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Alpha v3.0.0628 Updates/Changes: - Decay health system on most Buildings - Decaying buildings operate slower, are prone to accidents, and have chance to produce no resources - Fires dont destroy buildings but will increase Decay - Full building decay pauses the buildings production - Villagers don't auto fight fires and must be tasked by player - More than 1 villager can be tasked to fight fires - Added Firefight button in Build Tools, Building Info (click on building), and a hotkey - Added Repair button in Build Tools, Building Info (click on building) and a hotkey - Random fire chances on buildings like deaths and explosions and catching on fire - Water Cannon will shoot without Fresh Water but increase Decay on a building - Fire duration increased - Extinguished fires give Happiness to the Firefighters - Pumice raft Nourishment depletion when gathering nerfed - Eruptions will destroy other environmental objects - Storms slower, larger - Storm lightning strikes will do heavy Decay damage, or a very small chance of destruction - Mass calculations redone -- factor in platform size, distance, materials - Motor thrust changed 20 -> 40 - Toxic spill random event - broken building spills out massive amount of pollution - New Workshop building (placeholder asset) -- make Tools and autosends Repairers that go repair Decay - Workshop Auto Repair threshold in Policies -> Systems - Efficency threshold moved to Policies -> Systems - Building hover tooltip expanded with more information - Tooltips for hovering over villagers - Rain causes small building decay - Horticulture brings down building decay - Save Game button hotkey (F5) - Notifications when Autosave happens - New Pirate Cities with Wonder buildings that can be captured - New Wonder Buildings - Hanger, Gulls Nest, Paper Factory, Last Tree, Monument of M, Wind Turbine - Zoom back limit increased - Max camera pitch angle increased (see more in horizon) - Locked building information toggle (when in placement) in Build Bar panel - Placement bounds increased - Hostile Takeover event if population is majority survivor/freed prisoners - Building Tools hotkeys change the Cursor Tool instead of relying on hovering on foundations - Pirate Invasion and Storms don't lock out Speed controls Bugs Fixed: - Trade Caravan dropdown menu clipping with city names - Construction bugs - Eruption and Pumice raft spawning more than once - Galley sending too many refill tasks - Returning villagers in Caravan could get stuck - Mills causing pollution - Loading screen error for tips if no savefile - Combat source errors + Removed Martin
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