Updates/Changes: - New Hot Air Balloon asset - Crashed Balloon collectable resource (gives plastic and 1 unlucky corpse) - French translation updated (thanks Yves) - German translation updated (not 100%) - Toggle in the buildings menu to show buildings built that are same type when hovered - Ctrl + Scroll wheel will cycle between command/upgrade tools - Placeable objects system (in Build Menu, Objects tab) - Lamp posts removed from most platforms - Placeable Lights (lamps, firepits) sources give small Happiness to passing villagers during night time - Other Placeables give small Happiness to passing villagers during day time - Placeable Walls - Reduced Decay firestart chances, decay amount from fire, lightning decay amount, daily decay amounts - Decay repaired per resource changed 2 -> 8 - Villager fire fighting strength increased - Combat UI buttons moved to top of screen - Can use UI menus during combat now - Some more floating cities - Destroyed Floating Cities can respawn if no more left (except cities with Wonders) - Quantity of resources increased in resource nodes (fish, kelp, ships, etc) Bugs Fixed: - Lucky villager not selected for Hot Air Balloon ride - Hot Air Balloon marker lines suck - Rower wake trails go missing during certain camera angles - Villager could be named Martin - Tutorial not using rebinded camera panning keys - Thin bridges showing in all the build menu filters - Node display particle is gross since new renderer - Villagers could get stuck on Smelter, Trapper platforms - Corpse pile node choice results for Eat, Ignore were flipped - Fires, some lights still too bright in other cities + Removed Martin
Buoyancy
Devs on a Boat
Devs on a Boat
2019-08-30
Strategy Singleplayer EA
Game News Posts 86
🎹🖱️Keyboard + Mouse
Mixed
(747 reviews)
https://buoyancygame.com
https://store.steampowered.com/app/1012610 
Buoyancy Depot LINUX [764.21 M]
Build a floating city. Plan out your city's expansion by placing floating platforms that connect with each other. There are several types of buildings: Gatherers, Production, Hunters, Military, and Utility. Resources are delivered in real-time for constructing and production by your villagers.
Manage a growing population. Your city's population will be ever growing! Manage your villagers happiness and nourishment levels to keep them alive. Try to balance resource production with an increasing population that demands more and more. Combat sickness and fires that could cripple your city.
Explore with your mighty city. In this ocean world there are resources and floating junk to exploit but they’re not always going to drift your way. You can move your city around to exploit resources providing your buildings a production boost. Most of these resources are critical to develop larger cities, and some are necessary to keep surviving!
Find schools of fish, derelict ships, and take advantage of rebounded whale populations (or don’t).
Fight for your survival. Pirates will attack you if they spot your city. You can train Guards to defend your city from invaders. Place Junk Cannons to destroy a large amount of pirates in one blow, but be careful of friendly fire!
Community
Feel free to follow us on Twitter, subscribe to our reddit, and be part of our Discord channel.
About us
We are Devs on a Boat, a small indie game company based in sunny Seattle, WA.
We currently do not develop on a boat, but we dream.
- Processor: Core i3 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 400/Radeon HD 5000
- Storage: 2 GB available space
- Processor: Core i5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 700/Radeon HD 7000 series or better
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