New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
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Alpha v1.0.0905 |
Updates/Changes:
- Pirate boats hitting any disconnected buildings will destroy them, and spawn floating villagers (if there were any)
- Destroyed buildings (not player deconstructed) will spawn crates with some of the resources the building had
- Removed Guards attack delay at start of pirate invasion
- Nerfed pirate cannibalism meat amounts
- Ranger damage, accuracy, rate of fire decreased
- Harpoon towers damage, accuracy, rate of fire, minimum range increased, ammo per input decreased
- Junk Cannon rate of fire, damage, accuracy increased
- Galley doesn't store Seaweed anymore
- Galley Seaweed from Saved games will be moved to an available storehouse
- Pollution Pools now scale with population size
- Save/Load for other cities implemented (still a WIP)
- Reduced the amount of "Not enough laborer" notifications
- Whales dont die as quickly now
Bugs Fixed:
- Pirate invasions not ending soft lock
- Pirate ships get stuck and dont move towards city
- Other cities are rare after long playthroughs
- Other cities not spawning at all
- Pirate summary showing reports of thefts that didnt't happen
- Trade Posts spawning inside of large cities
- Tutorial showing booth information (lol)
- City war button highlights not resetting
- Fixed pathing with some city encounters
- Rangers can pwn pirate ships
- Rangers can pwn buildings
- Recruiting all villagers at a city will bug out city invasion
- Sunken brewery idle notification firing off at wrong times
- Sunken brewery interaction not closing when leaving
- Audio errors causing null problems
- Explosion looping particle effect doesn't go away during invasion
- Brewery building UI using old icon
- UI typos
- Rafts and sunken brewery rare in later game
- Idle villagers not using Sunken Brewery
- INDIE faction cities not using Towers
- Killed whales no longer load in alive
- Resource from trades can now go to the galley
- Dead pirate corpses not removed during building destruction
- Crashes from fire spreading resolved
- Galley overlay updates properly
- Camera bug for large cities fixed
- Settings stop city movement
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[ 2019-09-06 02:22:25 CET ] [ Original post ] |