Updates/Changes: - Updated to Unity 2020.3.22f - Sickness event start conditions balancing - Belief and Cousin rating balancing - Tech for "Order of M" to unlock max city speed - Pathfinding improvements - Shipyard Special upgrade moved to Arsenal, new Special upgrade - Hover on resource node shows current quantity percentage - Fish, Seaweed resource node amounts scale slightly with population - Plastic is default repair resource for all buildings - Most upgrades costs rebalanced to use primarily Plastic - New song by Byron Brown - "Fair is our Sea" - Switchable overlays: Production (default), Storage, Decay, Fire Info, Helpers - Overlay refactor may reduce some inner capacity to zero on load - New Storehouse asset - Storehouses, Galleys can decay now - Corpses delived to Butcher go into input not own storage - Town Center special upgrade changed - FPS Optimizations when at war - Tech cost and gains balancing Bugs Fixed: - Order of M can trade with Trade Fed boats, Trade posts - Decay color change disabled after hover - Buildings resuming after paused - Guard, Ranger pieces not removed sometimes - Wrong tooltips for Combat actions - Tes'ral has Guard explosion resist tech - Necro idle villager lose happiness - Survivor rafts not giving resources - No light during the transition from night to dawn fixed - Loading a game at night should now have the proper lighting - UX stuff in Main Menu - Stagnant water mechanic notified while harvesting, not working for some gatherers - Error from Backlog task assignments - Using Empty Recycling Pool - Bad quick sort for finding villager to use Historian - Villagers teleporting back to base if pressing all attack buttons during fight - Percentage for upgrades getting "stuck" when hovering over building - Recycling Pool not being filled - Historian not finding Educational Materials - Foragers benefit from Kelp node if Junk Only tech unlocked - Doctor not returning to Medicine Hut after healing - Villagers not using Ward upgrade for Medicine Hut - Toxic Waste cooldown broken - Error if City War won before Municipal Waste ability is launched - Villager stuck with corpse on head - Buildings with no worker never being assigned new worker - Signal Flare trade chance not applying, was using Pirate reduction - Villagers continue to fill up Storehouse if its full, will now check before depositing if full - Resource Node % not updating while building info UI open - Villager hungry icon not going away after eating at certain buildings - Other city visual effects not going away after death - Sickness particle not going away sometimes + Removed Martin
Buoyancy
Devs on a Boat
Devs on a Boat
2019-08-30
Strategy Singleplayer EA
Game News Posts 86
🎹🖱️Keyboard + Mouse
Mixed
(747 reviews)
https://buoyancygame.com
https://store.steampowered.com/app/1012610 
Buoyancy Depot LINUX [764.21 M]
Build a floating city. Plan out your city's expansion by placing floating platforms that connect with each other. There are several types of buildings: Gatherers, Production, Hunters, Military, and Utility. Resources are delivered in real-time for constructing and production by your villagers.
Manage a growing population. Your city's population will be ever growing! Manage your villagers happiness and nourishment levels to keep them alive. Try to balance resource production with an increasing population that demands more and more. Combat sickness and fires that could cripple your city.
Explore with your mighty city. In this ocean world there are resources and floating junk to exploit but they’re not always going to drift your way. You can move your city around to exploit resources providing your buildings a production boost. Most of these resources are critical to develop larger cities, and some are necessary to keep surviving!
Find schools of fish, derelict ships, and take advantage of rebounded whale populations (or don’t).
Fight for your survival. Pirates will attack you if they spot your city. You can train Guards to defend your city from invaders. Place Junk Cannons to destroy a large amount of pirates in one blow, but be careful of friendly fire!
Community
Feel free to follow us on Twitter, subscribe to our reddit, and be part of our Discord channel.
About us
We are Devs on a Boat, a small indie game company based in sunny Seattle, WA.
We currently do not develop on a boat, but we dream.
- Processor: Core i3 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 400/Radeon HD 5000
- Storage: 2 GB available space
- Processor: Core i5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 700/Radeon HD 7000 series or better
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