Greetings, Commanders!
One of the most anticipated Steam events of the year is finally here the Steam Winter Sale! It's time to dive into a world of incredible discounts and discover some of the best games out there
Zoria: Age of Shattering
Step into a rich, immersive world filled with magic, mystery, and adventure. Zoria: Age of Shattering is a tactical RPG that will test your strategic skills and keep you on the edge of your seat. Lead your party through challenging quests, uncover hidden secrets, and shape the fate of Zoria. Dont miss out on this epic journey! https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/ Remember, the Winter Sale lasts just for two weeks, so make sure to seize this opportunity while it lasts. So, what are you waiting for? Make the most of this sale! See you in the next update, Tiny Trinket Games Follow us on Twitter and join our Discord, where we are almost always available, reading through your feedback and answering your questions.
Previous Update
https://steamcommunity.com/games/1159090/announcements/detail/4471605233526505758
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[ 2024-12-19 18:01:30 CET ] [ Original post ]
You can now cast a vote in this year's edition of Steam Awards!
Please consider nominating Zoria: Age of Shattering It would mean the world for us!
Voting lasts until the end of the Autumn Sale (December 4th 10:00 PST / 18:00 GMT).
Additionally, Zoria: Age of Shattering is now available at its lowest price yet during the Steam Autumn sale!
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
[ 2024-11-29 14:54:14 CET ] [ Original post ]
Greetings, Commanders!
One of the most anticipated Steam events of the year is finally here the Steam Autumn Sale! It's time to dive into a world of incredible discounts and discover some of the best games out there
Zoria: Age of Shattering
Step into a rich, immersive world filled with magic, mystery, and adventure. Zoria: Age of Shattering is a tactical RPG that will test your strategic skills and keep you on the edge of your seat. Lead your party through challenging quests, uncover hidden secrets, and shape the fate of Zoria. Dont miss out on this epic journey! https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/ Remember, the Autumn Sale lasts just for a week, so make sure to seize this opportunity while it lasts. So, what are you waiting for? Make the most of this sale! See you in the next update, Tiny Trinket Games Follow us on Twitter and join our Discord, where we are almost always available, reading through your feedback and answering your questions.
Previous Update
https://steamcommunity.com/games/1159090/announcements/detail/4471605233526505758
Follow Anshar Publishing on Steam
[ 2024-11-27 18:00:31 CET ] [ Original post ]
Commander!
We're excited to announce the launch of a new DLC including The Wild Walker Class!
The DLC is available here: https://store.steampowered.com/app/3240690/Zoria_Age_of_Shattering__Wild_Walker_Class/?beta=0
This DLC contains a new class, the Wild Walker
The Wild Walker is a master of the natural world, channelling the raw forces of nature to protect, destroy, and empower. Wild Walkers can summon ferocious spirit animals to fight alongside them, turning the tide of battle with their relentless ferocity. Beyond their bond with natures creatures, the Wild Walker commands the elements themselves. With a flick, they can summon devastating storms, calling lightning bolts to strike down their enemies or stirring up tempestuous winds to hinder their foes. Trait Ability Nature's Blessing When the Wild Walker is in the party, the health regenerated after a combat is finished is increased by 10%. Resting Bonus Incantations and whispers spoken around the campfire will increase the resistance to Fire, Water and Nature by 25 for 15 minutes. This is a DPS/Support class that can deal physical and magical damage, and can also buff and light-heal its allies.
Important Events!
Publisher Sale
Anshar Publishing 2024 Publisher Sale starts later today on Steam! It's a fantastic opportunity to check out other games from our Publisher, and get some really good deals. Zoria will be available at an all-time low price, so if you'd like to recommend it to your friend, now's a great moment to do that! The offer ends on November 27. We prepared some pretty amazing Bundles for this occasion too, with timeless classics such as Baldur's Gate I & II and Planescape: Torment; with Anshar Publishing's pride Gamedec; and some hand-picked games we thought you might like as well, including Frozenheim, First Dwarf, and Sovereign Syndicate.
Turn-Based Carnival
We're a part of the Turn-Based Carnival on Steam! The event starts this evening, and will last until November 20th. It's a perfect opportunity to grab the best bargains on turn-based games ahead of the Winter Sale, so check it out! Until next time, /Zoria Team
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Related Update
https://steamcommunity.com/games/1159090/announcements/detail/4673137508059204837
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[ 2024-11-13 13:52:54 CET ] [ Original post ]
Commander!
With Halloween just around the corner, we're thrilled to announce a special update to Zoria: Age of Shattering
To get you into the spooky spirit, we've decked out the game with some frightfully fun Halloween decorations! You should notice them right from the moment you launch the game at the main menu
And that's not all! Your Keep and the Inn have also been given a hauntingly festive makeover.
We hope this little add-on will immerse you in the Halloween mood as you embark on your adventures. Have a spook-tacular time exploring, and we all wish you Happy Halloween! Until next time, /Zoria Team
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Updates
https://steamcommunity.com/games/1159090/announcements/detail/4673137508059204837
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[ 2024-10-29 15:13:46 CET ] [ Original post ]
Commander!
We're excited to announce the launch of our very first DLC!
With a wide range of weapons and shields, we're sure everyone will find something that matches their playstyle The DLC is available here: https://store.steampowered.com/app/3217410/Zoria_Age_of_Shattering__Ancestors_Weapon_Pack/
The Ancestors' Weapon Pack
The Ancestor's Weapon Pack DLC contains:
Ancestor's Set Weapon Models (Custom weapon models) Special Merchant in Keep that sells weapons from ancestors set Ancestors' Weapon Epic Crafting Recipes [Level 15] [Chest in Keep] Ancestors' Weapon Rare Items [Level 8] [Chest in Keep] Ancestors' Weapon Starter-Pack [Chest game start area] Rare level 3 weapons for the main character Exotic level 6 weapons for the main character
Changelog for ver. 1.1.4
Added new Merchant in Keep that sells all special class trait kits Added support for Ancestors' Weapon Pack - special weapons DLC Fixed weapon size for Female Characters (equipped weapons were scaled improperly for female character and looked like toys instead of weapons) Added option to remove visual post-processing effect from Commander Vission Fixed some localization bugs
Coming Soon
New DLC
We're thrilled to announce that we're hard at work on the next DLC, which will introduce a brand-new playable class to the game, offering fresh strategies for both new and seasoned players alike.
Fan Translations
That's not all in response to our wonderful community, we'll soon be rolling out fan translations in multiple languages, focusing on the most requested ones. We hope that thanks to that, more players will be able to enjoy our Zoria Stay tuned for more updates in the nearest future!
We'd also like to mention that we're a part of Steam Turn-Based RPG Fest that starts later today and will last until October 7th!
This special event on Steam will bring you incredible discounts and demos on both current and upcoming Turn-Based RPGs, featuring a wide array of styles and settings. Whether you're a seasoned turn-based tactician or just embarking on your first RPG journey, there's something for everyone to explore and enjoy. Don't miss out on the chance to expand your collection and dive into thrilling new quests! You can now get Zoria: Age of Shattering at an all-time low price~! And if Turn-Based RPGs are your cup of tea, then make sure to also check out Sigilfarer.
Sigilfarer
Embark on an epic journey in Sigilfarer, a truly addicting adventure. It's time to roll the dice to decide your fate! Travel through a mesmerizing fantasy world in your trusty cart, and navigate a beautifully crafted hex-based map. https://store.steampowered.com/app/2436870/Sigilfarer_Prologue/ Until next time, /Zoria Team
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Updates
https://steamcommunity.com/games/1159090/announcements/detail/5989310788343382389 https://steamcommunity.com/games/1159090/announcements/detail/4256546298590641978
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[ 2024-09-30 13:01:38 CET ] [ Original post ]
Commander!
The full game has been out for half a year, and we've been continuously improving it based on community feedback. Despite that, we didn't reach the predicted number of sales, and we wonder what we did wrong or what we could do better. If you're reading this, and you haven't bought the game yet, we'd really appreciate your answers from the form below. Filling it out shouldn't take longer than 3 minutes. It's totally anonymous, so be honest!
>>LINK TO THE FORM<<
Thank you! /Zoria Team
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Updates
https://steamcommunity.com/games/1159090/announcements/detail/5989310788343382389
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[ 2024-09-19 13:36:55 CET ] [ Original post ]
Commander!
We are excited to announce we're a part of Steam Isometric Sale from August 26-31!
Prepare yourself for a week filled with incredible deals on some of the best isometric games available on Steam. This is the perfect opportunity to dive into immersive worlds, battle epic foes, and unravel complex narratives all from that classic isometric viewpoint we know and love. Whether you're a seasoned isometric enthusiast or a curious newcomer, we've got something special lined up that you won't want to miss.
Zoria: Age of Shattering
Step into a rich, immersive world filled with magic, mystery, and adventure. Zoria: Age of Shattering is a tactical RPG that will test your strategic skills and keep you on the edge of your seat. Lead your party through challenging quests, uncover hidden secrets, and shape the fate of Zoria. Dont miss out on this epic journey! https://store.steampowered.com/bundle/39054/Zoria_Age_of_Shattering__Deluxe_Edition/
Gamedec
Ever wanted to be a detective in a cyberpunk world? Gamedec lets you do just that! As a private investigator in a dystopian future, youll solve intricate cases in virtual worlds. Your choices matter, and every decision you make will shape the story. Get ready for a thrilling narrative experience that will keep you hooked from start to finish. https://store.steampowered.com/app/917720/Gamedec__Definitive_Edition/
Sigilfarer
Embark on an epic journey in Sigilfarer, a truly addicting adventure. It's time to roll the dice to decide your fate! Travel through a mesmerizing fantasy world in your trusty cart, and navigate a beautifully crafted hex-based map. https://store.steampowered.com/app/2436870/Sigilfarer_Prologue/
Why Isometric?
For us, isometric games hold a unique charm. They blend the strategic depth of top-down views with beautifully crafted environments, creating mesmerizing gameplay experiences. Whether you're into tactical role-playing games, engaging real-time strategy, or vibrant indie adventures, the isometric view offers a unique way to engage with beloved genres. Remember, the Steam Isometric Sale runs from August 26-31, so mark your calendars and get those wishlists ready. We can't wait to see you uncover some new gaming treasures! Until next time, /Zoria Team
Previous Updates
https://store.steampowered.com/news/app/1159090/view/5989310788343382388 https://steamcommunity.com/games/1159090/announcements/detail/4256546298590641978 https://steamcommunity.com/games/1159090/announcements/detail/4257676637540554752
Follow Anshar Publishing on Steam
[ 2024-08-26 17:05:25 CET ] [ Original post ]
Commander!
Were thrilled to announce that controller support has officially arrived in Zoria!
This feature has been one of our anticipated ones, and were excited to finally bring it to you. Weve been working hard behind the scenes to make this happen, and we have to admit, it took more work than we initially anticipated. But were committed to enhancing your gameplay experience, and we believe this addition will do just that! We know that every player is unique, and so are your preferences. Thats why were eager to hear your feedback. Let us know how the controller support feels and what we can do to make it even better. Your input is invaluable as we strive to perfect this new feature, and we plan to release updates and tweaks based on your comments. If you've been holding off on diving into the world of Zoria until it got controller support, then now is definitely the time to jump in! Still unsure if the game is for you? Lets see what others think of Zoria. Check out the trailer with scores from various gaming sites, and prepare to be convinced that this adventure is one you don't want to miss! [previewyoutube=enZ9PZp3rUo;full][/previewyoutube]
Changelog 1.1.3
Fixed issues with resource spawn interval Fixed/Improved information display for some follower abilities Input System - Controller support - game is fully playable with a controller - some game screens are using a virtual mouse approach (Inventory, Resting, Crafting screens) - exploration, interaction, combat, dialogues have full support for controller input Thank you for your continued support and passion for Zoria. Grab your controller and dive back into the adventure! Until next time, /Zoria Team
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Updates
https://steamcommunity.com/games/1159090/announcements/detail/4256546298590641978 https://steamcommunity.com/games/1159090/announcements/detail/4360132261008200908 https://steamcommunity.com/games/1159090/announcements/detail/4257676637540554752
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[ 2024-08-21 11:09:41 CET ] [ Original post ]
Commander!
We are super excited to announce that well be attending PAX West in Seattle, USA! Mark your calendars for August 30 - September 2 and come find us at the WSCC Main Floor, Stand #539.
PAX West is an electrifying celebration of all things gaming, held annually in the vibrant city of Seattle. This four-day extravaganza is a paradise for gamers, developers, and enthusiasts alike, offering a thrilling mix of game demos, insightful panels, and unforgettable cosplay. Whether you're a seasoned gamer or a curious newcomer, PAX West is the ultimate destination to immerse yourself in the dynamic and ever-evolving universe of gaming!
Wed love for you to drop by our booth to chat with us and play our game. But that's not all! This year, stop by Stand #539 to play games such as:
Coridden
Dive into the thrilling world of Coridden, an action-packed RPG where you (and your friends!) embark on an epic journey filled with adventure and mystery. Set in a vibrant, post-apocalyptic universe, you play as one of the four siblings, possessing an extraordinary ability to shapeshift into powerful beasts. https://store.steampowered.com/app/1656930/Coridden/
Bytebond
Explore a colourful digital world filled with cute characters and tricky challenges. Use your special electrifying skills to unlock secrets, beat virus, and cleanse the computer! With its fun story, bright graphics, and numerous puzzles to solve, Bytebond is a game that will keep you (and your friend!) hooked from start to finish. https://store.steampowered.com/app/1952690/Bytebond/
Sigilfarer
Embark on an epic journey in Sigilfarer, a truly addicting adventure. It's time to roll the dice to decide your fate! Travel through a mesmerizing fantasy world in your trusty cart, and navigate a beautifully crafted hex-based map. https://store.steampowered.com/app/2436870/Sigilfarer_Prologue/ So, come on over, say hi! We cant wait to meet you and share our passion PAX West August 30 - September 2, 2024 Seattle, USA WSCC Main Floor, Stand #539 See you in Seattle! /Zoria Team
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://steamcommunity.com/games/1159090/announcements/detail/4360132896062807193
Follow Anshar Publishing on Steam
[ 2024-08-16 11:30:17 CET ] [ Original post ]
Commander!
Were excited to be a part of the Polish Sale - From Poland With Love , running from August 12-19!
This is a wonderful occasion to explore an amazing roster of Polish games, whether developed or published by talented Polish creators It's the perfect time to dive into some incredible indie games and discover the unique charm and creativity that Polish people bring to the gaming world! Check out the Polish Sale - From Poland With Love or take a look at Anshar Publishing's roster and find your next favourite game! [previewyoutube=OLYTILBlZu0;full][/previewyoutube]
Zoria: Age of Shattering
Step into a rich, immersive world filled with magic, mystery, and adventure. Zoria: Age of Shattering is a tactical RPG that will test your strategic skills and keep you on the edge of your seat. Lead your party through challenging quests, uncover hidden secrets, and shape the fate of Zoria. Dont miss out on this epic journey! https://store.steampowered.com/bundle/39054/Zoria_Age_of_Shattering__Deluxe_Edition/
Coridden
Dive into the thrilling world of Coridden, an action-packed RPG where you (and your friends!) embark on an epic journey filled with adventure and mystery. Set in a vibrant, post-apocalyptic universe, you play as one of the four siblings, possessing an extraordinary ability to shapeshift into powerful beasts. https://store.steampowered.com/app/1656930/Coridden/
Bytebond
Explore a colourful digital world filled with cute characters and tricky challenges. Use your special electrifying skills to unlock secrets, beat virus, and cleanse the computer! With its fun story, bright graphics, and numerous puzzles to solve, Bytebond is a game that will keep you (and your friend!) hooked from start to finish. https://store.steampowered.com/app/1952690/Bytebond/
Sigilfarer
Embark on an epic journey in Sigilfarer, a truly addicting adventure. It's time to roll the dice to decide your fate! Travel through a mesmerizing fantasy world in your trusty cart, and navigate a beautifully crafted hex-based map. https://store.steampowered.com/app/2436870/Sigilfarer_Prologue/
Gamedec
Ever wanted to be a detective in a cyberpunk world? Gamedec lets you do just that! As a private investigator in a dystopian future, youll solve intricate cases in virtual worlds. Your choices matter, and every decision you make will shape the story. Get ready for a thrilling narrative experience that will keep you hooked from start to finish. https://store.steampowered.com/app/917720/Gamedec__Definitive_Edition/
Liberte
Immerse yourself in the dark and gripping world of Liberte, a roguelike deck-builder set during the French Revolution. With its unique blend of strategy and fast-paced action, Liberte offers a fresh take on historical events. Build your deck, face formidable foes, and change the course of history. Vive la rvolution! https://store.steampowered.com/app/1590160/Liberte/
Weakless
Embark on a heart-warming journey with Weakless, a puzzle-adventure game that tells the touching story of two unlikely heroes a blind creature and a deaf creature. Together, they must navigate a beautifully crafted world, relying on each others strengths to overcome obstacles. Its a tale of friendship, resilience, and the power of unity. https://store.steampowered.com/app/1072620/Weakless/
The Last Show of Mr. Chardish
Experience the magic of theatre in The Last Show of Mr. Chardish. This narrative-driven adventure game takes you on a nostalgic journey through the life of a once-famous actor. Explore stunning hand-painted environments, solve puzzles, and uncover the secrets of Mr. Chardishs past. Its a heartfelt story that will leave a lasting impression. https://store.steampowered.com/app/1164060/The_Last_Show_of_Mr_Chardish/ Have fun playing! /Zoria Team
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[ 2024-08-12 17:00:56 CET ] [ Original post ]
Commander!
We are super excited to announce that well be attending Gamescom 2024 in Cologne, Germany! Mark your calendars for August 21-25 and come find us in Hall 10 at Booth D020G AND at Indie Arena Booth - Section 3, Booth 32!
For those who might not know, Gamescom is one of the biggest and most exciting gaming events in Europe. Its a fantastic place where gamers of all shapes and sizes come together to celebrate video games. Whether youre looking to discover new titles, meet industry pros, or just soak in the gaming atmosphere, Gamescom is the place to be!
Wed love for you to drop by Booth D020G to chat with us and play Zoria: Age of Shattering. But that's not all! This year, stop by Booth D020G to play:
Coridden
Dive into the thrilling world of Coridden, an action-packed RPG where you (and your friends!) embark on an epic journey filled with adventure and mystery. Set in a vibrant, post-apocalyptic universe, you play as one of the four siblings, possessing an extraordinary ability to shapeshift into powerful beasts. https://store.steampowered.com/app/1656930/Coridden/
Bytebond
Explore a colourful digital world filled with cute characters and tricky challenges. Use your special electrifying skills to unlock secrets, beat virus, and cleanse the computer! With its fun story, bright graphics, and numerous puzzles to solve, Bytebond is a game that will keep you (and your friend!) hooked from start to finish. https://store.steampowered.com/app/1952690/Bytebond/
Sigilfarer
Embark on an epic journey in Sigilfarer, a truly addicting adventure. It's time to roll the dice to decide your fate! Travel through a mesmerizing fantasy world in your trusty cart, and navigate a beautifully crafted hex-based map. https://store.steampowered.com/app/2436870/Sigilfarer_Prologue/ So, come on over, say hi! We cant wait to meet you and share our passion Gamescom August 21-25, 2024 Cologne, Germany Hall 10 / Booth D020G & Indie Arena Booth - Section 3, Booth 32 See you at Gamescom! /Zoria Team
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://steamcommunity.com/games/1159090/announcements/detail/4256546298590641978
Follow Anshar Publishing on Steam
[ 2024-08-07 12:14:29 CET ] [ Original post ]
Greetings, Commanders!
Were excited to share some fantastic news: Zoria: Age of Shattering is now playable on the Steam Deck! While the experience might not be perfect just yet and may require a few tweaks from you, its still a thrilling way to enjoy our game on the go. [previewyoutube=yX9TV7gf75o;full][/previewyoutube]
Adventure Anywhere
The Steam Decks portability is a game-changer. Whether youre commuting, taking a break, or lounging at home, you can dive into the captivating world of Zoria whenever and wherever you want.
Seamless Cloud Sync
One of the coolest features of playing on the Steam Deck is Cloud Sync. Start your adventure on your PC, then pick up right where you left off on your Steam Deck. No need to worry about losing progress your game saves are always up-to-date, allowing you to switch between devices effortlessly. We can't wait to hear about your adventures in Zoria on the Steam Deck! Will you be taking your journey on the go? Definitely let us know! Were excited to see how you enjoy the game in this new, portable way. Your feedback will be invaluable, as we're continuously working on further improving your experience. With that said, follow us on Twitter and join our Discord, where we are almost always available, reading through your feedback and answering your questions See you in the next update! Tiny Trinket Games https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://store.steampowered.com/news/app/1159090/view/6850618508624631372
[ 2024-07-03 12:52:52 CET ] [ Original post ]
Greetings, Commanders!
One of the most anticipated Steam events of the year is finally here the Steam Summer Sale! It's time to dive into a world of incredible discounts and discover some of the best games out there
Zoria: Age of Shattering
Step into a rich, immersive world filled with magic, mystery, and adventure. Zoria: Age of Shattering is a tactical RPG that will test your strategic skills and keep you on the edge of your seat. Lead your party through challenging quests, uncover hidden secrets, and shape the fate of Zoria. Dont miss out on this epic journey! https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/ Remember, the Summer Sale lasts just for two weeks, so make sure to seize this opportunity while it lasts. So, what are you waiting for? Head over to Steam now and make the most of this sale! See you in the next update, Tiny Trinket Games Follow us on Twitter and join our Discord, where we are almost always available, reading through your feedback and answering your questions.
Previous Update
https://steamcommunity.com/games/1159090/announcements/detail/6850618508624631373
[ 2024-06-27 17:05:27 CET ] [ Original post ]
Greetings, Commanders!
How's your journey through Zoria going? We hope you're having a blast! We've been hard at work to bring you some exciting improvements and fixes. Ready to dive into the details?
Patch 1.1.2 Highlights
Gear Durability: Gear durability is now adjusted based on the chosen game difficulty. On Easy and Normal difficulties, your gear will break less often. Save Synchronization: We've fixed potential save-synchronization issues related to follower stats when changing squad members. Quest Interface/Dialogue: Added shortcuts for selecting quest entries and provided full keyboard control for the dialogue interface. Combat Review Screen: Fixed XP gain and level-up information to ensure it syncs correctly with actual follower data. Compendium: Fixed missing compendium images for Lizardman. Voiceover: Prevented the low-high-low transition of background sounds during dialogues that have voice-over. New Consumable Types: [IMPORTANT] Introduced new consumable types that replace blocking follower traits such as Demolition, Engineering, Dispel, Conjuration, and Disarm. These kits are now available for purchase from merchants around the Zoria world
We'd be over the moon if you left a review after playing Zoria
It's the best way for us to evaluate what works and what could be improved. We're continuously working on making Zoria as great as it can be. And if you happen to come across any bugs, please let us know about it by using this form [link]. By filling out the form, we will learn firsthand about any potential issues, and it will be much easier for us to track and solve them. Thank you! See you in the next update, Tiny Trinket Games Follow us on Twitter and join our Discord, where we are almost always available, reading through your feedback and answering your questions. https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://store.steampowered.com/news/app/1159090/view/4176604235123674159
[ 2024-06-18 13:02:46 CET ] [ Original post ]
Greetings, Commanders!
How have you been? We hope you've been enjoying Zoria, of course. We caught some things we could still improve, so we jumped on them. Curious to see what's changed?
Patch 1.1.1
Fixed Priest's [Radiance] and Ranger's [Arrow Bomb] ability elemental damage type (Fire Damage instead of Physical Damage) Fixed Lancer [Resolute] ability transfer damage Added warning message for binding conflicts Ability overlay description - added "Phyiscal/Magical Damage" info instead of simple "Damage" Safe resting now removes all health conditions as well (Bleed, Wounds, Poison, Curse, etc.) Added missing quest localization files (Recruit quest in The Shrieking Pass) Removed desaturation postprocessing for Commander Vision Added Scene exposure compensation slider under the Minimap (Range from 0.75 to 2, with 1 being the default value) Improved "Priestess of Athys" interaction. Added custom icon and info about priestess role Changed Turns into Rounds in ability description where it made sense. Turns are used only for stun abilities. Day Night Cycle - improved day/night transition by using shadow intensity based on time of day Added support for special keys (Ctrl/Shift/Alt/etc.) as primary keys Added support for extra mouse bindings (Buttons 3, 4, 5) Quest System - added Keyboard shortcuts and input support for [Quest Selection] and [Dialogue Interface]
We'd be over the moon if you left a review after playing Zoria
It's the best way for us to evaluate what works and what could be improved. We're continuously working on making Zoria as great as it can be. And if you happen to come across any bugs, please let us know about it by using this form [link]. By filling out the form, we will learn firsthand about any potential issues, and it will be much easier for us to track and solve them. Thank you! See you in the next update, Tiny Trinket Games Follow us on Twitter and join our Discord, where we are almost always available, reading through your feedback and answering your questions. https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://steamcommunity.com/games/1159090/announcements/detail/4214882294491462747
[ 2024-05-27 11:14:48 CET ] [ Original post ]
Greetings, Commanders!
How have you been? On our side it's pretty much as always - hard at work, adding new stuff, improving old and fixing things that weren't intended to happen in the first place. We've been continuously working on Zoria not only up to its launch, but also after it came out. Guided by your thoughts, comments, reviews and suggestions, we pushed update after update to reach Zoria's full potential. Honestly? What we come with today feels like a new era for our game. It's not the same title as it's been on March 7th. But, before we move on, make sure to reach the end of the article - there's a message from our publisher who has some really great news for you So, without further ado, let's jump into the update. Here are the most significant changes that we implemented since Zoria's launch back in March: New Commander classes Added Bard and Necromancer
Bard
Necromancer
Inventory System added auto-sort functionality for the main inventory Greatly improved Inventory Management and storage space - Added individual resources-based inventories for Consumables, Materials, Ingredients, and Crafting Items to no longer consume inventory space - Only Weapons, Armors, Trinkets and Blueprints will require inventory slots - All items can still be sold/traded as well as used everywhere in crafting/combat - Potions are now sorted by effect and effect magnitude instead of level Added 3 new Skill Point rewards at levels 17, 20 and 25 We introduced "Hoofs For Hire" service in select locations throughout Rithvale Area. The service will allow the player to move quickly between these destinations. The "Hoofs For Hire" service is also being introduced in a couple of locations in Bilnaram Hills, making travelling easier. Added Priestess of Amaldir world shrines in multiple areas that clear Curses and Diseases. Attack of Opportunity increase change of triggering to 30% as well as range of trigger to 5 meters Greatly improved flow of combat system through the added 7 meters of free movement at the start of the characters turn. This change offers greater flexibility in avoiding Line-of-Sight issues and generally improves combat experience flow by allowing the use of AP abilities while also moving in the same turn. Free movement range can be partially expended during the players turn over multiple movement actions so long the character still has Action Points left. Each Action Point consumed for movement will increase the free movement range by an additional 7 meters, governed by the same consumption mechanic. Localization - fixed multiple issues with Chinese localization - added gear/weapon name localization for Chinese Added support for Steam Cloud Saves And here's the fuller list of a current patch:
Changelog - Patch 1.1
(besides adding two new commander classes) Added Helmet visibility toggle for followers Added Burrow auto-rest return and screen notification event. Followers that finish resting will automatically return to idle state Improved Arena System - repeatable challenge with chest rewards including guaranteed fragments of different rarities based on challenge difficulty Improved gear repair at Merchants: - follower group gear repair - support for repairing inventory items Fixed resting effect for quest tasks ("Welcome to the Outpost" [Keep] and "The Forgotten Camp" [The Shrieking Pass]) Fixed check mark for some quest tasks after completing the corresponding quest Fixed many other small issues in various scenes Multiple typos fixes We posted Patch Notes regularly, so if there is something in particular you wanted to check, we highly recommend looking into those. BUT, if there is still something you can see in Zoria that needs a bit of tinkering, then please let us know about it by using this form [link]. By filling out the form, we will learn firsthand about any potential issues, and it will be much easier for us to track and solve them. Thank you! And if there isn't, then... buy the game! And if you have it alreadym then
We'd be over the moon if you left a review after playing Zoria
It's the best way for us to evaluate what works and what could be improved. We're continuously working on making Zoria as great as it can be. It also helps with algorithm gods.
But that's not all for today!
Anshar Publishing is thrilled to announce its first ever Publisher Sale on Steam. This is a fantastic opportunity to explore the diverse and captivating worlds created by talented developers from various studios, at a significantly reduced price. Leading the lineup is Zoria: Age of Shattering. For the first time, Zoria will be avaiolable on a -20% discount! https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/ Also included in the sale is critically acclaimed Gamedec - Definitive Edition. This single-player, cyberpunk-themed RPG, with its rich narrative and non-linear gameplay, is a must-have for any RPG lover. https://store.steampowered.com/app/917720/Gamedec__Definitive_Edition/ The sale doesn't stop there! Other games from Anshar Publishing's impressive portfolio are also included, each offering a unique gaming experience. Don't miss out on this chance to add these exceptional games to your collection at a fraction of their regular price. The Anshar Publishing Publisher Sale on Steam starts soon and is a limited-time event from 7 to 14 May, so be sure to take advantage of these huge discounts while they last! So, what are you waiting for? Click on a banner below to see the whole catalogue from Anshar Publishing
See you in the next update, Tiny Trinket Games Follow us on Twitter and join our Discord, where we are almost always available, reading through your feedback and answering your questions.
Previous Updates
https://store.steampowered.com/news/app/1159090/view/4214882294491422675 https://steamcommunity.com/games/1159090/announcements/detail/4214880391865691317
[ 2024-05-07 16:48:16 CET ] [ Original post ]
Greetings, Commanders!
It's been 54 days since we launched Zoria: Age of Shattering. The game was good at launch, but with all your feedback, we feel that it's really become great. We've implemented quality of life features and fixed some minor issues. As you're reading this, we're already working on our next Patch - stay tuned for that! So, let's jump into the update. What's changed?
Patch 1.0.7
Miscellaneous
Added exit portals for some areas after finishing the quest line - Abandoned Tower, Dorgoin Manor, The Lonely Tower Fixed multiple typos and added various small text improvement Animus Corpus added new tracking quest for certain chest piece rewards Blacksmith removed adjustable fragment quantity and crafting chance. Crafting will only accept 1 fragment and has 100% chance of success Fixed potential Ring of Fire bug where the player can evade the commander Malat fight and leave the intended area of combat, fight Malat outside of the area and get stuck because the Mage remains inside the designated combat area (ring of fire) Daeg Marastir - Disabled catapult strikes after the catapults are destroyed Tutorial added tutorial about Attack of Opportunity Character Stats tooltip overlay - fixed issue with showing default condition stats info when hovering weapon/resistances stats Unfair Difficulty boosted some enemy stats (Stamina/Strength) and reduced a little Armor/Magic Armor and Resistances Improved item level generation for reward items and kill drops Inventory System added auto sort functionality for the main inventory Resource respawn will now use gameplay time instead of exploration time
Save System
added option to delete save files added 4 new saving slots
Game Settings
added option to enable/disable Camera Shake added option to enable/disable Commander Vision toggle sound effect
Achievements Fixes
Fixed Keeper of Knowledge achievement. Removed tracking of unique lore pieces that are found on choice based game paths. Fixed achievement progress for No Stone Unturned Fixed potential issue with getting achievement Menders Maiden Move. Repairing all items instead of using repair one item would not trigger the achievement. Fixed issue with getting achievement Master of Versatility. Combat traits effect would not be recorded properly. Added some missing Lore pieces and fixed Story VII quest event unlock
We'd be over the moon if you left a review after playing Zoria
It's the best way for us to evaluate what works and what could be improved. We're continuously working on making Zoria as great as it can be. And if you happen to come across any bugs, please let us know about it by using this form [link]. By filling out the form, we will learn firsthand about any potential issues, and it will be much easier for us to track and solve them. Thank you! See you in the next update, Tiny Trinket Games Follow us on Twitter and join our Discord, where we are almost always available, reading through your feedback and answering your questions. https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Updates
https://steamcommunity.com/games/1159090/announcements/detail/4214880391865691317 https://store.steampowered.com/news/app/1159090/view/4216006926269595212
[ 2024-04-30 11:44:25 CET ] [ Original post ]
Greetings, Commanders!
We're thrilled to announce that we're launching Community Assets for Zoria: Age of Shattering on Steam! This means you'll be able to get your hands on trading cards, backgrounds, emoticons, and badges that are all about your favourite indie RPG game Get ready to customize, collect, and share! Set up a new look and make your Steam profile scream Zoria!. Show off your unique style with our stunning backgrounds, express your emotions with Zoria-themed emoticons, and collect badges and trading cards that highlight your achievements in the game. Grab animated frames & stickers and let's make the world of Zoria truly yours!
We'd be over the moon if you left a review after playing Zoria
It's the best way for us to evaluate what works and what could be improved. We're continuously working on making Zoria as great as it can be. And if you happen to come across any bugs, please let us know about it by using this form [link]. By filling out the form, we will learn first-hand about any potential issues, and it will be much easier for us to track and solve them. Thank you! See you in the next update, Tiny Trinket Games Follow us on Twitter and join our Discord, where we are almost always available, reading through your feedback and answering your questions. https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://steamcommunity.com/games/1159090/announcements/detail/4216006926269595213
[ 2024-04-23 11:57:28 CET ] [ Original post ]
Greetings, Commanders!
Here we come with yet another update! Huge thanks to all of you who reported mistakes you bumped into as you played. Needless to say, this patch is a result of a feedback from our wonderful community, reviews and gameplays. We're all ears and eyes guys, we really want you to love Zoria as much as we do. So, let's jump into the update. What's changed?
Patch 1.0.6
Fixed various issues generated by 1.0.5 resource management update (some incorrect icons, or possible generation of a non-existent None resource for Merchant) Kingsman Riposte - improved VFX, added ability tracking on character portrait Combat System - fixed possible errors generated by enemies dying before their turn ends (in case of retaliating abilities) Added localized save file date information Localized Context Menu Added 3 new Skill Point rewards at levels 17, 20 and 25 Difficulty Settings now will warn the user about Save/Load requirement if changed during gameplay time Fixed Food incorrect high Intellect buff value [Infused Corn Truffle Dish] was 66 instead of 6. The Price of Ale quest reward Sweet Bread useless food replaced with food that gives buff. Fixed achievement No Rest For The Dead. Removed unique story branching paths skeleton from achievement progress.
We'd be over the moon if you left a review after playing Zoria
It's the best way for us to evaluate what works and what could be improved. We're continuously working on making Zoria as great as it can be. And if you happen to come across any bugs, please let us know about it by using this form [link]. By filling out the form, we will learn firsthand about any potential issues and it will be much easier for us to track and solve them. Thank you! See you in the next update, Tiny Trinket Games Follow us on Twitter and join our Discord, where we are almost always available, reading through your feedback and answering your questions. https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://store.steampowered.com/news/app/1159090/view/4214880391850856162
[ 2024-04-10 13:55:16 CET ] [ Original post ]
Greetings, Commanders!
Here we come with yet another update! Huge thanks to all of you who reported mistakes you bumped into as you played. Needless to say, this patch is a result of a feedback from our wonderful community, reviews and gameplays. We're all ears and eyes guys, we really want you to love Zoria as much as we do. So, let's jump into the update. What's changed?
Patch 1.0.5
We are delighted to let you know of the "Hoofs For Hire" service being introduced in select locations throughout Rithvale Area. This will allow the player to move quickly between these destinations; The "Hoofs For Hire" service is also being introduced in a couple of locations in Bilnaram Hills, making travelling easier; Bilnaram Hills Recruiting Leareera Maxentia now works as intended; Sofja now properly exits the party after the meeting in Thallamar, but she can be added to the party at any Party Configuration post; Made the entrance to the Ancestors area in Thonargond Citadel more visible; Forest of Nurdundas fixed issues with multiple floating tree trunks; Ancient Shadows added quest task information about specific follower requirement; Fixed multiple story, lore and dialogue text issues and typos; Weapon Effect chance increased to 10/30% from 5/15% for One Handed/Two Handed items; Greatly improved Inventory Management and storage space: Added individual resources-based inventories for Consumables, Materials, Ingredients, and Crafting Items to no longer consume inventory space Only Weapons, Armors, Trinkets and Blueprints will require inventory slots All items can still be sold/traded as well as used everywhere in crafting/combat Potions are now sorted by effect and effect magnitude instead of level All resources affected by the inventory optimization (for ongoing game-saves) are safely migrated to their corresponding inventories (Squad and Storage inventories) Various other optimization and small fixes
We'd be over the moon if you left a review after playing Zoria
It's the best way for us to evaluate what works and what could be improved. We're continuously working on making Zoria as great as it can be. And if you happen to come across any bugs, please let us know about it by using this form [link]. By filling out the form, we will learn firsthand about any potential issues and it will be much easier for us to track and solve them. Thank you! See you in the next update, Tiny Trinket Games Follow us on Twitter and join our Discord, where we are almost always available, reading through your feedback and answering your questions. https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://steamcommunity.com/games/1159090/announcements/detail/4130436630491792880
[ 2024-04-05 10:25:38 CET ] [ Original post ]
Greetings, Commanders!
We've been reading your suggestions, comments and reviews. Huge thanks to everyone who shared their thoughts with us. This update is huge, really. With that, we hope it covers the most frequent issues and significantly improve your experience with Zoria. Please enjoy!
Patch 1.0.4
Scene changes
Rithvale Area fixed a few environmental issues with floating objects; Ruvan Village Elder NPC renamed to reflect her name; fixed Commoner pathing; disabled warning in the Effigy creatures area when leaving for Thonargond; graverobbers are now appearing as intended during the quest and not before; Removed the Elder of Ruvan from the day-night timetable, to make her accessible at all times; Update Dragon to level 10 and updated some of its stats to make the fight more relevant. Rithvale Outpost fixed double Old-Bean Truff NPC. Rithvale Keep fixed Level 2 upgrade wall that was missing collision; added missing outline to NPC. Daeg Marastir fixed an issue that was preventing the Combat Tutorial to trigger; streamlined the flow, removed some fights, adjusted damage and hit points for enemies to make the area easier to navigate for new players. Yarnigan Mine fixed an edge case where, if you did not deliver Lost Miners quest but delivered Ther Mine quest you would be locked out of delivering Lost Miners as the NPC will disappear. Forest of Nurdundas added a new merchant. The Shrieking Pass Gerwin is now properly recruited. Bilnaram Hills Added info on the map regarding Wizard being necessary for Bilnaram Cellar Thonargond fixed an issue with the dome being accessible in a certain area. Grimwood Crypt Improved rooftop hide event near certain buildings. Thonargond Citadel, Thonargond Seat of Ancestors Fixed level of pickup gear recipes from auto Level to Level 14
Game-wide changes
Increase Physical/Magical Damage Weapon stats for 2 handed items (from 1.5x to 2.5x versus one handed items) Merchant System Fixed option to Buy/Sell recipes (gear, cooking, alchemy) Quest Marks fixed issue with color of quest mark (yellow instead of blue) when a merchant had also a rumor entry. Changed default level of audio settings to match the reset values. World Shrines that buff Stamina will now give the corresponding HP as well. Added missing Voice Over for Amaldir. Added Priestess of Amaldir world shrines in multiple areas that clear Curses and Diseases. Multiple typos are fixed in quest entries, UI and game story/lore.
Class Changes
Sentinel Class - increase damage for Backbreaker, Vigilant Strike, Igniting Blade. Banner of Might will give a buff on 20% Intellect as well beside Agility and Strength Kingsman Class - increased damage for some abilities and increased range for King's Fire ability Necromancer Class - increased damage and reduced cost for certain abilities. Infernal Edict damage and hit points adjusted Priest - Healing Well is now placed next in the Combat Queue thus providing the healing effect right after the end of turn of the current Priest character.
Combat System
During exploration Combat Focus will only deplete to a certain level based on the game difficulty (Easy 35, Normal - 20, Hard 15, Unfair - 10) Enemy abilities max range was lowered to values that match the max range of follower abilities Removed the 4th Action Point bonus for Boss characters when below 30% health (Easy Difficulty). For all other difficulty options elite and boss character will receive the 3rd Action Point respectively the 4th Action Point for at slightly lower health levels. Attack of Opportunity increase change of triggering to 30% as well as range of trigger to 5 meters Greatly improved flow of combat system through the added 7 meters of free movement at the start of the characters turn. This change offers greater flexibility in avoiding Line-of-Sight issues and generally improves combat experience flow by allowing the use of AP abilities while also moving in the same turn. Free movement range can be partially expended during the players turn over multiple movement actions so long the character still has Action Points left. Each Action Point consumed for movement will increase the free movement range by an additional 7 meters, governed by the same consumption mechanic. The changes in this patch make for a comprehensive update to the combat system. This update is intended not only to improve on certain aspects that have been reported but also make the combat flow richer and offer a better experience overall. If you happen to come across any bugs, please let us know about it by using this form [link]. By filling out the form, we will learn firsthand about any potential issues and it will be much easier for us to track and solve them. Thank you! See you in the next update, Tiny Trinket Games Follow us on Twitter and join our Discord, where we are almost always available, reading through your feedback and answering your questions. https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://store.steampowered.com/news/app/1159090/view/7409056619643069700
[ 2024-03-26 11:53:20 CET ] [ Original post ]
Greetings, Commanders!
Here we come with yet another update! Huge thanks to all of you who reported mistakes you bumped into as you played. Needless to say, this patch is a result of a feedback from our wonderful community, reviews and gameplays. We're all ears and eyes guys, we really want you to love Zoria as much as we do. So, let's jump into the update. What's changed?
Patch 1.0.3
Nulbarak Area fixed a potential issue with an alternative path to the Lonely Tower. Nulbarak Area fixed an NPC behavior that would allow the player to bypass certain dialogues breaking a quest sequence. Drunken Oyster tavern NPC now properly named Jakob. Rithvale Area added an additional map marker for quest Searching for the source to make the cave entrance more visible. Many spelling errors and typos fixed. Special thanks to @Amintha, @dreamstation and @Ilde from our awesome Discord community for pointing these out to us. Nulbarak Area fixed dialogue where Sofja was wrongly replaced by another follower. Moonflower Burrow - Fixed the quest that was not properly triggering Elara. Thonargond fixed a pop-up frame that would spawn multiple times. Keep fixed Quartermaster Radish to display the correct merchant title. Thonargond disabled wrongly placed merchant setup on Elion Archer. Thonargond Dungeon fixed a chest that was impossible to loot. The Goblin Serenade fixed the quest delivery point not appearing on the map. Animus Corpus Fixed an issue various Animus Corpus interactions were not rewarding the proper loot Update drop chances for enemy and monsters loot tables (reduced chance of getting to much loot) Fixed end game recipes rarity for Ranger & Sentinel. Gear and recipe rarity was randomly generated instead of being Epic Fixed potential crash issue in Mission System fixed multiple issues with Chinese localization added gear/weapon name localization for Chinese Party Formation Screen show all followers that are currently unavailable (In Mission, Outpost Research, Resting, Wounded) Moonflower Burron now fully replenishes the HP of followers as well Chamber of the Forgotten The Zanora Trial - fixed possible quest stuck issue when player waits for the second wave then save/loads and the hologram would not appear again Fixed issue with recipes disappearing from the learned recipes list if the user gets the same recipe as drop and adds it to squad inventory Increase stats generation factor for 2 handed items to be more in line with 2 one handed items Adjusted stats for some crafting items to prevent crafting very high elemental resistance gear (especially Death elemental damage) Fixed damage dealt by Chain of Defeat effect (ability would transfer less than the specified 50% of damage) Added QuickLoad key (F6) for showing the Loading Screen Character Creator fixed issue preventing the player from removing the mustache once added If you happen to come across any bugs, please let us know about it by using this form [link]. By filling out the form, we will learn firsthand about any potential issues and it will be much easier for us to track and solve them. Thank you! See you in the next update, Tiny Trinket Games Follow us on Twitter and join our Discord, where we are almost always available, reading through your feedback and answering your questions. https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://steamcommunity.com/games/1159090/announcements/detail/7409056619625311027
[ 2024-03-19 15:11:43 CET ] [ Original post ]
PAX East is coming up!
For those of you who don't know, PAX East is a celebration of gaming and everything around it. Each year there's a gigantic hall filled to the brim with lots of publishers and studios. At the event you can attend interesting panels, concerts, contests, and play new game demos. It's a perfect occasion to find new games to play and to meet like-minded gamers
PAX East March 21-24, Boston, MA, USA Games From Poland Booth, Number 18084
If that sounds like your cup of tea, then make sure to find our booth and play Zoria: Age of Shattering there! Tiny Trinket Games Follow us on Twitter and join our Discord, where we are almost always available, reading through your feedback and answering your questions. https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://steamcommunity.com/games/1159090/announcements/detail/7409056619625311027
[ 2024-03-18 10:11:46 CET ] [ Original post ]
Commander!
The moment we've all been eagerly waiting for is finally here! The Steam Spring Sale has officially begun today and will last until the 21st of March. This is not just any sale; it's one of the biggest sales on the platform, offering you a chance to grab some of the best games at incredibly discounted prices. Among the multitude of games available, there is also our game - Zoria: Age of Shattering. Zoria: Age of Shattering is a tactical, party-based RPG with base management mechanics, crafted in a beautiful, immersive world. It offers a rich story, a deep, complex combat system, and a plethora of quests to embark on. Whether you're a seasoned RPG veteran or a newcomer to the genre, Zoria provides an engaging experience that will keep you hooked for hours on end. This Spring Sale, Zoria: Age of Shattering is available at a fantastic discount. It's the perfect opportunity to add this game to your collection and dive into the enthralling world of Zoria
Remember, the sale only lasts for a week, so make sure to seize this opportunity while it lasts. So, what are you waiting for? Head over to Steam now and make the most of the Spring Sale! Stay tuned for more updates and get ready for an epic adventure! Follow us on Twitter and join our Discord if you haven't already Until next time, Tiny Trinket Games https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Updates
https://store.steampowered.com/news/app/1159090/view/7409056619625311026 https://steamcommunity.com/games/1159090/announcements/detail/4151827464085835441 https://steamcommunity.com/games/1159090/announcements/detail/7548665681189206068
[ 2024-03-14 17:01:05 CET ] [ Original post ]
Greetings, Commanders!
A week has passed since our launch, and we've been anything but idle. We've diligently read through your feedback (every comment, we assure you), and we're immensely grateful for your insights, which have guided us in refining Zoria. A quick reminder - if you haven't yet left a review for Zoria on Steam, we would truly appreciate your input! Our small team is tirelessly working on various fixes. As soon as one is launched, we immediately move on to the next, with a major patch currently in the pipeline. Without further delay, here's list of fixes and quality of life improvements in 1.0.2 version of the game.
Patch 1.0.2
"Ancient Shadows" The loot table has been updated to better reflect the player's level upon completion. "Lost Recipe" - The loot table has been updated to better reflect the player's level upon completion. Rithvale Area map Information on necessary classes for certain dungeons has been added. Rithvale Area A few Squad Config places have been added around the map to reduce unnecessary travel. Rithvale Outpost The troublesome portal has been moved. Lucky Dog Inn The position of the message board has been adjusted. Elara Dawnstrom is [strike]now available at level 6, reducing the chance of her not being recruitable upon a Burrow upgrade.[/strike] still problematic. (Fixed temporarly, but causes problems down the line. Working on it!) Abandoned Tower The dungeons map has been updated to enhance readability. Black Cauldron Orion Valestrus's movement speed has been changed to walking. The Oridian quest pick-up issue in Karnevrion that was preventing players from completing it has been fixed. Pathways of the Wanderer A missing quest task that was causing confusion on a certain step of the quest has been added. Maps Information on required classes for certain obstacles in some maps has been added. The description of Wasps' Strengths and Weaknesses has been fixed. Burrow The screen refresh issue that was preventing some players from using it without restarting the game has been fixed. The experience reward for Missions has been doubled and the consumption of supplies has been slightly reduced. The amount of supplies that players can purchase from merchants has been doubled. Keep and Inn merchants now also sell supplies. Localization Minor localization issues have been fixed and localized Chinese tutorial images have been added. The character icons for follower summons have been updated. If you happen to come across any bugs, please let us know about it by using this form [link]. By filling out the form, we will learn firsthand about any potential issues and it will be much easier for us to track and solve them. Thank you! See you in the next update, Tiny Trinket Games Follow us on Twitter and join our Discord, where we are almost always available, reading through your feedback and answering your questions. https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://store.steampowered.com/news/app/1159090/view/4151827464085835440
[ 2024-03-14 16:42:28 CET ] [ Original post ]
Commander!
PAX East is coming up!
For those of you who don't know, PAX East is a celebration of gaming and everything around it. Each year there's a gigantic hall filled to the brim with lots of publishers and studios. At the event you can attend interesting panels, concerts, contests, and play new game demos. It's a perfect occasion to find new games to play and to meet like-minded gamers
PAX East March 21-24, 2024 Boston, USA
If that sounds like your cup of tea, then make sure to find our booth and play Zoria there! Stay tuned for more updates and get ready for an epic adventure! Follow us on Twitter and join our Discord if you haven't already Until next time, Tiny Trinket Games https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Updates
https://steamcommunity.com/games/1159090/announcements/detail/4151827464085835441 https://steamcommunity.com/games/1159090/announcements/detail/7548665681189206068
[ 2024-03-14 08:20:15 CET ] [ Original post ]
Commanders!
We're deeply grateful for the support you've shown us since the release of our game. It brings us immense joy to see so many of you diving into the world of Zoria and embarking on this adventure we put so much work in. Your feedback has been invaluable to us. Each comment, suggestion, and critique is a stepping stone that helps us improve and grow. We truly appreciate your active participation in making Zoria the best it can be.
We kindly encourage you to continue sharing your thoughts and experiences through reviews.
As a small development team, these reviews are more than just ratings for us. They provide us with insights into what works, what doesn't, and what could be improved. They help us understand your perspective better and enable us to make necessary adjustments to enhance your overall experience. With that said, let's get to the Patch Notes and things we fixed!
Patch 1.0.1
We are aware that some players encounter a soft-lock combat bug at the end of the combat. We have tested intensively the fix in patch 1.0.1 and believe that the issue is resolved. We will keep testing for any potential issues, please let us know if you encounter this issue again. Using Wizard Ice Wall ability during combat no longer causes a soft-lock in case of a character dying near it; Ability buffs are properly removed from the UI after the end of a combat; Enemies in Chamber of the Forgotten now match players level; You no longer have to be left forgotten in Chamber of the Forgotten. You will be able to exit location after completing the quest; Lancer class resting bonus (gear repair) no longer requires items to be broken; Fixed problems with various quest not completing or disappearing from the quest log as expected; You can now complete the Lost recipe quest; Fixed some localization issues; Slightly increased distance between followers in formation; Fixed issue with binding of E/Q keyboard keys. We work on improving support for more key customization feature for future patches.
What's next?
We're already working on a bigger patch which will address the quality of life improvements based on the community feedback and reviews. If you happen to come across any bugs, please let us know about it by using this form [link]. By filling out the form, we will learn firsthand about any potential issues and it will be much easier for us to track and solve them. Thank you! See you in the next update, Tiny Trinket Games Follow us on Twitter and join our Discord if you haven't already https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://store.steampowered.com/news/app/1159090/view/7548665681189206067
[ 2024-03-12 14:26:35 CET ] [ Original post ]
Commanders!
We are thrilled to announce that Zoria: Age of Shattering will be a part of Digital Tabletop Fest the Steam festival celebrating all-things related to digital tabletop games!
From today through the 11th of March you will be able to experience some of the latest and greatest digital tabletop-inspired titles and see what the future holds for the tabletop genre with coming soon games. The festival will feature deckbuilders, board games, and titles inspired by tabletop IPs, so everyone will surely find something they like! Stay tuned for more updates and get ready for an epic adventure this March! Follow us on Twitter and join our Discord if you haven't already Until next time, Tiny Trinket Games
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
[ 2024-03-07 19:00:29 CET ] [ Original post ]
Commanders!
We are thrilled to announce that the day we've all been eagerly anticipating has finally arrived! We're proud to present Zoria: Age of Shattering After countless hours of meticulous design, development, and fine-tuning, we are ready to share our creation with the world [previewyoutube=083lhcnYchg;full][/previewyoutube]
Play now
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/ We've made every effort to ensure that playing Zoria is enjoyable from day one. However, if you happen to come across any bugs, please let us know about it by using this form [link]. By filling out the form, we will learn firsthand about any potential issues and it will be much easier for us to track and solve them. Thank you! [previewyoutube=F5c2JsKGglM;full]https://youtu.be/F5c2JsKGglM?si=fqTmcz-qedtw4Owg[/previewyoutube] Follow us on Twitter and join our Discord if you haven't already Until next time, Tiny Trinket Games
Related Updates
https://store.steampowered.com/news/app/1159090/view/4156329795233923854 https://steamcommunity.com/games/1159090/announcements/detail/4132686533147942959
[ 2024-03-07 18:10:57 CET ] [ Original post ]
Hello, Fellow Travelers
It's happening! Zoria: Age of Shattering has just launched! Celebrate with us this special moment and win some Zoria-related rewards - with a small help of your favorite streamer. What are the rules of the contest?
RULES
From the 7th to the 21st of March, join your favorite streamer/s as they dive into the thrilling world of Zoria! Simply tune in to your favorite Twitch or YouTube streamers as they navigate the challenging landscapes, intense battles, and intriguing storylines - or they are doing so miserably while conquering a Lvl 5 Goblin Shaman. I mean seriously, what's up with these folks Clip the most entertaining moments from the streams, the ones that make you laugh, gasp, or cheer. Share these clips on Twitter (X), TikTok, or YouTube Short with #ZoriaLaunch tag with us, and you could win some amazing Zoria-themed prizes! IMPORTANT Please do remember about tagging the video with #ZoriaLaunch! If you are a streamer, help your audience see the game and encourage your fans to participate in the contest. We have gifts for you too
Whether it's a nail-biting boss fight, a hilarious dialogue exchange, or a stunning display of strategy, we want to see it. So grab your adventuring gear, rally your companions, and join us in the Zoria: Launch Giveaway. Let's make this a journey to remember! The dev-team will pick 5 most interesting ones, based on subjective decision.
PRIZE
We'll pick 3 videos, each of them will receive the following items, according to the role: Player: 3x Zoria: Age of Shattering Key, 3x Digital Soundtrack, 3x Digital Bestiary and an exclusive in-game add-ons Streamer: Your VO will be added to one of the game NPCs (for example Trader). You may change their name* *we reserve the rights to adjust the suggested name so that they do not offend religious feelings, other races, minorities, are not vulgar, etc. Until next time, Tiny Trinket Games
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Related Update
https://store.steampowered.com/news/app/1159090/view/4132686533136853654
[ 2024-03-07 17:58:26 CET ] [ Original post ]
Commanders!
We're thrilled to announce a grand Launch Party for the full release of Zoria: Age of Shattering!
Mark your calendars for March 7th, 2024, as we kick off the celebration at 7 PM CET. The party will be live-streamed on both Steam and Twitch, ensuring that no one misses out on the fun.
We are excited to bring you an evening filled with engaging activities, a showcase of the game, and of course, some exciting giveaways and contests. You'll have the chance to win game keys, and we've also partnered up with DeepCool for some in-kind prizes! What's more, it's going to be a fantastic opportunity to chat with us live. We'll be there to answer any questions you might have about the game, its development, or anything else you're curious about.
Let's celebrate the launch of Zoria: Age of Shattering together!
See you there Tiny Trinket Games Follow us on Twitter and join our Discord if you haven't already
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Previous Update
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[ 2024-03-04 15:40:34 CET ] [ Original post ]
Commanders!
The wait is almost over! Zoria: Age of Shattering, the game that we thought one day "yeah, it's totally a great idea to make an RPG with a team of three", releases on March 7th. That's in FIVE DAYS!
Prepare to embark on an epic journey through a world shattered by dark magic and teeming with incredible creatures, breathtaking landscapes, and untold secrets. Zoria offers a unique blend of strategy, adventure, and base management that will keep you hooked for hours We put our hearts and souls into this game, and we can't wait for you to play it. We hope you'll enjoy exploring the world of Zoria as much as we've enjoyed creating it! As we count down the days, we invite you to join us in the excitement. Share your anticipation with the community, spread the word about Zoria's release, and get ready to lose yourself in the world of Zoria: Age of Shattering We're preparing lots of exciting things for the launch, so stay tuned for more updates and get ready for an epic adventure! Follow us on Twitter and join our Discord if you haven't already Until next time, Tiny Trinket Games
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https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://steamcommunity.com/games/1159090/announcements/detail/7548665681178340682
[ 2024-03-02 12:00:28 CET ] [ Original post ]
Commanders!
The wait is almost over! Our game, Zoria: Age of Shattering, launches on March 7, 2024 - that's less than two weeks! For us, the launch time is officially 8 PM Bucharest time (UTC+2). However, we want to ensure that everyone around the globe can join us at the right moment, so we've provided a handy map for you to check the corresponding release time in your zone below
The game will be available on Steam and other platforms, for both Windows and Linux users. Now, let's talk about what you need to dive into the world of Zoria. We've worked hard to optimize Zoria for a range of systems. Here are the minimum and recommended system requirements to ensure a smooth and immersive gameplay experience
Minimum Requirements
OS: 64-bit Windows 10 CPU: AMD Ryzen 3 or Intel i5 Memory: 8 GB RAM Graphics: AMD RADEON RX 560 or NVIDIA GTX 1050 4 GB DirectX: 11 Disk Space: 30 GB
Recommended Requirements
OS: 64-bit Windows 10 CPU: AMD Ryzen 5 3600 or Intel i7 8700K Memory: 16 GB RAM Graphics: AMD RX 5700 XT or NVIDIA GTX 2060 6 GB DirectX: 11 Disk Space: 30 GB Stay tuned for more updates and get ready for an epic adventure this March! Follow us on Twitter and join our Discord if you haven't already Until next time, Tiny Trinket Games
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https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://steamcommunity.com/games/1159090/announcements/detail/7548665681178340682
[ 2024-02-23 15:19:44 CET ] [ Original post ]
Commanders!
Creating the world can be hard and complicated, but fortunately, to us it was also fun Today we wanted to offer you a glimpse into the creatures you'll surely encounter while playing Zoria: Age of Shattering. While there is plenty to choose from, with fantasy classics such as skeletons, dragons or ghosts, we picked a bunch that we personally like the most, so it's kind of random [table noborder=1] [tr] [td]
[/td] [td]Let's start with the terrifying Cave Claw Crawlers. As their name suggests, these grotesque creatures dwell in caves and other dark places. Their exoskeleton is a fortress of resilience, blending seamlessly into the darkness, making them masters of stealth and surprise. Armed with large, sharp blades, they are a force to be reckoned with, combining brute force with speed and agility.[/td] [/tr] [tr] [td]
[/td] [td]Next, we have the Water Elementals. These entities, despite their aquatic namesake, are often found roaming the land. Their origin is a mystery, but it's believed they are born from concentrated magic energy, animating the prevailing element in their vicinity. They are solitary creatures, aggressively engaging in combat when approached. The older they are, the more powerful they become, making every encounter a thrilling challenge.[/td] [/tr] [tr] [td]
[/td] [td]Then there are the Gargoyles, magical constructs crafted by the wizards of old. At first glance, they may seem like ordinary statues, but get too close, and their true nature is revealed. These ancient guardians are carved from enchanted stone, and their cold, crystalline eyes gleam with an unnatural glow. They are fiercely loyal to their creators, and in battle, they channel their magical essence into devastating attacks.[/td] [/tr] [tr] [td]
[/td] [td]Last but not least, we have the Ancestor Guardians. These ancient creatures belong to the civilization of the Ancestors. Equipped with powerful weapons and armor, they are highly resilient and capable of dealing extensive damage with their magic attacks. They are sentient beings, capable of communicating in the common tongue, and are best avoided if possible.[/td] [/tr] [/table] Whether you're battling a Water Elemental or sneaking past a Cave Claw Crawler, make sure to stay alert and apply tactics! Now, gear up and prepare - Zoria: Age of Shattering launches on March 7, 2024! Stay tuned for more updates and get ready for an epic adventure this March! Follow us on Twitter and join our Discord if you haven't already Until next time, Tiny Trinket Games
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https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://store.steampowered.com/news/app/1159090/view/4062878200715201387
[ 2024-02-16 13:45:08 CET ] [ Original post ]
Commander!
PAX East is coming up!
For those of you who don't know, PAX East is a celebration of gaming and everything around it. Each year there's a gigantic hall filled to the brim with lots of publishers and studios. At the event you can attend interesting panels, concerts, contests, and play new game demos. It's a perfect occasion to find new games to play and to meet like-minded gamers
PAX East March 21-24, 2024 Boston, USA
If that sounds like your cup of tea, then make sure to find our booth and play Zoria there! We'll share more details about it soon Stay tuned for more updates and get ready for an epic adventure! Follow us on Twitter and join our Discord if you haven't already Until next time, Tiny Trinket Games
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https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://steamcommunity.com/games/1159090/announcements/detail/4062878200715201388
[ 2024-02-08 10:42:55 CET ] [ Original post ]
Commanders!
With every day, Izirians are getting stronger and taking over more land with the use of formidable magic. Are you ready to face them? The true war begins on March 7, 2024, at the launch day of Zoria: Age of Shattering Over the past month, we have been hard at work, focusing primarily on polishing and bug fixing. This phase of development is crucial as we want to deliver a seamless and immersive experience to you since day 1.
Sometimes bug fixing feels like this. Having said that, there have been additional matters that we are currently attending to. Do we have any achievement collectors in the audience? We've got great news for you We've been adding and testing achievements! Hopefully, earning a new achievement will make you feel excited, regardless of whether or not you manage to "catch them all" In order to prepare you for the epic journey that awaits you in Zoria, we have released the Story Intro on YouTube. Feel free to check it out if you missed it by any chance! https://steamcommunity.com/games/1159090/announcements/detail/3943531542798376441 What's more, last year we teamed up with DeepCool, a well-known company that makes computer cooling solutions, and recently, you could see the fruits of this collaboration! On January 16th, a new PC cooling system was launched, and we're incredibly happy with how it turned out https://store.steampowered.com/news/app/1159090/view/3943531542794116451 Lastly, we've been polishing the final, epic battle in the game. We aim to deliver a showdown that will leave you on the edge of your seats, making for a memorable conclusion to the adventures you had in Zoria: Age of Shattering.
That's not an actual footage from the final boss fight. That would be a spoiler. We're incredibly excited about the progress we've made and even more thrilled about what's to come. As we continue to fine-tune Zoria: Age of Shattering, we want to thank you for your unwavering support Stay tuned for more updates and get ready for an epic adventure this March! Follow us on Twitter and join our Discord if you haven't already Until next time, Tiny Trinket Games
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
[ 2024-02-01 15:50:13 CET ] [ Original post ]
Commanders!
We have a brand-new video that offers another glimpse into the mesmerizing world of Zoria. This time, we won't show you the gameplay because you've seen the Trailer from the last week and played the Demo, right? Instead, we will show you the Intro of Zoria: Age of Shattering, setting the stage for the epic journey that awaits you!
Do you remember this draft?
Now please enjoy the video it was made for
[previewyoutube=8UsBT80zFBc;full][/previewyoutube] Hopefully, you're now aware of the circumstances and the stakes. The situation is serious, and we need your help, Commander! But with all seriousness, we're really happy with how the Intro turned out, and we think that the art style is amazing and really suits our game. Thank you for watching, and we can't wait for you to experience the full game! Remember, Zoria: Age of Shattering launches on March 7, 2024 We assume you should be done with Baldur's Gate 3 by then Stay tuned for more updates and get ready for an epic adventure this March! Follow us on Twitter and join our Discord if you haven't already Until next time, Tiny Trinket Games
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https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://steamcommunity.com/games/1159090/announcements/detail/3943531542794116452
[ 2024-01-26 12:10:12 CET ] [ Original post ]
Commanders!
We are thrilled to share some exciting news! We're finally ready to reveal a brand-new Gameplay Trailer for our upcoming game, Zoria: Age of Shattering. The trailer is based on the newest footage from the game and showcases features and improvements made since the release of the Release Date Trailer. We hope it will ignite your imagination and make the wait for the game's release a little easier. Yes, the launch date is STILL set for March 7, 2024 [previewyoutube=c5tVdDNtH-M;full][/previewyoutube] But that's not all! We are also excited to show you the fruits of our collaboration with DeepCool. This partnership has resulted in the creation of a special hardware piece for PC - a higher-end dual-tower air cooler named AK620 ZERO DARK ZORIA. After some teasing, we finally revealed this unique piece of hardware on January 16th. It's a perfect addition for any Zoria fan who wants to take their gaming experience to the next level
Here's the official site for AK620 ZERO DARK ZORIA Thank you for your continued support and enthusiasm. Your passion fuels our creativity and motivates us to deliver the best game possible. Check out the new trailer and spread the word about Zoria: Age of Shattering Stay tuned for more updates and get ready for an epic adventure this March! Follow us on Twitter and join our Discord if you haven't already Until next time, Tiny Trinket Games
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https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://steamcommunity.com/games/1159090/announcements/detail/5827161548728775360
[ 2024-01-19 12:36:46 CET ] [ Original post ]
Commanders!
Back in December 2023, we invited you to ask us anything about our game, Zoria: Age of Shattering. We promised to respond in a video and now, it's showtime! You brought forward a great deal of interesting questions, and we selected the top 10 for this video. Your inquiries were a pleasure, and we are excited to share our responses. A big 'Thank You' to everyone who participated! For those who are not yet a part of it, we encourage you to join our Discord community. It's a great way to stay updated with all things Zoria and connect directly with us, the developers. Now, it's time for the main event. Grab a snack, get comfortable, and enjoy the video. We hope it answers your questions and brings you a step closer to the world of Zoria: Age of Shattering [previewyoutube=SwlkpPu-azo;full][/previewyoutube] Got more questions? We're all ears! If there's anything else you're curious about, let us know. We're excited to back for a part 2 if there's a demand for it Until next time, Tiny Trinket Games
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[ 2024-01-11 12:51:47 CET ] [ Original post ]
In Zoria: Age of Shattering, a classic tactical RPG with fluid turn-based combat, you can protect your characters by investing points in Stamina or giving them appropriate equipment, which will boost their Armor and Magic Armor stats.
Stamina will also influence the characters' Initiative. The higher the Initiative (displayed on-screen), the faster your character will act during an encounter. Pay attention to the queue, as it may help you decide to attack which foe will be the most beneficial for you.
The higher this stat is, the bigger the chance you'll deal extra damage during the fight. Agility or Intelligence influences Crit Chance depending on which is your character's dominant (it will be marked in stats, don't worry ).
In Zoria, Hit Chance is influenced by the level difference between the character and the enemy. The higher the level of an enemy compared to the character, the lower the chance to hit it.
Follow us on Twitter and join our Discord if you haven't already
Until next time!
Tiny Trinket Games
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[ 2023-12-29 14:00:51 CET ] [ Original post ]
Commanders!
As the end of the year is getting closer, we wanted to wish you Merry Christmas and a Happy New Year! Your support has been an incredible motivation that kept us going through thick and thin. We're incredibly grateful for the opportunity to share all the progress on Zoria: Age of Shattering with you. [previewyoutube=iXpcnqPH9Ss;full][/previewyoutube] In January, we'll be back with a Q&A video we promised, so stay tuned! Follow us on Twitter and join our Discord if you haven't already Until next time! Tiny Trinket Games
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[ 2023-12-22 13:53:10 CET ] [ Original post ]
We're excited to announce that Coridden is joining forces with Anshar Publishing!
Another great RPG has been added to the collection. What's Coridden, you ask? Picture an action-packed Hack and Slash game with a pulse-pounding co-op and dinosaurs. (RAWR!, hehe )
BECOME A SHIFTER
Switch between your human and beast form freely to utilize each form's strengths and skills when needed.
ACTION FOCUSED COMBAT
Experience intense combat action where both your own skills and character gear matters.
GROW YOUR POWERS
Build up both your human and monster form with new gear, attributes and active and passive skills as you level up.
RIDE OUT IN CO-OP
Up to 4 players can play together in drop in/drop out co-op gameplay, both locally and online.
EXPLORE THE WORLD OF HEERA
Take the role of one of four siblings, each one with their own distinct personality, opening up for different side quests and choices in conversations. But here's the best news yet -
a Kickstarter campaign starts soon!
Please click on the banner to be notified when the campaign launches
Coridden will launch somewhere in 2024, so stay tuned for more! Follow Anshar Publishing
Add to Wishlist
https://store.steampowered.com/app/1656930/Coridden/
[ 2023-12-14 12:01:44 CET ] [ Original post ]
Commanders!
We are thrilled to announce that Zoria: Age of Shattering, has been nominated for an award in the Indie Games section at DreamHack Beyond Gaming Awards!
For those who might not know, DreamHack Beyond is a one-of-a-kind hybrid festival that merges the immersive world of gaming with a physical event. Taking place both on-site and virtually, this event is a fantastic opportunity for gamers and developers alike. We are proud to be a part of DreamHack Beyond's Steam event, which runs from December 15th to 21st. During this time, you can play many games, including our own Zoria: Age of Shattering. The winners will be announced on December 14th. We are holding our breaths with anticipation! Follow us on Twitter and join our Discord if you haven't already. Until next time, Tiny Trinket Games
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Related Updates
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[ 2023-12-08 15:07:17 CET ] [ Original post ]
Commanders!
We're planning to create a special video where Zorias developers will be answering YOUR questions. This is your chance to ask anything you want about Zoria: Age of Shattering. Don't hesitate and leave your questions in the comments section below. We'll look through all submissions and choose the best ones to answer in our upcoming video. Let your curiosity run wild and fire away! We can't wait to hear from you and share more about the world of Zoria Until next time, Tiny Trinket Games
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Related Updates
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[ 2023-12-01 13:01:00 CET ] [ Original post ]
Commanders!
We're excited to share with you what's changed within this month in Zoria: Age of Shattering. We've implemented some elements you haven't seen before, as well as further improved features already in the game. Let's jump into it!
Speed Button During Encounter
Say goodbye to long, drawn-out battles. With our new speed button, you can now control the pace of your encounters. This feature adds a new level of strategy and enjoyment to our turn-based combat system. Plus, we've added a handy marker on the turn queue, so you'll always know when the turn ends.
Combat Review
Knowledge is power, and our new combat review feature gives you plenty of it. After each battle, you'll receive a summary, complete with EXP gained and any additional bonuses. And if you take on a new enemy, your journal will get updated with a new entry, which will be shown on-screen.
Partial Voice Over
We implemented a partial voice over that really breathes life into our characters. Now, characters will say the beginning of their dialogue lines, which adds a new layer of depth and personality. Hearing the voices of characters complements the storytelling aspect of Zoria, and makes them more real and dynamic. Soon, we'll show you what the voice overs actually sound like, so stay tuned!
Map Improvements
Navigation just got a whole lot easier. We added checkpoints to the map and made it more user-friendly, so you can focus on the adventure at hand.
UI Improvements
Finding and managing your equipment now should be a breeze. We touched up the equipment tab for better usability - new items will now be clearly marked, so you'll never miss a new addition to your inventory.
Overall Quality Improvements
We worked on the overall quality of graphics in Zoria. From on-screen fonts and effects to the look of characters in and outside of cutscenes - the edges are visibly sharper. We also improved the journal with quests, making it more readable and easier to use.
We hope you enjoy these updates as much as we enjoyed creating them.Follow us on Twitter and join our Discord if you haven't already. Let's stay in touch! Until next time, Tiny Trinket Games
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Related Updates
https://steamcommunity.com/games/1159090/announcements/detail/3869216984182383159
[ 2023-12-01 09:00:29 CET ] [ Original post ]
Commanders!
In Zoria: Age of Shattering, a classic tactical RPG, you can develop the character as you like. However, maintaining a balance and distributing stat points when leveling up according to the character's class will make the game more enjoyable.
If you'd like to play a warrior-type character in Zoria, it'd be best to invest your points in Strength (if you're planning to be in the first line or carry a shield) or Agility. Agility better suits more nimble heroes or those attacking from a distance). Casters, on the other hand, will benefit the most from Agility and, of course, Intellect, which will influence their Mana pool and Crit Chance. High Intellect means your character can cast more spells, and they will hit your enemies harder!
Stamina will increase your character's health. It'll be extremely important, no matter what type of hero you'll be playing as, especially at the beginning of the game! Zoria can be challenging, so there's no point in making it harder, right? Follow us on Twitter and join our Discord if you haven't already. Let's stay in touch! Until next time, Tiny Trinket Games
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Related Updates
https://steamcommunity.com/games/1159090/announcements/detail/3869216984182383159 https://steamcommunity.com/games/1159090/announcements/detail/3705955877845920670
[ 2023-11-24 13:58:21 CET ] [ Original post ]
Commanders!
First off, a huge thank you for your patience and ongoing support. We're super excited to let you know that our much-anticipated game, Zoria: Age of Shattering, is set to officially launch on March 7th, 2024. [previewyoutube=6-_NIf8ELl4;full][/previewyoutube] Okay, so here's the situation. We're a team of three developers. We showed the demo to different gaming events, organized closed on-site playtests, listened to an external QA team and after gathering all this feedback we came to the conclusion that what we have isn't what we can hand over to you in the next month. Zoria: Age of Shattering is an ambitious project, considering the scale of our team. We would say it's very ambitious, as we are reaching nearly 300k words in the game. An extensive story is great, but we also have a ready to-do list of things that require our work. We can certainly confirm that the game is playable and we have achieved content-lock. However, the content itself is only half the success. UX, your comfort of playing, and a great focus on eliminating as many bugs and blockers as possible is our priority at the moment. In short, we want to give you a game that we're proud of. We believe that you understand the situation and that the additional weeks of waiting will be worth it. We have prepared 30+ hours of content for you, and the best is still waiting for the reveal! Also, you have time to finish Baldur's Gate 3, there are no excuses in March! Since we gathered you here, we'll put all the cards out on the table and reveal the price as well. Zoria: Age of Shattering will be available for purchase at $24.99. Follow us on Twitter and join our Discord if you haven't already. Let's stay in touch! Until next time, Tiny Trinket Games
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Related Updates
https://steamcommunity.com/games/1159090/announcements/detail/3721721646337881435 https://steamcommunity.com/games/1159090/announcements/detail/3705955877845920670
[ 2023-11-21 13:53:10 CET ] [ Original post ]
Commander!
Join Feanen, our Community Manager, in the world of Zoria. Partake in creating a commander, and help protect the stronghold and refugees against the attack of evil necromancers. Zoria: Age of Shattering is a turn-based combat game that requires strategic thinking and planning. Feel free to share your suggestions, ideas and your favourite builds!
So, are you ready to join forces and shape the course of our adventure?
Watch the Livestream today at 5 PM CET on:
Twitch We can't wait to see you there!
Recent Updates
https://steamcommunity.com/games/1159090/announcements/detail/3721721646337881435 https://steamcommunity.com/games/1159090/announcements/detail/3705955877845920670
[ 2023-11-20 12:01:34 CET ] [ Original post ]
Commanders!
We're excited to announce that Zoria: Age of Shattering will be featured at WePlay Expo 2023! The event starts today in Shanghai, China, and will last until November 19th. If youre coming to WePlay Expo, make sure to stop by Indie Games Poland booth! We have prepared the newest build of our demo with Chinese localization Let us know what you think and dont forget to add Zoria to your Steam wishlist!
WePlay Expo 2023 is a significant event in the gaming industry, attracting developers, publishers, and gamers from all around the world. It provides an excellent platform for showcasing new games, networking with industry professionals, and gaining valuable feedback from the gaming community. See you there! 18-19 November Shanghai, China Follow us on Twitter and join our Discord As always, we appreciate your continuous support Until next time, Tiny Trinket Games
Recent Updates
https://steamcommunity.com/games/1159090/announcements/detail/3721721646337881435 https://steamcommunity.com/games/1159090/announcements/detail/3705955877845920670
[ 2023-11-17 11:24:35 CET ] [ Original post ]
Commanders!
We are proud to announce that Zoria: Age of Shattering was nominated in the Game Connection Europe 2023 game developer awards in the following categories: Best Upcoming Game; Grand Award; People's Choice Award. We see these nominations as more than just an acknowledgment of our game; they are a recognition of the countless hours, immense dedication, and passion our small team has poured into Zoria. We want to express our sincere gratitude to everyone who has supported us throughout this journey. We promise to continue giving our best effort!
The ceremony will take place in Paris, but we wholeheartedly invite you to join in online through the official live stream on Instagram on November 2, 2023, at 5 PM to 6 PM CET. Until next time, Tiny Trinket Games
[ 2023-10-27 14:32:26 CET ] [ Original post ]
Hello, Commander!
We understand that you are eagerly anticipating the Full Release date. Before we discuss the updates, we want to address this topic. We promise to announce the release date soon, but we're taking our time to ensure that we deliver a polished product that takes into account all factors that could impact the launch. We appreciate your patience during this process, and we are working hard to make sure that the final product is worth the wait. Here are the latest updates to excite you for Zoria's upcoming release. Check out what we've got for you in this Monthly Changelog #9!
QA Testing
We are in the final stretch of development before the release of Zoria: Age of Shattering. At this point, we are heavily focused on quality assurance testing throughout the entire game. This process is essential to optimize the game and eliminate bugs or glitches. In addition, we have spent the past month testing and refining some exciting new features that we have yet to reveal, such as follower management and outpost upgrades. We can't wait for you to try them out!
A metaphor of us fighting bugs.
Content Lock
We have finally achieved a significant milestone in game development - the content lock. This is an important step where we decide that we won't add any more content to the game. This decision allows us to focus solely on refining and polishing the existing content. As you may know, it was not an easy decision because when you are creating something, there is always an inner critic that keeps telling you that you could do it better or differently. Many of you can probably relate to that feeling.
My inner critic would never say "perfect"
Intro Scene
Recently, we have been working on creating a story-based introduction scene for the game. The goal is to introduce you to the game effortlessly despite the complicated circumstances you may find yourself in. We're really pleased with the progress so far, and we hope you will enjoy it too! As a sneak peek, here's a preview of what's in store:
Dragon
We added a couple of events during which you will be able to interact with a dragon. Beware! Despite its rather adorable demeanor, dragons found in the wild can and will hurt you.
Fun Videos
Our publishing team had a lot of fun while creating short and funny videos that were inspired by Zoria. You can easily find them on Anshar Publishing's TikTok and YouTube channels. We believe that you may find them amusing and maybe even inspiring enough to create your own Zoria cosplay!
As always, we appreciate your continuous support Your enthusiasm for Zoria has been our driving force, and we aim to deliver a game that exceeds your expectations. Together, we'll embark on an unforgettable journey, and can't wait to share it with you! Follow us on X/Twitter and join our Discord
Until next time, Tiny Trinket Games
[ 2023-10-26 14:39:02 CET ] [ Original post ]
Commanders!
We are thrilled to attend Pozna Game Arena! The event starts today in Pozna, Poland and will last until October 8th. This is a fantastic opportunity for Zoria fans and curious gamers to get a closer look at the world we've created. We will showcase the game's features, exciting gameplay, and rich storyline. Pozna Game Arena is one of the largest computer and video game expos in Poland. We'll take this chance to connect with our community, receive feedback, and showcase what makes Zoria: Age of Shattering stand out from other titles. We look forward to seeing you there. Stay tuned for more updates! 6-8 October Pozna, Poland
Follow us on Twitter/X and join our Discord
As always, we appreciate your continuous support Until next time, Tiny Trinket Games
[ 2023-10-06 07:00:39 CET ] [ Original post ]
Commanders!
We're thrilled to announce that during our Wishlist Challenge, with your help, we surpassed over 3000 new Wishlists! As promised, we're revealing a never-before-heard track from the Zoria: Age of Shattering. [previewyoutube=HGbyFSLCeHI;full][/previewyoutube] This track perfectly captures the spirit of exploration integral to our game. It's atmospheric, layered with a wide array of instruments that take you straight into the heart of Zoria. As you listen, you will feel yourself navigating through the dark, damp caves of the game and hear the sounds of goblins and skeletons echoing in the distance. The delicate bells ring like dripping water or shimmering crystals, creating an immersive soundscape that blurs the line between reality and fantasy. But above all, this track speaks of the promise of treasure deep beneath rock and sand, the thrill of the unknown, and the irresistible illusion that the risk is worth the reward.
So, plug in your headphones, close your eyes, and let the music guide you through the cavernous depths of Zoria. Here's to many more adventures and milestones together! Stay tuned for more updates, and thank you for being a part of our journey. Join us on Discord and follow us on X!
Until next time, Tiny Trinket Games
[ 2023-09-26 13:37:18 CET ] [ Original post ]
Greetings, Commanders!
Game Rant recently conducted an exclusive interview with one-third of Tiny Trinket Games Stefan Nitescu, where he delved into the unique mechanics and systems of Zoria.
Stefan discussed how the team has consciously avoided common RPG tropes, which they've come to dislike as veteran gamers themselves. What might be interesting to those of you, who know the game already, Stefan shed some light on mechanics, that are yet to be introduced in the full game.
To read the full interview, head over to Game Rant's website [here].
Stay tuned for more updates and insights!
Best,
Tiny Trinket Games
[ 2023-09-13 12:23:49 CET ] [ Original post ]
Commanders!
We are thrilled to attend PAX West! The event starts today in Seattle and will last until September 4th. This is a fantastic opportunity for all Zoria fans and curious gamers to get a closer look at the world we've created. We will showcase the game's features, exciting gameplay, and rich storyline. PAX West is one of the largest gaming events in North America, and it's a fantastic opportunity to connect with fellow gamers, industry professionals, and game developers from around the world. As we mentioned in our previous update, we'll take this chance to connect with our community, receive feedback, and showcase what makes Zoria: Age of Shattering stand out from other titles. We look forward to seeing you there. Stay tuned for more updates from PAX West! 1-4 September Seattle, USA Level 0, Booth 3130
Follow us on Twitter/X and join our Discord
As always, we appreciate your continuous support Until next time, Tiny Trinket Games
[ 2023-09-01 14:35:25 CET ] [ Original post ]
Commanders!
We have some important news about the release of Zoria: Age of Shattering. Over the past few weeks, we've been rigorously QA testing the game to ensure it's ready for release. However, our latest tests indicate that the game will not meet our satisfaction level by October 5th. Therefore, we must delay the launch by a few weeks. We understand that this may be disappointing news, but we believe that taking this extra time to test and refine the game will ultimately result in a better experience for all of us. We appreciate your patience and understanding. Your anticipation and excitement for the game have been a constant source of motivation for us, and we're incredibly grateful for your support.
Fighting with bugs
For the past few weeks, we've been collaborating with an external QA team, who have reported over 280 issues to us. While most of these are minor, our small team of three people, including one programmer handling most of the issues (poor Gabi), finds this number too significant to be sure that by October 5th, we will be able to deliver a game that we can confidently deem as a finished product. Therefore, our primary focus for the upcoming days will be intensive QA testing to determine precisely how many more weeks of additional bug fixing we require.
Working on balance
In addition to bug fixing, we're also working on enhancing the game's balance to provide you with a smooth experience. It involves careful adjustment of character and item stats and giving a second look at all the effects, etc. Ultimately, thorough testing is the key to delivering a game that meets your expectations and our high standards. We still need a bit more time to finalize the game and accurately determine a new release date. Stay tuned! We are doing our best to make it worth the wait.
The new demo
We recently launched a new demo, and we strongly encourage you to play it and share your feedback. A questionnaire will be available after you finish the demo, and we'd love to hear your thoughts. In the upcoming weeks, our representatives will attend PAX West in Seattle and WASD in London. We'll demonstrate the demo and gather last-minute feedback before we wrap up production. We are dedicated to regularly updating you on our progress. You can always find us on Discord or Twitter/X. Please keep an eye out for further news. Thank you for your continuous support and understanding. We're confident that the wait will be worth it. Until next time, Tiny Trinket Games
[ 2023-08-30 12:28:55 CET ] [ Original post ]
Commanders!
We're excited to announce that as you're reading this, a new demo of Zoria: Age of Shattering is now available This demo will give you a glimpse of the complexity that we committed to despite the size of our development team ('Dream big,' they said. 'It'll be fun,' they said! ).
The new demo will take you to the very beginning of a brand new adventure, where you'll get to make your character using a character creator before accepting your first quest. If you played the previous demo, you'll surely notice changes in the UI and character models - we changed and improved them.
We strongly encourage you to try the new demo and share your feedback. A questionnaire will be available after you finish the demo, and we'd love to hear your thoughts!
In the upcoming weeks, our representatives will attend various events and conferences: Gamescom (starting today!), PAX West and WASD in September. We'll demonstrate the demo and gather last-minute feedback before we wrap up production.
You can always find us on Discord or Twitter/X. Please keep an eye out for further news!
Thank you for your continuous support
Until next time,
Tiny Trinket Games
[ 2023-08-23 14:01:19 CET ] [ Original post ]
Commanders!
We are thrilled to announce that Zoria: Age of Shattering will be attending Gamescom 2023! The event will take place from the 23rd to the 27th of August in the vibrant city of Cologne. This is a fantastic opportunity for all Zoria fans and curious gamers to get a closer look at the world we've created. We will showcase the game's features, exciting gameplay, and rich storyline. Gamescom is one of the most significant events in the gaming industry, and we are incredibly excited to be a part of it. It's a great chance to connect with the gaming community, receive feedback, and showcase what makes Zoria: Age of Shattering stand out from other Indie titles. We look forward to seeing you there. Stay tuned for more updates and details about our participation in Gamescom 2023! 23-27 August Cologne, Germany Hall 10, Booth 040 Follow us on Twitter and join our Discord
As always, we appreciate your continuous support Until next time, Tiny Trinket Games
[ 2023-08-23 10:00:18 CET ] [ Original post ]
Commanders!
We're back with some updates to get you even more excited for Zoria's upcoming release. Check out what we've got for you in this Monthly Changelog #8!
A bit of a Story Redesign
After consultations with an experienced and inspiring creative game director, we decided to redesign parts of the game to make it more captivating for newcomers while retaining a fair amount of references to veterans who played the Prologue and the Demo. In other words don't worry if you haven't played any of these; we made sure that the game will be a great stand-alone experience and that you'll embark on a wonderful adventure that will gradually unfold in front of you.
Outposts System
We've completed the Outposts! With Outpost System fully implemented, you'll be able to rest and recover your followers in the cozy "Moon Flower" Burrow, unleash your inner alchemist with the Black Cauldron, and visit Blacksmith's workshop for the finest of items. The "Lucky Dog" Inn will be your go-to place for thrilling quests and finding loyal companions to join your adventures. And yes, there will be an upgrade system that will allow you to enhance your outpost, but we're still figuring out the economy so that the rewards would be sufficient and satisfying not broken.
Character Creator
We consider the highly anticipated Character Creator system as a "feature complete," giving you a lot of elements to play with to customize your in-game persona. You'll be able to choose your gender, experiment with various hairstyles (including facial hair, such as beards and mustaches), and mix and match cloth and armor pieces to create your unique look. Tailor your character's body shape and proportions, and enhance their appearance with a wide range of tattoos, scars, makeup, and more.
Polish
We're just 70 days away from the big launch of our game! Our team is hard at work, polishing every aspect of the game to make sure everything runs smoothly. Your enthusiasm for Zoria have been our driving force, and we're aiming to deliver a game that exceeds your expectations. Together, we'll embark on an unforgettable journey, and we can't wait to share it with you!
Follow us on Twitter and join our Discord to stay up to date with the latest news!
As always, we appreciate your continuous support Until next time, Tiny Trinket Games
[ 2023-07-27 13:27:19 CET ] [ Original post ]
Hello, Commanders!
Before we get to the changelog, let's share with you the latest decision we made.
Important Announcement
Due to the congested September release schedule, we chose to delay the release date of Zoria. Titles such as Baldur's Gate 3, Starfield, and Lies of P, to name just a few, release around the same period. While some of you have pointed it out as we announced our release date, we couldn't put Zoria, an indie game, and other AAA production titles, in the same league (but thanks to those of you who did, we took it as a huge compliment!). Long story short, we feel that shifting our release date would give Zoria the attention and exposure it deserves. That said, we settled that October 5th will be the best day to release Zoria: Age of Shattering. It's just a few days later than our initial release date, but we believe this time will provide a space between releases needed for Zoria to shine through. Additionally, since every single day at this point will be extremely precious, it will give us extra time to polish the game.
Now, let's see what's changed within the past month!
Monthly Changelog
Character Creator
One of the significant improvements we've made in this category is optimizing asset resource management, which results in a lower memory footprint at runtime, ensuring smoother gameplay. We also enhanced the customization options. Firstly, we improved support for colors, shader material modifications, and emissive materials. We even added a color picker! Secondly, we added a dynamic size and scale control of the human body. Thanks to that feature, you'll be able to adjust body proportions and create different shapes of faces, making each character one-of-a-kind. Furthermore, we implemented a wide array of styling features, such as various hairstyles, faces, makeup options, eyebrows, facial hair, etc., to ensure characters will come in a wide variety. Lastly, we incorporated numerous new item models that can be used for character design, providing even more customization options. We started creating new NPCs using the updated character creator system, bringing more life and diversity to the game.
Icon Generator
We developed a useful tool for creating icons for in-game items. We're using it to create icons for all weapons and armor pieces in the inventory. We plan on using it to create portraits for heroes made with Character Creator as well, but we're still working on that Besides that, we're reworking and adjusting the outposts to improve clarity and make them more intuitive. Some new areas and dungeons have also emerged from the shadows, but we cannot talk too much about them to avoid spoiling anything. We're also waiting for the last two background music pieces, and Zoria's soundtrack will be complete!
That's all for now, but stay tuned for more updates! Follow us on Twitter and join our Discord
As always, we appreciate your continuous support Until next time, Tiny Trinket Games
[ 2023-06-28 10:28:55 CET ] [ Original post ]
Hi!
We are thrilled to announce that Zoria: Age of Shattering has been nominated for the "Best Game of The Show" category at the upcoming DevGamm Awards event in Vilnius this June. This nomination reflects our exceptional development team at Tiny Trinket Games team! We are quite grateful for the recognition, and we'd love to encourage you to check the event page below!
https://devgamm.com/vilnius2023/awards/
Congratulations to all the other nominees, and... let's the best win! :) Stay tuned for more updates and news about "Zoria: Age of Shattering" and our journey at the DevGamm Awards. Thank you once again for your unwavering support!
Follow us on Twitter and Facebook, and join our Discord
Until next time,
Tiny Trinket Games
[ 2023-06-06 13:59:30 CET ] [ Original post ]
We're excited to share the latest update for Zoria: Age of Shattering. Our tiny team has been working non-stop to bring changes and improvements to sweeten your experience. This month we'd like to share what's new regarding NPCs design, new armor, leveling up, localization support, and added content! So, let's dive right in and see what's new
Technical Enhancements
This month we focused on localization support to prepare Zoria for implementing different languages as the development progresses. We want to make the game more accessible and not meant for English speakers only. Localization is always a complicated topic in game dev, and it's especially laborious and time-consuming in RPG games, where there's plenty of text. We'll keep you updated on that In the meantime, which languages would you like Zoria to be in? Let us know in the comments below!
We've made some changes to the levels at which you gain abilities. You'll be able to access more powerful abilities faster, making gameplay even more fun and engaging. We've also been working on a major update to our in-house character creator, which we use for NPCs and game characters. This update will allow us to create far more diverse characters than initially planned, making the game world feel even more alive and immersive. We might add some of these changes to the Player Character Creator as well
Content Updates
Now, let's talk about some of the new content we've been working on. We've been busy implementing new armor sets for you to discover and equip. Would you like to see some sketches?
Finally, we've been working on the end-game content. Unfortunately, the details must stay secret for now since hinting anything could become a spoiler. Just know we can't wait for you to experience it! That's all for now, but stay tuned for more updates! Follow us on Twitter and Facebook, and join our Discord
As always, we appreciate your continuous support Until next time, Tiny Trinket Games
[ 2023-05-31 13:33:16 CET ] [ Original post ]
[previewyoutube=bV_fTqXw0Zk;full][/previewyoutube] Liberte is a deck-builder roguelite inspired by the French Revolution and body horror Brave the war-torn streets as Rene - a regular Parisian entangled in a massive intrigue between the four most influential factions in the city. Collect cards, nurture alliances and discover the truth behind the citys cryptic invader from another dimension, Lady Bliss. Liberte is available for 19.99$. but Launch Sale that will last for a week! Get a copy while it's 15% off! https://store.steampowered.com/app/1590160/Liberte/
[ 2023-05-23 14:10:49 CET ] [ Original post ]
Commanders!
We're excited to share the latest update for Zoria: Age of Shattering. Our team has been working non-stop to bring you changes and improvements that'll make your gaming experience even better. This month we'd like to share what's new regarding camera & control systems, armor, outpost systems, and more! So, let's dive right in and see what's new
Camera and Controls
The camera will now have a smoother motion and auto-rotation toward the movement direction. Plus, we've added alternative keyboard movement controls for those who prefer this control style to the mouse-click-only control. The camera collision system will work better now, and a new see-through camera obstruction feature will ensure an unobstructed view. Trees will no longer block your view! They will now disappear and won't block your sight
Armor Tweaks
Armor changes will be visible on the 3D models of the main character and followers! We've also categorized current armor sets into Light, Medium, Hardened, and Heavy, as well as by rarity: Common, Uncommon, Rare, Exotic, and Epic. We'll add even more armor designs in future updates.
Outposts System
We've added a couple of new outposts in the game, e.g., the "Lucky Dog Inn" and the "Moon Flower Burrow." The "Lucky Dog Inn" will be your go-to spot for quests and recruiting followers, while the "Moon Flower Burrow" will be perfect for resting and recovering
Difficulty Settings
There's a new system that will let you choose the difficulty of the game. This will affect things like Enemy HP, Enemy stats influencing damage and resistances, and Enemy abilities. We decided on three classic levels of gameplay difficulty: Easy, Normal, and Hard. Pick whichever suits you best! Additionally, Neles Zoria's Producer and Quest Writer - is currently representing Tiny Trinket games at the Reboot Develop Blue in Dubrovnik, meeting with other game developers, exchanging experiences, and of course, introducing Zoria to a new public
Keep your fingers crossed for Neles, and as always, follow Zoria on Twitter and Facebook, and join the Discord server to make sure you get all the latest updates and news from the world of Zoria!
Until next time! Tiny Trinket Games
[ 2023-04-24 13:50:26 CET ] [ Original post ]
Adventurers!
After careful consideration, we came to the conclusion that Zoria doesn't need Early Access, because we're ready to make a Full Release this September. Let's fill you in on which arguments helped us make this decision.
Content Evaluation
We've been working on Zoria tirelessly for some time now. There are surely creators among you that know the feeling (or rather a need) of polishing your project until you think it's perfect. The truth is, the inner critic might never tell you you got there We evaluated our latest milestone and realized that Zoria is so close to being completed that putting it on Early Access would only water down our progress. Launching Zoria in EA would mean launching an incomplete game for a few months when in reality, we only need a few months to finish the game.
Can be treated as a metaphor for us being close to finishing the game. Also, a nice screenshot.
Zoria is not that type of game
Early Access has its benefits, don't get us wrong - that's why we considered it in the first place. Zoria has been in development for some time now, and we were eager to finally show it to you. But games that benefit from EA are hugely the ones that provide service. From the very beginning, we designed Zoria to be a complete, single-player adventure. We want you to be able to fully immerse yourself in the fantasy world of Zoria without the need to turn a blind eye to unpolished elements. And finally, the argument that appealed to us the most.
Delivering Full Release sooner
By launching Zoria in Early Access, we'd need to change our focus from finishing the game to hotfixing and bugfixing. Instead, we can stay on track and instead release the game sooner. In fact, we made an honest calculation and decided that Zoria: Age of Shattering will launch on September 19th, 2023. We got excited to get your reactions and feedback to Zoria ASAP, as it'd be an invaluable source of information and a boost of encouragement. But you can still do that by following us on Twitter and Facebook or joining our Discord server At the end of the day, we're working with playtesters as well as with members of our wonderful community (thank you!) to make the most magical experience possible.
Thank you all for your continuous support. See you soon in the next update! Tiny Trinket Games
[ 2023-04-06 13:01:53 CET ] [ Original post ]
Commander!
The time has come! We are thrilled to announce that Zoria: Age of Shattering will launch into Early Access on Steam on April 27th, 2023!
Early Access Announcement Trailer
[previewyoutube=xiaxUtG0KbI;full][/previewyoutube] Huge thanks to all of our backers on Kickstarter, who believed in our Tiny studio and supported us ever since September 2022, as well as our lovely, wholesome community that formed along the way around our Discord server, Twitter, and Facebook fan pages. Anyway, you are amazing, and you inspired us to keep up the hard work We are incredibly excited to show you the results of months spent on adding content and improving the game. We upgraded Zoria: Age of Shattering immensely, and we can't wait for you to experience it But don't worry! Zoria is still a squad-based tactical RPG with fluid turn-based combat, outpost, and follower management, set in a vast world that you'll be able to explore to your heart's content in just five weeks!
A Challenge for You
We're not stopping here! Zoria is launching into Early Access, which means its due to change even more before it fully releases, and you can help us shape its future Today we're launching a Wishlist Challenge. How does it work? The more people add Zoria to their wishlist on Steam, the more additional features will unlock!
Sharing is caring, and letting your friends and family know about Zoria or tagging us on social media makes a difference! Do you remember when and where did you discover Zoria? Let us know in the comments below! Join our Discord if you haven't already, and we'll see you in the next update!
Tiny Trinket Games
[ 2023-03-23 14:01:12 CET ] [ Original post ]
Commanders!
We are slowly getting to the point where we're polishing the game and getting it ready for you to play This month we were not only ticking off things from our "to-do list" but also working closely with playtesters and polishing the game based on their reactions and feedback.
Anyway, what's changed outside of typical bug fixing, UI adjusting, and polishing already implemented features?
Upgraded party's downtime
We want the resting mechanic to play an important role in Zoria's gameplay. On the one hand, because of the strategic point of view and how it benefits the party. The player can organize camps to heal wounded followers or exchange them for new ones. On the other hand, because of the bonds the player can establish with various characters. Since Zoria is a roleplaying game, we implemented a dialogue system during the rest, enabling the player to learn more about the followers they're traveling with, get to know them better, and decide who they like best.
Moreover, we designed some quests that can be triggered by setting up the camp, so beware! It could be wildlife or bandits attacking or a follower coming up to you and saying, "we need to talk." It's hard to say which one is worse
A more dynamic camera during dialogue
Some quest dialogue would benefit from more dynamic camera action. We improved close-ups to make it look and feel better
Follower's status changes when they're not an active member of the party
The game treats the follower as an NPC unless they get recruited to the party. The player can interact with NPC followers and see them roaming in the world when they're out of duty. Additionally, followers' models will respond in real-time to the player changing their gear and weapons.
New equipment
Speaking of which, we got our characters some new armor and equipment designs! We're integrating them with the character creator to give players more options to customize their hero. We're still planning on adding even more armor in the future, not only for fashion's sake
There is some exciting news coming soon Stay tuned! If you want to connect with the community, you can join Zoria's Discord here:
Until next time Tiny Trinket Games
[ 2023-03-17 11:00:53 CET ] [ Original post ]
Hello, Commander!
Another month, another changelog. Are you curious about what weve been working on lately? You wouldnt believe how much Zoria has changed! Get yourself a mug, sit back, and enjoy
Nulbarak
Does it ring a bell?
Some of you have heard this name before. Nulbarak is a location known to those who had a chance to play the Kickstarter Demo We decided to implement an improved version of this place not only to reward all of our Backers but also to give players a choice within the gameplay. You see, weve made some changes to Zorias story, and visiting Nulbarak will be a result of your in-game decisions, so you may or may not arrive at that destination
"Quick, look at this painting! It looks just like home." *vases shattering* "I guess you really miss your home, don't you?"
Day-night cycle
Open areas now have a fully working day-night cycle; The world will act accordingly to the time of the day! Some events will occur only at certain times. This should help make the game more alive and realistic
5 am morning stroll through the woods. If mother knew...
UI Adjustments
Were implementing a new, more aesthetically pleasing interface. The previous one was good, but this one will be even better, and we think itll reflect Zorias current level of design more. Fun fact: its an eleventh iteration, made entirely in-house, tailored to Zorias needs
Goodbye old, welcome new. If you want to connect with the community, you can join Zoria's Discord here:
Until next time, Feanen
[ 2023-02-22 10:58:13 CET ] [ Original post ]
Making an RPG game is a huge challenge, regardless of the studio's size. To us it involves creating an immersive world, meaningful stories, and interesting, multi-dimensional characters.
We spent years playing, or rather consuming games before we decided to start making our own. We're talking about thousands of hours spent gaming ever since childhood or the young teenage era. Can you guess which games influenced us the most?
Fane's absolute favorite, with more than 3,000 hours spent in-game, World of Warcraft has a stylized, cartoonish look but obviously made for a mature audience. In WoW crafting, animations, effects, and events, everything has its place and works beautifully. Garrisons' system from Warlords of Draenor expansion is a bit of a crowd-dividing topic (some love it, some absolutely hate it), but it sprouted an idea of outpost management that could've been done better.
Another game that approached outpost management in a different but interesting way was XCOM. In this tactical, turn-based RPG, you come back from a mission and can manage sections of your base and order tasks for your party members. You can tend to their wounds if they get wounded or exhausted, or let them stay and rest while you choose another character to go with you to the next mission.
When it comes to the gameplay, we were absolutely enchanted by Heroes 3, which we played almost religiously on LAN parties back in the day One of the first concepts for Zoria: Age of Shattering actually had a lot of similarities to the Might and Magic title! However, as our team improved, the concept evolved to more temporary solutions.
What we liked the most about Heroes 3 was the tempo of the game and the fact that it wasn't hard to jump into, especially in comparison to games such as Divinity: Original Sin, which has a very high entry threshold, endless tutorials, and extremely lengthy encounters. Don't get us wrong, it's a wonderful game, but we want to avoid daunting complexity. That said, we aim somewhere between these two not too simple, but not over-complicated.
Neles fell in love with Morrowind's world-building and world's diversity reflected through the quests and dialogues a charm he can't find in Bethesda's later installments to the Elder Scrolls franchise. The sense of wandering around a vast and divergent open world was astounding. It gave the feeling of being a part of something big and something alive; Being a hero to the story that matters.
Witcher 3 also showed how important it makes us feel when our choices matter. And we don't mean million possible endings, but rather small things that we do in one mission that come around much later in the game as a result of our actions.
Lastly, we all agree that when it comes to art direction, we wanted something stylized, in places even cartoonish, but not crossing the line of childish. The art style of games such as WoW, Divinity: Original Sin, or Diablo 2 (but not 3! ) has this perfect balance that we love looking at. It's just a style that appeals to us the most
Which games influenced you the most? Let us know in the comments below or over our Discord
Until next time,
Tiny Trinket Games
[ 2023-02-08 14:26:12 CET ] [ Original post ]
Hello, Commander!
Working on Zoria: Age of Shattering is an exciting but also challenging experience. The ideas are endless, and expectations - yours and ours - are high. This month we introduced many valuable changes to the game. Are you ready? Welcome to Monthly Changelog #2! steamhappy
A party ready to explore each corner. Do I smell... chest?!
Remodeled and expanded locations
Rithvale had a complete makeover. We needed to rebuild it to match it with our current level of quality. Rithvale will become your homebase and your safe haven you'll long for after a long journey. Players will now have quests available (both sidequests and main quests), making it a more lively area worth revisiting at different stages of the game. Do you remember Shrieking Pass? Some of you might have seen it in the demo from 2 years ago. We felt this location could be more interesting, so we decided to revisit it, with some new places and adventures steamhappy Now it is not only an area where the story takes place but also a part of the story on its own.
This is totally how we rebuilt our locations. We evacuate everyone, and then we lure a dragon and four Trolls to raze the city to the ground. Easy-peasy.
Attacks of Opportunity
RPG players are most likely familiar with this system. Certain characters will be able to strike an enemy unit in combat as it moves next to them. It can be a very satisfying move that'll prevent your opponents from running away from you and has a significant chance to finish them off without the need to chase them around the map (and possibly get into a trap).
These water elementals have yet to realize that they should be running away.
Character Creator
Character Creator was a Strech Goal on Kickstarter that we unfortunatelly didn't reached BUT we decided to add it after all. steammocking We believe that creating your own character in an RPG adds a lot of value to a roleplaying aspect of the game. Whether you like to adjust a gender or look to your own for a better immersion, play a hero of your dreams or make it an honor to play as a female character whenever possible - we've got you. Once again, huge thanks to everyone who supported us in the Kickstarter campaign!steamhappy
There was a crowd waiting to witness your glory, but you took too long to pick up that perfect shade of hair (even though you can't see it through the helmet).
Best Upcoming - IndieDB Indie of the Year 2022
Do you remember how last time we asked you to vote in a IndieDB's Indie of the Year poll...? We got the 5th place!!! steamhappy We knew there were a lot of you out there, yet getting this high in the rank exceeded our expectations! Thank you so much for voting! It wouldn't be possible without your helpsteamhappy
steammocking You can watch Best Upcoming - IndieDB Indie of the Year 2022 here: [previewyoutube=08qYfucW5XI;full][/previewyoutube] That's it for now steammocking
You see a path that leads you forward. The path has been lit by a dozen of torches and adorned with skulls impaled on stakes. Someone passed this way not long ago. steammocking If you want to connect with the community, you can join Zoria's Discord here:
Until next time, Feanen
[ 2023-01-16 11:54:42 CET ] [ Original post ]
Welcome, travelers of the Uram continent!
I have gathered you here today to tell you about your upcoming duties and the companions with whom you will undertake them. The times are hard, and the quest is challenging, so you must be extremely cautious when selecting who you will befriend.
In Zoria, ten different specializations of warriors may join our team. You, as a commander, will be out of this category, serving more as a support but in a unique way. Two characters will represent each class with their own story, motivations, and wits. Your followers are critical to the success of your mission. Whether recruited through the Inn or from various quests, your companions represent your most significant investment and resource since your adventure is squad-based, and only good use of the squad system can ensure success.
For most of the exploration, you will control the main character in real time, with the squad following every step you take. However, during the combat, every character will be ready to carry out your order. Let's have a closer look at some of the classes in Zoria.
In addition to the above, the game will also include the following:
- Ranger
- Thief
- Wizard
- Priest
- Bard
- Nightwarden
Team composition
As you've probably already guessed, only a good combination of your companions' classes can bring success on the battlefield. A team of rangers alone would be spectacular and look great on defensive walls, while their effectiveness would be very low in a close encounter.
There is another reason why you should be especially careful in choosing teammates. In the world of Zoria, there are objects that only a character with the right abilities can interact with. Hence, Battle Clerics can interact with Shrines of Nerdalye to replenish the party's health, and Wizard can create magical bridges over which the whole team can safely cross to the other side. ------------------ Concluding my story, I hope it has made you look forward to Zoria even more. The year 2023 is very close, and in a few months, you will see the result of our dream to create a full-blooded RPG. In the meantime, we wish you a peaceful holiday and a happy new year!
[ 2022-12-21 15:47:19 CET ] [ Original post ]
Thanks to your votes, we make it to the top 100 Indie of the year list by IndieDB. Now we need your action again to claim victory.
Click here and hit the "Vote" button next to the Zoria in the Upcoming Role Playing games category.
We are counting on you!
[ 2022-12-12 14:31:16 CET ] [ Original post ]
Hello commanders!
It's been almost a month and a half since our Kickstarter, and during this time, we're working up a sweat to deliver the game that will give you a ton of fun. We want to introduce you to what we are currently developing and show you some new screenshots. We hope you enjoy them and whet your appetite for more!
But before we get to the main course, we'd like to ask you to vote for Zoria in IndieDB's Indie of the Year poll. There are many of you out there, and we believe that together we will rank high in this competition for indie game lovers.
You can cast a vote on our IndieDB page >>here<<
Now, let's move on with the changelog.
Nightwarden Class
As some of you may recall, one of the secret goals of the Kickstarter campaign was reaching 50%, and it unlocked a new class - fearless and violent Nightwarden. First, we had some rough ideas on how this class should act on the battlefield, and during the last month, we managed to finish the profile of this class.
Nightwardens will use fire on the battlefield because this is the most effective deterring of monsters. Having Nightwarden in your team will significantly increase the group morale, as Nightwardens fear no death and can teach their teammates how to act the same. On top of that, Nightwardens know that the night is short; therefore, they must act quickly.
Day-night cycle
Well, what would be the point of the existence of Nightwardens if there were no night, wasn't it? That's why we've been spending the last few weeks polishing the day and night cycle in the world of Zoria, which will not only limit the amount of sunlight but also affect certain events and behaviors at specific times of the day.
And remember, the world of Zoria is not a safe enough place during the day. I dread to think how it will be at night.
Lake Mannor
A castle in the middle of rocky mountains, a fisherman's hut, fog hovering over the lake, and rumors of a secret lurking beneath the surface of this reservoir. Don't forget to chat with a hunter who stays in the area, as he will have something to say about the place.
New enemy - Troll
What is it - it has two legs, pointy ears, smells horrible, and you wouldn't entrust your pet to its care? No, it's not a green-clad boy rescuing a princess. It's a nasty troll lurking for fresh meat, inattentively straying near his lair. Just look at this monstrosity. It's probably time to show him that treating poor animals like this doesn't seem right.
That's all for today, and we're back to making the game. Let us know what you think of the above features, and don't forget to join our Discord - it's a smug place for RPG & coffee lovers (but if you are more of a tea person, you are more than welcome too.)
Stay tuned,
Zoria Team
[ 2022-12-05 16:07:07 CET ] [ Original post ]
Hey everyone!
We have raised over 35 000 euros! With this amazing accent, our Kickstarter campaign ends.
Firstly, we want to say "Thank you for your trust!" to everyone who backed the project. You are amazing, and because of you, we know that what we do is worthy! We are almost at the end of the 5-year Zoria development journey, and we are thrilled to reach the destination with you!
It's been a productive month, full of dev diaries, cross promos, and leaks of what will happen with Zoria soon. The upcoming months will be filled with further updates, diaries, and overall information on what's coming up for the game. But let's focus on the closest time frame. We are planning to give our backers access to the extended demo we promised in a week! This will be completely new content, never released to the public; there will be two huge locations, one main questline, and side quests. We're already excited for you to check it out. We want to invite you to Zoria's discord server, where you can chat and share your feedback directly with us. Of course, feel free to reach us via our Social Media channels, comments, or discussion threads on Steam as well! We thrive on the feedback and want Zoria to be your best possible experience!
Once again, thank you! We can't express how grateful we are for your support! See you soon! Team Zoria
[ 2022-10-20 16:00:53 CET ] [ Original post ]
That's right. We reached our goal!
It was a crazy month, but we made it thanks to your trust in the project! However, we are not stopping. There are 30 hours left, and we have a Stretch Goal to unlock - a character creator.
Time is short, but with joint efforts, we can do it. Spread the word, and Zoria will move to the next level. Support Zoria >>here<<
[ 2022-10-19 08:57:37 CET ] [ Original post ]
This was a busy month! We have raised over 30 thousand euros until this day!
These last 48 hours are extremely important; we're very close to reaching the goal, so share the information about the campaign! Let's recap what we have in our rewards (depending on the pledge tier):
- Access to the extended demo - after the campaign ends, backers will receive the extended build, which will cover additional quests taking place on the new land added to the existing demo (2-3 hours more of content)
- Digital bestiary - the carefully crafted document with tips and information on the dangerous creatures you'll encounter on the journey
- Digital soundtrack
- Your name in the Credits
- Exclusive Discord role
- Your own sidequest
- Your name in the Hall of Fame
We can do this! The above rewards are waiting with multiple features and improvements we have planned and prepared for you! Adventurers, unite, invite friends to the team, and let's do our best to experience the best possible journey in the land of Zoria! Cheers! Team Zoria
[ 2022-10-18 16:00:07 CET ] [ Original post ]
Zoria's Kickstarter campaign is slowly coming to an end. That means you have nine more days to express your support for the project and thus make Zoria an even more complex game.
<
- access to the extended demo - after the campaign ends, backers will receive the extended build, which will cover additional quest taking place on the new land added to the existing demo (2-3 hours more of content)
- digital bestiary - carefully crafted document, giving you an advantage on the battlefield
- digital soundtrack - atmospheric beats to relax/study to
We hope you've had fun with Zoria so far playing our latest demo. We can't wait to share the new content we're preparing, so back the project and join the community.
Cheers, Zoria Team
[ 2022-10-11 16:00:49 CET ] [ Original post ]
Zoria lore is huge! Today we want to focus on the topic of religion, which, of course, is present in the game's world.
We believe it will be interesting to talk more about this; religion is important to us as people, therefore why not dig into this a little bit? There are three main churches:
1. The Church of Torath, also known as The Church Zorias Light
Generally, Monotheistic, with smaller figures involved in the mythos, established religion within Elion and extended with varying influence into most of the Uram continent. Gods: - Torath - God of Light, believed to carry the sun on his back across the sky and responsible for bringing light, heat, and general well-being to the citizen of Zoria. - Torhuz God-like figure, brother of Torath and polar opposite. Believed to dwell in the depths of the night and fight an eternal battle with Torath for control of the skies. With the dual-moon specific of Zoria, two eclipses are happening, one incomplete and one that completely covers the sun, believed to be instances of a great war between the two brothers and bad omens for the people. The stars are believed to be spirits sent by Torath to light the night sky and prevent Torhuz from bringing eternal darkness to the world.
2. The Church of the 9 Gods
Polytheistic, widespread throughout the Uram continent. Based on ancient humanoid gods said to inhabit Vrukmanar, the volcanic landmass east of Uram. Gods: Athys - Goddess of Light, governor and chief of all gods (patron saint of Priests and Battle Clerics) Dhases - God of Prosperity (patron saint of Bards, Merchants, and Traders) Garom- God of War and Fire(patron saint of Mercenaries Battle Clerics and Lancers) Amaldir - God of Earth and Nature, Husband of Mei-Devi(patron saint of Rangers, Farmers, Commoners, and Hunters) Niala - Goddess of Magic and Dance (patron saint of Wizards and Mages < Difference between the two would be that Wizard is MALE only name for the magic practitioner, while Sorceress is the FEMALE equivalent. Mage is Neutral; both males and females can use this term to identify themselves as magic practitioners. Thedara - Goddess of Protection and Constructions, daughter of Athys and Chaos (patron saint of Sentinels and Kingsmen) Mei-Devi - Goddess of Patience, the Waters and the Night, sister of Han-Jhora (patron saint of Thiefs and Sailors) Mira - Goddess of Passion and Love (patron saint of Bard) Han-Jhora - God of the Dead and Ruler of the Underworld, brother of Mei-Devi
3. The Temple of Karne
Animist religion is based on the belief that all living creatures and even inanimate objects are inhabited by the spirit of Zoria, a spirit that is responsible for all the magic within the world. Which church would you join? Subjectively, The Temple of Karne speaks to us very loudly! Until the next time! Team Zoria
[ 2022-10-08 12:20:37 CET ] [ Original post ]
Hey everyone!
Recently we have taken part in an interview with RPG Watch - one of the biggest RPG forums! Thank you for inviting us! It was a blast to participate in it, and we're happy about the interest in Zoria: Age of Shattering
The conversation has touched on multiple topics, starting with Zoria, through the story of our studio, cooperation with Anshar Publishing, and ending with the Kickstarter campaign we launched in September.
Grab a coffee and check out the interview right here!
Cheers!
[ 2022-10-04 14:00:11 CET ] [ Original post ]
Hello commanders!
In today's Dev Diary, we'll cover what many tactical RPG fans like best: combat. We designed it to be dynamic, fluid, and inviting to engage. But how did we achieve that? Enjoy the read below!
Classes
In your team, you will have characters of different classes, each of which will have a tree of 16 skills, from which you will choose 9, giving you the chance to try other builds and tactics. For example, the Wizard class can pick all the water-based spells, fire-based spells, or a mix of them. The same Wizard class can follow the route of AoE or single target damage or favor a more protection-oriented build. Abilities vary from single target to effect over time and area of effect. Some include summoning, spawning area-of-effect items on the battlefield, or using line-of-sight and blocking enemies' paths. Your protagonist, the Commander, Andar Witherell, is a special class on its own and can either go the route of damage dealer, shield buffer, or healer, with a lot of flexibility in its skills. When completing a team, the critical thing to pay attention to is class synergy. Classes can protect, heal, or empower other characters, and creative use of special abilities (taunts and control) can provide exciting encounters.
Resources
There are several combat-specific resources: Action Points, Focus, and Mana/Energy. Action Points: Each character or enemy character has two Action Points. You can use these points for moving (both APs), moving and abilities use (1AP + 1AP), or if in a favorable position, abilities only (2APs). Remember that some high-impact abilities cost more than others and have a 2AP cost. Focus: Each class generates Focus by using other abilities or by the use of a potion. Focus is always 0 at the beginning of combat and can reach a maximum of 100. Mana/Energy: This set of resources is directly connected to the Intellect and Agility stats and can be replenished by resting or using potions.
Battlefield
Zoria is not using a traditional grid-based system, thus making the combat a bit more fluid. You will still have battlefield obstacles that can hinder you or your enemy. When observing the environment during the battle, you need to pay attention to using line-of-sight - your character cannot fire while another party member or enemy is in front of him. The same is true for the enemies - they will move into position to attack a character if they are out of sight. Also, initiating combat near an environment trap can lead to the creative use of such traps to aid in battle. But, even if the scales of victory start tipping to you, you can't be sure of your success. The combat is turn-based, but the world around continues to work on the real-time system. Enemies patrolling nearby can join the action if they get within range, so it can turn simple situations into really complicated fights, depending on the area.
After this description, we hope you fancy a little skirmish. That's why we invite you to test our free demo and share any feedback you have. Until the next one!
[ 2022-10-02 12:46:49 CET ] [ Original post ]
Hello adventurers!
Let's talk more about one of the crucial mechanics in Zoria: Age of Shattering; The Outpost.
As we already know, The Outpost is a place where you rest, craft, recruit or rid of de-buffs, to name just a few. But let's get into the details!
Relevant to this article are two aspects of exploration and combat:
Fatigue: is a stat that increases with time spent out in the wilds and is also affected by how many encounters a follower has fought through. The more fatigue a character accumulates, the less effective that character gets, with stats decreasing a little at first and significantly as fatigue gets too high levels.
Supplies: The resting mechanic is the best way to recover followers' health and clear certain effects.
Supplies: Resting out in the field takes time and requires supplies, as followers cant go around hungry. Supplies can be found during exploration but can also be obtained through cooking. It is advised to take enough supplies from the Outpost when leaving for an adventure.
One aspect of the game we havent talked a lot about is the base and base management: The Outpost and all the outpost systems. Because exploration, questing, and combat are just a part of the game, what truly differentiates Zoria: Age of Shattering from other CRPG titles is how base and character management is integrated into the game.
Characters:
The player is not limited to a set of companions that will follow throughout the game, as it is usually the case, but is free to recruit many, either from the world, through quests, or from different locations within the game. The only limit to the player is the party size, but the Barracks inside the outpost act as a home to all the followers that are not in the current party.
Every time the player leaves the Outpost, he is free to choose whatever party composition he wants, limited only to what followers are available at that point. This means players can have a party suited to their playstyle or to the places they want to visit dark dungeons full of traps where Thieves can come in handy or long-forgotten ruins where Mages or Lancers can make exploration easier.
The only constant in the party is the Captain; all the other characters can be switched in or out of the party every time the player returns to the Outpost.
The Barracks:
The heart of the Follower Management system is the place where you can equip your troops with the newest weapons you crafted, the most powerful potions, and special items found in the dungeons they conquered. You can also see on this screen your Followers level, stats, status, and the abilities they have unlocked.
The Burrow:
All that adventuring and fighting will increase troops' fatigue, and with fatigue increasing, everything else goes down, including Follower stats and combat efficiency. The best way to recover your troops is to send them to the Moon Flower BURROW for some rest actually its the only way. This means not all your followers will be available all the time; some will need a longer stay than others, depending on their Fatigue level and wounds received during their time adventuring.
Besides its strictly functional role, the Moon Flower Burrows manager, Madame Sybilla is an exotic character with some interesting stories and quests.
The Inn:
The Lucky Dog Inn serves many purposes in the Outpost, being as much a utility building as it is a quest hub and a place to meet interesting characters.
The utility aspect of the Inn refers to cooking, as the Inn is the place where all the cooking takes place in the Outpost. Sure, cooking can also be done on the road, but sometimes its preferable to do that in the Outpost where all the materials gathered are stored.
Another very important factor related to the Inn is recruiting. Since recruiting is done in more than one way, and some quests, depending on the outcome, can offer the option to recruit a character, the Inn is not the only way to expand a players roster of followers, but it can still be quite an effective one.
The Black Cauldron:
As is the case with cooking, alchemy can also be performed on the road for a quick healing potion to get out of trouble but having access to all the materials gathered is, most of the time, the better option.
The Blacksmith:
Crafting can only be performed in the Outpost, and the Blacksmith is the place to do that. Being part of the Outpost facilities, crafting is accessible through the Blacksmith and uses the Outpost inventory, where all the materials accumulated during the players adventures are located.
As with most of the buildings in the Outpost, the Blacksmith can be upgraded, providing access to more recipes or other bonuses.
Storage:
The game has two inventories: the partys inventory and the Outposts inventory. As is usually the case, the partys inventory is limited.
On the other hand, the Outpost's inventory is not limited, allowing for the accumulation of large quantities of materials necessary to craft, equip and supply a large roster of followers. Because of this, most crafting will take place at the Outpost, with alchemy and cooking being accessible in the field but relying only on the materials gathered in that sortie.
Building Upgrades:
Many of the buildings in the Outpost can be upgraded, bringing all sorts of bonuses to the player, from faster healing to better weapons and armor available for crafting. Each building has its specific upgrade levels and requirements that can be related to either resources or specific quests.
Missions:
With a large roster of characters comes the unavoidable problem of favorite characters. When unavailable or unsuitable for a certain dungeon, they have to rely on lower-level or badly geared followers. Also, with many followers crafting and the availability of materials are vital. To answer both of these issues is the task of the Missions system.
The player can send followers that are idle in the Outpost on certain Missions, missions that, if successful, award the player with materials, recipes, items, gold, and experience for the followers. Some followers can also return wounded or fatigued from the missions, requiring recovery time in the Burrow, so its wise to choose wisely the missions and the characters.
This is just a brief description of the systems that make up the base and follower management aspect of the game.
We will be back with more dev diaries soon!
Cheers,
Team Zoria
[ 2022-09-27 13:40:22 CET ] [ Original post ]
[url=http://bit.ly/ZoriaKickstarter]
Hey everyone!
We're excited to announce our collaboration with RPG STORIES!
RPG Stories is a 3D Virtual Tabletop featuring a massive World Builder that provides you with 3D Assets, Heroes, and Monsters for all kinds of RPGs; Fantasy, Modern, and Sci-fi, to create your quests AND play online with your party. Everything you need, all-in-one software! Check out their Kickstarter campaign; it ends in five days!
As a part of our collaboration, models from Zoria will be available in RPG Stories, so you will be able to create your own tabletop RPG game in Zorias setting! Here is an example of a session you can create! We're super excited about this collaboration and can't wait to see the outcome! Follow RPG Stories on Steam: https://store.steampowered.com/app/2105600/RPG_Stories/ Cheers, Team Zoria
[ 2022-09-26 15:58:37 CET ] [ Original post ]
Hey adventurers!
As we released a new demo a couple of days ago, we want to introduce you to a few locations you will visit while exploring the Kingdom of Nulbarak.
The garrison at the Lonely Tower is beheld as a tyrant in these lands, and the villagers wish to be rid of them. This will work greatly in our favor, should we be able to exploit this.
However, be prepared; the path to the garrison is not easy; some sort of magical barrier protects it! The soldiers guard the secret closely, and nobody outside the barriers borders seems to know anything about it.
The turmoil in the lands of Nulbarak grows, aided in some measure by us. That is not to say we caused any new degree of conflict but merely helped the villagers stand up to the tyrannical regime of the Elionian soldiers. We have stood on the side of the common folk of Nulbarak, helping them cut off the supplies going to the soldiers and culminating with an assault of the garrison on the fledgling militia of Nulbarak.
Here you can prepare for the journey on the paths of Nulbarak. Recruit your followers, and prepare the necessary potions in the Wizard Tent using your crafting skills. Remember to spend your ability points! Each of your followers has a separate amount.
Through sweat and blood we have recovered a strange badge from the soldiers of the garrison. It appears to protect them from the harmful effects of the barrier surrounding the Lonely Tower, granting them safe passage. Our leading scientist, Reija, has managed to replicate the workings of the strange device and create similar items for our men. Though the technology is something way beyond our times, we now possess the means to get closer to our goal.
We want to leave this one as a mystery. Find your way to the Lonely Tower and discover what mysteries it contains!
Of course, there is more, but we don't want to show you everything! But as a hint, we can say there are places you can visit only with specific characters in your team!
Play the demo, and learn what secrets the Kingdom of Nulbarak protects!
Until the next time!
Team Zoria
[ 2022-09-24 11:06:49 CET ] [ Original post ]
Hello adventurers!
We're happy to inform you that Zoria: Age of Shattering is participating in TactiCon 2022!
The event started yesterday, and ends on the 26th of September! TactiCon is a digital convention hosted on Steam celebrating strategy video games, it highlights the brilliant and creative minds who develop strategy games and gathers the players who love them. This event is not only about sales, but you can participate in many live panels on exciting topics and check on new demos of upcoming games! [url=https://store.steampowered.com/sale/TactiCon?tab=6]
Check them out on the TactiCon's main page (click on the above graphic)! We're honored to be able to be a part of this fantastic convention Cheers, Team Zoria
[ 2022-09-23 08:28:33 CET ] [ Original post ]
Hello adventurers! Today we want to talk about some stats, armor, and attack types in Zoria. There are a lot of mechanics in the game that we believe we should cover, so you get the idea of what to expect when you jump into the world of Zoria. It's going to be a pretty long diary today, so grab your favorite beverage, snacks and enjoy the guide! Main Stats These stats directly influence the characters various attributes (health, damage) and the power of a characters abilities.
- Stamina: directly affects the characters health. Especially important early game and the single greatest contributor to player survivability.
- Strength: especially important for melee characters, directly affects Melee Attack Power and increases the Energy pool for Lancer class and Captain. It also increases block power for characters wearing a Shield.
- Agility: increases Ranged Attack Power for Ranger. Increases Melee Attack Power for Thief. Increases Melee Attack Power for Lancer, Kingsman, Battle Cleric, and Captain to a smaller degree. Increases Energy pool for Ranger, Thief, and Kingsman. Increases Crit Chance with values depending on the class. Increases Armor.
- Intellect: Increases Spell Power. Increases Magic Armor. Increases Crit Chance for magic abilities. Increases Mana pool for Wizard, Necromancer, Priest, Battle Cleric, Bard.
- Armor: reduces the amount of damage received from physical abilities and effects.
- Magic Armor: reduces the amount of damage received from magic abilities and effects.
Secondary Stats:
- Initiative: it influences the characters place in the combat queue at the start and where it will be placed in the queue once that characters turn is finished. A character with a high Initiative value will be placed higher in the combat queue once its turn is completed than a character with a low Initiative value.
- Hit Chance: chance to hit with an ability. It is directly influenced by the level difference between the character and the enemy. The higher the level of an enemy compared to the character, the lower the Hit Chance.
- Crit Chance: Critical chance is influenced by the dominant stat for that class Agility or Intellect.
- Fire Magic
- Water Magic
- Nature Magic
- Arcane Magic
- Death Magic
- Light Magic
- Sunder: can be applied by physical abilities. Decreases the player Armor and can stack multiple effects.
- Wound: can be applied by physical abilities. Decreases the player Initiative while active.
- Bleed: can be applied by physical abilities. Deals damage over time to the character until removed.
- Stun: can be applied by any kind of ability. Locks the character in the current position in the combat queue for its duration.
- Poison: can be applied by Nature abilities. Decreases Hit Chance.
- Disease: can be applied by Nature abilities. DecreasesAgilityandIntellect.
- Curse: can be applied by Death abilities. Decreases Strength and Magic Armor.
These effects do not show on the Character Stat sheet but in the abilities description for each ability that places a certain effect. Some enemies can be immune to certain types of effects, making the abilities that place those effects less effective. This immunity will be shown in the Compendium entry for each enemy. Stats influence on abilities: The power of each ability of a certain class is affected by the main stat. Because of this, different builds for a class can benefit from a different main stat. As an example, below are some of the Kingsmans abilities and the stats affecting their power:
- Strength: Basic Attack, Vanquish thy Foe, Avenger Strike, Bash of Wrath.
- Agility: Shield Wall, King's Resolve, Deflect, Hold the Line, Avatar of Protection.
- Intellect: Magic Absorption, King's Fire.
- Durability: all weapons and armor now have certain durability that decreases with each combat. Once a gear items durability reaches 0, that item is no longer usable and does not contribute to the characters stats.
- Light Armor: worn by Wizard, Necromancer, and Priest classes.
- Medium Armor: worn by Ranger, Thief, Bard classes, and the Captain.
- Hardened Armor: worn by the Ranger, Kingsman, Lancer, Battle Cleric classes, and the Captain.
- Heavy Armor: worn by the Kingsman and Lancer classes.
Weapon Damage and Spell Damage:
- All weapons now have a weapon damage stat. This damage is added to the base attack of the character using that weapon.
- Specific caster weapons, like the staff, have a Spell Damage stat instead of Weapon Damage.
[ 2022-09-22 13:29:57 CET ] [ Original post ]
Hey everyone! We are super excited about the Kickstarter campaign, and we want to thank every single one of you who decided and will decide to support Zoria: Age of Shattering!
Many of you may not know the story behind the Tiny Trinket Games. We think that for the first Dev Diary, it will be perfect to introduce ourselves and give you a little backstory on our first steps in the gaming industry. Ladies and gentlemen, meet our team! Stefan Nicolescu (Fane)
I have worked in the gaming industry since 2004, in several roles, from QA tester to QA Manager, to PM, Level Designer, and Game Designer. I have been working on mobile games in my spare time, but my mind was always set on a full-fledged PC RPG game. As time passed, my dream came true, and now I am in charge of all creative aspects for Zoria AoS - from mechanics to level design and environment design, UI, SFX, and animations. I love games, but most of all, I love making them. Nowadays, I enjoy the day-to-day process, as I am doing the thing that defines me. Stefan Nitescu (Neles)
Passionate about games since childhood, especially RPGs and story-driven games, my background is not what you would call a classic game developer background, with studies in architecture and business. Working on a game like Zoria was something I always wanted to do - to participate in the creation of a big, detailed, magical world that you can lose yourself into. Apart from the day-to-day administrative activities of Tiny Trinket Games, I'm in charge of the implementation of quests, actions, interactions, triggers, in short, Quests, Events, and Dialogues (QED). Together with Fane, I have written the lore of the world of Zoria and created the story's overall narrative structure, a part of the quests you will be playing throughout the game. I hope you will have as much fun playing Zoria: Age of Shattering as we had creating/working on it. Gabriel Ivanica (Gabi)
I've always been fond of video games and computers, but the road from playing them to making them was long. While studying, I discovered my passion for graphics programming and game engines since they are the perfect combination between complex technical sciences and the visual output of my work. Im a software engineer with a masters degree in Advanced Techniques for Computer Graphics. I worked on various University Research Projects to expand my knowledge of real-time graphics computing and general application software architecture. I also love sharing the things I learn, so I started teaching computer graphics and game programming at university or in the game industry in collaboration with Ubisoft Bucharest Studio. Working on Zoria has been the part that I enjoyed the most in the last five years. My dream is not only to launch this game but to continue to work on feature versions and expand the realm of possibilities of what gamers can do in Zoria through new features, mechanics, and visual feedback. What motivates me is the opportunity to work on a personal project that I love and grow it into something that others may experience and find enjoyable.
Tiny Trinket Games took its current form in 2017, and our purpose was to develop games for PC. The first game under the name Tiny Trinket Games, Azuran Tales: Trials, was launched for PC in 2018, about the same time we started working on the concept that would later become Zoria: Age of Shattering. In 2019 we managed to port Azuran Tales to the Nintendo Switch and have been working on Zoria since. We launched the Prologue in 2020 and the updated Demo in 2021, iterating and improving the systems and the game's overall quality. One downside of working on a large game as a small indie team is the time involved in taking the game to where we wanted it, especially since we had to support ourselves in the meantime and could often only work on it in our spare time.
Origin story and how we started project Zoria.
We (Fane and Neles) have been friends for years, and we've spent lots of hours playing together at Lan parties back in the day.
Years ago, weve been talking about making games and were both very excited about the idea. One thing led to another, and we decided to try to make it work. After many prototypes and a long search for a third partner to complete our team, we met Gabi at a gathering at TechHub Bucharest. We set up a meeting, we met, Fane (Stefan Nicolescu) showcased what he did in Unity, and Gabi liked what he saw. From there, it is history, and we are here, now, all three of us, after many, many, many sleepless nights, iterations, meetings, calls, and lots of coffee and green tea (for Gabi).
The idea for Zoria evolved, and Fanes and Gabi's skills progressed. Originally the game was supposed to be a Mobile game, but Fane wanted something a bit more and later discovered that the rest of the guys also did. One thing led to another, and from 2D mobile, we moved to 2D + 3D characters and Heroes 3 style combat to the free-roaming combat we now have in Zoria.
We started in March or April 2017 when we presented Gabi with the mobile game design document. Many years and a lot of free time spent on nothing else but this. For Stefan Nicolescu, it was a learning curve in terms of level and environment design; with each iteration each year, the levels would improve. It took him around three years and thousands of hours to reach consistent levels. The same goes for Gabi to understand more the mechanics Fane needed and for Neles (Stefan Nitescu) as well for understanding and requesting features in the Quest Editor. Gabi and Neles did an excellent job with the Quest Editor, something that was built from scratch to fit our needs. It is still being upgraded as we discover we need it for a thing not tough possible.
WHAT WAS THE BIGGEST CHALLANGE FOR US?
Keeping the team together for so long without seeing a financial gain, fueled only by grit and hope. Then came things like: as the design expanded - keeping track of all the mechanics, skills, triggers, and progress for creating a quest or a new enemy. There is a lot of information overload at some point. Another challenge for us is trying to keep things small; we are kinda failing at this as the Demos we released so far are like small games in terms of gameplay hours. The game changed a lot- an unrecognizable - from 2D mobile game to a 3D party-based, free-roaming, open-world CRPG.
WHAT IS THE BEST FOR YOU ABOUT ZORIA, WHAT ARE YOU MOST PROUD OF?
Subjectively here: it's made by three guys in a "living room," as we don't have basements. We're also proud that we landed a good balance between too easy (Heroes 3) and too complex (Divinity: Original Sin combinations), so you can easily get into the game. That sums up our story; there is nothing more to say. Were a group of friends with the privilege to do what they love! Cheers, Tiny Trinket Games Team
[ 2022-09-21 11:37:28 CET ] [ Original post ]
Its happening!
Hello! Many of you are hearing about us for the first time. Let us quickly introduce ourselves. We're Tiny Trinket Games, a team of 3 passionate devs from Bucharest, Romania, who dream of creating impactful RPG games. Sounds cliche, right?
[previewyoutube=a1WlTf7dIvM;full][/previewyoutube]
We've been working on Zoria: Age Shattering since 2018. We can proudly say we have around 80% of the finished content. We teamed up with Anshar Publishing to give you guys as many opportunities as possible to get familiar with Zoria. That's why we treat Kickstarter as a part of the community-driven approach to our fans. The collected budget will be spent on improvements and additional content we have ideas for, like new classes, locations, and mechanics, which will make the world of Zoria more complex and offer what players expect from immersive RPGs. We hope you will join us on this journey!
In the next update, we will unveil more information about Zoria's Lore, and we'll break through every game mechanic. Today we have to stick with the most crucial thing Zoria: Age of Shattering demo is now available on Steam for free!
The demo we're presenting covers a part of the game, which will be available later in the full release. In this build, we wanted to focus on a cross-sectional presentation of the mechanics and story of the Zoria world. To fully enjoy the gameplay, it is essential to remember that each teammate has a skill tree, which requires the distribution of skill points.
You should also regularly look around by rotating the camera during combat and exploration. Make sure the place you've visited has been viewed from all angles and you haven't missed anything. Have fun with the game: play with the team's configuration, attacks, skills, and development paths. Depending on the skills of your team members, some quests will be able to be completed differently, and some ways and objects will become accessible to you.
Due to this build's "work-in-progress" nature, you may encounter some minor (hopefully not major!) issues. If this happens, we would appreciate it if you would alert us of them. Please share any feedback with us via the Discord server!
CONTROLS
In-World Shortcuts
- Use your mouse to move. Click on the target you wish your party to move to.
- Hold the right mouse button and drag the mouse to rotate the camera.
- Use the mouse scroll to zoom in and out of the view.
In-Combat Shortcuts
Use your mouse to move. Click on the target you wish your character to move to. [1] [8] Select Ability [Mouse Click] to Select Target [Backspace] End Turn [Enter] Confirm [Middle Mouse Button] + [Mouse Move] or [W][A][S][D] Pan View
SYSTEM REQUIREMENTS
These are the Suggested Requirements. To be changed based on data collected during the pre-alpha build.
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit) or newer
- Processor: Intel Core i5 / AMD Ryzen 5 or better
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1050 / AMD R9 280 or better
- DirectX: Version 11
- Storage: 20 GB of available space
[ 2022-09-20 16:06:07 CET ] [ Original post ]
Hello adventurers!
Your eyes are perfectly fine! It's true; we're launching a Kickstarter campaign very soon!
Why have we decided on this step? Thanks to Kickstarter, we can engage a broader community in the development process, implement exciting extra content, and spread the word about Zoria! Along with the campaign, we will have a big surprise that we can't wait to share with you.
[url=https://www.kickstarter.com/projects/ansharpublishing/zoria-age-of-shattering]
Share this news with all your friends who love RPGs with turn-based combat, and click the big green button "Notify me on launch" on our Kickstarter page to be up to date with the campaign, news, and more!
You can visit the page by clicking >here<.
Keep your eye on our social media; as soon we'll have more detailed information for you, like the date of a launch!
Until the next time
[ 2022-09-14 17:16:29 CET ] [ Original post ]
Hello, adventurers!
We have huge news for you We will participate in the Pax West 2022 Anshar Publishing will present the Zoria: Age of Shattering at the Indie Games Poland booth, which you can find at level 4 of the venue!
If you'll be nearby, come, meet them and check out Zoria yourself!
See you in Seattle!
[ 2022-09-01 13:00:13 CET ] [ Original post ]
Hi adventurers!
You may have noticed that the field "Publisher" has changed on our Steam page. Yes, WE HAVE A PUBLISHER!
As many of you know, we've been working on Zoria for years (five, to be specific); our studio is made of only three people who share the passion for narrative turn-based RPGs. For five years, we've been working day jobs, and after that, we worked on the project every single day, as we wanted to make the game everything players and we wanted it to be. Unfortunately, it took quite some time, the genre is not the easiest one either, but now, we could quit our jobs and focus 100% on Zoria!
The negotiations were not long; we got along pretty quickly
We understand that you may wonder what it means for the game and you, the players. Anshar Publishing team reached out to us because they genuinely liked our game idea, and just like us, they want to help it grow.
They took over our social media some time ago and are helping us promote Zoria to a wider number of people. We're thrilled that they will assist us here and share their knowledge to help us deliver the game to all of you
Besides social media, we're getting help with marketing and full game release! The other great thing about our cooperation is that we're talking about many things, including new ideas for the game - all of them must be improved by us, so be sure that the game's concept will stay unchanged. We're already working on something huge; we can't say what yet, but keep your eyes on our social media as the information will be public soon! We can, however, show you an exclusive screenshot of what you will see in the final game
But who are they in the first place?
They are an indie publisher in love with isometric narrative RPGs and even more genres. They have already released a narrative, non-combat RPG, Gamedec. The journey looks promising, and we can almost see the destination point!
But that's not all! We have more information for you today; Zoria: The Age of Shattering will be presented in Cologne on Gamescom 2022 You can meet and chat with the folks from Anshar Publishing and ask them some questions!
Be there!
- Tiny Trinket Games
[ 2022-08-12 12:44:54 CET ] [ Original post ]
Hello, adventurers! We're happy to inform you that Zoria: Age of Shattering is a part of the Tiny Teams event on Steam! Make sure to check on the event, as many amazing games are also participating! We're streaming a demo on our Store Page right now, so jump in and look at what the game looks like... or see it for yourself as you can download and play it too, for free! Event ends on the 8th of August! https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/ Have fun! - TTG
[ 2022-08-02 11:50:52 CET ] [ Original post ]
Hello travelers!
Its been quite some time since we have posted any news, and surely, some of you must have been wondering whats going on with the project. We want to assure you that we are working hard on Zoria, it has not been abandoned, and in some time, we hope youll be able to experience and explore this fascinating world (sooner than you may think ). We can't tell you much now but be sure that big things are coming and we can't wait to show you more . From now on, well start posting more often on our social media, so make sure to follow us if youre hungry for screenshots, gifs, mechanics, and how progress looks like! Twitter Facebook Below you can find a screenshot of one of the locations youll be able to visit
[ 2022-07-22 15:00:54 CET ] [ Original post ]
Join in on the June 18th Zoria: Age of Shattering live stream. We will play the demo and chat with viewers. We are excited to meet you and answer questions about this completely new demo and the game in general. Lore, gameplay, mechanics, bugs, anything and everything game related.
This is a great opportunity to try out the new demo with its many updates, built exclusively for Steam Next Fest and learn more about features, both current ones and upcoming.
Live Stream: June 18, 11AM PST
Cant make it on Friday? We plan a second live stream before the end of Next Fest, we will be announcing it in the following days.
Come join us live!
The Tiny Trinket Games Team
[ 2021-06-15 14:38:15 CET ] [ Original post ]
Welcome back, adventurers of the world of Zoria.
We are returning to a more active schedule with our posts so expect some more of these in the following weeks. After our last Devlog there were a number of questions we received on different platforms about the actual gameplay and the role of base building and management in the game.
There isnt much new to say about exploration and combat, beside what can be seen in the Prologue or has been talked about in previous posts: Zoria plays like a CRPG with real-time exploration and movement on the map, and gridless turn-based combat. More about the combat update soon, with all the revamped classes, abilities and improvements to the overall combat experience.
Relevant to this article are 2 aspects of exploration and combat:
Fatigue: is a stat that increases with time spent out in the wilds and is also affected by how many encounters a follower has fought through. The more fatigue a character accumulates the less effective that character gets, with stats decreasing, a little at first and significantly as fatigue gets to high levels.
Supplies: the best way to recover followers health and clear certain effects is the resting mechanic.
Supplies: Resting out in the field takes time and requires supplies, as followers cant go around hungry. Supplies can be found during exploration but can also be obtained through cooking. It is advised to take enough supplies from the Outpost when leaving for an adventure.
One aspect of the game we havent talked a lot about is the base and base management: The Outpost and all the outpost systems. Because exploration, questing and combat are just a part of the game, but what truly differentiates Zoria: Age of Shattering from other CRPG titles is how base and character management is integrated into the game.
Characters:
The player is not limited to a set of companions that will follow throughout the game, as it is usually the case, but is free to recruit many, either from the world, through quests, or from different locations within the game. The only limit to the player is the party size, but the Barracks inside the outpost act as a home to all the followers that are not in the current party.
Every time the player leaves the Outpost, he is free to choose whatever party composition he wants, limited only to what follower are available at that point. This means players can have a party suited to their playstile or to the places they want to visit dark dungeons full of traps where Thieves can come in handy or long forgotten ruins where Mages or Lancers can make exploration easier.
The only constant in the party is the Captain, all the other characters can be switched in or out of the party every time the player returns to the Outpost.
The Barracks:
The heart of the Follower Management system, it is the place where you can equip your troops with the newest weapons you crafted, the most powerful potions, and special items found in the dungeons they conquered. You can also see in this screen your Followers level, stats, status, and the abilities they have unlocked.
The Burrow:
All that adventuring and fighting will increase troops fatigue and with fatigue increasing everything else goes down, including Follower stats and combat efficiency. The best way to recover your troops is to send them to the Moon Flower BURROW for some rest and relaxation actually its the only way. This means not all of your followers will be available all the time, some will need a longer stay than others, depending on their Fatigue level and wounds received during their time adventuring.
Besides its strictly functional role, the Moon Flower Burrows manager, Madame Sybilla is an exotic character with some interesting stories and quests.
The Inn:
The Lucky Dog Inn serves many purposes in the Outpost, being as much a utility building as it is quest hub and a place to meet interesting characters.
The utility aspect of the Inn refers to cooking, as the Inn is the place where all the cooking takes place in the Outpost. Sure, cooking can also be done on the road, but sometimes its preferrable to do that in the Outpost where all the materials gathered are stored.
Another very important factor related to the Inn is recruiting. Since recruiting is done in more than one way, and some quests, depending on the outcome, can offer the option to recruit a character, the Inn is not the only way to expand a players roster of followers, but it can still be quite an effective one.
The Black Cauldron:
As is the case with cooking, alchemy can also be performed on the road as well, for a quick healing potion to get out of trouble but having access to all the materials gathered is most of the times the better option.
The Blacksmith:
Crafting can only be performed in the Outpost and the Blacksmith is the place to do that. Being part of the Outpost facilities, crafting is accessible through the Blacksmith and uses the Outpost inventory, where all the materials accumulated during the players adventures are located.
As with most of the buildings in the Outpost, the Blacksmith can be upgraded, providing access to more recipes or other bonuses.
Storage:
There are two inventories in the game: the partys inventory and the Outposts inventory.
As it is usually the case, the partys inventory is limited.
The Outposts inventory on the other hand is not limited, allowing for the accumulation of large quantities of materials necessary to craft, equip and supply a large roster of followers. Because of this, most crafting will take place at the Outpost, with alchemy and cooking being accessible in the field, but having to rely only on the materials gathered in that sortie.
Building Upgrades:
Most of the buildings in the Outpost can be upgraded, bringing all sorts of bonuses to the player, from faster healing to better weapons and armor available for crafting. Each building has its specific upgrade levels and requirements, that can be related to either resources or specific quests.
Missions:
With a large roster of characters comes the unavoidable problem of favorite characters and when they are not available or not suitable for a certain dungeon, having to rely on lower level or badly geared followers. Also, with many followers crafting and the availability of materials is vital. To answer both of these issues is the task of the Missions system.
The player can send followers that are idle in the Outpost on certain Missions, missions that, if successful award the player with materials, recipes, items, gold and experience for the followers. Some followers can also return wounded or fatigued from the missions, requiring recovery time in the Burrow so its wise to choose wisely the missions and the characters.
This is just a brief description of the systems that make up the base and follower management aspect of the game, there are many more details coming in the following weeks.
If you want to join the conversation, you can join our Discord:
[url=discord.zoriagame.com]
[ 2021-05-11 14:27:28 CET ] [ Original post ]
Greetings adventurers of Zoria,
Its been a long time since our last Devlog, but there are also many changes that happened to the game in that time. The main reason weve been silent is that weve been busy making the game.
Because of this, todays Devlog is a short and introductory one, with a brief description of all the things that happened to the game since.
Alchemy and Cooking: our last Devlog was about Crafting, but in the meantime we also implemented the Cooking and Alchemy systems. We will be making a separate Devlog detailing how the systems work in the following days.
Quest System Update: this update is not something immediately obvious to the players, but its nonetheless a very important update, as it allows us far more control in crafting the quests and interactions in the game. With this update we now have far more freedom in making dialogue choices as well as quest choices that have real impact and consequences in the game.
NPC behavior system: we wanted the world of Zoria to feel alive and inhabited by all kinds of characters, each with their lives. We achieved this by creating a behavior system for all the humanoid NPCs in the game, friendly or hostile. Each NPC in the game has one or more points of interests and behaviors, triggered by different events in the game.
Classes and Abilities update: this is a big one. We are in the process of updating the skill trees for all the classes in the game, with new abilities and a completely revamped tree. The update is intended to give more agency to the player in customizing all the followers, as well as making the combat more interesting with all kinds of new abilities.
We will return in the following weeks with detailed presentations for each class, the skill tree and all the abilities available.
Content: Together with all these updates we have been working on the content, with the first big area in the game, Rithvale, almost complete at this point, in terms of main area, dungeons and encounters. There is still work being done on the main quest, side quests and all the small details that make a game good. As with all the other elements described in this post, we will return with a more detailed post about Rithvale.
We also completely reworked some of the scenes from the Prologue (Thallamar for example) and increased the visual quality overall.
Until further details, I leave you with the new Main Screen background:
[previewyoutube=RyQDnMXcmVs;full][/previewyoutube]
If you want to join the conversation, you can join our Discord:
[url=discord.zoriagame.com]
[ 2021-04-22 18:52:27 CET ] [ Original post ]
Greetings adventurers of Zoria, Today is the turn of the Crafting System to receive a thorough presentation. The crafting system is part of the Outpost base and follower management System, but since it is almost complete and ready to go into closed beta testing, we decided to introduce it before the overall presentation of the Outpost. Crafting in Zoria: Age of Shattering revolves around 2 key elements recipes and players freedom to experiment and optimize. The Crafting Screen:
- The screen is split in 3 parts:
- Available recipes on the left side
- Inventory with all the available materials and crafting items on the right side
- The crafting area in the center.
- The items stats change according to the materials used to fill the slots, the complete stats being visible in the upper part of the central screen.
- The lower part of the central screen is where the special slots are located: the Crafting Kit slot and the Unstable Slot.
- Below them there is the items cost to craft and the Crafting Chance, that will remain 100% as long as no material is added to the Unstable Slot.
- Exploration either on the main area map or exploring dungeons and hidden places.
- Quest rewards by performing certain tasks and doing various quests.
- Missions by sending characters on unattended missions that reward recipes.
- Common
- Uncommon
- Rare
- Exotic
- Epic
- Item Level.
- Item Type: Armor, Weapon, Trinket
- Base Stats 1 to 3 base stats, specific to the recipe, depending on item rarity.
- Item Durability.
- Crafting Kit slot.
- Crafting slots, number depending on rarity.
- Unstable Slot.
- Each recipe can craft an item of a certain level, its base stats depending on this level as much as the recipes rarity.
- For Armors Armor Type light, medium, hardened, heavy
- For Weapons Weapon Type sword, axe, dagger,
- Armors can have 1-3 Main Stats, depending on rarity - Stamina, Strength, Agility, Intellect.
- Weapons can have 1-3 Main or Secondary Stats, depending on rarity.
- Shields can have 1-3 Main Stats, depending on rarity and also have a Block Chance Stat.
- Trinkets can have 1-3 Secondary Stats, depending on rarity.
- All items have a base durability. This base durability is based on the Common Crafting Kit.
- The items durability can be improved by using better Crafting Kits.
- Crafting Kits are the base of any item to be crafted.
- The Common Crafting Kit can be used to craft any item, either weapon or armor, and it comes with a base Durability value.
- Other Crafting Kits can be used to craft specific items of greater durability Uncommon, Rare and Exotic Crafting Kits provide greater durability for the crafted item, but they are specific to an item type.
- The type of Crafting Kit used is entirely at the players discretion, there are no limitations within the recipes.
- There are 2-5 crafting slots for a recipe, depending on rarity.
- Each Crafting Slot has a Material Type and a quantity e.g. For a common item, the recipe can have the following slots: 2x Metal and 3x Fabric
- For an item to be crafted, all required slots must be completed.
- An item will be successfully crafted using any materials of the type and quantity specified in the Recipe: Metals, Fabrics or Crystals.
- Each material provides a different stat allowing the player to experiment and create different items starting from the same recipe.
- Completing all Crafting Slots with the appropriate materials results in 100% chance to craft that item.
Unstable Slot This is the true wildcard of the crafting system, allowing the player greater freedom in crafting but bringing along greater risk in the crafting process.
- Additional to the normal Crafting Slots, that provide 100% chance to craft the item, all recipes also include an unstable slot.
- This unstable slot is completely optional, filling it is not required to craft an item.
- The Unstable Slot is the only slot where Fragments can be placed, a special type of crafting material, that provide enhanced stats.
- The Unstable Slot allows the player to craft more powerful items but with the added risk of the items chance to be successfully crafted decreasing.
- For each item placed in the Unstable Slot, the chance to craft decreases by 15% and the item durability decreases by 3%.
The Blacksmith: Being part of the Outpost facilities, crafting is accessible through the Blacksmith and uses the Outpost inventory, where all the materials accumulated during the players adventures are located.
As with most of the buildings in the Outpost, the Blacksmith can be upgraded, providing access to more recipes or other bonuses. More about the Outpost and the upgrade system in a future Devlog. With crafting is almost in testing phase, Alchemy and Cooking are already in development and they will be the subject of our next Devlog, followed by the other systems that make up the Outpost. If you want to join the conversation, you can join our Discord: [url=discord.zoriagame.com]
[ 2020-08-17 13:43:35 CET ] [ Original post ]
Greetings adventurers of Zoria, Weve had a busy couple of months with the release of the Prologue and the Steam Summer Festival, going through all the awesome feedback we have received from you and updating and improving the Prologue based on that feedback. With Prologue update 0.3.5 launched and all that behind us now, we are moving towards finalizing development for the features that are still missing and adding content for the game. For todays Devlog we will make an in-depth presentation of the updated stats system and its influence on skills and items in the game. We will not be discussing exact numbers since game balance is still ongoing and many of these numbers will probably be adjusted several times before release, but the workings of the system remain in place. First thing to mention, we are renaming some stats that proved to be confusing for a lot of players to be more in-line with classic RPG players expectations.
- Mastery becomes Strength
- Prowess is now more properly named Agility
- Speed is now Initiative, to better illustrate its role in the combat queue.
- Melee Attack Power
- Ranged Attack Power
- Spell Power
- Block Power
With all this said, character stats now look like this: Main Stats These stats directly influence the characters various attributes (health, damage) and the power of a characters individual abilities.
- Stamina: directly affects the characters health. Especially important early game and the single greatest contributor to player survivability.
- Strength: especially important for melee characters, directly affects Melee Attack Power and increases the Energy pool for Lancer class and Captain. Also increases block power for characters wearing a Shield.
- Agility: increases Ranged Attack Power for Ranger. Increases Melee Attack Power for Thief. Increases Melee Attack Power for Lancer, Kingsman, Battle Cleric and Captain, to a smaller degree. Increases Energy pool for Ranger, Thief, Kingsman. Increases Crit Chance with values depending on class. Increases Armor.
- Intellect: Increases Spell Power. Increases Magic Armor. Increases Crit Chance for magic abilities. Increases Mana pool for Wizard, Necromancer, Priest, Battle Cleric, Bard.
- Armor: reduces the amount of damage received from physical abilities and effects.
- Magic Armor: reduces the amount of damage received from magic abilities and effects.
- Initiative: it influences the characters place in the combat queue at the start of the combat as well as the place it will be placed in the queue once that characters turn is finished. A character with a high Initiative value will be placed higher in the combat queue, once its turn is completed, than a character with a low Initiative value.
- Hit Chance: chance to hit with an ability. Is directly influenced by level difference between the character and the enemy. The higher the level of an enemy compared to the character, the lower the Hit Chance.
- Crit Chance: Critical chance is influenced by the dominant stat for that class Agility or Intellect.
- Fire Magic
- Water Magic
- Nature Magic
- Arcane Magic
- Death Magic
- Light Magic
- Sunder: can be applied by physical abilities. Decreases the player Armor and can stack multiple effects.
- Wound: can be applied by physical abilities. Decreases the player Initiative while active.
- Bleed: can be applied by physical abilities. Deals damage over time to the character until removed.
- Stun: can be applied by any kind of abilities. Locks the character in the current position in the combat queue for its duration.
- Poison: can be applied by Nature abilities. Decreases Hit Chance.
- Disease: can be applied by Nature abilities. Decreases Agility and Intellect.
- Curse: can be applied by Death abilities. Decreases Strength and Magic Armor.
- Strength: Basic Attack, Vanquish thy Foe, Avenger Strike, Bash of Wrath
- Agility: Shield Wall, King's Resolve, Deflect, Hold the Line, Avatar of Protection
- Intellect: Magic Absorption, King's Fire
- Light Armor: worn by Wizard, Necromancer and Priest classes.
- Medium Armor: worn by Ranger, Thief, Bard classes and the Captain.
- Hardened Armor: worn by the Ranger, Kingsman, Lancer, Battle Cleric classes and the Captain.
- Heavy Armor: worn by the Kingsman and Lancer classes.
- All weapons now have a weapon damage stat. This damage is added to the base attack of the character using that weapon.
- Specific caster weapons, like the staff, have a Spell Damage stat instead of Weapon Damage.
[ 2020-07-01 14:32:37 CET ] [ Original post ]
Greetings, adventurers of Zoria.
Join us on a developer chat, on our Discord server, June 21st, as part of the Steam Summer Game Festival.
A story-driven, party-based RPG with strong tactical elements, base and follower management that takes place in the expansive Fantasy world of Zoria. A unique story in a world filled with magic, ancient history and countless mysteries. Dangerous dungeons, epic fights, magic, ranged and melee combat, a story of discovery and adventure. The demo is available since June 16th.
Watch the developers play, ask any question and make any suggestions!
Set a reminder and stop by and let us know what you think. We are excited to see you there!
Oh, and if you haven't already make sure to wishlist our game!
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Meet you there, Sunday, June 21st!
Tiny Trinket Games
[ 2020-06-21 16:00:07 CET ] [ Original post ]
Greetings, adventurers of Zoria.
Join us on a developer chat, on our Discord server, June 18th, as part of the Steam Summer Game Festival.
A story-driven, party-based RPG with strong tactical elements, base and follower management that takes place in the expansive Fantasy world of Zoria. A unique story in a world filled with magic, ancient history and countless mysteries. Dangerous dungeons, epic fights, magic, ranged and melee combat, a story of discovery and adventure. The demo will be available on June 16th.
Watch the developers play, ask any question and make any suggestions!
Set a reminder and stop by and let us know what you think. We are excited to see you there!
Oh, and if you haven't already make sure to wishlist our game!
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Meet you there, Thursday, June 11th!
Tiny Trinket Games
[ 2020-06-10 14:20:09 CET ] [ Original post ]
Greetings, adventurers of Zoria.
Join us on a developer chat, on our Discord server, June 11th, as part of the Steam Summer Game Festival.
A story-driven, party-based RPG with strong tactical elements, base and follower management that takes place in the expansive Fantasy world of Zoria. A unique story in a world filled with magic, ancient history and countless mysteries. Dangerous dungeons, epic fights, magic, ranged and melee combat, a story of discovery and adventure. The demo will be available on June 9th.
Watch the developers play, ask any question and make any suggestions!
Set a reminder and stop by and let us know what you think. We are excited to see you there!
Oh, and if you haven't already make sure to wishlist our game!
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Meet you there, Thursday, June 11th!
Tiny Trinket Games
[ 2020-05-28 13:15:07 CET ] [ Original post ]
Greetings adventurers of the world of Zoria,
Today we have great news and we wanted to share them with you.
Zoria: Age of Shattering Prologue is launching on Steam on the 30th of April, 10AM PDT.
Thats right, you get to experience the world of Zoria: Age of Shattering firsthand, in a Free Prologue. Its a 2hours + experience of the game as it is today, here:
https://store.steampowered.com/app/1216470/Zoria_Age_of_Shattering_Prologue/
A little intro to Zoria: Age of Shattering Prologue.
Zoria: Age of Shattering Prologue is meant to introduce the player to the world of Zoria. The game consists of a series of unique places and events, dungeons, epic fights and classic, party-based RPG adventure.
While Zoria: Age of Shattering will be about balancing management of your followers and Outpost with adventuring out into the world, the Prologue is all about exploration, adventure and the stories and events that lead to the player taking control of the Outpost.
What you will find in this Prologue:
Story and Quests the story follows the events that lead to the player taking charge of the Outpost, the formation of his first party of followers and the stories he encounters along the way, stories that, together, paint a picture of the world and its inhabitants.
Survival system - resource management and, yes hunger. Making camp and resting will restore health, vital resources and even cleanse a few negative effects. But resting is only available if the party has the necessary supplies. So, keep an eye for items around you that could provide supplies.
Tactical, turn-based combat. Most of the encounters should be easily managed by the player but there are a few that require a little more care and wise management of the available abilities. The combat itself is a mix of old and new, as it is turn-based but not grid-based, and not overly complex, allowing for a greater freedom of movement and gameplay speed.
Abilities and gear management each follower class has its own abilities to choose from, abilities that get unlocked when a follower reaches certain levels. So different players have the choice of abilities to match their playstyle, for each class. Gear is acquired from combat, exploration and doing certain quests.
Environment-specific abilities: in Zoria, some places are only accessible by using some of your followers abilities and each class has a different environment-specific ability. Depending on the party, some areas may not be accessible and only returning with a different setup can insure all areas are explored.
With all this said, there are still a lot of things left out for the future.
As said before, Zoria: Age of Shattering is comprised of two equally important elements for achieving success a CRPG adventure with diverse, hand-crafted environments and turn-based combat together with a base and follower management component.
The entire management base and management side of the game is still to come:
outpost upgrades used to acquire new buildings or upgrade existing ones, health and morale management for followers, weapons and armor crafting, brewing potions for them and sending a few chosen of your followers on unattended missions to some of the most dangerous places the world of Zoria has to offer, for them to acquire experience, increase in level and bring back treasure.
If you like the game and want to follow its development, you can do that by joining in the conversation on our Discord Server.
[ 2020-04-24 18:18:51 CET ] [ Original post ]
Greetings adventurers of the world of Zoria,
Its been a busy but exciting week for us as announcing Zoria: Age of Shattering. Before anything else we'd like to thank you for the great reception and joining in the conversation and talking to us in person over at our Discord Server.
Now we decided return with some more details on the game in anticipation of releasing the demo soon.
The game is comprised of two equally important elements for achieving success a CRPG adventure with diverse, hand-crafted environments and turn-based combat together with a base and follower management component. The management part of the game consists of upgrading the outpost to acquire new buildings or upgrade existing ones, tending to the health and morale of your followers, crafting the best weapons and armor you can, brewing potions for them and sending a few chosen of your followers on missions to some of the most dangerous places the world of Zoria has to offer.
Today well go into a little more detail on the traditional RPG part of the game since well be releasing a demo in a few weeks better illustrating it.
Once out of the outpost, either on an area map or in an adventure (dungeon, mine, forest, town) you take full control of your chosen party of followers and go explore.
One of the things you will come to realize exploring the world of Zoria: Age of Shattering is that some places are only accessible by using some of your followers abilities. Each class has a different set of abilities, not only in combat but also while exploring. There are different ways to approach an area depending on the skills of your party and their ability to disarm trap, spawn bridges, clear blocked passageways or some other.
Most places have more than one path to the finish and depending on the party composition some paths may not be accessible. Taking great care in choosing your party is very important and most quests leading to an adventure will have clues as to what lies ahead: a very old mine will surely have collapsed passageways, so taking a lancer with you that can destroy a roadblock would be a good idea; just as good as taking a mage that can summon bridges when raiding an old mountain fort.
Survival: something to keep focus on during exploration is party and resource management hunger. Making camp and resting will restore health and even cleanse a few negative effects after a fight but lack of food can turn time from a healer into an enemy. Having appropriate supplies or knowing when to abandon and try another time is just as important as being well geared and prepared for a fight.
Supplies can be purchased from the local trader or you can cook your own when making camp if you have the necessary raw materials.
Combat: combat is a very important part of any RPG, and Zoria: Age of Shattering is no different. In the game combat is a mix of old and new, as its turn-based but not grid-based, allowing for a greater freedom of movement and gameplay speed. Each class has its own set of abilities but there are also different possible builds for each class giving the player great flexibility in choosing how to play the game.
Potions Not only abilities (defense, healing spells and buffs) can affect your followers health, there are also various potions that can help or, used wrong, harm the party. The player will be able to either craft potions through alchemy or purchase potions from a local trader or various characters encountered during exploration.
Elemental resistance - did I mention resistances? No? Every class as well as every type of enemy (races, factions) have their weak spots as well as strong points, so using a certain build, lets say a necromancer specialized in death magic can be a bad choice going into a dungeon full of the undead that are, right, quite resistant to death magic. Theyre already dead after all.
And then theres the open combat and the living world - any enemy patrolling too close to the location you started a fight can join the combat. So, entering combat while there are patrols or just wild animals moving nearby can quickly make a simple fight become very complicated.
In the Demo that well be releasing soon we are looking for feedback regarding world exploration, questing, the overall combat and the balance and follower stats.
This concludes our short presentation of the exploration and combat in Zoria: Age of Shattering.
We will return in the following days breakdown of the base and follower management systems. Hope you like it and we would like to hear from you with comments, suggestions, question, etc.
[ 2019-10-08 14:13:32 CET ] [ Original post ]
Hello everyone,
Just a short announcement to let everyone know we have opened our Discord server for Zoria: Age of Shattering in anticipation of releasing the Demo in the following weeks.
If you want to stay up to date with the latest news, development insights, or be part of the discussion with the launch of our demo, why not join us?
Click here to Join us on Discord
[ 2019-10-04 18:06:33 CET ] [ Original post ]
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Zoria. Home. Mother of all her inhabitants. She provides her children with food to grow, shelter to rest in and also, the harsh lessons of life, so her offspring may learn to fight and protect her gifts to them.
But men, men wanted more.
Zoria’s finest sons and daughters: intelligent, resourceful… violent. Men turned her ores into sword and daggers, and her roots into vile concoctions of poison.
Men wanted more. They craved more land and more food. So they built their homes of stone and wood, driving out the wildlife of its woods and caves. And in those caves they found their instrument of defiance: zerrium.
GAMEPLAY
Zoria’s Gameplay is a unique mix of action-adventure RPG and tactical management. Explore the beautiful lands of Zoria, from mountains to the ocean, towns and dungeons, follow the story or discover its secrets.
Your outpost is your base, by expanding it you get access to better facilities and the ability to influence more of the world around you while leveling your followers gives you the ability to explore deeper, further into the unknown.
ADVENTURES
All the adventures in the game are hand-crafted, with multiple paths and various options for exploration, depending on the setup of your party and their environment abilities. You can always revisit a dungeon with another party to see previously inaccessible places and finish all the side quests.
CHARACTERS
You can choose your party from eight different classes, each with a unique skill set both in combat and exploring the world. Magic, ranged attacks, shear power, blocks and stuns, bleed and poisons, magic resistances - all there to explore, use and upgrade.
FEATURES:
• Explore a rich, immersive and diverse world: beautifully crafted environments, featuring dense forests, haunting dungeons, golden deserts and many more.
• An epic story driving your experience, with rich and expansive lore. Discover the hidden tales and stories that live on through the people of Zoria and your own companions;
• Plan your moves or just enjoy the ride - a game experience suited both for players eager to just explore and adventure, as well as for those who want a challenging combat with a strong emphasis on strategic thinking and planning.
• Easy to learn crafting system with dozens of unique potions, epic weapons and other curious recipes that can be found throughout the world.
• Elaborate character management: class and character upgrade system, unique skills both in combat, and during exploration. A wide array of character builds for each class will allow you to approach an encounter in your own way.
• Complex base management: build new facilities, upgrade buildings, manage resources and expand your base;
- OS: Ubuntu 64 bit or other Debian based distributions
- Processor: Intel Core i3 / AMD Ryzen 3 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 950 / AMD R9 270 or better
- Storage: 10 GB available space
- OS: Ubuntu 64 bit
- Processor: Intel Core i5 / AMD Ryzen 5 or betterMemory: 8 GB RAMStorage: 20 GB available space
- Memory: 8 GB RAMStorage: 20 GB available space
- Storage: 20 GB available space
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