
Inspired by SWAT 4 and gritty police TV shows, Police Stories is a fresh take on top-down shooters with an emphasis on tactics that forces you to make split second decisions. Neutralize criminals, rescue civilians and defuse bombs in Single Player mode or Online Co-op. And remember - shooting first is not an option!
Unforgiving and tense, each mission tells a story of two police operatives - John Rimes and Rick Jones, filled with infiltrating gang hideouts, rescuing hostages, making arrests and other life-threatening situations.

- The Surrender System allows you to apprehend the suspects without resorting to violence. Fire a warning shot near them or engage them in melee combat - those are just some of the ways you can make them submit.
- Issue commands to your fellow cop Rick Jones. Make sure to use him wisely - and who knows, he might save your life in return.
- Randomly placed criminals, hostages and evidence make every level run unique. The placement changes every time you restart, leading to new interesting situations and opportunities.
- As a law enforcement officer, you will have access to end-of-the-line police equipment, such as under-the-door cameras, door blast charges and many others.
- Various types of lawbreakers, from small petty criminals to well organised gangs and terrorists. Each type has not only unique weapons, but different behaviour and shooting skill.
- Complex Tactical Gameplay: Try not to get spotted, don't waste bullets, regularly check your surroundings and make sure to take criminals down quietly.
- All your actions are scored in real time. Playing aggressively won't get you a high enough result to start the next mission - so keep that in mind!
- Co-op. Complete mission together for better scores and more fun!
https://store.steampowered.com/app/625960/Stoneshard/ https://store.steampowered.com/app/526160/The_Wild_Eight/ https://store.steampowered.com/app/671510/DESOLATE/ WELCOME, OFFICERS!
There is an enemy and there is a partner. There are a couple of clever devices on the belt. A good old Colt in your hands.
What else is there on the level?
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/59186b03f7b575f56845bc7c321b214f3affa643.gif\"][/img]
[hr][/hr]Interactive elements
Interactivity of the environment in any game is always cool. Any little thing you can touch adds a bit of atmosphere and immersion. And if this interactivity affects the gameplay, then it also opens up new possibilities for the player.
As we create the game, new ideas for gameplay and atmosphere are constantly popping up. Turn on the TV and the lights in the room? Great, let\'s do it. Shoot a steam pipe, scaring the enemy and forcing them to surrender that\'s really cool. Walk up to the coffee machine and drink a cup of coffee? Probably overkill.
Now let\'s talk about what\'s already done.
[hr][/hr]Interactive gameplay elements
The switch turns off the lights in the room, instantly plunging it into darkness. This can scare your enemies and confuse them. In such conditions, a flashlight works more effectively you can blind your enemy by shining the light in their face. If you want, you can break the switch so that it is impossible to turn the lights back on.
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[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/bec301b7802f41043b60b91ddadf7c519de9bcbf.gif\"][/img]
The shield powers all electronics, including all computers and cameras. If you have wire cutters, you can temporarily disable the shield. After a while, the power is restored automatically.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/278b5b2b8a2e8267a35c8e375c6acaeecb4d02f0.gif\"][/img]
When shot, the pipe releases hot steam, scaring everyone nearby. If someone is too close, the steam causes significant damage.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/caef2c7c7d3cf71c81c39bbe2b72cd1ab0f638be.gif\"][/img]
The switch on the electric door allows you to open and close it. It also activates when shot.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/e1ed1057cc3a0bf5039cfc82ac2a4fe1ad745e38.gif\"][/img]
When shot, the fire extinguisher releases a cloud of powder that scares enemies and reduces visibility and shooting accuracy. It can be used to disorient opponents and create chaos on the battlefield.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/04c0eaa475df3b4dab10d0ee5bf4026c4bc57770.gif\"][/img]
The glass door allows you to look into the room without opening it. You can not only observe through the glass, but also shoot. This makes such a door a convenient tool for inspection and attack.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/20c28a6d706a53fd735599654189e887ae2f7677.gif\"][/img]
The grate with a window blocks the passage. You cannot get through it without a tool, so always carry a crowbar with you.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/cc1eeca7fd600881084f18e67d0943b0b90c11fa.gif\"][/img]
The desire to use gameplay interactivity as much as possible always struggles with the voice of reason. Exploding red barrels near every enemy is a long-standing clich. But on the other hand, if you reproduce reality in games, it can become too boring.
We tried to use gameplay elements based on logic, but with a little bit of game design. You won\'t find a red barrel in every room, but we strongly recommend using a borescope and exploring the room before engaging the enemy.
Instructor Richard Johnson says, \"All these ****** with guns drawn actually want to surrender and go to prison. They just don\'t know it yet. Convince them of this with a kind word and a warning shot in the air! \"
[hr][/hr]Not exactly gameplay interactive elements
Jukeboxes periodically play music, sometimes quite annoying. You can always change the track or just shoot the jukebox to make it stop playing.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/007f35dcd022efd3b1502c112c9d5e23280801c7.gif\"][/img]
The TV constantly plays videos, which are not always interesting.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/263af6a88f5c8e3c03fca8f01a3be9ef266cc39d.gif\"][/img]
Vending machines - you can\'t get yourself a drink, but what you can definitely do is shoot the machine to scatter all the goods inside.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/736dbbe182419ffd35c0c06cc6841157260248a0.gif\"][/img]
And then there\'s the toilet. We haven\'t figured out what it\'s for yet.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45650191/5e4d30fa6fc49c56304fb22e63635d36ec482e95.gif\"][/img]
[hr][/hr]Stay tuned for updates, officers!
[hr][/hr]ABOUT THE COMMUNITY
Don\'t forget about our Discord. There you can:
discuss past versions
[/*]share your impressions and ideas
[/*]look for partners for joint operations
[/*]
If you have any ideas, we\'ll be waiting for you in the comments or on our Discord. By the way, we\'ve also started a TikTok account. If you like hanging out there, don\'t forget to subscribe.
Discord | Twitter (X) | Reddit | TikTok
[dynamiclink href=\"https://store.steampowered.com/app/3620530/Police_Stories_2/\"][/dynamiclink]
Minimum Setup
- OS: Ubuntu 16.04 LTS. x64 only
- Processor: Intel Pentium 2.9 Ghz or equivalent. x64 onlyMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: 512 Mb
- Storage: 400 MB available space
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