





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Updates/Changes: - Job Tasks priority tool - Resource priority tool - Localization support - Remappable input support - Building Tools dedicated hotkey and button - Increased node diversity as the game progresses - Increased Bridge movement speed boost from 150% to 200% - Optimized villager pathfinding with larger pop cities - LOD performance optimizations - New audio sounds (city collision with ship, pickup resource, enter resource with affected building) - Current and Total storehouse amounts displayed - Rangers have Ammo, need to go to a Storehouse and get Metal or Scrap Metal to replenish - Range indicators for Tower placements - No pirate invasions toggle for New Game - Destroyed pirate boats spawn Scrap or resources that were stolen - Helper box that shows when a gathering building is "too close" for efficiency drops - Recycler input cost from 12 to 8 and production time from 45 to 60 - Priority building tool for constructions - Pirate invasion forces clamped to a maximum amount - Underwater Peak resource node that gives Deep Diver dirt gather bonus - Medicine Hut pause statuses improved - Deep Diver gather rate slowed from 45 to 80 Bugs Fixed: - Trade post destruction spawning resource with 0 quantity - Harpooner no longer harvest/kill whales when they're not open - Ensured closing/opening a building will send a new worker if needed - Fixed not enough input resources warning showing up too early - Added feedback for burn time in Production Overlay/Hovers - Fixed buildings not being on fire on load - Pirate boat pathfinding spazzing out - Prisoners from rafts still get stuck walking - Cowering survivors sometimes not getting picked up - Recruiting entire population of other cities - Manual pausing and using mass pause button shenanigans - Buildings stuck on No Worker - Junk Cannons not targeting Pirate boats - Deep diver efficiency drops from crowding - Corner connections not allowing villager pathing - Pirate events ending too early - Removed Martin
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