Galaxicus Update: Patch Notes, New Features, and Roadmap to Launch
Greetings, Galaxicus Commanders!
The universe of Galaxicus continues to evolve with our latest update. Weve made significant changes and improvements to enhance your gameplay experience. Below, youll find the detailed patch notes, along with a brief overview of the exciting new features weve introduced.
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Patch Notes
Gameplay:
Game Menu: [olist] - Fixed an issue where the Game Menu would be off-screen after typing "end." The menu should now stay anchored and visible.
- Resolved a bug where the message "Starting the instance" remained on the screen after typing "end." [/olist]
Corporate Planets: [olist]
- Reduced the number of corporate planets generated during universe creation to better align with their intended purpose. [/olist]
Corporate Ship Abilities: Each corporation's ship model now has distinct abilities and bonuses:
[olist]
- StardustTech - PoleaxMKII: Enjoy an additional 20% armor and 20% troop carry capacity.
- Aurora Corp - Pathfinder: Increased probe speed to a max of 17 LY (up from the standard 14 LY). Your ship will automatically probe all systems within 30 LY.
- Iron Leaf Trading CO - Tortoise: Gain an additional 20% cargo space and reduce fuel usage by 50%.
- One Star Security - Mako: Achieve a max warp speed of 15. Your ship is also immune to critical laser damage.
- Qhiegel - Q1: Benefit from 20% shield damage mitigation and 20% bonus torpedo damage. [/olist]
Drydock:
- Moved the "Exit" button to the top-right location for better visibility.
- Fixed text arrangement issues where the "Life Support" text was partially covered by the troop image.
- Relocated ship notes to a new window to prevent them from covering parts of the letters.
- Corrected the alignment of the "Owner" label.
- Unified font sizes to avoid overwhelming text in the Drydock UI.
- Fixed the issue where aft lasers and shields were abbreviated incorrectly as "Aft Las" and "Aft Shie."
Planet Management (PM):
- Adjusted the drop-down window to prevent it from blocking game info in the top left corner.
- Unified labor screen column headings for better alignment.
- Removed the unnecessary "Warehouse" tag that appeared when switching from the warehouse to other items like Labor.
- Widened the PM UI window to accommodate proper font size and ensure text remains on one line.
- Adjusted font size and anchors in the PM window to prevent text from being covered by graphics.
- The base status icon now changes color according to the base status, addressing confusion caused by the previous "Triforce" lookalike icon.
- Uniformed the anchors and text size in the Labor menu to ensure items line up correctly.
- Configured labor setting values to automatically update when changed, without needing to press "Enter."
- Corrected the planet name label to reflect the actual planet name rather than the player's name.
- Improved the readability of warehouse item lines by adjusting the color and font.
- Standardized the sizing and emphasis of labor item categories to avoid overly emphasized sections like "MINING!"
Previously unannounced patch notes
- Reworked the planet management and planet orbit panels to support High Definition fonts.
- The UI can now be scaled to fit your preferences. The UI scale is set to 80% by default and can be accessed via the options menu.
- Corrected material used for the Auto-nav hyperspace highlight ring. It should now be visible at any distance.
- Updated many UI windows to support the tooltip system, allowing players to hover over an icon to learn more about the game and systems.
- Created many new icons to help visualize information presented by the UI.
- Overhauled the Dry Dock UI: Centralized important information and listed stats with relevance to other stats in mind.
- Created a new visually immersive HUD.
- Visually unified nearly all UI windows: Matching headers, colors, fonts, backgrounds, etc.
- Redesigned the Helm UI HUD for less screen space and a more comfortable layout for ship control.
- Added the ability to hide or show the "Ship status window." Currently, the button is hard assigned to the "U" key but will be converted to a configurable hotkey in the near future.
- The Favorite System UI is now labeled "Favorite Planets" to properly express its function.
- The Fire Missile Button was layered underneath the Fire Laser button, causing it not to function when attempting to fire a missile. This has been corrected.
- Realigned the Colony and Abandoned Selection Slider in the Systems Library Page.
- Updated the Trading post to match the rest of the UI.
- Reapplied the "Tune" radio button. It should now function as intended.
- Fixed the issue where aft lasers and shields were abbreviated incorrectly as "Aft Las" and "Aft Shie."
- Moved the "Exit" button in the Dry Dock to the top-right location for better visibility.
- Adjusted the drop-down window in the PM screen to prevent it from blocking game info in the top left corner.
- Unified labor screen column headings for better alignment.
- Removed the unnecessary "Warehouse" tag that appeared when switching from the warehouse to other items like Labor.
- Widened the PM UI window to accommodate proper font size and ensure text remains on one line.
- Adjusted font size and anchors in the PM window to prevent text from being covered by graphics.
- The base status icon now changes color according to the base status, addressing confusion caused by the previous "Triforce" lookalike icon.
- Uniformed the anchors and text size in the Labor menu to ensure items line up correctly.
- Configured labor setting values to automatically update when changed, without needing to press "Enter."
- Corrected the planet name label to reflect the actual planet name rather than the player's name.
- Improved the readability of warehouse item lines by adjusting the color and font.
- Standardized the sizing and emphasis of labor item categories to avoid overly emphasized sections like "MINING!"
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New Additions and Upcoming Plans
This update brings a host of new features that add depth and strategy to your spacefaring adventures. Each corporate ship model now has distinct abilities, further diversifying the tactics you can employ in your quest for dominance. Whether its the rugged durability of the
PoleaxMKII from StardustTech or the unmatched stealth capabilities of
One Star Securitys Mako, these new abilities will redefine how you approach both exploration and combat.
In addition to these gameplay enhancements, weve also fine-tuned the user interface and fixed several bugs that were affecting the overall experience. Our goal is to create a seamless and engaging universe where your decisions truly matter.
Looking Ahead:
As we continue to improve
Galaxicus, we are excited to announce that we will be more active on Steam, engaging with the community as we work towards our goal of leaving Early Access later this year. The game has seen significant improvements over the past year, and we believe now is the perfect time for both new and returning players to dive in.
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Join Us in the Steam Space Exploration Sale!
Were thrilled to announce that
Galaxicus has been selected to be featured in the
Steam Space Exploration Sale, starting on Monday, September 2nd. This is a fantastic opportunity for new players to join the ranks and experience the vast universe weve been building. If youve been on the fence about trying
Galaxicus, now is the perfect time to jump in and see what all the excitement is about.
Thank you for your continued support, and we look forward to seeing you in-game!
- Team [color=red]Crimson [/color]Leaf
[ 2024-09-02 06:56:43 CET ] [ Original post ]