74$ (17%)
49.79$ (17%)
16.57$ (17%)
12.59$ (16%)
3.33$ (78%)
5.03$ (16%)
2.74$ (73%)
42.46$ (15%)
40.99$ (18%)
8.27$ (17%)
5.03$ (16%)
8.74$ (13%)
5.03$ (16%)
25.46$ (15%)
13.14$ (12%)
25.48$ (15%)
0.84$ (92%)
5.34$ (85%)
16.59$ (17%)
2.28$ (85%)
13.34$ (11%)
8.39$ (16%)
16.57$ (17%)
13.04$ (13%)
5.78$ (17%)
24.89$ (17%)
7.44$ (17%)
4.95$ (17%)
GAMERSGATE

[ 2063 ]

0.34$ (91%)
2.4$ (76%)
0.43$ (91%)
1.65$ (85%)
13.6$ (66%)
3.4$ (91%)
1.7$ (79%)
4.25$ (79%)
1.5$ (70%)
8.49$ (58%)
7.44$ (79%)
9.0$ (64%)
3.75$ (92%)
0.9$ (91%)
2.55$ (91%)
0.53$ (89%)
3.4$ (91%)
1.19$ (83%)
1.7$ (91%)
0.85$ (83%)
0.85$ (83%)
1.45$ (91%)
3.06$ (83%)
1.7$ (91%)
2.4$ (70%)
2.55$ (74%)
1.02$ (74%)
4.36$ (71%)
2.64$ (82%)
2.13$ (91%)
MacGamestore

[ 4243 ]

0.99$ (86%)
17.99$ (10%)
3.99$ (90%)
8.79$ (78%)
12.59$ (50%)
7.49$ (42%)
3.99$ (80%)
3.99$ (80%)
0.99$ (80%)
1.10$ (93%)
8.99$ (10%)
3.74$ (75%)
1.49$ (75%)
3.99$ (87%)
1.69$ (83%)
13.49$ (10%)
8.99$ (10%)
38.89$ (22%)
1.99$ (80%)
1.99$ (82%)
49.99$ (17%)
1.19$ (88%)
1.19$ (76%)
1.19$ (88%)
1.99$ (80%)
3.99$ (90%)
1.71$ (91%)
1.10$ (89%)
1.49$ (85%)
0.69$ (30%)

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