Gatlin' - The Annual Big Comprehensive Holiday Update #1
Introducing the first-ever "The Annual Big Comprehensive Holiday Update." We're starting off relatively small this year, but we hope to make this a big thing for Gatlin' in the future once/if we pick up more of a community.
[ 2019-12-24 17:03:14 CET ] [ Original post ]
Gatlin' - The Annual Big Comprehensive Holiday Update #1 (1.0.2)
Introducing the first-ever "The Annual Big Comprehensive Holiday Update." We're starting off relatively small this year, but we hope to make this a big thing for Gatlin' in the future once/if we pick up more of a community.
Highlights:
- OST is finally here! Thank DJIVVI (aka Cadence Hira) for joining Gatlin' as the composer! Some levels still have placeholder music, but over time we plan on covering all the bases!
- New world! Introducing "Art's Rejects." These levels are various polished concepts that were taken out of story mode for being on the crueler side.
- New boss! Meet "Credits." Credits is a physics-based boss battle that ideally makes giving proper credits not annoying! Well, not annoying in the traditional sense.
- New boss! Meet "Damn." Damn is a unique boss fight. It resides at the end of Art's Rejects. We'll leave it at that.
- The Steam assets for Gatlin' have been overhauled to seem slightly less crummy!
Eight new achievements!
- Accredited Actor
- Addendum
- Barren Field
- God of Rejects
- Midknight Crisis
- Right to Privacy
- Symphonic
- Target Practice
Changes:
- We heard you. We get it. The annoying music system was too annoying. Music now continues playing where it left off after death.
- Suction projectile speed has been increased from 35 units to 45 units
- There is now a friend in Level One
- The lobby has been modified to add the entrance to Credits
- The bridge now actually has pieces fall in the starting cutscene
- The tutorial has been modified to ensure the restart hint consistently appears
- Liquid (ink, water, lava) hitboxes have been made more precise
- Rock clattering sounds are no longer global, they are now affected by distance
- Antique marching sounds are no longer global, they are now affected by distance
- David now has a dialog cue to indicate that enemies take varying damage from different ammo types
- Apprencii's arena no longer has walls at the edge of the island
- The Beholder now flashes red when you shoot it
- The Beholder now shoots a tear each time it takes damage after its first phase
Fixes:
- In-game wall hints have been remade with a higher resolution
- Explosives no longer trigger the fuse noise more than once when activated
- The restart hint now consistently drops in the tutorial
- The main story continue system now only saves levels from the main story
- Enemies that are vulnerable to spikes no longer die from touching the side of spikes
- Enemies that are vulnerable to boulders now die from moving boulders
- Scribbles no longer visually overlap the map
- Scribbles now properly find the player in small rooms and hallways
- The Protector no longer uses its stardust ability during its first phase
- Blot will no longer awkwardly float dead on Apprencii's water
- The frame hitbox (aka the border) in boss fights has been made more accurate
Gatlin'
dotcopycat
dotcopycat
2019-10-30
Indie Casual Adventure Singleplayer EA
Game News Posts 11
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(12 reviews)
https://dotcopycat.com/projects.html
https://store.steampowered.com/app/783430 
Gatlin' Linux [222.56 M]
Meet Blot. He's your everyday regular doodle with a vengeance... and a giant gatling gun. Help Blot along on his quest to take down the fearsome dictator known as Art. Shoot, propel, and pogo your way through dozens of challenging levels to fulfill Blot's destiny!
I hear you asking, "What causes me to die?" That is an oddly-morbid question, but a question I will answer nonetheless. You'll die to classical art, you'll die to spikes, you'll die to weird demented clones, and you'll die to tears. By the way, that last thing is both figurative and literal.
Each boss also reveals c r i s p y lore and each boss harbors an unforgettable personality - so that's pretty neat I guess.
Does Hell not sound appealing enough for you? Understandable, everyone's a critic. Instead, we offer a wide array of eccentric and ever-expanding levels, worlds, and challenges to partake in.
Key Features
- Loads of levels!
- Strange, yet oddly charming, boss fights!
- A unique, physics-based way of movement.
- Quirky humor and jokes. Is this a plus? I honestly don't know.
- It's a hard game. Both a pro and a con!
- STEAM ACHIEVEMENTS TO PROVE YOUR TERRIBLE TENDENCY TO BE A COMPLETIONIST!
What's Gatlin'?
Gatlin' is a physics-based platforming bullet hell where you are the bullet hell! Fling your way across dozens of levels with your trusty gatling gun of doom. Try your best not to die, but believe me, you are going to be dying.Gameplay
You live, you die, you live again. In Gatlin', your main methods of problem solving are your eyes and learning from your mistakes. Upon dying, you are sent back to the start of the level to run through it again until you do it right.I hear you asking, "What causes me to die?" That is an oddly-morbid question, but a question I will answer nonetheless. You'll die to classical art, you'll die to spikes, you'll die to weird demented clones, and you'll die to tears. By the way, that last thing is both figurative and literal.
Boss Fights
The boss fights in Gatlin' are sentient bullet hells gone rogue. Fear not! They have patterns and tricks that you will likely get accustomed to.Each boss also reveals c r i s p y lore and each boss harbors an unforgettable personality - so that's pretty neat I guess.
Endgame
The endgame of Gatlin' is a distinctive twist on the existing gameplay. After the conclusion of the main story, level modifiers and endgame worlds are unlocked. Want levels to be more difficult? We've got you covered. Imagine Hell itself. Good work. Now imagine Hell without gravity and now every surface is covered in soap. Get the picture?Does Hell not sound appealing enough for you? Understandable, everyone's a critic. Instead, we offer a wide array of eccentric and ever-expanding levels, worlds, and challenges to partake in.
Speedrunning
Gatlin' was and will always be designed with all types of player in mind. If you wish to go slow or fast, the level design panders to all. That said, we highly encourage speedrunning.MINIMAL SETUP
- Processor: 3.3 GHz Intel Core2 Duo or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB
- Storage: 55 MB available spaceAdditional Notes: All of this has been generally tested; however there may be some exceptions.
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