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[New] Loudness of wind (background noise in windy levels) has been reduced by 6 decibels (about 50%). [New] Automatic gamepad detection is now disabled by default. [Bug] Fixed various things not responding to DrainMagic. [Bug] Fixed scrolls being replaced by potions in start shop. [Bug] Fixed issue with gamepad nagivation and playing as the "Fool" class. [Bug] Fixed journey onward not disabling itself when no games are currently playable. [Bug] Fixed some very weird behavior with combining items. [Bug] Fixed immersion mode toggle not remembering when it's off or on properly. [Bug] Fixed overlap on yellow cross marking the player's position. [Bug] Fixed issue with sliders regarding minimum step size and clicking on them. [Bug] Fixed drainmagic gas not saving properly in to disk (as part of the level). [Bug] Fixed turrets forgetting their orientation upon reload. [Bug] Fixed mechanical spiders displaying "!" even when Inactive. [Bug] Fixed a bunch of typo's in the achievement section of the game. [Bug] Fixed your starter name being "H.P." on normal runs when you did not pick a name before. [Bug] Fixed basic gear (flask, rations and healing pots) not being for sale unless you had certain achievements. [Bug] Fixed grain showing on loading screen even when it's disabled in the settings. [Bug] Fixed gamepad detection not respecting if it should detect gamepad's or not on startup.
Collected for the first time: two award winning games that took procedural content generation to the next level! One slow & deliberate, the other fast paced, both unique and infinitely repayable. https://store.steampowered.com/bundle/29049/The_Unexplored_Collection/ [previewyoutube=vLwwHuuCfIM;full][/previewyoutube] Featuring:
The new update to Unexplored is currently available in the Unstable beta branch. We would be extremely grateful if you could provide any feedback. And for that purpose, we created an Unexplored 1 channel on our discordserver: https://discord.gg/4Y4983keuf
Hi there, it's been a while, but today we've released a collection of the best tracks from Unexplored 1 to streaming services like Spotify & Apple Music.
You can can find it on Spotify here:
https://open.spotify.com/album/6vuE403tIiLm2AXTDb9TpL?si=EHRNZFA4Rv-o-CVweIAoDQ
The album contains 12 songs in total.
Want more Unexplored music? Here's a link to the Best of Unexplored 2:
https://open.spotify.com/album/5ljn8WOYliENPCQ8mWMYBE?si=D91il7H4QnyKPNlbsYC2lQ
And here's a link to The Complete Soundtrack of Unexplored 2:
https://open.spotify.com/album/4Aam6mDVlR7n2UFeNH7PZf?si=WZB2gNygQL6LRy6GGSksYw
Enjoy!
Unexplored 2 is a unique game in many ways, very different to Unexplored 1. It's also a game that is a bit hard to explain. It's a node-based open-world, procedurally generated RPG, with perma-death, but also not... To make it easier to decide whether or not you should buy the game: play the demo. It's a pretty unrestricted piece of the game. You can quest, adventure and explore three regions of the world that the game generates especially for you. https://store.steampowered.com/app/1095040/Unexplored_2_The_Wayfarers_Legacy/ Before playing the demo, you could read these tips: https://store.steampowered.com/news/app/1095040/view/3336616951943536051 Or watch one of these introductory videos that explain the basics of the game very well: [previewyoutube=0g6E1yVVM7U;full][/previewyoutube] [previewyoutube=6fQG6dxqaCU;full][/previewyoutube]
Dear players! More than five years after the release of Unexplored, the sequel launched on Steam. Unexplored 2: The Wayfarer's Legacy shares a lot of design goals with its predecessor, it has the same lead designer and same composer, but all in all, Unexplored 2 is a different beast.
We're hard at work on Unexplored 2: The Wayfarer's Legacy and released a new update for our backers on Fig.co. This update introduces new gameplay mechanics, new creatures, and new environments, as well as a host of other tweaks and improvements. Back us on fig.co/unexplored2 to get your name in the credits and receive instant access to the pre-alpha demo. Check out the trailer to see some of the new content: [previewyoutube=rRxdQz5FGJw;full][/previewyoutube] https://store.steampowered.com/app/1095040/Unexplored_2_The_Wayfarers_Legacy/
Time only moves when you do. That's the principal behind super cool game Superhot. Vlad 'YellowAfterlife' wrote a little mod that puts that same principle into Unexplored.
See it in action:
https://www.youtube.com/watch?v=sNpEsA_0j4U
You can download the mode here: https://yellowafterlife.itch.io/boiling-hot
Checkout the source code here: https://github.com/YellowAfterlife/BoilingHot
The mod was inspired by a little video we released a couple of days ago in which we show Unexplored at 10% of the recorded speed (here's the youtube-version):
https://www.youtube.com/watch?v=0hEFa9Zg4Xc
Here's Vlad's original tweet on the mod: https://twitter.com/YellowAfterlife/status/1097209848918409217
We're pleased to announce that Unexplored will launch on PlayStation 4 on February 19 (NA) and 20 (EU). On February 22 the game will launch on Xbox One. https://www.youtube.com/watch?v=FWGjOJJ2rNY Unexplored: Unlocked Edition will include all DLC from this Steam-release.
Dear players!
We have been extremely busy with our next main project and the console releases of Unexplored. But, we've certainly not forgotten our beloved Steam version. So, after quite a while, here's the next update.
As, always, please let us know what you think in the forums. We may not be hanging around there as much as in the beginning, but we do read your comments. The game is nearing it's second birthday, so we hope this is one of the final bug fixing updates we need to push.
From this day you can play Unexplored on the go, since it's available for Switch right now! For more information, see:
https://www.digerati.games/game/22-unexplored
To help all the new adventurers, here's a clip with 5 tips for new players:
https://www.youtube.com/watch?v=dBCFLTioj3c
It took a while, but now our hero has a voice!
The 1.18 update includes six character voices (optional) and facial expressions for our one-eyed dungeon raider. We really feel the voices add a lot of personality. You won't have to listen to entire lines of dialogue, but you will hear vocal outings of the hero's emotional state.
Also: we've boosted the speed of the cyclic dungeon generator significantly. Milage may vary, but everyone should have their game start quicker. On top of that: the game now uses less memory, which will improve its performance on systems with less RAM.
As always: let us know what you think! And if you enjoy the game, it would be a great help if you write a review.
Thank you for playing Unexplored and for your continued support!
Here's the complete list of enhancements, changes and fixes:
MAIN CHARACTER ENHANCEMENTS
Six voices (three male, three female)
Facial expressions
CREATURE ENHANCEMENTS
New, additional enemy sounds
CYCLIC DUNGEON GENERATOR ENHANCEMENTS
Performance boost of the content generator
Smarter prediction for special runs
Smaller memory footprint
GAME BALANCE
Reduces spawn rates of Nightmare Boars
Reduces spawn rates of Big Beetles
QUALITY OF LIFE
Item glints on pick up are now optional
Large inventory remembers last selected slot when using a gamepad
BUG FIXES
Fixes occasional crashes with splitting jellies
Fixes possible crash on level change
Fixes issues with special run music not properly starting
Fixes reloading glitch
Healing Water cures Deafness caused by potions
Wind Stones can be dragged through shallow water
Fixes visual bug with inventory texture
Activates double-handed wield after throwing/breaking items
From beta:
Fixes issue with combining items with a gamepad
Fixes issue with the Vampire Lord not spawning
After reading a tome the inventory slot is freed up properly
Fixes issue with inventory slot connections with gamepad and a chest opened
Sprites are not auto-targeted with a gamepad
Poisonous water will not poison you after you drank an antidote
Fixes some typos
It took a while, but now our hero has a voice!
The 1.18 update includes six character voices (optional) and facial expressions for our one-eyed dungeon raider. We really feel the voices add a lot of personality. You won't have to listen to entire lines of dialogue, but you will hear vocal outings of the hero's emotional state.
Also: we've boosted the speed of the cyclic dungeon generator significantly. Milage may vary, but everyone should have their game start quicker. On top of that: the game now uses less memory, which will improve its performance on systems with less RAM.
As always: let us know what you think! And if you enjoy the game, it would be a great help if you write a review.
Thank you for playing Unexplored and for your continued support!
Here's the complete list of enhancements, changes and fixes:
MAIN CHARACTER ENHANCEMENTS
Six voices (three male, three female)
Facial expressions
CREATURE ENHANCEMENTS
New, additional enemy sounds
CYCLIC DUNGEON GENERATOR ENHANCEMENTS
Performance boost of the content generator
Smarter prediction for special runs
Smaller memory footprint
GAME BALANCE
Reduces spawn rates of Nightmare Boars
Reduces spawn rates of Big Beetles
QUALITY OF LIFE
Item glints on pick up are now optional
Large inventory remembers last selected slot when using a gamepad
BUG FIXES
Fixes occasional crashes with splitting jellies
Fixes possible crash on level change
Fixes issues with special run music not properly starting
Fixes reloading glitch
Healing Water cures Deafness caused by potions
Wind Stones can be dragged through shallow water
Fixes visual bug with inventory texture
Activates double-handed wield after throwing/breaking items
From beta:
Fixes issue with combining items with a gamepad
Fixes issue with the Vampire Lord not spawning
After reading a tome the inventory slot is freed up properly
Fixes issue with inventory slot connections with gamepad and a chest opened
Sprites are not auto-targeted with a gamepad
Poisonous water will not poison you after you drank an antidote
Fixes some typos
We've improved the performance of the content generator, it should work a lot faster now. It also eats up less of your RAM. However, since this is a really big change at the core of the game, we want to do an additional round of tests prior the full roll-out.
This is where you come in.
If you'd like the faster content creation and the additional new features and fixes listed below, please enter our beta (LIBRARY> right click on UNEXPLORED>PROPERTIES>BETA> now choose UNSTABLE and wait for the game the download the latest beta version).
We're particular interested in weird behaviour by the generator. If you notice weird placement of objects, enemies or environments, please report this in the Unstable Branch part of the forum.
1.17.6 BETA
New Features:
- Performance boost of the content generator.
- Item glints on pick up are now optional.
- Large inventory remembers last selected slot when using a gamepad.
Game Balance:
- Reduces the chance of Big Beetles appearing.
Bug Fixes:
- Fixes issue with combining items with a gamepad.
- Fixes issue with the Vampire Lord not spawning.
- After reading a tome the inventory slot is freed up properly.
- Fixes issue with inventory slot connections with gamepad and a chest opened.
- Sprites are not auto-targeted with a gamepad.
- Poisonous water will not poison you after you drank an antidote.
- Fixes some typos.
We've improved the performance of the content generator, it should work a lot faster now. It also eats up less of your RAM. However, since this is a really big change at the core of the game, we want to do an additional round of tests prior the full roll-out.
This is where you come in.
If you'd like the faster content creation and the additional new features and fixes listed below, please enter our beta (LIBRARY> right click on UNEXPLORED>PROPERTIES>BETA> now choose UNSTABLE and wait for the game the download the latest beta version).
We're particular interested in weird behaviour by the generator. If you notice weird placement of objects, enemies or environments, please report this in the Unstable Branch part of the forum.
1.17.6 BETA
New Features:
- Performance boost of the content generator.
- Item glints on pick up are now optional.
- Large inventory remembers last selected slot when using a gamepad.
Game Balance:
- Reduces the chance of Big Beetles appearing.
Bug Fixes:
- Fixes issue with combining items with a gamepad.
- Fixes issue with the Vampire Lord not spawning.
- After reading a tome the inventory slot is freed up properly.
- Fixes issue with inventory slot connections with gamepad and a chest opened.
- Sprites are not auto-targeted with a gamepad.
- Poisonous water will not poison you after you drank an antidote.
- Fixes some typos.
To all of you: happy 2018 and thank you for making 2017 such a wonderfully successful year for our game!
To all of you: happy 2018 and thank you for making 2017 such a wonderfully successful year for our game!
After PC Gamer yet another major publication names Unexplored as one of the best games of 2017. We're super proud of our place in Vice Waypoint's Pantheon of Games.
The description is almost poetic, but instantly recognisable for everyone who has played Unexplored:
The dungeon beneath the earth is circular and I will tell you what that means. Draw a line and make its ends touch. So, we have begun. We will take the fire mage, and lock him in the small library. Dry paper. Where shall we place the key? Follow the line with your finger. There. In the small chest surrounded by the pressure plates. Perhaps I should hook them up to a teleporter. Too cruel? Fine. Arrows. Now, this is important. Fill out the spaces weve missed. They must feel like they could get lost, truly tangled in the spiral. And they could, but watch. A path theyll miss the first time. They can always find a way. Let us build this great spiral downward into the earth. It will take us six seconds.
Read the whole article here:
https://waypoint.vice.com/en_us/article/a3nepz/the-best-games-of-2017-day-1-xcom-pubg
After PC Gamer yet another major publication names Unexplored as one of the best games of 2017. We're super proud of our place in Vice Waypoint's Pantheon of Games.
The description is almost poetic, but instantly recognisable for everyone who has played Unexplored:
The dungeon beneath the earth is circular and I will tell you what that means. Draw a line and make its ends touch. So, we have begun. We will take the fire mage, and lock him in the small library. Dry paper. Where shall we place the key? Follow the line with your finger. There. In the small chest surrounded by the pressure plates. Perhaps I should hook them up to a teleporter. Too cruel? Fine. Arrows. Now, this is important. Fill out the spaces weve missed. They must feel like they could get lost, truly tangled in the spiral. And they could, but watch. A path theyll miss the first time. They can always find a way. Let us build this great spiral downward into the earth. It will take us six seconds.
Read the whole article here:
https://waypoint.vice.com/en_us/article/a3nepz/the-best-games-of-2017-day-1-xcom-pubg
Earlier, PC Gamer nominated Unexplored for Best Strategy Game of the Year, a category ultimately won by Total War: Warhammer II. The praise from the world's biggest PC games publication didn't stop there: to our surprise, Unexplored was one of the 'Personal Picks', described by PC Gamer as follows:
Alongside our team-selected 2017 Game of the Year awards, each member of the PC Gamer team gets to champion one favorite from the year.
Writer Wes Fenlon choose Unexplored as 'his champion'. He writes:
Unexplored doesn't try to do everything classic roguelikes do, but it channels their spirit into clever new ideas and offers much of their depth in an intuitive new interface. It's almost certainly the best game of 2017 you haven't heard of, and if NetHack's 30 year lifespan is any indication, it'll still be great a decade from now.
Thank you, Mr. Fenlon, we're deeply honoured!
Read the whole article here:
http://www.pcgamer.com/unexplored-weaves-personal-roguelike-stories-with-clever-random-generation/
And then they smiled...
Holy cow! PC Gamer just nominated Unexplored as Best Strategy Game of the Year. It's an unexpected category, but foremost an unexpected honour!
http://www.pcgamer.com/nominees-pc-gamer-goty-2017/
Also: PC Invasion nominated Unexplored as Best Indie Game of the Year. You can still vote for us, here:
https://www.pcinvasion.com/pc-invasion-readers-pc-game-awards-2017
Five creatures that were lost, have returned to the Dungeon of Doom... Meet nightmarish boars and run from the Runners in the 17th content update for Unexplored. (To be honest, this was originally just called the 'Even More Creatures Update', but that sounded too boring to me.)
We're preparing yet another content update, which will give our hero his/her voice (don't worry, it's optional). And the final dlc, the Dark Ritual, is nearing its completion. You can already taste it in the beta (Unstable Branch).
UNEXPLORED 1.17
THE LOST CREATURES UPDATE
New Features:
- Nightmare Boars
- Green Wyrms
- Stalkers
- Runners
- Jumpers
Game Balance:
- You must stop moving to open a container.
- Less bounce and impact for thrown daggers against large creatures.
Bug Fixes:
- Fixes issue with levers trying to control destroyed turrets.
- Fixes issue with throwing stacks of items away from the ground without putting them in your inventory first.
- Fixes issue with Frugal achievement.
- You can drop cursed item that are not equipped with the controller again.
- You can no longer use shift-click to check if an item is cursed.
- The vault key inside The Forge of Destiny has a purpose again.
- Special floors can no longer lead to duplicate special keys.
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