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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Buoyancy 

 

Developer

 Devs on a Boat 

 

Publisher

 Devs on a Boat 

 

Tags

 Strategy 

 

Singleplayer 

 

 Early Access 

Release

 2019-08-30 

 

Steam

 € £ $ / % 

 

News

 86 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/1012610 

 
Public Linux depots

 Buoyancy Depot LINUX [764.21 M] 




LINUX STREAMERS (0)




Alpha v.2.0.1217

Alpha v2.0.1217

Updates/Changes:
- Daily Growth clamped to 2% of population (5 max per day)
- Celebrate Life disables the Daily Growth clamp
- New Villager Growth clamped at 300 population - can be unlocked (for now) in Laws panel
- New villager starting stats lowered
- Villagers dying from old age disabled
- Older villagers walk slower, can't contribute to New Villager Growth
- Extreme Pop Control selects oldest villagers first
- Villagers with low Happiness walk slower
- Allow Villager Growth law (default on), villagers lose extra Happiness per day if turned off.
- Unhappy villagers can refuse to work, murder, set fires, riot, throw away resources, or desert the city
- Deserters spawn a deserter ship and row away, can crash into ships spawning a crashed raft
- Filter Station building, uses Gasoline and sucks up pollution within a large radius
- Trapper building - takes in Fish, gathers Shellfish. Produces very slowly, player can pull up traps anytime
- Trapper crab RNG affected by Underwater Peaks (doesn't deplete them)
- Shellfish resource
- Random minor events system during Eat Food, Building, Working, Collisions, etc.
- Motors will still provide thrust if worker is getting food/beer (On Break)
- Pollution blob has tooltip now
- Slider in Settings Menu to adjust when Low Efficiency icon appears
- +100 amount hotkey for Trade windows (Default Left Control button)
- New Medicine Hut asset added
- New Prison asset added
- Ride the Storm Action -- Metal cost 10% of total Metal, or 30, whichever is greater
- Larger Survivors Raft with 8 survivors, higher sickness chance, better varied resources
- Building Input Priority system (same window as Resource Priority)
- Villagers can deliver resources to an applicable building if closer than Storehouse
- Galleys reworked to use Input Priority system
- Galleys can take Seaweed again, hold Shellfish too
- Greenhouse requires 2 Dirt input
- Greenhouse construction costs reduced
- Resources from Trades, City War Aftermath spawn a Resource Crate Pile at contact area instead of instant transfer
- Fish -- Happiness 2 -> 3, Nourishment 7 -> 12, Hunger 1.5 -> 3
- Seaweed -- Happiness 0 -> 1, Nourishment 3.5 -> 8, Hunger 0 -> 1
- Bread -- Happiness 6.5 -> 8, Nourishment 13 -> 18, Hunger 6.5 -> 9
- Meat -- Happiness 18 -> 10, Nourishment 40 -> 30, Hunger 32 -> 20
- Shellfish at Storehouse -- Happiness 2, Nourishment 2, Hunger 1
- Shellfish at Galley -- Happiness 6, Nourishment 15, Hunger 7
- Scavenger Output 5 -> 4
- Bakery Output 10 -> 8
- Fisher Produce Time 30 -> 45
- Evaporator Output: 5 -> 4, Produce Time: 60 -> 70
- Smelter Output: 10 -> 8, Time: 60 -> 70
- Sunken Brewery Happiness gain 1 -> 3 per drink water
- Bakery, Smelter, Evaporator wood input 5 -> 3
- Butcher Input 10 -> 6, Output 5 -> 6
- Deep Diver Dirt chance 80%
- Mill Output 6 -> 4
- Forager Output 2 -> 3
- Recycler Output 10 -> 8, Input 8 -> 6
- Brewery Output 10 -> 6, Storage 70 -> 50

Bugs Fixed:
- Idle workers not getting assigned jobs
- Resources incorrectly depleted from certain actions
- Resource counts not synced up
- Villagers spazzing out
- More tweaker fixes
- Prisoners not being added sometimes
- Eating corpse animation stuck
- Sickness from sunken brewery errors
- Pause building cursor not synced with rebinded key
- Double holiday announcement
- Rioting bugs
- Demands/Trade sometimes not updating resource counts
- Ride the Storm fire bug
- Caravan boat stopping in place
+ Removed Martin


[ 2019-12-18 07:11:10 CET ] [ Original post ]