





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Updates/Changes: - Graphical settings optimized/changed for new renderer - Construction piece assets for Mill, Workshop, Shipyard - Recruit panel to choose how many recruited villagers - Saved games shows image of city - Overlay can show sprite of resource in crate, toggle in settings menu - Pirate scouts can be smashed into destroyed ship nodes to sink them - World/Calendar panel in Stats panel - New asset for Seaplane - Asset optimizations for Trapper trap - Fireworks fire amount limited to 15% of total buildings - Helper system for building production and construction (add/remove helper villagers) - All task completion will result in happiness, hunger, thirst gains - Only Idle villagers will receive unhappiness loss during stat updates - Idle villager happiness loss depends on how they are idle - Cousin rating reduces happiness loss from events - Villagers gain happiness if new villager born - Fires cause unhappiness to villagers on platform - Extinguished fires give happiness to villagers on platform - Very exciting asset animation on Medicine Hut - Scrap building tool to descontruct buildings and get back resources depending on decay Bugs Fixed: - Light flicker on Bakery too fast - Bridges on other cities very dark (wrong textures) - Super bright spotlights on some platforms - Bioalgae glow is TOO DAMN BRIGHT - Navmesh path blockers not working after loading game - Navmesh errors with Shipyard, Mill, and a rock - Town center has 0 mass, renovate upgrade not doing anything - Greenhouse production not affected by decay - Resources being added to total resources but not Storehouses in certain scenarios - Villagers enroute for resource delivery not stopping if building paused - Medicine Hut LODs not working - Resources only going to TC - Villager death error from no platform assigned - Platform null errors during rioting, cannibal sickness events - Texture flicker when Low quality and low texture setting - Resource nodes sometimes don't provide bonus when connected + Removed Martin
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