
Inspired by SWAT 4 and gritty police TV shows, Police Stories is a fresh take on top-down shooters with an emphasis on tactics that forces you to make split second decisions. Neutralize criminals, rescue civilians and defuse bombs in Single Player mode or Online Co-op. And remember - shooting first is not an option!
Unforgiving and tense, each mission tells a story of two police operatives - John Rimes and Rick Jones, filled with infiltrating gang hideouts, rescuing hostages, making arrests and other life-threatening situations.

- The Surrender System allows you to apprehend the suspects without resorting to violence. Fire a warning shot near them or engage them in melee combat - those are just some of the ways you can make them submit.
- Issue commands to your fellow cop Rick Jones. Make sure to use him wisely - and who knows, he might save your life in return.
- Randomly placed criminals, hostages and evidence make every level run unique. The placement changes every time you restart, leading to new interesting situations and opportunities.
- As a law enforcement officer, you will have access to end-of-the-line police equipment, such as under-the-door cameras, door blast charges and many others.
- Various types of lawbreakers, from small petty criminals to well organised gangs and terrorists. Each type has not only unique weapons, but different behaviour and shooting skill.
- Complex Tactical Gameplay: Try not to get spotted, don't waste bullets, regularly check your surroundings and make sure to take criminals down quietly.
- All your actions are scored in real time. Playing aggressively won't get you a high enough result to start the next mission - so keep that in mind!
- Co-op. Complete mission together for better scores and more fun!
https://store.steampowered.com/app/625960/Stoneshard/ https://store.steampowered.com/app/526160/The_Wild_Eight/ https://store.steampowered.com/app/671510/DESOLATE/ Greetings, Officers!
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\"Its devlog time!\"
This is our second devlog, and today were talking about something no cop can survive without the tools of the trade.
[hr][/hr]A Precinct Where Hell Is Just Another Morning
In the story, youre given command of a police department in the toughest part of the city. Budget? Barely exists. Support from above? Forget it. Calling in SWAT? Thats a distant luxury not a viable option.
Remember youre on your own.
But in return, the governor turns a blind eye to certain methods. Sometimes, the law has to bend just enough to keep it from breaking.
[hr][/hr]Whats in the bag?
Your people rely on themselves and their creativity. Especially when it comes to what they can carry in and out.
Sometimes its forged.\nSometimes its found on site.
Well reveal all the gear gradually, as it becomes ready.Lets start with wave one:
[hr][/hr]Borescope
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/2f46e1bd9e1fcbf9404cc548d9ffe4b980482e10.jpg\"][/img]
Lets you peek under doors or through cracks to see whos already waiting for you.
Possibly with a shotgun.
[hr][/hr]A bad cop looks through the keyhole.
A good one turns on the borescope first.
Halligan tool
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/a595f3419c3ff76b07118d3e98137b5e84acaa54.jpg\"][/img]
Borrowed from the firefighters toolkit, this thing tears through window bars and doors with ease.
Loud as an explosion but perfect for creating entry points.
[hr][/hr]Hacking PDA
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/fed3a27740c4c9fe8a3511ef610117e13b55708e.jpg\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/eff9c1188d88e91566eb0f775cc1bf883d7772f1.jpg\"][/img]
Hook into surveillance cameras to see whos sitting where.
Disable the alarm to sneak in quietly.
Hack a computer and decide:
Save the dirt?
Or erase the evidence for good?
[hr][/hr]Lockpicks
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/539d1d2318bf3f79b94ea246b9e15122aa3a4e86.jpg\"][/img]
Silent. Fast. But not always easy. Sometimes a door is the last line of defense
or a trap.
[hr][/hr]Explosives
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/c7eac5b7778c1ec1f9c70a80e222d1816b5d67d0.jpg\"][/img]
[hr][/hr]What? Explosives?\nNo, we never had any.
We heard the suspects were messing around with a gas tank. Or maybe some fireworks.
Who are we to judge?
Doors. Smarter than us now.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/72441460536d55773b30fd551556c372959ec3f3.jpg\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/9def75304b762f59c2329b26cad390617757411f.jpg\"][/img]
Back in the first game, doors were lets say, very principled: either fully open or not at all.
Now? Theyre smarter and more flexible:
By default, doors open at wider angles
[/*]Nearby furniture and objects affect door behavior
[/*]Barricades, sir. Barricades.
[/*]
Lets Get Closer
Weve launched our official Discord server so you can:
Ask questions more easily
[/*]Share your ideas
[/*]See updates before anyone else
[/*]
[dynamiclink href=\"https://store.steampowered.com/app/3620530/Police_Stories_2/\"][/dynamiclink]
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Minimum Setup
- OS: Ubuntu 16.04 LTS. x64 only
- Processor: Intel Pentium 2.9 Ghz or equivalent. x64 onlyMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: 512 Mb
- Storage: 400 MB available space
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