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Alpha v1.0.0905

Updates/Changes: - Pirate boats hitting any disconnected buildings will destroy them, and spawn floating villagers (if there were any) - Destroyed buildings (not player deconstructed) will spawn crates with some of the resources the building had - Removed Guards attack delay at start of pirate invasion - Nerfed pirate cannibalism meat amounts - Ranger damage, accuracy, rate of fire decreased - Harpoon towers damage, accuracy, rate of fire, minimum range increased, ammo per input decreased - Junk Cannon rate of fire, damage, accuracy increased - Galley doesn't store Seaweed anymore - Galley Seaweed from Saved games will be moved to an available storehouse - Pollution Pools now scale with population size - Save/Load for other cities implemented (still a WIP) - Reduced the amount of "Not enough laborer" notifications - Whales dont die as quickly now Bugs Fixed: - Pirate invasions not ending soft lock - Pirate ships get stuck and dont move towards city - Other cities are rare after long playthroughs - Other cities not spawning at all - Pirate summary showing reports of thefts that didnt't happen - Trade Posts spawning inside of large cities - Tutorial showing booth information (lol) - City war button highlights not resetting - Fixed pathing with some city encounters - Rangers can pwn pirate ships - Rangers can pwn buildings - Recruiting all villagers at a city will bug out city invasion - Sunken brewery idle notification firing off at wrong times - Sunken brewery interaction not closing when leaving - Audio errors causing null problems - Explosion looping particle effect doesn't go away during invasion - Brewery building UI using old icon - UI typos - Rafts and sunken brewery rare in later game - Idle villagers not using Sunken Brewery - INDIE faction cities not using Towers - Killed whales no longer load in alive - Resource from trades can now go to the galley - Dead pirate corpses not removed during building destruction - Crashes from fire spreading resolved - Galley overlay updates properly - Camera bug for large cities fixed - Settings stop city movement


[ 2019-09-06 00:22:25 CET ] [ Original post ]



Buoyancy
Devs on a Boat
  • Developer

  • Devs on a Boat
  • Publisher

  • 2019-08-30
  • Release

  • Strategy Singleplayer EA
  • Tags

  • Game News Posts 86  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (747 reviews)


  • Review Score

  • https://buoyancygame.com
  • Website

  • https://store.steampowered.com/app/1012610 
  • Steam Store



  • Buoyancy Depot LINUX [764.21 M]

  • Public Linux depots

  • Buoyancy is a city-building strategy game set in an ocean world.

    Build a floating city. Plan out your city's expansion by placing floating platforms that connect with each other. There are several types of buildings: Gatherers, Production, Hunters, Military, and Utility. Resources are delivered in real-time for constructing and production by your villagers.

    Manage a growing population. Your city's population will be ever growing! Manage your villagers happiness and nourishment levels to keep them alive. Try to balance resource production with an increasing population that demands more and more. Combat sickness and fires that could cripple your city.

    Explore with your mighty city. In this ocean world there are resources and floating junk to exploit but they’re not always going to drift your way. You can move your city around to exploit resources providing your buildings a production boost. Most of these resources are critical to develop larger cities, and some are necessary to keep surviving!
    Find schools of fish, derelict ships, and take advantage of rebounded whale populations (or don’t).

    Fight for your survival. Pirates will attack you if they spot your city. You can train Guards to defend your city from invaders. Place Junk Cannons to destroy a large amount of pirates in one blow, but be careful of friendly fire!


    Community
    Feel free to follow us on Twitter, subscribe to our reddit, and be part of our Discord channel.

    About us
    We are Devs on a Boat, a small indie game company based in sunny Seattle, WA.
    We currently do not develop on a boat, but we dream.
    MINIMAL SETUP
    • Processor: Core i3 or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 400/Radeon HD 5000
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • Processor: Core i5 or betterMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 700/Radeon HD 7000 series or better
    GAMEBILLET

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