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Updates/Changes: - Updated to Unity 2020.3.22f - Sickness event start conditions balancing - Belief and Cousin rating balancing - Tech for "Order of M" to unlock max city speed - Pathfinding improvements - Shipyard Special upgrade moved to Arsenal, new Special upgrade - Hover on resource node shows current quantity percentage - Fish, Seaweed resource node amounts scale slightly with population - Plastic is default repair resource for all buildings - Most upgrades costs rebalanced to use primarily Plastic - New song by Byron Brown - "Fair is our Sea" - Switchable overlays: Production (default), Storage, Decay, Fire Info, Helpers - Overlay refactor may reduce some inner capacity to zero on load - New Storehouse asset - Storehouses, Galleys can decay now - Corpses delived to Butcher go into input not own storage - Town Center special upgrade changed - FPS Optimizations when at war - Tech cost and gains balancing Bugs Fixed: - Order of M can trade with Trade Fed boats, Trade posts - Decay color change disabled after hover - Buildings resuming after paused - Guard, Ranger pieces not removed sometimes - Wrong tooltips for Combat actions - Tes'ral has Guard explosion resist tech - Necro idle villager lose happiness - Survivor rafts not giving resources - No light during the transition from night to dawn fixed - Loading a game at night should now have the proper lighting - UX stuff in Main Menu - Stagnant water mechanic notified while harvesting, not working for some gatherers - Error from Backlog task assignments - Using Empty Recycling Pool - Bad quick sort for finding villager to use Historian - Villagers teleporting back to base if pressing all attack buttons during fight - Percentage for upgrades getting "stuck" when hovering over building - Recycling Pool not being filled - Historian not finding Educational Materials - Foragers benefit from Kelp node if Junk Only tech unlocked - Doctor not returning to Medicine Hut after healing - Villagers not using Ward upgrade for Medicine Hut - Toxic Waste cooldown broken - Error if City War won before Municipal Waste ability is launched - Villager stuck with corpse on head - Buildings with no worker never being assigned new worker - Signal Flare trade chance not applying, was using Pirate reduction - Villagers continue to fill up Storehouse if its full, will now check before depositing if full - Resource Node % not updating while building info UI open - Villager hungry icon not going away after eating at certain buildings - Other city visual effects not going away after death - Sickness particle not going away sometimes + Removed Martin
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