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Alpha v3.0.1104

Alpha v3.0.1104 The Building Upgrades system and new graphics rendering update are here. We've been hard at work getting these in and testing for weeks if not months. The Stats menu is also available but may be a bit slow if running huge cities. Please report any bugs on the Steam forums or Discord. Updates/Changes: - Building Upgrades (access Upgrades in Tools button or clicking on building) - Graphics rendering changed to Unity HDRP - Hungry or Thirsty villagers gain additional Happiness when consuming something - Bread causes slight Thirst cost - Trade quantities can be moved with a slider (underneath the amount) - New assets for Medical, Military Caravans - Work Overtime action disabled - New Pirate armors for Skubassasin, Cousin Tank, Exploder, Plague Doctor - Center camera on Notification source button - New Workshop asset - Villagers born from Prisons may mutiny during a Prison break - Stats Menu with Villager, Prisoner Management - Prison Management moved to Prisoner Management panel in Stats menu - Priority systems consolidated in Stats menu, own hotkey - Total prisons max capacity displayed on city stats panel - Towers, Filter stations under construction will display range when clicked - Improvements to keep other cities from bumping player - Prisoner thrust amount depends on average nourishment, morale per prison - New Mill asset - Prisons generate unhappiness for your villagers each day - French Translation updated Bugs Fixed: - Policy menu hotkey tooltip - Villagers created with negative values - Happiness going negative in certain scenarios - Flat ocean mode toggle bugs - Relics load error bug - Second non-working Autosave toggle in Settings - Workshop not sending out Repairers - Tutorial text not updated with new keybinds - Multiple galleys lagging game - Pressing building tool hotkeys during building placement doesn't destroy placement - Storms not doing decay damage - Water Cannons not shooting buildings next to them - Prison count incorrect in Prison management - Water Cannons shooting other cities for no raisin - Bridge gather placement indicator sucks - Wonder buildings disconnected after load + Removed Martin


[ 2020-11-05 02:52:32 CET ] [ Original post ]



Buoyancy
Devs on a Boat
  • Developer

  • Devs on a Boat
  • Publisher

  • 2019-08-30
  • Release

  • Strategy Singleplayer EA
  • Tags

  • Game News Posts 86  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (747 reviews)


  • Review Score

  • https://buoyancygame.com
  • Website

  • https://store.steampowered.com/app/1012610 
  • Steam Store



  • Buoyancy Depot LINUX [764.21 M]

  • Public Linux depots

  • Buoyancy is a city-building strategy game set in an ocean world.

    Build a floating city. Plan out your city's expansion by placing floating platforms that connect with each other. There are several types of buildings: Gatherers, Production, Hunters, Military, and Utility. Resources are delivered in real-time for constructing and production by your villagers.

    Manage a growing population. Your city's population will be ever growing! Manage your villagers happiness and nourishment levels to keep them alive. Try to balance resource production with an increasing population that demands more and more. Combat sickness and fires that could cripple your city.

    Explore with your mighty city. In this ocean world there are resources and floating junk to exploit but they’re not always going to drift your way. You can move your city around to exploit resources providing your buildings a production boost. Most of these resources are critical to develop larger cities, and some are necessary to keep surviving!
    Find schools of fish, derelict ships, and take advantage of rebounded whale populations (or don’t).

    Fight for your survival. Pirates will attack you if they spot your city. You can train Guards to defend your city from invaders. Place Junk Cannons to destroy a large amount of pirates in one blow, but be careful of friendly fire!


    Community
    Feel free to follow us on Twitter, subscribe to our reddit, and be part of our Discord channel.

    About us
    We are Devs on a Boat, a small indie game company based in sunny Seattle, WA.
    We currently do not develop on a boat, but we dream.
    MINIMAL SETUP
    • Processor: Core i3 or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 400/Radeon HD 5000
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • Processor: Core i5 or betterMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 700/Radeon HD 7000 series or better
    GAMEBILLET

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