Alpha v3.0.0628 Updates/Changes: - Decay health system on most Buildings - Decaying buildings operate slower, are prone to accidents, and have chance to produce no resources - Fires dont destroy buildings but will increase Decay - Full building decay pauses the buildings production - Villagers don't auto fight fires and must be tasked by player - More than 1 villager can be tasked to fight fires - Added Firefight button in Build Tools, Building Info (click on building), and a hotkey - Added Repair button in Build Tools, Building Info (click on building) and a hotkey - Random fire chances on buildings like deaths and explosions and catching on fire - Water Cannon will shoot without Fresh Water but increase Decay on a building - Fire duration increased - Extinguished fires give Happiness to the Firefighters - Pumice raft Nourishment depletion when gathering nerfed - Eruptions will destroy other environmental objects - Storms slower, larger - Storm lightning strikes will do heavy Decay damage, or a very small chance of destruction - Mass calculations redone -- factor in platform size, distance, materials - Motor thrust changed 20 -> 40 - Toxic spill random event - broken building spills out massive amount of pollution - New Workshop building (placeholder asset) -- make Tools and autosends Repairers that go repair Decay - Workshop Auto Repair threshold in Policies -> Systems - Efficency threshold moved to Policies -> Systems - Building hover tooltip expanded with more information - Tooltips for hovering over villagers - Rain causes small building decay - Horticulture brings down building decay - Save Game button hotkey (F5) - Notifications when Autosave happens - New Pirate Cities with Wonder buildings that can be captured - New Wonder Buildings - Hanger, Gulls Nest, Paper Factory, Last Tree, Monument of M, Wind Turbine - Zoom back limit increased - Max camera pitch angle increased (see more in horizon) - Locked building information toggle (when in placement) in Build Bar panel - Placement bounds increased - Hostile Takeover event if population is majority survivor/freed prisoners - Building Tools hotkeys change the Cursor Tool instead of relying on hovering on foundations - Pirate Invasion and Storms don't lock out Speed controls Bugs Fixed: - Trade Caravan dropdown menu clipping with city names - Construction bugs - Eruption and Pumice raft spawning more than once - Galley sending too many refill tasks - Returning villagers in Caravan could get stuck - Mills causing pollution - Loading screen error for tips if no savefile - Combat source errors + Removed Martin
Buoyancy
Devs on a Boat
Devs on a Boat
2019-08-30
Strategy Singleplayer EA
Game News Posts 86
🎹🖱️Keyboard + Mouse
Mixed
(747 reviews)
https://buoyancygame.com
https://store.steampowered.com/app/1012610 
Buoyancy Depot LINUX [764.21 M]
Build a floating city. Plan out your city's expansion by placing floating platforms that connect with each other. There are several types of buildings: Gatherers, Production, Hunters, Military, and Utility. Resources are delivered in real-time for constructing and production by your villagers.
Manage a growing population. Your city's population will be ever growing! Manage your villagers happiness and nourishment levels to keep them alive. Try to balance resource production with an increasing population that demands more and more. Combat sickness and fires that could cripple your city.
Explore with your mighty city. In this ocean world there are resources and floating junk to exploit but they’re not always going to drift your way. You can move your city around to exploit resources providing your buildings a production boost. Most of these resources are critical to develop larger cities, and some are necessary to keep surviving!
Find schools of fish, derelict ships, and take advantage of rebounded whale populations (or don’t).
Fight for your survival. Pirates will attack you if they spot your city. You can train Guards to defend your city from invaders. Place Junk Cannons to destroy a large amount of pirates in one blow, but be careful of friendly fire!
Community
Feel free to follow us on Twitter, subscribe to our reddit, and be part of our Discord channel.
About us
We are Devs on a Boat, a small indie game company based in sunny Seattle, WA.
We currently do not develop on a boat, but we dream.
- Processor: Core i3 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 400/Radeon HD 5000
- Storage: 2 GB available space
- Processor: Core i5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 700/Radeon HD 7000 series or better
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