The Promised Update
We promised to leave early access by 2021 at the latest. Guess what, it's 2020? We're leaving early access. DEVELOPMENTAL HELL? NEVER HEARD OF IT!
[ 2020-09-16 14:30:15 CET ] [ Original post ]
Gatlin' - The Promised Update (1.1.0)
We promised to leave early access by 2021 at the latest. Guess what, it's 2020? We're leaving early access. DEVELOPMENTAL HELL? NEVER HEARD OF IT!
Highlights:
- PROMISED graphical polishing! Nearly all sprites are enhanced. Now that's what I call jpeg!
- BOUNTIFUL bug fixes! That's right, if you complain about a bug, we'll fix it!
- PLENTIFUL new OST! Thank DJIVVI (aka Cadence Hira) or else.
Three new achievements!
- Dumb Ways to Die
- Photo Finish
- Ramblin' Man
Changes:
- Almost all of the game's sprites/terrain overhauled graphically
- The current level name is displayed in the pause menu
- Entering a level now has a transition
- Performance increased drastically in all levels where Blot has his gun
- Graphic priority changed from "Very Low" to "Medium" by default
- Default FOV changed from 0 to 6
- FOV is now on a scale from 0 to 12 instead of -4 to 6
- All levels polished to allow for increased FOV
- A toggling option to zoom the camera has been added to the alt-fire button
- An option to toggle this new zooming feature has been added to the settings menu
- Gatlin' now fully supports the Steam Controller!
- Gatlin' now supports Xbox, Playstation, and Nintendo Switch controllers!
- Removed unused target portals from the lobby
- Opening cutscene conga line movement made less awkward
- Opening cutscene tweaked to allude to more of the story
- Various world tweaks from the opening cutscene replicated to Level 15
- The NPCs in the intro cutscene now have an idle animation
- Cutscene Blot can now reset using the reset keybind (M) while walking
- All liquids start their flow at the same time
- Dying in a liquid now has a sound effect
- David now flashes when damaged
- Several annoying ceiling structures removed on Level 10
- Added dead trees to the water in Level 14
- Level 21 remade from scratch
- Credits takes damage when its letters fall into the ink
- The Protector now flashes when damaged
- The Protector's 1st and 3rd stages are more consistent
- The Protector's 2nd stage is more dangerous
- World 4's background has been made less trippy
- Wind particles reduced by 50%
- Camera flash made less bright
- The Beholder shoots a tear every time you shoot it during it's second phase because I don't like you
- The Beholder now has SFX when shooting a tear
- Art now performs a waltz instead of flexing for her attack
Fixes:
- Gatlin' now launches in Fullscreen instead of Windowed Fullscreen
- Gatlin' can no longer be launched in a 19:10 aspect ratio
- The Credits target now works in the lobby (fantastic work QA)
- Fixed an issue with options not visually carrying over HUD-wise when entering a new level
- You can no longer pause on the victory screen
- Tut corpses now properly block bullets (hitbox fixed)
- Blot's minigun no longer clips through the secret rock tunnel in the tutorial
- Blot's corpse's hands no longer clip through liquids
- Blot's running cloud in the opening cutscene no longer clips over the ground
- Clouds no longer clip through levels
- David's light rays now appear behind his head
- Apprencii's paintbrushes no longer clip through his picture frame
- Scribbles no longer render behind Apprencii
- Bridge pieces in Level 15 have been modified to prevent visual clipping
- Visual ground clipping areas in Level 15 and Level 16 have been fixed
- Wind Z-clipping fixed
- Wind is transparent again
Future Plans
- Steam leaderboard integration
- Steam cloud save integration
- Flawless music looping (doesn't stop for 1 frame when you die)
- More worlds?
Gatlin'
dotcopycat
dotcopycat
2019-10-30
Indie Casual Adventure Singleplayer EA
Game News Posts 11
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(12 reviews)
https://dotcopycat.com/projects.html
https://store.steampowered.com/app/783430 
Gatlin' Linux [222.56 M]
Meet Blot. He's your everyday regular doodle with a vengeance... and a giant gatling gun. Help Blot along on his quest to take down the fearsome dictator known as Art. Shoot, propel, and pogo your way through dozens of challenging levels to fulfill Blot's destiny!
I hear you asking, "What causes me to die?" That is an oddly-morbid question, but a question I will answer nonetheless. You'll die to classical art, you'll die to spikes, you'll die to weird demented clones, and you'll die to tears. By the way, that last thing is both figurative and literal.
Each boss also reveals c r i s p y lore and each boss harbors an unforgettable personality - so that's pretty neat I guess.
Does Hell not sound appealing enough for you? Understandable, everyone's a critic. Instead, we offer a wide array of eccentric and ever-expanding levels, worlds, and challenges to partake in.
Key Features
- Loads of levels!
- Strange, yet oddly charming, boss fights!
- A unique, physics-based way of movement.
- Quirky humor and jokes. Is this a plus? I honestly don't know.
- It's a hard game. Both a pro and a con!
- STEAM ACHIEVEMENTS TO PROVE YOUR TERRIBLE TENDENCY TO BE A COMPLETIONIST!
What's Gatlin'?
Gatlin' is a physics-based platforming bullet hell where you are the bullet hell! Fling your way across dozens of levels with your trusty gatling gun of doom. Try your best not to die, but believe me, you are going to be dying.Gameplay
You live, you die, you live again. In Gatlin', your main methods of problem solving are your eyes and learning from your mistakes. Upon dying, you are sent back to the start of the level to run through it again until you do it right.I hear you asking, "What causes me to die?" That is an oddly-morbid question, but a question I will answer nonetheless. You'll die to classical art, you'll die to spikes, you'll die to weird demented clones, and you'll die to tears. By the way, that last thing is both figurative and literal.
Boss Fights
The boss fights in Gatlin' are sentient bullet hells gone rogue. Fear not! They have patterns and tricks that you will likely get accustomed to.Each boss also reveals c r i s p y lore and each boss harbors an unforgettable personality - so that's pretty neat I guess.
Endgame
The endgame of Gatlin' is a distinctive twist on the existing gameplay. After the conclusion of the main story, level modifiers and endgame worlds are unlocked. Want levels to be more difficult? We've got you covered. Imagine Hell itself. Good work. Now imagine Hell without gravity and now every surface is covered in soap. Get the picture?Does Hell not sound appealing enough for you? Understandable, everyone's a critic. Instead, we offer a wide array of eccentric and ever-expanding levels, worlds, and challenges to partake in.
Speedrunning
Gatlin' was and will always be designed with all types of player in mind. If you wish to go slow or fast, the level design panders to all. That said, we highly encourage speedrunning.MINIMAL SETUP
- Processor: 3.3 GHz Intel Core2 Duo or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB
- Storage: 55 MB available spaceAdditional Notes: All of this has been generally tested; however there may be some exceptions.
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB