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Updated the graphics Simplified the system by removing the tabs The launcher automatically closes after one minute of launching the game saving CPU cycles
This will be the last war with version 1.03 All planets established until Monday 12/25 at 9pm EST will receive a growth bonus We will begin Beta 1.04 testing on Tuesday Night watch for an announcement with the details of the version changes.
The Mac OS version is ready for download Linux is being tested and should be ready for download by 10/14
- The issue with creating a new ship in the ship manager has been fixed - In the trading post troops no longer have a minimum and all troops can be sold - The cargo is displaying correctly - The imperial bases in all core systems are open for business - the [mis]sile command with no parameters will cause the missile to self destruct --- Further testing needs to be tested with player vs player to ensure its working --- V1.04 may have a button - Trading post - ammo trade would sometimes give an error 'not enough MU on ship' this has been fixed - other minor changes for stability have been addressed
A new war will begin at 9pm EDT on 8/30/2019 The universe has been prepared using Version 1.03.08 Come join us for the fresh start and establish boosted planets until Monday night at 9pm EDT
- Increased the Ship Manager max ships to 100 - The badge manager has been disabled so it does not interfere with 1.04 - Hull space in ships has been increased. - Guardian buy prices have been increased 4x and there are no changed the sell prices - Abandons scream on radio channel 1 - Guardian prices do not change during a war once they are created - Abandons are now producing items - Systems 1,2,3, and 4 are 90+/90+ - Core Imperial bases are owned by Dark Helmet
- After 14 hours of good CPU and memory usage on the server it appears all of our known lag issues have been addressed. - The region map's jump gates were not working if the screen was resized. - When a dialog was open the stars in hyper space were still active allowing for probes to be sent. When a dialog is open the stars are no longer select able.
- Added a team survey text block near the ship library - Created new events for both the first visit of a system of a team mate and surveys of colonies - These events are displayed in the position dialog area just below the region type. - These events are sent to all team mates in space
- Ship library is now updating correctly - Ship library combo box list is much larger - Planet management the combo box list is much longer - Team list crash has been fixed
1. Systems 1,2,3 and 4 will continue to score. 2. Regions M50, G50 and T06 will start the game with Imperial bases with the MWIII defenses and size. - These will be the only Dark Helmet planets in the galaxy. - These 12 systems will be the ONLY Imperial public hullers - These 12 systems will be the ONLY banks in the galaxy - If these 12 systems planets are captured, the public huller will remain and team members will pay normal Imperial prices 3. Systems 1,2,3 and 4 are no longer 100/100 planets they will have random values 90+h/90+m 4. Systems 1,2,3 and 4 will continue to be capture points - These captured bases will give 1% bonus to production to all team planets in the region - Capturing all four will give a 5% bonus to all team planets in the region. - Votes will be given to the team owning these capture points at 25% each of the regions votes 5. When a region is opened no additional Imperial bases will be created. 6. Regions will be opened when there are 10 player owned colonies. 7. Closed regions 1.2 colonists per house 8. Open regions 1.3 colonists per house 9. Qhigell bases have been rebalanced 10. Dry dock display issues have been addressed 11. Ship Management issues with warp, cash, impulse and cargo have been fixed. 12. Guardians prices have a chance of changing throughout the war. 13. Plunder has the first set of changes
A new war begins 7/26/2019 at 9pm EDT We have made several changes to the way the game works thanks to the input from the current player base. Come join us tonight - any planets established during the first 48 hours get a growth bonus so no planets are left behind.
Pre-Sales keys have been sent to all who purchased packages from the website - please check your email. We created a founders role in discord to recognize your early financial support in the project. Let us know if you need to re-create your discord login. Thank you your support!
- Region Map - the current map now updates the regions map with the correct region - New Icon Graphics - The current ship name is located by the game timer - Ship Management - ships could be left at the wrong planets - Game Settings -- A graphics quality setting is available -- Audio engine sound volume can be changed
The tutorial series is complete and available in this play list https://www.youtube.com/playlist?list=PLSdzLhoYF1EgQv3OFZcdg1AwVxB_E4YuW The list is also linked under our Video section on Steam. Good Hunting
- Memory management changes decreased the server foot print by 300mb -- Planet survey decreased the time from 4ms to 0.9ms -- Ships in space - added a memory cache -- Star systems are contained in a new class -- Ships not in motion have their distanced packets are contained in the ship's data saving constant recalculation
- Aligned the warehouse input boxes on the PM page - Aligned the owners on the ship library - Added Date and Scouted by for teams - this will take an Update to activate - Loan has been added to the Drop dialog - The error messages 1,2,3 or 4 about jumping have been removed - The planet management scene has the Loan on left panel - The known Jump Gate systems are displayed on the local region map - Region Map - clicking on the map should fly the ship to that system Except for 1,2,3 and 4 - soon - When in orbit of at planet and Manage is selected the planet is now displayed - When hovering over a planet icon - the Owner and Name have been separated - Abandoned planets now say Independent Colony - Swapped the metal and hab ratings on the city view page because every where else its Hab/Met - on the PM page it was Met/Hab - Fixed distance for mouse over planet icon - if the distance = 0 it is not displayed - Added a Ship Management System -- Navigate to an Imperial Colony and enter orbit -- There is a Create Button - it will store your current ship and create a scout. -- Ships can only be activated from the colony they were stored -- Ships cannot be changed if in Combat -- Currently 10 ships can be stored. - Added several new tunes to the audio mix
- Trading post was simplified both on the warehouse and the internal code. -- Many of the values have been removed to simplify the UI -- Quick buttons have been added for quick assignment of values -- note: the input boxes are not aligned properly and look stupid - next patch -- Team pricing has been removed, team mates buy and sell at 0 - Jump gates cache was not being updated properly, this has been fixed. - The region cache appears to have been the source of the lagg we experienced yesterday, the cache has been modified to use time vs quantity as the clearing method - We were experiencing lag because a planet cache was failing, this has been fixed. - Team databases are now working, the ship library will need a modification to include the Date and player who visited the system last.
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