▶
Gatlin' - The Delightful Update
Additional eye candy for your neverquenching eyes.
A wise man once said, "DUDE, I just spent 84 minutes on this GODFORSAKEN boss fight. Why did it just END? Why couldn't I see the boss SUFFER as it faded away into the ETERNAL abyss we all slowly march towards? I DESERVE that much, I GAVE you $4.99." I'm not your therapist, in fact, I'm probably the opposite of one with what I offer you. Anyhoo - sure! All bosses now have some form of death animation. Now go feel accomplished, sport. Pop off. Slay.
A second wise man, no relation, once said, "DUDE, why do I have to fight The Beholder EVERY time I battle Art? What is WRONG with you? Seriously, I'm earnestly asking. How do you sleep at night?" Still not your therapist, nor are you mine - keep that Gatlin-related trauma to yourself. Anyhoo - OK! Blot's childhood friend found eyedrops. If you can find him and collect the eyedrops, you can easily cast off The Beholder. The average monthly 0 players of Gatlin' PLEASE cry out in joy!
I nerfed the Beholder. I nerfed Art. Do you still want a challenge? This level modifier, with an accompanying achievement, gives you the gift of playing through the entire main game with one life. If you die, you start over at the first level. How generous! How replayable!
Continuing my streak of philanthropy, have another challenge. In the "John Gatlin" level modifier, you only get standard ammo and must run the entire main game for achievement or self-loathing purposes. No blitz, no pogos, and no suction. As a silver lining, I've replaced all boulders with poppable balloons. How quaint! I am nothing if not benevolent.
Three new achievements. One for finding the eyedrops and two for beating the game with the new level modifiers. You want to earn 100% of Gatlin's achievements? Nah.
[ 2024-12-07 01:21:10 CET ] [ Original post ]
Gatlin' - The Delightful Update (V1.2.0)
Additional eye candy for your neverquenching eyes.
Introducing... death!!
A wise man once said, "DUDE, I just spent 84 minutes on this GODFORSAKEN boss fight. Why did it just END? Why couldn't I see the boss SUFFER as it faded away into the ETERNAL abyss we all slowly march towards? I DESERVE that much, I GAVE you $4.99." I'm not your therapist, in fact, I'm probably the opposite of one with what I offer you. Anyhoo - sure! All bosses now have some form of death animation. Now go feel accomplished, sport. Pop off. Slay.
Moisten your eyes!
A second wise man, no relation, once said, "DUDE, why do I have to fight The Beholder EVERY time I battle Art? What is WRONG with you? Seriously, I'm earnestly asking. How do you sleep at night?" Still not your therapist, nor are you mine - keep that Gatlin-related trauma to yourself. Anyhoo - OK! Blot's childhood friend found eyedrops. If you can find him and collect the eyedrops, you can easily cast off The Beholder. The average monthly 0 players of Gatlin' PLEASE cry out in joy!
A new level modifier - One Life!
I nerfed the Beholder. I nerfed Art. Do you still want a challenge? This level modifier, with an accompanying achievement, gives you the gift of playing through the entire main game with one life. If you die, you start over at the first level. How generous! How replayable!
A new level modifier - John Gatlin!
Continuing my streak of philanthropy, have another challenge. In the "John Gatlin" level modifier, you only get standard ammo and must run the entire main game for achievement or self-loathing purposes. No blitz, no pogos, and no suction. As a silver lining, I've replaced all boulders with poppable balloons. How quaint! I am nothing if not benevolent.
Painstakingly Godawful Achievements!
Three new achievements. One for finding the eyedrops and two for beating the game with the new level modifiers. You want to earn 100% of Gatlin's achievements? Nah.
Update Log
Changes
- Added eyedrops (oh, and I guess Blot's childhood friend) to a non-specified level
- Added two new level modifiers ("One Life" + "John Gatlin")
- Added three new achievements ("Dropped", "Get One", "John Gatlin' Is Real and He's You")
- Added death animations for David, The Protector, Apprencii, Art, Credits, and Damn
- Added various idle animations to David
- Art now has a unique allergy... to standard bullets (what a trope reversal!)
- Lowered the number of targets required for the "Target Practice" achievement from 1000 to 500
- Lowered the number of Knight kills required for the "Midknight Crisis" achievement from 250 to 50
Fixes + Performance
- Actually fixed the lighting for Blot's corpse
- The Protector no longer sometimes shakes Scribbles from the wrong armpit
- The Protector no longer has a random floating torso piece during its tank attack
- Apprencii no longer hides Blot's corpse if you die in front of him
- Art no longer randomly waits for you to attack her before moving
- Optimized code logic for David, The Protector, The Beholder, Art, and Credits
- Optimized code logic for the "Note" and "Camera" enemies
- Remapped controller navigation for the pause menu to be more intuitive
- Upgraded to a newer engine version
- Upgraded lighting tech to a non-experimental version
- Removed unused libraries to improve performance
[ 2024-12-07 01:21:10 CET ] [ Original post ]
Gatlin' - The Easy Update
More content, more QoL, less throwing your keyboard against the wall. Guaranteed.
We get it, Gatlin' is a hard game - that's intended, not a bug. However, our Chief Balance Officer (me) and Head Intern (also me) have been bickering back and forth for nearly three years now about making the game easier. Long story short, the Head Intern decked the CBO and stole his computer. We have Easy Mode now. While Easy Mode is enabled:
It's goofy, it's silly - it's... actually quite difficult. Pair this with Easy Mode for a unique experience.
Continuing the streak of more achievements, here ya go - three new ones. Something about a vacuum, a boss-related redacted one, and... WHAT!? BLOT WITH A FACE!?! WHAT SORT OF HERESY IS THIS!? SOMEBODY CALL THE CBO - oh wait...
[ 2023-01-20 17:43:03 CET ] [ Original post ]
Gatlin' - The Easy Update (V1.1.0)
More content, more QoL, less throwing your keyboard against the wall. Guaranteed.
Introducing... Easy Mode!
We get it, Gatlin' is a hard game - that's intended, not a bug. However, our Chief Balance Officer (me) and Head Intern (also me) have been bickering back and forth for nearly three years now about making the game easier. Long story short, the Head Intern decked the CBO and stole his computer. We have Easy Mode now. While Easy Mode is enabled:
- Blot can take two additional hits before dying horribly. That's right, his suffering is prolonged and even worse - you horrible, horrible, person.
- Boss achievements cannot be earned
A new level modifier - Tumbleweed!
It's goofy, it's silly - it's... actually quite difficult. Pair this with Easy Mode for a unique experience.
Entirely Organic Achievements!
Continuing the streak of more achievements, here ya go - three new ones. Something about a vacuum, a boss-related redacted one, and... WHAT!? BLOT WITH A FACE!?! WHAT SORT OF HERESY IS THIS!? SOMEBODY CALL THE CBO - oh wait...
Update Log
Changes
- Added "Easy Mode"
- Added three new achievements ("Suck It Up, Buttercup", "Why?", "But Why Though?")
- Added a new level modifier ("Tumbleweed")
- Hovering over a toggle in the settings menu now displays a tip about what it does
- Added death FX for Blot
- Added impact VFX for touching spikes
- Added splash VFX for falling into or shooting a liquid
- Added SFX to the pause/settings menu
- The screen now shakes whenever Blot dies or is hurt (only occurs when the "Screen Shake" setting is enabled)
- Added a new stat to the Lobby's leaderboard ("Easy Mode Hits Taken")
- Unhid the "Dumb Ways to Die" achievement on Steam
- Reworded the tutorial's hint about pausing to indicate that pressing "ESC/Start/Etc." also shows settings
- Adjusted Level 15 to match the changes brought to the "Intro" map in the 1.0.5 patch
Fixes + Performance
- The "Timed" level modifier now displays the initial amount of time given instead of starting one second later
- The "Level Modifiers" button in the lobby now properly displays a modifier's name instead of the variable name
- Settings now additionally save when closing the pause menu instead of solely when the game is closed
- The "Dumb Ways to Die" achievement can no longer be earned by having an enemy walk over a landmine
- Landmines can no longer visually be defused
- Fixed the picture frame's hitbox in all boss fights
- Fixed the range of the lighting of the lava in Level 6
- Fixed the z-layer of Apprencii's easel's text in Level 18
- Splash SFX are now played locally instead of globally
- Explosion SFX are now played locally instead of globally
- Polished the collision hitboxes of Blot's corpse
- Moved bullethole dcor to the proper z-layer to prevent weird clipping
- Optimized the code for level modifiers
- Optimized the code for the pause/settings menu
[ 2023-01-20 17:43:03 CET ] [ Original post ]
Gatlin' - The Dusty Patch
A completionist's wet dream. Achieving 100% has never been more possible. Literally.
[ 2023-01-13 04:08:04 CET ] [ Original post ]
Gatlin' - The Dusty Patch (V1.0.5)
A completionist's wet dream. Achieving 100% has never been more possible. Literally.
Highlights:
- Lowered the threshold of kills needed for a large amount of achievements
- The "Free Fallin'" achievement is now actually possible to earn
Changes:
- Lowered the number of Note kills required for the "Symphonic" achievement from 1,827 to 44
- Lowered the number of Knight kills required for the "Midknight Crisis" achievement from 1,500 to 250
- Lowered the number of Photo kills required for the "Right to Privacy" achievement from 2,000 to 500
- Lowered the number of targets required for the "Target Practice" achievement from 1,000,000 to 1,000
- Lowered the number of deaths required for the "Live, Die, Repeat" achievement from 10,000 to 5,000
- Adjusted the "Intro" level to make it more feasible to jump off the map (what are these patch notes??)
- Changed the credit text on the main menu to credit dotcopycat for the sake of being succinct
- Removed a legacy, defunct, and unused save system
Fixes:
- Fixed a bug which made the "Free Fallin'" achievement literally impossible to earn
- Nothing else, Gatlin' is literally perfect
[ 2023-01-13 04:08:04 CET ] [ Original post ]
The Promised Update
We promised to leave early access by 2021 at the latest. Guess what, it's 2020? We're leaving early access. DEVELOPMENTAL HELL? NEVER HEARD OF IT!
[ 2020-09-16 14:30:15 CET ] [ Original post ]
Gatlin' - The Promised Update (1.1.0)
We promised to leave early access by 2021 at the latest. Guess what, it's 2020? We're leaving early access. DEVELOPMENTAL HELL? NEVER HEARD OF IT!
Highlights:
- PROMISED graphical polishing! Nearly all sprites are enhanced. Now that's what I call jpeg!
- BOUNTIFUL bug fixes! That's right, if you complain about a bug, we'll fix it!
- PLENTIFUL new OST! Thank DJIVVI (aka Cadence Hira) or else.
Three new achievements!
- Dumb Ways to Die
- Photo Finish
- Ramblin' Man
Changes:
- Almost all of the game's sprites/terrain overhauled graphically
- The current level name is displayed in the pause menu
- Entering a level now has a transition
- Performance increased drastically in all levels where Blot has his gun
- Graphic priority changed from "Very Low" to "Medium" by default
- Default FOV changed from 0 to 6
- FOV is now on a scale from 0 to 12 instead of -4 to 6
- All levels polished to allow for increased FOV
- A toggling option to zoom the camera has been added to the alt-fire button
- An option to toggle this new zooming feature has been added to the settings menu
- Gatlin' now fully supports the Steam Controller!
- Gatlin' now supports Xbox, Playstation, and Nintendo Switch controllers!
- Removed unused target portals from the lobby
- Opening cutscene conga line movement made less awkward
- Opening cutscene tweaked to allude to more of the story
- Various world tweaks from the opening cutscene replicated to Level 15
- The NPCs in the intro cutscene now have an idle animation
- Cutscene Blot can now reset using the reset keybind (M) while walking
- All liquids start their flow at the same time
- Dying in a liquid now has a sound effect
- David now flashes when damaged
- Several annoying ceiling structures removed on Level 10
- Added dead trees to the water in Level 14
- Level 21 remade from scratch
- Credits takes damage when its letters fall into the ink
- The Protector now flashes when damaged
- The Protector's 1st and 3rd stages are more consistent
- The Protector's 2nd stage is more dangerous
- World 4's background has been made less trippy
- Wind particles reduced by 50%
- Camera flash made less bright
- The Beholder shoots a tear every time you shoot it during it's second phase because I don't like you
- The Beholder now has SFX when shooting a tear
- Art now performs a waltz instead of flexing for her attack
Fixes:
- Gatlin' now launches in Fullscreen instead of Windowed Fullscreen
- Gatlin' can no longer be launched in a 19:10 aspect ratio
- The Credits target now works in the lobby (fantastic work QA)
- Fixed an issue with options not visually carrying over HUD-wise when entering a new level
- You can no longer pause on the victory screen
- Tut corpses now properly block bullets (hitbox fixed)
- Blot's minigun no longer clips through the secret rock tunnel in the tutorial
- Blot's corpse's hands no longer clip through liquids
- Blot's running cloud in the opening cutscene no longer clips over the ground
- Clouds no longer clip through levels
- David's light rays now appear behind his head
- Apprencii's paintbrushes no longer clip through his picture frame
- Scribbles no longer render behind Apprencii
- Bridge pieces in Level 15 have been modified to prevent visual clipping
- Visual ground clipping areas in Level 15 and Level 16 have been fixed
- Wind Z-clipping fixed
- Wind is transparent again
Future Plans
- Steam leaderboard integration
- Steam cloud save integration
- Flawless music looping (doesn't stop for 1 frame when you die)
- More worlds?
[ 2020-09-16 14:30:15 CET ] [ Original post ]
Gatlin' leaves early access on September 16th!
[ 2020-08-22 05:33:17 CET ] [ Original post ]
Pretty self-explanatory. Full release. Big update. September 16th 2020. Check out our Twitter for teasers and more info!
[ 2020-08-22 05:33:17 CET ] [ Original post ]
1.0.3 Beta Testing has commenced!
[olist] Own Gatlin' on Steam
Right click Gatlin' in your library, go to "Properties"
Go to BETAS, enter the password "gatlinbetapassword"
Select the Beta build - you're good to go
Scream bugs at us via discussion boards or Twitter
[/olist]
I did all of the above, why isn't the beta different? The beta is only live on Windows systems at the moment. How do I switch back? To switch back to the live version, all you need to do is opt out of the beta. Unselect the beta branch in the BETAS tab. What's new? There are currently no patch notes for the beta. The big highlights are controller support, overhauled graphics, and several new options. How stable is the build? Very stable! You should experience the exact same stability as the live version. The main issues we expect you to encounter are some unfinished graphics and awkward controls.
[ 2020-02-28 22:53:14 CET ] [ Original post ]
Joining The Beta Test In Four Easy Steps
[olist]
Premeditated FAQ
I did all of the above, why isn't the beta different? The beta is only live on Windows systems at the moment. How do I switch back? To switch back to the live version, all you need to do is opt out of the beta. Unselect the beta branch in the BETAS tab. What's new? There are currently no patch notes for the beta. The big highlights are controller support, overhauled graphics, and several new options. How stable is the build? Very stable! You should experience the exact same stability as the live version. The main issues we expect you to encounter are some unfinished graphics and awkward controls.
[ 2020-02-28 22:53:14 CET ] [ Original post ]
Gatlin's OST is on sale now!
[ 2020-02-18 03:55:35 CET ] [ Original post ]
Check it out today! It includes the original soundtrack for the entire game. Any future music expansions will be included as well. https://store.steampowered.com/app/1216070/Gatlin_OST/
[ 2020-02-18 03:55:35 CET ] [ Original post ]
Gatlin' - The Annual Big Comprehensive Holiday Update #1
Introducing the first-ever "The Annual Big Comprehensive Holiday Update." We're starting off relatively small this year, but we hope to make this a big thing for Gatlin' in the future once/if we pick up more of a community.
[ 2019-12-24 17:03:14 CET ] [ Original post ]
Gatlin' - The Annual Big Comprehensive Holiday Update #1 (1.0.2)
Introducing the first-ever "The Annual Big Comprehensive Holiday Update." We're starting off relatively small this year, but we hope to make this a big thing for Gatlin' in the future once/if we pick up more of a community.
Highlights:
- OST is finally here! Thank DJIVVI (aka Cadence Hira) for joining Gatlin' as the composer! Some levels still have placeholder music, but over time we plan on covering all the bases!
- New world! Introducing "Art's Rejects." These levels are various polished concepts that were taken out of story mode for being on the crueler side.
- New boss! Meet "Credits." Credits is a physics-based boss battle that ideally makes giving proper credits not annoying! Well, not annoying in the traditional sense.
- New boss! Meet "Damn." Damn is a unique boss fight. It resides at the end of Art's Rejects. We'll leave it at that.
- The Steam assets for Gatlin' have been overhauled to seem slightly less crummy!
Eight new achievements!
- Accredited Actor
- Addendum
- Barren Field
- God of Rejects
- Midknight Crisis
- Right to Privacy
- Symphonic
- Target Practice
Changes:
- We heard you. We get it. The annoying music system was too annoying. Music now continues playing where it left off after death.
- Suction projectile speed has been increased from 35 units to 45 units
- There is now a friend in Level One
- The lobby has been modified to add the entrance to Credits
- The bridge now actually has pieces fall in the starting cutscene
- The tutorial has been modified to ensure the restart hint consistently appears
- Liquid (ink, water, lava) hitboxes have been made more precise
- Rock clattering sounds are no longer global, they are now affected by distance
- Antique marching sounds are no longer global, they are now affected by distance
- David now has a dialog cue to indicate that enemies take varying damage from different ammo types
- Apprencii's arena no longer has walls at the edge of the island
- The Beholder now flashes red when you shoot it
- The Beholder now shoots a tear each time it takes damage after its first phase
Fixes:
- In-game wall hints have been remade with a higher resolution
- Explosives no longer trigger the fuse noise more than once when activated
- The restart hint now consistently drops in the tutorial
- The main story continue system now only saves levels from the main story
- Enemies that are vulnerable to spikes no longer die from touching the side of spikes
- Enemies that are vulnerable to boulders now die from moving boulders
- Scribbles no longer visually overlap the map
- Scribbles now properly find the player in small rooms and hallways
- The Protector no longer uses its stardust ability during its first phase
- Blot will no longer awkwardly float dead on Apprencii's water
- The frame hitbox (aka the border) in boss fights has been made more accurate
[ 2019-12-24 17:03:14 CET ] [ Original post ]
Gatlin' - 20% Off!
[ 2019-12-19 18:00:37 CET ] [ Original post ]
Gatlin' is on sale for 20% off during the Steam Winter Sale! Buy your friends a copy if you want to officially be that guy.
Additionally, Gatlin' is set to receive its first-ever major winter update on 12/24! Get ready!
[ 2019-12-19 18:00:37 CET ] [ Original post ]
Gatlin' - Patch 1.0.1
Achievements:
[ 2019-11-22 21:59:47 CET ] [ Original post ]
Gatlin' - Patch 1.0.1
Achievements:
- You are now reminded of your progress to the 1M bullets achievement every 10,000 bullets fired
- Various incremental achievements for dying have been added
- "Chain Reaction" added
- "CT Sided" added
- "Terminated." added
- Explosion SFX volume reduced by 25%
- Fuse SFX volume reduced by 20%
- Closing out of the settings menu using the "X" now actually works
- Enemies have been completely rewritten codewise, they should be more consistent and more fun to fight against!
- Default music volume has been reduced from 60% to 20% - your ears live to ring another day
- Explosions have been made consistent rather than random for the sake of speedrunning consistency
- The "Antique" (suit of armor) is now immune to spikes
- The Lobby has been expanded upwards
[ 2019-11-22 21:59:47 CET ] [ Original post ]
The Ticked Off Update
Introducing Explosives
New Props
[ 2019-11-03 20:53:45 CET ] [ Original post ]
The Ticked Off Update
Introducing Explosives
- They kill you and enemies - use them or avoid them, the choice is yours!
- Yes, explosives do have chain reactions!
- Explosives have been added throughout Story Mode!
New Props
- Props have been added throughout Story Mode!
- Minecart
- Pickaxe
- Debris
- Ink Crystals
- Lantern
- M80
- TNT
- Landmine
- Blitz max speed has been increased from 30 to 45 units
- Pogo max speed has been increased from 30 to 60 units
- A lantern and minecart have been added to the secret cavern at the start
- Mining equipment has been scattered throughout the level
- The end of the level has been made much less blind
- Mining equipment has been scattered throughout the level
- A minecart full of explosives has been added to the center hallway
- A minecart now cascades down the ramp
- The end of the level has been made much less blind
- Mining equipment has been strategically placed to prevent the player from sliding to their doom
- The end of the level has been made much less blind
- Mining equipment has been scattered throughout the level
- Giant ink crystals have been added to tunnels for style
- Landmines have been scattered throughout the level
- Mining equipment has been placed at the start of the level
- An M80 has been placed at the start of the level
- Explosives have been placed throughout the level
- Landmines have been placed at the start of the level
- One of the bridge platforms is now loose
[ 2019-11-03 20:53:45 CET ] [ Original post ]
Gatlin' Launches!
Snag it for only $4.49 in this special launch sale. Now would be a great time to convince your friends that you can beat the game faster than them, even if that's objectively false. Nothing screams Halloween more than racing your friends in a flash-inspired game while failing miserably. Okay, maybe that's you screaming about how they're better than you - but our point still stands!
[ 2019-10-31 01:22:22 CET ] [ Original post ]
Gatlin' is now out of alpha and available to purchase!
Snag it for only $4.49 in this special launch sale. Now would be a great time to convince your friends that you can beat the game faster than them, even if that's objectively false. Nothing screams Halloween more than racing your friends in a flash-inspired game while failing miserably. Okay, maybe that's you screaming about how they're better than you - but our point still stands!
[ 2019-10-31 01:22:22 CET ] [ Original post ]
Gatlin'
dotcopycat
Developer
dotcopycat
Publisher
2019-10-30
Release
Game News Posts:
12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Positive
(12 reviews)
Public Linux Depots:
- Gatlin' Linux [222.56 M]
Meet Blot. He's your everyday regular doodle with a vengeance... and a giant gatling gun. Help Blot along on his quest to take down the fearsome dictator known as Art. Shoot, propel, and pogo your way through dozens of challenging levels to fulfill Blot's destiny!
I hear you asking, "What causes me to die?" That is an oddly-morbid question, but a question I will answer nonetheless. You'll die to classical art, you'll die to spikes, you'll die to weird demented clones, and you'll die to tears. By the way, that last thing is both figurative and literal.
Each boss also reveals c r i s p y lore and each boss harbors an unforgettable personality - so that's pretty neat I guess.
Does Hell not sound appealing enough for you? Understandable, everyone's a critic. Instead, we offer a wide array of eccentric and ever-expanding levels, worlds, and challenges to partake in.
Key Features
- Loads of levels!
- Strange, yet oddly charming, boss fights!
- A unique, physics-based way of movement.
- Quirky humor and jokes. Is this a plus? I honestly don't know.
- It's a hard game. Both a pro and a con!
- STEAM ACHIEVEMENTS TO PROVE YOUR TERRIBLE TENDENCY TO BE A COMPLETIONIST!
What's Gatlin'?
Gatlin' is a physics-based platforming bullet hell where you are the bullet hell! Fling your way across dozens of levels with your trusty gatling gun of doom. Try your best not to die, but believe me, you are going to be dying.Gameplay
You live, you die, you live again. In Gatlin', your main methods of problem solving are your eyes and learning from your mistakes. Upon dying, you are sent back to the start of the level to run through it again until you do it right.I hear you asking, "What causes me to die?" That is an oddly-morbid question, but a question I will answer nonetheless. You'll die to classical art, you'll die to spikes, you'll die to weird demented clones, and you'll die to tears. By the way, that last thing is both figurative and literal.
Boss Fights
The boss fights in Gatlin' are sentient bullet hells gone rogue. Fear not! They have patterns and tricks that you will likely get accustomed to.Each boss also reveals c r i s p y lore and each boss harbors an unforgettable personality - so that's pretty neat I guess.
Endgame
The endgame of Gatlin' is a distinctive twist on the existing gameplay. After the conclusion of the main story, level modifiers and endgame worlds are unlocked. Want levels to be more difficult? We've got you covered. Imagine Hell itself. Good work. Now imagine Hell without gravity and now every surface is covered in soap. Get the picture?Does Hell not sound appealing enough for you? Understandable, everyone's a critic. Instead, we offer a wide array of eccentric and ever-expanding levels, worlds, and challenges to partake in.
Speedrunning
Gatlin' was and will always be designed with all types of player in mind. If you wish to go slow or fast, the level design panders to all. That said, we highly encourage speedrunning.MINIMAL SETUP
- Processor: 3.3 GHz Intel Core2 Duo or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB
- Storage: 55 MB available spaceAdditional Notes: All of this has been generally tested; however there may be some exceptions.
GAMEBILLET
[ 6085 ]
GAMERSGATE
[ 3241 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB