
Inspired by SWAT 4 and gritty police TV shows, Police Stories is a fresh take on top-down shooters with an emphasis on tactics that forces you to make split second decisions. Neutralize criminals, rescue civilians and defuse bombs in Single Player mode or Online Co-op. And remember - shooting first is not an option!
Unforgiving and tense, each mission tells a story of two police operatives - John Rimes and Rick Jones, filled with infiltrating gang hideouts, rescuing hostages, making arrests and other life-threatening situations.

- The Surrender System allows you to apprehend the suspects without resorting to violence. Fire a warning shot near them or engage them in melee combat - those are just some of the ways you can make them submit.
- Issue commands to your fellow cop Rick Jones. Make sure to use him wisely - and who knows, he might save your life in return.
- Randomly placed criminals, hostages and evidence make every level run unique. The placement changes every time you restart, leading to new interesting situations and opportunities.
- As a law enforcement officer, you will have access to end-of-the-line police equipment, such as under-the-door cameras, door blast charges and many others.
- Various types of lawbreakers, from small petty criminals to well organised gangs and terrorists. Each type has not only unique weapons, but different behaviour and shooting skill.
- Complex Tactical Gameplay: Try not to get spotted, don't waste bullets, regularly check your surroundings and make sure to take criminals down quietly.
- All your actions are scored in real time. Playing aggressively won't get you a high enough result to start the next mission - so keep that in mind!
- Co-op. Complete mission together for better scores and more fun!
https://store.steampowered.com/app/625960/Stoneshard/ https://store.steampowered.com/app/526160/The_Wild_Eight/ https://store.steampowered.com/app/671510/DESOLATE/ Welcome, officers!
\nIn our fourth devlog, well be talking about the biggest difference from the original Police Stories - our police precinct. This is the place where every mission begins and ends, the territory where our officers work tirelessly. And you, as the precinct chief, are the one planning all operations.
At first, we had plenty of different ideas for how to set up our base. One concept was a top-down view of the entire precinct as a schematic. Another was a simple list of departments. We even considered making the whole precinct a separate level that you could freely walk around.
[hr][/hr][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/8024820f9c764a384c83bca345aa03a33defb52b.png\"][/img]
We drew inspiration from this particular precinct layout when deciding on the design.
As we explored different options, we decided to try a style inspired by CCTV cameras placed throughout various precinct departments. It turned out to be so cool that we immediately scrapped all the other ideas.\n\nSo, the precinct.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/10dc4912922889656e0e026509c3f736dc99b538.gif\"][/img]
At this stage of development, what were showing you is not the final version, since the style and effects may and will change in the future.
[hr][/hr]RECEPTION
\nThis is the first place youll see when starting the game and after completing each mission. One of its key visual features is the level of activity in the precinct. The number of police officers and frustrated citizens on your screen will change depending on how effective your precinct is. Its simple: the worse your precinct performs, the more unhappy people youll see waiting in line.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/7b94070efbb0d2c564000f4cddfab1ad44e2cd9e.png\"][/img]
The most important element here is the list containing all financial information, broken down into categories and sorted by numbers. This table is displayed on the left.\nIt helps you keep track of your financial situation and make future decisions based on it.\n\nRemember - if you run out of funds to keep the precinct operational, youll be dismissed, and the game will be over.
[hr][/hr]MISSION SELECTION
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/843631e9a4a87294975f702f366a614d32fbedf7.png\"][/img]
There will be 2 types of missions in Police Stories 2:
- story missions, which will appear as you progress through the game. They will require all of your skills and effort;\n- side missions, which will help you fix the precincts budget, complete tasks1 from the governor or the mafia, and practice new methods of fighting crime.
For both missions types, briefing screen will be your starting point. It will give you the opportunity to understand what actions to take during the mission.
For example:\"Gunshots were heard near the warehouse\" - you should consider taking the sturdiest body armor. \"A sect of former military has barricaded themselves in a grocery store and threatens to blow everything up\" - take a borescope and wire cutters, most likely there will be traps.
May be \"A huge office building has been taken over by a gang of deranged punks\" - request sniper support, they will provide you with information about enemy locations.
[hr][/hr]COP SELECTION
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/5af33ab602525c791650844eccc20a3274c79592.png\"][/img]
The choice of which officer to send is entirely up to you.\n\nHire a disgraced alcoholic cop to save some money? Or maybe a battle-hardened veteran who has just graduated from the academy? Perhaps send an exhausted officer whos already on his third shift in a row?
There are plenty of options, each with its own pros and cons - both financially and in terms of gameplay.
Rank-and-file officers, their skills, and their problems will be covered as a separate topic in the next devlog. Stay tuned for more info :D
[hr][/hr]WEAPON AND SPECIAL EQUIPMENT SELECTION
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/c0df7b7059be91ba5fba281c21c1ba7a4a74969a.png\"][/img]
Over time, weapons wear out, break, and become unusable. Likewise, officers can get injured and lose their special equipment. Sometimes the governor urgently demands that all body armor reserves be handed over to his security detail. Or maybe someone from the staff is stealing from the storage?
There are plenty of reasons why weapons and gear get spent. But the solution is always the same - purchase new ones, equip your officer, and send them on a mission.
[hr][/hr]DEPLOYMENT FROM THE GARAGE
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/9c64201e890f0f86a1b6086cfeef76aaf81940c3.png\"][/img]
-- \"Officers assigned and equipped? Address received, lets roll out!\"
Havent forgotten anything? If youre sure, hit the big button and head out to deliver justice.
[hr][/hr]OTHER DEPARTMENTS
Youll also be in charge of other departments. At the moment, they are still in development, so for now we can only tell you about them.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/f0cc2e2a74537b9478189c3db2b8814b6872685f.png\"][/img]
Forensics - they arrive at the crime scene right after you and document everything youve done. If you feel your actions werent exactly proper, we strongly recommend cleaning things up before they arrive. Of course, you can hire less reliable forensic staff who will find the right kind of evidence themselves. But in that case, dont count on successful investigations or rewards from the governor.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/b7935691c0e0136e5144c09f08eb797370198c8d.png\"][/img]
Detectives - they show up after the forensics team. It may look like all they do is smoke and curse, but without them, you wont solve a single case. Their results heavily depend on how effective the forensics team and the intelligence department are.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/4ae23762c3e6f444c7b43ad82159cc4733e952c4.png\"][/img]
Intelligence department - informants, informants, and more informants. This department requires solid financial support, and not every dollar spent will bring you useful intel. But without them, detectives wont be able to carry out investigations, and you wont receive critical information about your enemies. For example: someone rats out their partner, and you know for certain that the next mission will feature a dangerous thug wearing military-grade body armor and wielding an AK-47. Or you might find out that the next mission is actually a setup, and an ordinary caf is already rigged as an ambush for your officers. Thats the kind of intel you definitely dont want to miss.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/3e1078684337d2311d6473a4358045604ae8936f.png\"][/img]
Evidence storage - the most tempting target for the mafia. After all, a criminal case can collapse with the loss of just one important document or a single tiny shell casing. Keep a close eye on the evidence storage - it might just save you from being fired one day.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/81ca496d0c84231f29240a04f063be8077dd1ef1.png\"][/img]
Workshop - making explosives isnt exactly legal, just like assembling weapons and delivering them to a crime scene. So of course, you dont actually have a workshop - just an empty room in the precinct that is definitely not occupied by a shady handyman.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/e9ad2289881cb28ac915d2e8bc48e65672ae3988.png\"][/img]
Garage - the place where cars that have been shot up or wrecked are brought back to life. Without vehicles, you wont be able to head out on missions, so we strongly recommend not to leave them unattended.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/bd005294c92ebe2e5a20653c72ec3703bd81b3a5.png\"][/img]
Chiefs office - your own personal space, where you can shut the door and take a break from all the chaos. Listen to some music, sip a bit of whiskey, and have a smoke while looking out over the city Here, you might hear a call from a hidden phone that absolutely shouldnt be in your office. You answer it, and on the line is someone determined to burn the mafia with hot iron and throw the corrupt governor behind bars. One precise strike to destroy all their plans and bring peace back to the city.
[hr][/hr]Stay tuned for more, officers!
[hr][/hr]ABOUT THE COMMUNITY
Dont forget about our Discord. There you can:
discuss previous versions
[/*]share your impressions and ideas
[/*]find partners for co-op missions
[/*]
Join us:
[dynamiclink href=\"https://store.steampowered.com/app/3620530/Police_Stories_2/\"][/dynamiclink]
Minimum Setup
- OS: Ubuntu 16.04 LTS. x64 only
- Processor: Intel Pentium 2.9 Ghz or equivalent. x64 onlyMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: 512 Mb
- Storage: 400 MB available space
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