Buoyancy
Devs on a Boat Developer
Devs on a Boat Publisher
2019-08-30 Release
🎹🖱️Keyboard + Mouse
Mixed
(765 reviews)
Public Linux Depots:- Buoyancy Depot LINUX [764.21 M]
Alpha v3.0.0815Alpha v3.0.0815
Updates/Changes:
- Wonder buildings optimizations
- Destroyed cities will spawn a corpse pile if there were enemy casualties
- Pirate cities give up chase earlier, movement speed slowed
- Pirate cities spawn required parameters increased
- Looter caravans will seek and destroy nearby wrecked Pirate scouts
- Demands revamped to Demander demands a certain amount of Trade Value from resources, instead of random Resource amounts
- Corpses thrown overboard have a chance to spawn Fish resource nodes
- Holding modifier keybind with Pause/Resume tool will pause/resume all of the same building
- Tower ranges shown when placing one of similar type
- Prisoners will be placed in another Prison if the original Prison is destroyed by the player
- Destroyed Ships in the world will sink if collided too many times
- Autosaved games create/use a different savefile
- Loaded save games can be organized by All, Manual, Autosaved
- Relics Manager in Policies to save Relics which can be used when needed
- Some new relics (Drills, Magnets, Photos, Coffee, Candy, Fishnets)
- Unhappiness event chance thresholds lowered
- Unhappiness Riot event cooldown
- New Water Cannon asset
- Can select in Settings to show Perimeter overlays for Gathering buildings, Any Building, or Off
- Can select in Settings to show Building Ranges for Placement, All Similar, or Off
Bugs Fixed:
- Autosaving when in Settings, game paused
- Notifications panel blocks priority panels
- Flat ocean toggle related errors
- Error from drinking extra water/beer for thirst at Storehouse
- Errors and Crashes from Horticulture bug
+ Removed Martin
[ 2020-08-16 20:25:57 CET ] [ Original post ] Buoyancy is a city-building strategy game set in an ocean world.
Build a floating city. Plan out your city's expansion by placing floating platforms that connect with each other. There are several types of buildings: Gatherers, Production, Hunters, Military, and Utility. Resources are delivered in real-time for constructing and production by your villagers.
Manage a growing population. Your city's population will be ever growing! Manage your villagers happiness and nourishment levels to keep them alive. Try to balance resource production with an increasing population that demands more and more. Combat sickness and fires that could cripple your city.
Explore with your mighty city. In this ocean world there are resources and floating junk to exploit but they’re not always going to drift your way. You can move your city around to exploit resources providing your buildings a production boost. Most of these resources are critical to develop larger cities, and some are necessary to keep surviving!
Find schools of fish, derelict ships, and take advantage of rebounded whale populations (or don’t).
Fight for your survival. Pirates will attack you if they spot your city. You can train Guards to defend your city from invaders. Place Junk Cannons to destroy a large amount of pirates in one blow, but be careful of friendly fire!
Community
Feel free to follow us on Twitter, subscribe to our reddit, and be part of our Discord channel.
About us
We are Devs on a Boat, a small indie game company based in sunny Seattle, WA.
We currently do not develop on a boat, but we dream.
MINIMAL SETUP- Processor: Core i3 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 400/Radeon HD 5000
- Storage: 2 GB available space
RECOMMENDED SETUP- Processor: Core i5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 700/Radeon HD 7000 series or better
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