Alpha v2.1.0602 Updates/Changes: - Towers will target Prisoner riots if you set to Execute them - Added Blight Event for Greenhouses - Production pauses, can spread to more Greenhouses, can destroy Flour stocks - Added Plague Pirate - Throws vials of sickly stuff at your villagers - Added Boomer Pirate - Runs in with a lot of Gasoline and explodes, AOE attack on friend or foe, fire on buildings - Added Skubassasins Pirate - Can breach at random spaces in your city, attacks then steals unless its ship is destroyed - Added Junkmariner Ship - Submarine, Doesn't dock, Spawns Skubassassins, Collide to destroy it - Added Launcher Ship - Shoots Pirates near Storehouses, Collide to stop the launches - Random Pirate Invasions disabled - Pirate Ships don't disable city movement - Added Wrecked Pirate Scout Encounter - Random boats at Resource nodes that can be intercepted to prevent future invasions - Added Pirate Scout Demands - Pirate Scout will come to your town to demand Resource tributes, or face future invasions - Remaining Resource Node Quanity % shown in Building Info panel - Relic Chance from drifting collectables increased, added cooldown - Improved formula for average city stat numbers (happy, nourish, etc) - Pumice rock feedback effects on construction areas when Horticulture is active - Pirate cities movement speed lowered - French translation update (thanks Yves!) - Prison Crackdown action - Raises morale, decreases Happiness, increases riot chances - Prison can have Beer deliver to replenish Happiness Bugs Fixed: - Fires not going away - Prison fire bugs - New prisoner bugs - Drifting resources can't be picked up in certain areas of a bridge - Pirates stealing bugs creating lots of resources - Pirates not complete idiots when trying to find a resource to steal - Caravans could return with the resources sent out, plus wanted resources - Other city towers attacking each other - Load game fixes - Tasks fixes - Some Collision events with unmanned buildings causing background errors - No worker fixes - Stuck villagers after invasion/fight - Suspicious cities following player's city - Other city movement game hang/crashes - Too many alcoholics - Errors during building destruction - Constructions not finishing - Bad UI anchors for City status icons if not 16:9 aspect ratio + Removed Martin
Buoyancy
Devs on a Boat
Devs on a Boat
2019-08-30
Strategy Singleplayer EA
Game News Posts 86
🎹🖱️Keyboard + Mouse
Mixed
(747 reviews)
https://buoyancygame.com
https://store.steampowered.com/app/1012610 
Buoyancy Depot LINUX [764.21 M]
Build a floating city. Plan out your city's expansion by placing floating platforms that connect with each other. There are several types of buildings: Gatherers, Production, Hunters, Military, and Utility. Resources are delivered in real-time for constructing and production by your villagers.
Manage a growing population. Your city's population will be ever growing! Manage your villagers happiness and nourishment levels to keep them alive. Try to balance resource production with an increasing population that demands more and more. Combat sickness and fires that could cripple your city.
Explore with your mighty city. In this ocean world there are resources and floating junk to exploit but they’re not always going to drift your way. You can move your city around to exploit resources providing your buildings a production boost. Most of these resources are critical to develop larger cities, and some are necessary to keep surviving!
Find schools of fish, derelict ships, and take advantage of rebounded whale populations (or don’t).
Fight for your survival. Pirates will attack you if they spot your city. You can train Guards to defend your city from invaders. Place Junk Cannons to destroy a large amount of pirates in one blow, but be careful of friendly fire!
Community
Feel free to follow us on Twitter, subscribe to our reddit, and be part of our Discord channel.
About us
We are Devs on a Boat, a small indie game company based in sunny Seattle, WA.
We currently do not develop on a boat, but we dream.
- Processor: Core i3 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 400/Radeon HD 5000
- Storage: 2 GB available space
- Processor: Core i5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 700/Radeon HD 7000 series or better
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