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Updates/Changes: - Updated to Unity 2020.3.18f1 - New Water and Lighting system - Beliefs and Tech point system - New Belief Buildings added - Smokeshop, Historian, Soup Kitchen, Arena, Shrine, Recycling Pool - Galley is not a default building anymore (part of Belief buildings) - Most City Actions locked to certain Beliefs now - Butcher building is required to process corpses, can rot - Helper boost numbers shown in production progress tooltip - Prison food value and nourishment balancing - Other city villagers, military combat stats boosted - New Smelter, Scavenger assets - Buildings now show visible decay with darkened colors - Removed chance that building destroyed on collision, does heavy decay damage instead - Mass Quarantine changed to villagers quarantine instead of banished - Trade City needs help status icon in City Status UI - Free rotate toggle added in Settings - Crashed rafts and trade posts spawn corpses - Pause/resume game time button, hotkey - Camera pivot hotkeys - Scrap progress shown in overlay/hover Bugs Fixed: - Fuel Factory wonder saving incorrectly - Main UI buttons are preceding Building UI panel buttons when clicked - Cities destroyed stat was tallying from other city kills - Wrecker ships not redeploying if area was previously depleted - Mega Dale City using wrong description, save path - Wrecker ship colliding with temporary building/bridge placement - Guardhouse/Ranger Barracks filling up pass capacity - Military sending incorrect amount to fight - Harpoon tower special upgrade error if unit killed by other - Villager sad icon not turning off sometimes when at high happiness - Caravan bad rotation at spawn - Building hover tooltips not updating when same building panel is open - Prisoners not moved immediately when prison scrapped - Prisoner data not destroyed in certain cases - Pirate sub collider issues - Pathing improvements for long, complicated paths - Prison food levels not being replenished when retrieved from Galley - Gather perimeter indicator not resetting rotation if using free rotate - Navmesh from other cities could mess up Town Center pathing during load - Wrecker ships deploying if Scavenger is paused - Resource carried is null causing all villagers to stop moving - Scrollwheel sensitivy for trade menus bad - Error when clicking between resource quota fields but not entering anything - Random Beer events happening without Beer - Whale from Whale Call not arriving to city - Error when Trade Boat forced dock, then leave from inactivity - Water Cannon keep shooting water after extinguising - Idle villagers not rowing - Construction resource not being delivered after pirate steal same - Shipyard outline material using wrong shader - Villager errors related to removals, death, deletion - Bridge, platform not refunding from destruction + Removed Martin ---------------------------------
[ 2021-10-08 22:24:01 CET ] [ Original post ]
- Buoyancy Depot LINUX [764.21 M]
Build a floating city. Plan out your city's expansion by placing floating platforms that connect with each other. There are several types of buildings: Gatherers, Production, Hunters, Military, and Utility. Resources are delivered in real-time for constructing and production by your villagers.
Manage a growing population. Your city's population will be ever growing! Manage your villagers happiness and nourishment levels to keep them alive. Try to balance resource production with an increasing population that demands more and more. Combat sickness and fires that could cripple your city.
Explore with your mighty city. In this ocean world there are resources and floating junk to exploit but they’re not always going to drift your way. You can move your city around to exploit resources providing your buildings a production boost. Most of these resources are critical to develop larger cities, and some are necessary to keep surviving!
Find schools of fish, derelict ships, and take advantage of rebounded whale populations (or don’t).
Fight for your survival. Pirates will attack you if they spot your city. You can train Guards to defend your city from invaders. Place Junk Cannons to destroy a large amount of pirates in one blow, but be careful of friendly fire!
Community
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About us
We are Devs on a Boat, a small indie game company based in sunny Seattle, WA.
We currently do not develop on a boat, but we dream.
- Processor: Core i3 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 400/Radeon HD 5000
- Storage: 2 GB available space
- Processor: Core i5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 700/Radeon HD 7000 series or better
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