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Starting today, we're launching a devlog series for Police Stories 2. Our goal isn't just to share the development progress, but also to give you a glimpse into our inner workings what inspires us, which systems were reworking, and how each one is shaped by our core principle: decisions have consequences.
[hr][/hr]Police Stories was a game about tactical clarity and the chaos of the moment. Every room was a puzzle. Every move a risk. But we wanted more:
More consequences beyond the raids
Deeper character development
Greater variety in tactical approaches
And finally, more ethics and gray areas the kind rarely explored in games about cops
[img src="https://clan.fastly.steamstatic.com/images//45650191/a5f429ad6ac80150d10ef6a5e782c3ae4e0e4ab5.jpg"][/img]
The gameplay is now structured around three key phases:
Choose your officers, gear, and equipment. Conduct the briefing. Figure out what you know, what you dont, and what you're worried about.
This is where the compromises begin: Who do you send on the mission? What gear do you take? Who's already burned out? Who hasnt slept in three days?
Tactical action: clearing rooms, rescuing hostages, arresting suspects. Everything you love: doors, flashbangs, shouts of Get down!, and stress.
But now its bigger and more varied. Well get into the details in future devlogs.
The missions done, but there are still interrogations, reports, injuries, gear budgets, salaries, and pensions to deal with...
Every action comes back like a boomerang. And youll have to answer for it to the governor, your team, and yourself.
[hr][/hr]You serve the system but you're still human. Not everyone will make it to sunrise. But it's you who decides whose turn never comes.
Precinct Management
The second half of the game is about running the precinct. Interacting with departments, allocating the budget, keeping personnel in working condition, purchasing equipment, upgrading the precinct, choosing missions, and preparing for them.
Please dont fire Cole hes got a mortgage and hes actually great.
Characters & Their Development Every officer is not just a character, but a person with a story. Some were in the military, some struggled with addiction. Some have kids and loans, others carry a dark past. Their mental state affects everything: from combat performance to the likelihood of snapping under pressure.
[hr][/hr]Right now, weve got:
The core of mission gameplay the player, enemies, and your partner.
The foundation of human interaction arrests, shootouts, and partner commands.
The base AI it can already fight back and shoots just as well as before!
The police precinct with its core functionality in place.
Large, small, and themed levels where we test all gameplay variations.
Plenty of game interactivity the world gets more alive each week. The number of interactive and decorative elements keeps growing steadily.
Police Stories 2 is a story we're writing together. Your ideas, thoughts, critiques, and memes all of it fuels our motivation and makes the game better. Share, suggest, debate.
Well be back soon. And in the meantime dont lose your badge.
[dynamiclink href="https://store.steampowered.com/app/3620530/Police_Stories_2/"][/dynamiclink]
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