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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Alpha v2.0.1217 Updates/Changes: - Daily Growth clamped to 2% of population (5 max per day) - Celebrate Life disables the Daily Growth clamp - New Villager Growth clamped at 300 population - can be unlocked (for now) in Laws panel - New villager starting stats lowered - Villagers dying from old age disabled - Older villagers walk slower, can't contribute to New Villager Growth - Extreme Pop Control selects oldest villagers first - Villagers with low Happiness walk slower - Allow Villager Growth law (default on), villagers lose extra Happiness per day if turned off. - Unhappy villagers can refuse to work, murder, set fires, riot, throw away resources, or desert the city - Deserters spawn a deserter ship and row away, can crash into ships spawning a crashed raft - Filter Station building, uses Gasoline and sucks up pollution within a large radius - Trapper building - takes in Fish, gathers Shellfish. Produces very slowly, player can pull up traps anytime - Trapper crab RNG affected by Underwater Peaks (doesn't deplete them) - Shellfish resource - Random minor events system during Eat Food, Building, Working, Collisions, etc. - Motors will still provide thrust if worker is getting food/beer (On Break) - Pollution blob has tooltip now - Slider in Settings Menu to adjust when Low Efficiency icon appears - +100 amount hotkey for Trade windows (Default Left Control button) - New Medicine Hut asset added - New Prison asset added - Ride the Storm Action -- Metal cost 10% of total Metal, or 30, whichever is greater - Larger Survivors Raft with 8 survivors, higher sickness chance, better varied resources - Building Input Priority system (same window as Resource Priority) - Villagers can deliver resources to an applicable building if closer than Storehouse - Galleys reworked to use Input Priority system - Galleys can take Seaweed again, hold Shellfish too - Greenhouse requires 2 Dirt input - Greenhouse construction costs reduced - Resources from Trades, City War Aftermath spawn a Resource Crate Pile at contact area instead of instant transfer - Fish -- Happiness 2 -> 3, Nourishment 7 -> 12, Hunger 1.5 -> 3 - Seaweed -- Happiness 0 -> 1, Nourishment 3.5 -> 8, Hunger 0 -> 1 - Bread -- Happiness 6.5 -> 8, Nourishment 13 -> 18, Hunger 6.5 -> 9 - Meat -- Happiness 18 -> 10, Nourishment 40 -> 30, Hunger 32 -> 20 - Shellfish at Storehouse -- Happiness 2, Nourishment 2, Hunger 1 - Shellfish at Galley -- Happiness 6, Nourishment 15, Hunger 7 - Scavenger Output 5 -> 4 - Bakery Output 10 -> 8 - Fisher Produce Time 30 -> 45 - Evaporator Output: 5 -> 4, Produce Time: 60 -> 70 - Smelter Output: 10 -> 8, Time: 60 -> 70 - Sunken Brewery Happiness gain 1 -> 3 per drink water - Bakery, Smelter, Evaporator wood input 5 -> 3 - Butcher Input 10 -> 6, Output 5 -> 6 - Deep Diver Dirt chance 80% - Mill Output 6 -> 4 - Forager Output 2 -> 3 - Recycler Output 10 -> 8, Input 8 -> 6 - Brewery Output 10 -> 6, Storage 70 -> 50 Bugs Fixed: - Idle workers not getting assigned jobs - Resources incorrectly depleted from certain actions - Resource counts not synced up - Villagers spazzing out - More tweaker fixes - Prisoners not being added sometimes - Eating corpse animation stuck - Sickness from sunken brewery errors - Pause building cursor not synced with rebinded key - Double holiday announcement - Rioting bugs - Demands/Trade sometimes not updating resource counts - Ride the Storm fire bug - Caravan boat stopping in place + Removed Martin
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