Updates/Changes: - Graphical settings optimized/changed for new renderer - Construction piece assets for Mill, Workshop, Shipyard - Recruit panel to choose how many recruited villagers - Saved games shows image of city - Overlay can show sprite of resource in crate, toggle in settings menu - Pirate scouts can be smashed into destroyed ship nodes to sink them - World/Calendar panel in Stats panel - New asset for Seaplane - Asset optimizations for Trapper trap - Fireworks fire amount limited to 15% of total buildings - Helper system for building production and construction (add/remove helper villagers) - All task completion will result in happiness, hunger, thirst gains - Only Idle villagers will receive unhappiness loss during stat updates - Idle villager happiness loss depends on how they are idle - Cousin rating reduces happiness loss from events - Villagers gain happiness if new villager born - Fires cause unhappiness to villagers on platform - Extinguished fires give happiness to villagers on platform - Very exciting asset animation on Medicine Hut - Scrap building tool to descontruct buildings and get back resources depending on decay Bugs Fixed: - Light flicker on Bakery too fast - Bridges on other cities very dark (wrong textures) - Super bright spotlights on some platforms - Bioalgae glow is TOO DAMN BRIGHT - Navmesh path blockers not working after loading game - Navmesh errors with Shipyard, Mill, and a rock - Town center has 0 mass, renovate upgrade not doing anything - Greenhouse production not affected by decay - Resources being added to total resources but not Storehouses in certain scenarios - Villagers enroute for resource delivery not stopping if building paused - Medicine Hut LODs not working - Resources only going to TC - Villager death error from no platform assigned - Platform null errors during rioting, cannibal sickness events - Texture flicker when Low quality and low texture setting - Resource nodes sometimes don't provide bonus when connected + Removed Martin
Buoyancy
Devs on a Boat
Devs on a Boat
2019-08-30
Strategy Singleplayer EA
Game News Posts 86
🎹🖱️Keyboard + Mouse
Mixed
(747 reviews)
https://buoyancygame.com
https://store.steampowered.com/app/1012610 
Buoyancy Depot LINUX [764.21 M]
Build a floating city. Plan out your city's expansion by placing floating platforms that connect with each other. There are several types of buildings: Gatherers, Production, Hunters, Military, and Utility. Resources are delivered in real-time for constructing and production by your villagers.
Manage a growing population. Your city's population will be ever growing! Manage your villagers happiness and nourishment levels to keep them alive. Try to balance resource production with an increasing population that demands more and more. Combat sickness and fires that could cripple your city.
Explore with your mighty city. In this ocean world there are resources and floating junk to exploit but they’re not always going to drift your way. You can move your city around to exploit resources providing your buildings a production boost. Most of these resources are critical to develop larger cities, and some are necessary to keep surviving!
Find schools of fish, derelict ships, and take advantage of rebounded whale populations (or don’t).
Fight for your survival. Pirates will attack you if they spot your city. You can train Guards to defend your city from invaders. Place Junk Cannons to destroy a large amount of pirates in one blow, but be careful of friendly fire!
Community
Feel free to follow us on Twitter, subscribe to our reddit, and be part of our Discord channel.
About us
We are Devs on a Boat, a small indie game company based in sunny Seattle, WA.
We currently do not develop on a boat, but we dream.
- Processor: Core i3 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 400/Radeon HD 5000
- Storage: 2 GB available space
- Processor: Core i5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 700/Radeon HD 7000 series or better
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