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Hey, officers!
Its been awhile since we last shared details on our development process. But rest assured, weve been working hard on making sure that Police Stories is worth the wait.
The most important and time-consuming part of the development lately was the story. Weve been working day and night to think of the best way to tell you the stories of John Rimes and Rick Jones. A lot of the ideas got scrapped because they were not good enough for our players. We want to give you the best experience with our game and now were finally on the right track.
Of course, our team was also working on improving the game from the inside. We improved our AI for both Rick and enemies. Now theyre doing a much better job at finding their way around with our improved pathfinding system. Also weve added the ability to shoot through the doors.
Additionally we worked on polishing the visual effects. Melee combat is now way more impactful as weve added blood splats. Weve updated the explosion effect and some of the animations, for example the one for the stunned enemies.
And most importantly, weve decided to update our Free Alpha next week!
We know that a lot of players want to try out some of the cool features they saw in all the new Police Stories gameplay videos. We heard you and we will deliver. Were adding a new mission for you to play, some new items youve probably seen on the videos and some other Closed Beta content. But no Co-op this part stays exclusive for the Kickstarter backers.
Unfortunately, we cant give you a release date of the full version yet. At the moment there are still so many aspects affecting the timeframe at which well be able to deliver you the full version of Police Stories.
Thats all for now! Of course, all the feedback, opinions and bug reports are highly appreciated. Join our Discord channel to take a part in the discussion.
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