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Alpha v.2.0.1217

Alpha v2.0.1217 Updates/Changes: - Daily Growth clamped to 2% of population (5 max per day) - Celebrate Life disables the Daily Growth clamp - New Villager Growth clamped at 300 population - can be unlocked (for now) in Laws panel - New villager starting stats lowered - Villagers dying from old age disabled - Older villagers walk slower, can't contribute to New Villager Growth - Extreme Pop Control selects oldest villagers first - Villagers with low Happiness walk slower - Allow Villager Growth law (default on), villagers lose extra Happiness per day if turned off. - Unhappy villagers can refuse to work, murder, set fires, riot, throw away resources, or desert the city - Deserters spawn a deserter ship and row away, can crash into ships spawning a crashed raft - Filter Station building, uses Gasoline and sucks up pollution within a large radius - Trapper building - takes in Fish, gathers Shellfish. Produces very slowly, player can pull up traps anytime - Trapper crab RNG affected by Underwater Peaks (doesn't deplete them) - Shellfish resource - Random minor events system during Eat Food, Building, Working, Collisions, etc. - Motors will still provide thrust if worker is getting food/beer (On Break) - Pollution blob has tooltip now - Slider in Settings Menu to adjust when Low Efficiency icon appears - +100 amount hotkey for Trade windows (Default Left Control button) - New Medicine Hut asset added - New Prison asset added - Ride the Storm Action -- Metal cost 10% of total Metal, or 30, whichever is greater - Larger Survivors Raft with 8 survivors, higher sickness chance, better varied resources - Building Input Priority system (same window as Resource Priority) - Villagers can deliver resources to an applicable building if closer than Storehouse - Galleys reworked to use Input Priority system - Galleys can take Seaweed again, hold Shellfish too - Greenhouse requires 2 Dirt input - Greenhouse construction costs reduced - Resources from Trades, City War Aftermath spawn a Resource Crate Pile at contact area instead of instant transfer - Fish -- Happiness 2 -> 3, Nourishment 7 -> 12, Hunger 1.5 -> 3 - Seaweed -- Happiness 0 -> 1, Nourishment 3.5 -> 8, Hunger 0 -> 1 - Bread -- Happiness 6.5 -> 8, Nourishment 13 -> 18, Hunger 6.5 -> 9 - Meat -- Happiness 18 -> 10, Nourishment 40 -> 30, Hunger 32 -> 20 - Shellfish at Storehouse -- Happiness 2, Nourishment 2, Hunger 1 - Shellfish at Galley -- Happiness 6, Nourishment 15, Hunger 7 - Scavenger Output 5 -> 4 - Bakery Output 10 -> 8 - Fisher Produce Time 30 -> 45 - Evaporator Output: 5 -> 4, Produce Time: 60 -> 70 - Smelter Output: 10 -> 8, Time: 60 -> 70 - Sunken Brewery Happiness gain 1 -> 3 per drink water - Bakery, Smelter, Evaporator wood input 5 -> 3 - Butcher Input 10 -> 6, Output 5 -> 6 - Deep Diver Dirt chance 80% - Mill Output 6 -> 4 - Forager Output 2 -> 3 - Recycler Output 10 -> 8, Input 8 -> 6 - Brewery Output 10 -> 6, Storage 70 -> 50 Bugs Fixed: - Idle workers not getting assigned jobs - Resources incorrectly depleted from certain actions - Resource counts not synced up - Villagers spazzing out - More tweaker fixes - Prisoners not being added sometimes - Eating corpse animation stuck - Sickness from sunken brewery errors - Pause building cursor not synced with rebinded key - Double holiday announcement - Rioting bugs - Demands/Trade sometimes not updating resource counts - Ride the Storm fire bug - Caravan boat stopping in place + Removed Martin


[ 2019-12-18 06:11:10 CET ] [ Original post ]



Buoyancy
Devs on a Boat
  • Developer

  • Devs on a Boat
  • Publisher

  • 2019-08-30
  • Release

  • Strategy Singleplayer EA
  • Tags

  • Game News Posts 86  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (747 reviews)


  • Review Score

  • https://buoyancygame.com
  • Website

  • https://store.steampowered.com/app/1012610 
  • Steam Store



  • Buoyancy Depot LINUX [764.21 M]

  • Public Linux depots

  • Buoyancy is a city-building strategy game set in an ocean world.

    Build a floating city. Plan out your city's expansion by placing floating platforms that connect with each other. There are several types of buildings: Gatherers, Production, Hunters, Military, and Utility. Resources are delivered in real-time for constructing and production by your villagers.

    Manage a growing population. Your city's population will be ever growing! Manage your villagers happiness and nourishment levels to keep them alive. Try to balance resource production with an increasing population that demands more and more. Combat sickness and fires that could cripple your city.

    Explore with your mighty city. In this ocean world there are resources and floating junk to exploit but they’re not always going to drift your way. You can move your city around to exploit resources providing your buildings a production boost. Most of these resources are critical to develop larger cities, and some are necessary to keep surviving!
    Find schools of fish, derelict ships, and take advantage of rebounded whale populations (or don’t).

    Fight for your survival. Pirates will attack you if they spot your city. You can train Guards to defend your city from invaders. Place Junk Cannons to destroy a large amount of pirates in one blow, but be careful of friendly fire!


    Community
    Feel free to follow us on Twitter, subscribe to our reddit, and be part of our Discord channel.

    About us
    We are Devs on a Boat, a small indie game company based in sunny Seattle, WA.
    We currently do not develop on a boat, but we dream.
    MINIMAL SETUP
    • Processor: Core i3 or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 400/Radeon HD 5000
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • Processor: Core i5 or betterMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 700/Radeon HD 7000 series or better
    GAMEBILLET

    [ 5951 ]

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    15.0$ (70%)
    2.1$ (74%)
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    21.24$ (15%)
    0.38$ (92%)
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    6.38$ (57%)
    0.3$ (92%)
    8.0$ (60%)
    11.99$ (20%)
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    9.99$ (50%)
    4.0$ (80%)

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