Alpha v2.1.0511 Updates/Changes: - New Shipyard building (placeholder asset) that builds ships - Ships are used for Trade routes with cities, sending out random trade caravans, and looting (pirate) tasks - Shipyard required to use Trade Caravan action (moved to Trade manager) - Form Trade routes during city interactions, or conquer them and receive tribute - FRIENDLY and DESPERATE cities will forgive invasions and not auto-fight - Villagers returning from Caravans have lowered stats (hungry) - Purge or Spies event disabled if your city is struggling with Nourishment/Happiness - Cities can export Relics (give Happiness or do other stuff) - Can have chance to find Relics in drifting resources - Cousin Rating (Inbred population) stat - affects new Villager speed, max stats and accident occurrences - Age of Prosperity, Holidays show up on City Status Icons panel (with their benefits as the tooltip) Bugs Fixed: - Filter Station LOD levels fix - Storage amount discrepancies from pirate thefts - Set limits making giant quantities with Food in Galley - Other cities not adding collectable resources to inventory - Other cities not saving prisoner amounts - Prisoners not rowing after loading game until prison updates - Drift resources not spawning from other city destruction - Multiple "City Days" can occur - Prisoners going over prison limit - "Buildings that set others on fires notification" not showing up - Multiple beer/food events happening in rapid succession - Buildings being built instantly if using old saves - Resource nodes showing negative % - Wavebreaker Purge event happening even if you're not eating other people - Buildings specialists not working there and can't pause/resume building - Unhappy villagers throwing away 100% of resource instead of the number stated + Removed Martin
Buoyancy
Devs on a Boat
Devs on a Boat
2019-08-30
Strategy Singleplayer EA
Game News Posts 86
🎹🖱️Keyboard + Mouse
Mixed
(747 reviews)
https://buoyancygame.com
https://store.steampowered.com/app/1012610 
Buoyancy Depot LINUX [764.21 M]
Build a floating city. Plan out your city's expansion by placing floating platforms that connect with each other. There are several types of buildings: Gatherers, Production, Hunters, Military, and Utility. Resources are delivered in real-time for constructing and production by your villagers.
Manage a growing population. Your city's population will be ever growing! Manage your villagers happiness and nourishment levels to keep them alive. Try to balance resource production with an increasing population that demands more and more. Combat sickness and fires that could cripple your city.
Explore with your mighty city. In this ocean world there are resources and floating junk to exploit but they’re not always going to drift your way. You can move your city around to exploit resources providing your buildings a production boost. Most of these resources are critical to develop larger cities, and some are necessary to keep surviving!
Find schools of fish, derelict ships, and take advantage of rebounded whale populations (or don’t).
Fight for your survival. Pirates will attack you if they spot your city. You can train Guards to defend your city from invaders. Place Junk Cannons to destroy a large amount of pirates in one blow, but be careful of friendly fire!
Community
Feel free to follow us on Twitter, subscribe to our reddit, and be part of our Discord channel.
About us
We are Devs on a Boat, a small indie game company based in sunny Seattle, WA.
We currently do not develop on a boat, but we dream.
- Processor: Core i3 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 400/Radeon HD 5000
- Storage: 2 GB available space
- Processor: Core i5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 700/Radeon HD 7000 series or better
[ 5951 ]
[ 3198 ]