





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Alpha v3.0.0815 Updates/Changes: - Wonder buildings optimizations - Destroyed cities will spawn a corpse pile if there were enemy casualties - Pirate cities give up chase earlier, movement speed slowed - Pirate cities spawn required parameters increased - Looter caravans will seek and destroy nearby wrecked Pirate scouts - Demands revamped to Demander demands a certain amount of Trade Value from resources, instead of random Resource amounts - Corpses thrown overboard have a chance to spawn Fish resource nodes - Holding modifier keybind with Pause/Resume tool will pause/resume all of the same building - Tower ranges shown when placing one of similar type - Prisoners will be placed in another Prison if the original Prison is destroyed by the player - Destroyed Ships in the world will sink if collided too many times - Autosaved games create/use a different savefile - Loaded save games can be organized by All, Manual, Autosaved - Relics Manager in Policies to save Relics which can be used when needed - Some new relics (Drills, Magnets, Photos, Coffee, Candy, Fishnets) - Unhappiness event chance thresholds lowered - Unhappiness Riot event cooldown - New Water Cannon asset - Can select in Settings to show Perimeter overlays for Gathering buildings, Any Building, or Off - Can select in Settings to show Building Ranges for Placement, All Similar, or Off Bugs Fixed: - Autosaving when in Settings, game paused - Notifications panel blocks priority panels - Flat ocean toggle related errors - Error from drinking extra water/beer for thirst at Storehouse - Errors and Crashes from Horticulture bug + Removed Martin
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