





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
You can now cast a vote in this year's edition of Steam Awards!
Please consider nominating Zoria: Age of Shattering It would mean the world for us!
Voting lasts until the end of the Autumn Sale (December 4th 10:00 PST / 18:00 GMT).
Additionally, Zoria: Age of Shattering is now available at its lowest price yet during the Steam Autumn sale!
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
In Zoria: Age of Shattering, a classic tactical RPG with fluid turn-based combat, you can protect your characters by investing points in Stamina or giving them appropriate equipment, which will boost their Armor and Magic Armor stats.
Stamina will also influence the characters' Initiative. The higher the Initiative (displayed on-screen), the faster your character will act during an encounter. Pay attention to the queue, as it may help you decide to attack which foe will be the most beneficial for you.
The higher this stat is, the bigger the chance you'll deal extra damage during the fight. Agility or Intelligence influences Crit Chance depending on which is your character's dominant (it will be marked in stats, don't worry ).
In Zoria, Hit Chance is influenced by the level difference between the character and the enemy. The higher the level of an enemy compared to the character, the lower the chance to hit it.
Follow us on Twitter and join our Discord if you haven't already
Until next time!
Tiny Trinket Games
Greetings, Commanders!
Game Rant recently conducted an exclusive interview with one-third of Tiny Trinket Games Stefan Nitescu, where he delved into the unique mechanics and systems of Zoria.
Stefan discussed how the team has consciously avoided common RPG tropes, which they've come to dislike as veteran gamers themselves. What might be interesting to those of you, who know the game already, Stefan shed some light on mechanics, that are yet to be introduced in the full game.
To read the full interview, head over to Game Rant's website [here].
Stay tuned for more updates and insights!
Best,
Tiny Trinket Games
Commanders!
We're excited to announce that as you're reading this, a new demo of Zoria: Age of Shattering is now available This demo will give you a glimpse of the complexity that we committed to despite the size of our development team ('Dream big,' they said. 'It'll be fun,' they said! ).
The new demo will take you to the very beginning of a brand new adventure, where you'll get to make your character using a character creator before accepting your first quest. If you played the previous demo, you'll surely notice changes in the UI and character models - we changed and improved them.
We strongly encourage you to try the new demo and share your feedback. A questionnaire will be available after you finish the demo, and we'd love to hear your thoughts!
In the upcoming weeks, our representatives will attend various events and conferences: Gamescom (starting today!), PAX West and WASD in September. We'll demonstrate the demo and gather last-minute feedback before we wrap up production.
You can always find us on Discord or Twitter/X. Please keep an eye out for further news!
Thank you for your continuous support
Until next time,
Tiny Trinket Games
Hi!
We are thrilled to announce that Zoria: Age of Shattering has been nominated for the "Best Game of The Show" category at the upcoming DevGamm Awards event in Vilnius this June. This nomination reflects our exceptional development team at Tiny Trinket Games team! We are quite grateful for the recognition, and we'd love to encourage you to check the event page below!
https://devgamm.com/vilnius2023/awards/
Congratulations to all the other nominees, and... let's the best win! :) Stay tuned for more updates and news about "Zoria: Age of Shattering" and our journey at the DevGamm Awards. Thank you once again for your unwavering support!
Follow us on Twitter and Facebook, and join our Discord
Until next time,
Tiny Trinket Games
We're excited to share the latest update for Zoria: Age of Shattering. Our tiny team has been working non-stop to bring changes and improvements to sweeten your experience. This month we'd like to share what's new regarding NPCs design, new armor, leveling up, localization support, and added content! So, let's dive right in and see what's new
[previewyoutube=bV_fTqXw0Zk;full][/previewyoutube] Liberte is a deck-builder roguelite inspired by the French Revolution and body horror Brave the war-torn streets as Rene - a regular Parisian entangled in a massive intrigue between the four most influential factions in the city. Collect cards, nurture alliances and discover the truth behind the citys cryptic invader from another dimension, Lady Bliss. Liberte is available for 19.99$. but Launch Sale that will last for a week! Get a copy while it's 15% off! https://store.steampowered.com/app/1590160/Liberte/
Making an RPG game is a huge challenge, regardless of the studio's size. To us it involves creating an immersive world, meaningful stories, and interesting, multi-dimensional characters.
We spent years playing, or rather consuming games before we decided to start making our own. We're talking about thousands of hours spent gaming ever since childhood or the young teenage era. Can you guess which games influenced us the most?
Fane's absolute favorite, with more than 3,000 hours spent in-game, World of Warcraft has a stylized, cartoonish look but obviously made for a mature audience. In WoW crafting, animations, effects, and events, everything has its place and works beautifully. Garrisons' system from Warlords of Draenor expansion is a bit of a crowd-dividing topic (some love it, some absolutely hate it), but it sprouted an idea of outpost management that could've been done better.
Another game that approached outpost management in a different but interesting way was XCOM. In this tactical, turn-based RPG, you come back from a mission and can manage sections of your base and order tasks for your party members. You can tend to their wounds if they get wounded or exhausted, or let them stay and rest while you choose another character to go with you to the next mission.
When it comes to the gameplay, we were absolutely enchanted by Heroes 3, which we played almost religiously on LAN parties back in the day One of the first concepts for Zoria: Age of Shattering actually had a lot of similarities to the Might and Magic title! However, as our team improved, the concept evolved to more temporary solutions.
What we liked the most about Heroes 3 was the tempo of the game and the fact that it wasn't hard to jump into, especially in comparison to games such as Divinity: Original Sin, which has a very high entry threshold, endless tutorials, and extremely lengthy encounters. Don't get us wrong, it's a wonderful game, but we want to avoid daunting complexity. That said, we aim somewhere between these two not too simple, but not over-complicated.
Neles fell in love with Morrowind's world-building and world's diversity reflected through the quests and dialogues a charm he can't find in Bethesda's later installments to the Elder Scrolls franchise. The sense of wandering around a vast and divergent open world was astounding. It gave the feeling of being a part of something big and something alive; Being a hero to the story that matters.
Witcher 3 also showed how important it makes us feel when our choices matter. And we don't mean million possible endings, but rather small things that we do in one mission that come around much later in the game as a result of our actions.
Lastly, we all agree that when it comes to art direction, we wanted something stylized, in places even cartoonish, but not crossing the line of childish. The art style of games such as WoW, Divinity: Original Sin, or Diablo 2 (but not 3! ) has this perfect balance that we love looking at. It's just a style that appeals to us the most
Which games influenced you the most? Let us know in the comments below or over our Discord
Until next time,
Tiny Trinket Games
Thanks to your votes, we make it to the top 100 Indie of the year list by IndieDB. Now we need your action again to claim victory.
Click here and hit the "Vote" button next to the Zoria in the Upcoming Role Playing games category.
We are counting on you!
Hello commanders!
It's been almost a month and a half since our Kickstarter, and during this time, we're working up a sweat to deliver the game that will give you a ton of fun. We want to introduce you to what we are currently developing and show you some new screenshots. We hope you enjoy them and whet your appetite for more!
But before we get to the main course, we'd like to ask you to vote for Zoria in IndieDB's Indie of the Year poll. There are many of you out there, and we believe that together we will rank high in this competition for indie game lovers.
You can cast a vote on our IndieDB page >>here<<
Now, let's move on with the changelog.
Nightwarden Class
As some of you may recall, one of the secret goals of the Kickstarter campaign was reaching 50%, and it unlocked a new class - fearless and violent Nightwarden. First, we had some rough ideas on how this class should act on the battlefield, and during the last month, we managed to finish the profile of this class.
Nightwardens will use fire on the battlefield because this is the most effective deterring of monsters. Having Nightwarden in your team will significantly increase the group morale, as Nightwardens fear no death and can teach their teammates how to act the same. On top of that, Nightwardens know that the night is short; therefore, they must act quickly.
Day-night cycle
Well, what would be the point of the existence of Nightwardens if there were no night, wasn't it? That's why we've been spending the last few weeks polishing the day and night cycle in the world of Zoria, which will not only limit the amount of sunlight but also affect certain events and behaviors at specific times of the day.
And remember, the world of Zoria is not a safe enough place during the day. I dread to think how it will be at night.
Lake Mannor
A castle in the middle of rocky mountains, a fisherman's hut, fog hovering over the lake, and rumors of a secret lurking beneath the surface of this reservoir. Don't forget to chat with a hunter who stays in the area, as he will have something to say about the place.
New enemy - Troll
What is it - it has two legs, pointy ears, smells horrible, and you wouldn't entrust your pet to its care? No, it's not a green-clad boy rescuing a princess. It's a nasty troll lurking for fresh meat, inattentively straying near his lair. Just look at this monstrosity. It's probably time to show him that treating poor animals like this doesn't seem right.
That's all for today, and we're back to making the game. Let us know what you think of the above features, and don't forget to join our Discord - it's a smug place for RPG & coffee lovers (but if you are more of a tea person, you are more than welcome too.)
Stay tuned,
Zoria Team
Hey everyone!
Zoria's Kickstarter campaign is slowly coming to an end. That means you have nine more days to express your support for the project and thus make Zoria an even more complex game.
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Hey everyone!
Recently we have taken part in an interview with RPG Watch - one of the biggest RPG forums! Thank you for inviting us! It was a blast to participate in it, and we're happy about the interest in Zoria: Age of Shattering
The conversation has touched on multiple topics, starting with Zoria, through the story of our studio, cooperation with Anshar Publishing, and ending with the Kickstarter campaign we launched in September.
Grab a coffee and check out the interview right here!
Cheers!
Hello commanders!
In today's Dev Diary, we'll cover what many tactical RPG fans like best: combat. We designed it to be dynamic, fluid, and inviting to engage. But how did we achieve that? Enjoy the read below!
Hello adventurers!
Let's talk more about one of the crucial mechanics in Zoria: Age of Shattering; The Outpost.
As we already know, The Outpost is a place where you rest, craft, recruit or rid of de-buffs, to name just a few. But let's get into the details!
Relevant to this article are two aspects of exploration and combat:
Fatigue: is a stat that increases with time spent out in the wilds and is also affected by how many encounters a follower has fought through. The more fatigue a character accumulates, the less effective that character gets, with stats decreasing a little at first and significantly as fatigue gets too high levels.
Supplies: The resting mechanic is the best way to recover followers' health and clear certain effects.
Supplies: Resting out in the field takes time and requires supplies, as followers cant go around hungry. Supplies can be found during exploration but can also be obtained through cooking. It is advised to take enough supplies from the Outpost when leaving for an adventure.
One aspect of the game we havent talked a lot about is the base and base management: The Outpost and all the outpost systems. Because exploration, questing, and combat are just a part of the game, what truly differentiates Zoria: Age of Shattering from other CRPG titles is how base and character management is integrated into the game.
Characters:
The player is not limited to a set of companions that will follow throughout the game, as it is usually the case, but is free to recruit many, either from the world, through quests, or from different locations within the game. The only limit to the player is the party size, but the Barracks inside the outpost act as a home to all the followers that are not in the current party.
Every time the player leaves the Outpost, he is free to choose whatever party composition he wants, limited only to what followers are available at that point. This means players can have a party suited to their playstyle or to the places they want to visit dark dungeons full of traps where Thieves can come in handy or long-forgotten ruins where Mages or Lancers can make exploration easier.
The only constant in the party is the Captain; all the other characters can be switched in or out of the party every time the player returns to the Outpost.
The Barracks:
The heart of the Follower Management system is the place where you can equip your troops with the newest weapons you crafted, the most powerful potions, and special items found in the dungeons they conquered. You can also see on this screen your Followers level, stats, status, and the abilities they have unlocked.
The Burrow:
All that adventuring and fighting will increase troops' fatigue, and with fatigue increasing, everything else goes down, including Follower stats and combat efficiency. The best way to recover your troops is to send them to the Moon Flower BURROW for some rest actually its the only way. This means not all your followers will be available all the time; some will need a longer stay than others, depending on their Fatigue level and wounds received during their time adventuring.
Besides its strictly functional role, the Moon Flower Burrows manager, Madame Sybilla is an exotic character with some interesting stories and quests.
The Inn:
The Lucky Dog Inn serves many purposes in the Outpost, being as much a utility building as it is a quest hub and a place to meet interesting characters.
The utility aspect of the Inn refers to cooking, as the Inn is the place where all the cooking takes place in the Outpost. Sure, cooking can also be done on the road, but sometimes its preferable to do that in the Outpost where all the materials gathered are stored.
Another very important factor related to the Inn is recruiting. Since recruiting is done in more than one way, and some quests, depending on the outcome, can offer the option to recruit a character, the Inn is not the only way to expand a players roster of followers, but it can still be quite an effective one.
The Black Cauldron:
As is the case with cooking, alchemy can also be performed on the road for a quick healing potion to get out of trouble but having access to all the materials gathered is, most of the time, the better option.
The Blacksmith:
Crafting can only be performed in the Outpost, and the Blacksmith is the place to do that. Being part of the Outpost facilities, crafting is accessible through the Blacksmith and uses the Outpost inventory, where all the materials accumulated during the players adventures are located.
As with most of the buildings in the Outpost, the Blacksmith can be upgraded, providing access to more recipes or other bonuses.
Storage:
The game has two inventories: the partys inventory and the Outposts inventory. As is usually the case, the partys inventory is limited.
On the other hand, the Outpost's inventory is not limited, allowing for the accumulation of large quantities of materials necessary to craft, equip and supply a large roster of followers. Because of this, most crafting will take place at the Outpost, with alchemy and cooking being accessible in the field but relying only on the materials gathered in that sortie.
Building Upgrades:
Many of the buildings in the Outpost can be upgraded, bringing all sorts of bonuses to the player, from faster healing to better weapons and armor available for crafting. Each building has its specific upgrade levels and requirements that can be related to either resources or specific quests.
Missions:
With a large roster of characters comes the unavoidable problem of favorite characters. When unavailable or unsuitable for a certain dungeon, they have to rely on lower-level or badly geared followers. Also, with many followers crafting and the availability of materials are vital. To answer both of these issues is the task of the Missions system.
The player can send followers that are idle in the Outpost on certain Missions, missions that, if successful, award the player with materials, recipes, items, gold, and experience for the followers. Some followers can also return wounded or fatigued from the missions, requiring recovery time in the Burrow, so its wise to choose wisely the missions and the characters.
This is just a brief description of the systems that make up the base and follower management aspect of the game.
We will be back with more dev diaries soon!
Cheers,
Team Zoria
[url=http://bit.ly/ZoriaKickstarter]
Hey everyone!
Hey adventurers!
As we released a new demo a couple of days ago, we want to introduce you to a few locations you will visit while exploring the Kingdom of Nulbarak.
The garrison at the Lonely Tower is beheld as a tyrant in these lands, and the villagers wish to be rid of them. This will work greatly in our favor, should we be able to exploit this.
However, be prepared; the path to the garrison is not easy; some sort of magical barrier protects it! The soldiers guard the secret closely, and nobody outside the barriers borders seems to know anything about it.
The turmoil in the lands of Nulbarak grows, aided in some measure by us. That is not to say we caused any new degree of conflict but merely helped the villagers stand up to the tyrannical regime of the Elionian soldiers. We have stood on the side of the common folk of Nulbarak, helping them cut off the supplies going to the soldiers and culminating with an assault of the garrison on the fledgling militia of Nulbarak.
Here you can prepare for the journey on the paths of Nulbarak. Recruit your followers, and prepare the necessary potions in the Wizard Tent using your crafting skills. Remember to spend your ability points! Each of your followers has a separate amount.
Through sweat and blood we have recovered a strange badge from the soldiers of the garrison. It appears to protect them from the harmful effects of the barrier surrounding the Lonely Tower, granting them safe passage. Our leading scientist, Reija, has managed to replicate the workings of the strange device and create similar items for our men. Though the technology is something way beyond our times, we now possess the means to get closer to our goal.
We want to leave this one as a mystery. Find your way to the Lonely Tower and discover what mysteries it contains!
Of course, there is more, but we don't want to show you everything! But as a hint, we can say there are places you can visit only with specific characters in your team!
Play the demo, and learn what secrets the Kingdom of Nulbarak protects!
Until the next time!
Team Zoria
Hello adventurers!
Hello adventurers! Today we want to talk about some stats, armor, and attack types in Zoria. There are a lot of mechanics in the game that we believe we should cover, so you get the idea of what to expect when you jump into the world of Zoria. It's going to be a pretty long diary today, so grab your favorite beverage, snacks and enjoy the guide! Main Stats These stats directly influence the characters various attributes (health, damage) and the power of a characters abilities.
Its happening!
Hello! Many of you are hearing about us for the first time. Let us quickly introduce ourselves. We're Tiny Trinket Games, a team of 3 passionate devs from Bucharest, Romania, who dream of creating impactful RPG games. Sounds cliche, right?
[previewyoutube=a1WlTf7dIvM;full][/previewyoutube]
We've been working on Zoria: Age Shattering since 2018. We can proudly say we have around 80% of the finished content. We teamed up with Anshar Publishing to give you guys as many opportunities as possible to get familiar with Zoria. That's why we treat Kickstarter as a part of the community-driven approach to our fans. The collected budget will be spent on improvements and additional content we have ideas for, like new classes, locations, and mechanics, which will make the world of Zoria more complex and offer what players expect from immersive RPGs. We hope you will join us on this journey!
In the next update, we will unveil more information about Zoria's Lore, and we'll break through every game mechanic. Today we have to stick with the most crucial thing Zoria: Age of Shattering demo is now available on Steam for free!
The demo we're presenting covers a part of the game, which will be available later in the full release. In this build, we wanted to focus on a cross-sectional presentation of the mechanics and story of the Zoria world. To fully enjoy the gameplay, it is essential to remember that each teammate has a skill tree, which requires the distribution of skill points.
You should also regularly look around by rotating the camera during combat and exploration. Make sure the place you've visited has been viewed from all angles and you haven't missed anything. Have fun with the game: play with the team's configuration, attacks, skills, and development paths. Depending on the skills of your team members, some quests will be able to be completed differently, and some ways and objects will become accessible to you.
Due to this build's "work-in-progress" nature, you may encounter some minor (hopefully not major!) issues. If this happens, we would appreciate it if you would alert us of them. Please share any feedback with us via the Discord server!
Hello adventurers!
Your eyes are perfectly fine! It's true; we're launching a Kickstarter campaign very soon!
Why have we decided on this step? Thanks to Kickstarter, we can engage a broader community in the development process, implement exciting extra content, and spread the word about Zoria! Along with the campaign, we will have a big surprise that we can't wait to share with you.
[url=https://www.kickstarter.com/projects/ansharpublishing/zoria-age-of-shattering]
Share this news with all your friends who love RPGs with turn-based combat, and click the big green button "Notify me on launch" on our Kickstarter page to be up to date with the campaign, news, and more!
You can visit the page by clicking >here<.
Keep your eye on our social media; as soon we'll have more detailed information for you, like the date of a launch!
Until the next time
Hello, adventurers!
We have huge news for you We will participate in the Pax West 2022 Anshar Publishing will present the Zoria: Age of Shattering at the Indie Games Poland booth, which you can find at level 4 of the venue!
If you'll be nearby, come, meet them and check out Zoria yourself!
See you in Seattle!
Hi adventurers!
You may have noticed that the field "Publisher" has changed on our Steam page. Yes, WE HAVE A PUBLISHER!
As many of you know, we've been working on Zoria for years (five, to be specific); our studio is made of only three people who share the passion for narrative turn-based RPGs. For five years, we've been working day jobs, and after that, we worked on the project every single day, as we wanted to make the game everything players and we wanted it to be. Unfortunately, it took quite some time, the genre is not the easiest one either, but now, we could quit our jobs and focus 100% on Zoria!
The negotiations were not long; we got along pretty quickly
We understand that you may wonder what it means for the game and you, the players. Anshar Publishing team reached out to us because they genuinely liked our game idea, and just like us, they want to help it grow.
They took over our social media some time ago and are helping us promote Zoria to a wider number of people. We're thrilled that they will assist us here and share their knowledge to help us deliver the game to all of you
Besides social media, we're getting help with marketing and full game release! The other great thing about our cooperation is that we're talking about many things, including new ideas for the game - all of them must be improved by us, so be sure that the game's concept will stay unchanged. We're already working on something huge; we can't say what yet, but keep your eyes on our social media as the information will be public soon! We can, however, show you an exclusive screenshot of what you will see in the final game
But who are they in the first place?
They are an indie publisher in love with isometric narrative RPGs and even more genres. They have already released a narrative, non-combat RPG, Gamedec. The journey looks promising, and we can almost see the destination point!
But that's not all! We have more information for you today; Zoria: The Age of Shattering will be presented in Cologne on Gamescom 2022 You can meet and chat with the folks from Anshar Publishing and ask them some questions!
Be there!
- Tiny Trinket Games
Hello, adventurers! We're happy to inform you that Zoria: Age of Shattering is a part of the Tiny Teams event on Steam! Make sure to check on the event, as many amazing games are also participating! We're streaming a demo on our Store Page right now, so jump in and look at what the game looks like... or see it for yourself as you can download and play it too, for free! Event ends on the 8th of August! https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/ Have fun! - TTG
Join in on the June 18th Zoria: Age of Shattering live stream. We will play the demo and chat with viewers. We are excited to meet you and answer questions about this completely new demo and the game in general. Lore, gameplay, mechanics, bugs, anything and everything game related.
This is a great opportunity to try out the new demo with its many updates, built exclusively for Steam Next Fest and learn more about features, both current ones and upcoming.
Live Stream: June 18, 11AM PST
Cant make it on Friday? We plan a second live stream before the end of Next Fest, we will be announcing it in the following days.
Come join us live!
The Tiny Trinket Games Team
Welcome back, adventurers of the world of Zoria.
We are returning to a more active schedule with our posts so expect some more of these in the following weeks. After our last Devlog there were a number of questions we received on different platforms about the actual gameplay and the role of base building and management in the game.
There isnt much new to say about exploration and combat, beside what can be seen in the Prologue or has been talked about in previous posts: Zoria plays like a CRPG with real-time exploration and movement on the map, and gridless turn-based combat. More about the combat update soon, with all the revamped classes, abilities and improvements to the overall combat experience.
Relevant to this article are 2 aspects of exploration and combat:
Fatigue: is a stat that increases with time spent out in the wilds and is also affected by how many encounters a follower has fought through. The more fatigue a character accumulates the less effective that character gets, with stats decreasing, a little at first and significantly as fatigue gets to high levels.
Supplies: the best way to recover followers health and clear certain effects is the resting mechanic.
Supplies: Resting out in the field takes time and requires supplies, as followers cant go around hungry. Supplies can be found during exploration but can also be obtained through cooking. It is advised to take enough supplies from the Outpost when leaving for an adventure.
One aspect of the game we havent talked a lot about is the base and base management: The Outpost and all the outpost systems. Because exploration, questing and combat are just a part of the game, but what truly differentiates Zoria: Age of Shattering from other CRPG titles is how base and character management is integrated into the game.
Characters:
The player is not limited to a set of companions that will follow throughout the game, as it is usually the case, but is free to recruit many, either from the world, through quests, or from different locations within the game. The only limit to the player is the party size, but the Barracks inside the outpost act as a home to all the followers that are not in the current party.
Every time the player leaves the Outpost, he is free to choose whatever party composition he wants, limited only to what follower are available at that point. This means players can have a party suited to their playstile or to the places they want to visit dark dungeons full of traps where Thieves can come in handy or long forgotten ruins where Mages or Lancers can make exploration easier.
The only constant in the party is the Captain, all the other characters can be switched in or out of the party every time the player returns to the Outpost.
The Barracks:
The heart of the Follower Management system, it is the place where you can equip your troops with the newest weapons you crafted, the most powerful potions, and special items found in the dungeons they conquered. You can also see in this screen your Followers level, stats, status, and the abilities they have unlocked.
The Burrow:
All that adventuring and fighting will increase troops fatigue and with fatigue increasing everything else goes down, including Follower stats and combat efficiency. The best way to recover your troops is to send them to the Moon Flower BURROW for some rest and relaxation actually its the only way. This means not all of your followers will be available all the time, some will need a longer stay than others, depending on their Fatigue level and wounds received during their time adventuring.
Besides its strictly functional role, the Moon Flower Burrows manager, Madame Sybilla is an exotic character with some interesting stories and quests.
The Inn:
The Lucky Dog Inn serves many purposes in the Outpost, being as much a utility building as it is quest hub and a place to meet interesting characters.
The utility aspect of the Inn refers to cooking, as the Inn is the place where all the cooking takes place in the Outpost. Sure, cooking can also be done on the road, but sometimes its preferrable to do that in the Outpost where all the materials gathered are stored.
Another very important factor related to the Inn is recruiting. Since recruiting is done in more than one way, and some quests, depending on the outcome, can offer the option to recruit a character, the Inn is not the only way to expand a players roster of followers, but it can still be quite an effective one.
The Black Cauldron:
As is the case with cooking, alchemy can also be performed on the road as well, for a quick healing potion to get out of trouble but having access to all the materials gathered is most of the times the better option.
The Blacksmith:
Crafting can only be performed in the Outpost and the Blacksmith is the place to do that. Being part of the Outpost facilities, crafting is accessible through the Blacksmith and uses the Outpost inventory, where all the materials accumulated during the players adventures are located.
As with most of the buildings in the Outpost, the Blacksmith can be upgraded, providing access to more recipes or other bonuses.
Storage:
There are two inventories in the game: the partys inventory and the Outposts inventory.
As it is usually the case, the partys inventory is limited.
The Outposts inventory on the other hand is not limited, allowing for the accumulation of large quantities of materials necessary to craft, equip and supply a large roster of followers. Because of this, most crafting will take place at the Outpost, with alchemy and cooking being accessible in the field, but having to rely only on the materials gathered in that sortie.
Building Upgrades:
Most of the buildings in the Outpost can be upgraded, bringing all sorts of bonuses to the player, from faster healing to better weapons and armor available for crafting. Each building has its specific upgrade levels and requirements, that can be related to either resources or specific quests.
Missions:
With a large roster of characters comes the unavoidable problem of favorite characters and when they are not available or not suitable for a certain dungeon, having to rely on lower level or badly geared followers. Also, with many followers crafting and the availability of materials is vital. To answer both of these issues is the task of the Missions system.
The player can send followers that are idle in the Outpost on certain Missions, missions that, if successful award the player with materials, recipes, items, gold and experience for the followers. Some followers can also return wounded or fatigued from the missions, requiring recovery time in the Burrow so its wise to choose wisely the missions and the characters.
This is just a brief description of the systems that make up the base and follower management aspect of the game, there are many more details coming in the following weeks.
If you want to join the conversation, you can join our Discord:
[url=discord.zoriagame.com]
Greetings adventurers of Zoria,
Its been a long time since our last Devlog, but there are also many changes that happened to the game in that time. The main reason weve been silent is that weve been busy making the game.
Because of this, todays Devlog is a short and introductory one, with a brief description of all the things that happened to the game since.
Alchemy and Cooking: our last Devlog was about Crafting, but in the meantime we also implemented the Cooking and Alchemy systems. We will be making a separate Devlog detailing how the systems work in the following days.
Quest System Update: this update is not something immediately obvious to the players, but its nonetheless a very important update, as it allows us far more control in crafting the quests and interactions in the game. With this update we now have far more freedom in making dialogue choices as well as quest choices that have real impact and consequences in the game.
NPC behavior system: we wanted the world of Zoria to feel alive and inhabited by all kinds of characters, each with their lives. We achieved this by creating a behavior system for all the humanoid NPCs in the game, friendly or hostile. Each NPC in the game has one or more points of interests and behaviors, triggered by different events in the game.
Classes and Abilities update: this is a big one. We are in the process of updating the skill trees for all the classes in the game, with new abilities and a completely revamped tree. The update is intended to give more agency to the player in customizing all the followers, as well as making the combat more interesting with all kinds of new abilities.
We will return in the following weeks with detailed presentations for each class, the skill tree and all the abilities available.
Content: Together with all these updates we have been working on the content, with the first big area in the game, Rithvale, almost complete at this point, in terms of main area, dungeons and encounters. There is still work being done on the main quest, side quests and all the small details that make a game good. As with all the other elements described in this post, we will return with a more detailed post about Rithvale.
We also completely reworked some of the scenes from the Prologue (Thallamar for example) and increased the visual quality overall.
Until further details, I leave you with the new Main Screen background:
[previewyoutube=RyQDnMXcmVs;full][/previewyoutube]
If you want to join the conversation, you can join our Discord:
[url=discord.zoriagame.com]
Greetings adventurers of Zoria, Today is the turn of the Crafting System to receive a thorough presentation. The crafting system is part of the Outpost base and follower management System, but since it is almost complete and ready to go into closed beta testing, we decided to introduce it before the overall presentation of the Outpost. Crafting in Zoria: Age of Shattering revolves around 2 key elements recipes and players freedom to experiment and optimize. The Crafting Screen:
Greetings adventurers of Zoria, Weve had a busy couple of months with the release of the Prologue and the Steam Summer Festival, going through all the awesome feedback we have received from you and updating and improving the Prologue based on that feedback. With Prologue update 0.3.5 launched and all that behind us now, we are moving towards finalizing development for the features that are still missing and adding content for the game. For todays Devlog we will make an in-depth presentation of the updated stats system and its influence on skills and items in the game. We will not be discussing exact numbers since game balance is still ongoing and many of these numbers will probably be adjusted several times before release, but the workings of the system remain in place. First thing to mention, we are renaming some stats that proved to be confusing for a lot of players to be more in-line with classic RPG players expectations.
Greetings, adventurers of Zoria.
Join us on a developer chat, on our Discord server, June 21st, as part of the Steam Summer Game Festival.
A story-driven, party-based RPG with strong tactical elements, base and follower management that takes place in the expansive Fantasy world of Zoria. A unique story in a world filled with magic, ancient history and countless mysteries. Dangerous dungeons, epic fights, magic, ranged and melee combat, a story of discovery and adventure. The demo is available since June 16th.
Watch the developers play, ask any question and make any suggestions!
Set a reminder and stop by and let us know what you think. We are excited to see you there!
Oh, and if you haven't already make sure to wishlist our game!
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Meet you there, Sunday, June 21st!
Tiny Trinket Games
Greetings, adventurers of Zoria.
Join us on a developer chat, on our Discord server, June 18th, as part of the Steam Summer Game Festival.
A story-driven, party-based RPG with strong tactical elements, base and follower management that takes place in the expansive Fantasy world of Zoria. A unique story in a world filled with magic, ancient history and countless mysteries. Dangerous dungeons, epic fights, magic, ranged and melee combat, a story of discovery and adventure. The demo will be available on June 16th.
Watch the developers play, ask any question and make any suggestions!
Set a reminder and stop by and let us know what you think. We are excited to see you there!
Oh, and if you haven't already make sure to wishlist our game!
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Meet you there, Thursday, June 11th!
Tiny Trinket Games
Greetings, adventurers of Zoria.
Join us on a developer chat, on our Discord server, June 11th, as part of the Steam Summer Game Festival.
A story-driven, party-based RPG with strong tactical elements, base and follower management that takes place in the expansive Fantasy world of Zoria. A unique story in a world filled with magic, ancient history and countless mysteries. Dangerous dungeons, epic fights, magic, ranged and melee combat, a story of discovery and adventure. The demo will be available on June 9th.
Watch the developers play, ask any question and make any suggestions!
Set a reminder and stop by and let us know what you think. We are excited to see you there!
Oh, and if you haven't already make sure to wishlist our game!
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Meet you there, Thursday, June 11th!
Tiny Trinket Games
Greetings adventurers of the world of Zoria,
Today we have great news and we wanted to share them with you.
Zoria: Age of Shattering Prologue is launching on Steam on the 30th of April, 10AM PDT.
Thats right, you get to experience the world of Zoria: Age of Shattering firsthand, in a Free Prologue. Its a 2hours + experience of the game as it is today, here:
https://store.steampowered.com/app/1216470/Zoria_Age_of_Shattering_Prologue/
A little intro to Zoria: Age of Shattering Prologue.
Zoria: Age of Shattering Prologue is meant to introduce the player to the world of Zoria. The game consists of a series of unique places and events, dungeons, epic fights and classic, party-based RPG adventure.
While Zoria: Age of Shattering will be about balancing management of your followers and Outpost with adventuring out into the world, the Prologue is all about exploration, adventure and the stories and events that lead to the player taking control of the Outpost.
What you will find in this Prologue:
Story and Quests the story follows the events that lead to the player taking charge of the Outpost, the formation of his first party of followers and the stories he encounters along the way, stories that, together, paint a picture of the world and its inhabitants.
Survival system - resource management and, yes hunger. Making camp and resting will restore health, vital resources and even cleanse a few negative effects. But resting is only available if the party has the necessary supplies. So, keep an eye for items around you that could provide supplies.
Tactical, turn-based combat. Most of the encounters should be easily managed by the player but there are a few that require a little more care and wise management of the available abilities. The combat itself is a mix of old and new, as it is turn-based but not grid-based, and not overly complex, allowing for a greater freedom of movement and gameplay speed.
Abilities and gear management each follower class has its own abilities to choose from, abilities that get unlocked when a follower reaches certain levels. So different players have the choice of abilities to match their playstyle, for each class. Gear is acquired from combat, exploration and doing certain quests.
Environment-specific abilities: in Zoria, some places are only accessible by using some of your followers abilities and each class has a different environment-specific ability. Depending on the party, some areas may not be accessible and only returning with a different setup can insure all areas are explored.
With all this said, there are still a lot of things left out for the future.
As said before, Zoria: Age of Shattering is comprised of two equally important elements for achieving success a CRPG adventure with diverse, hand-crafted environments and turn-based combat together with a base and follower management component.
The entire management base and management side of the game is still to come:
outpost upgrades used to acquire new buildings or upgrade existing ones, health and morale management for followers, weapons and armor crafting, brewing potions for them and sending a few chosen of your followers on unattended missions to some of the most dangerous places the world of Zoria has to offer, for them to acquire experience, increase in level and bring back treasure.
If you like the game and want to follow its development, you can do that by joining in the conversation on our Discord Server.
Greetings adventurers of the world of Zoria,
Its been a busy but exciting week for us as announcing Zoria: Age of Shattering. Before anything else we'd like to thank you for the great reception and joining in the conversation and talking to us in person over at our Discord Server.
Now we decided return with some more details on the game in anticipation of releasing the demo soon.
The game is comprised of two equally important elements for achieving success a CRPG adventure with diverse, hand-crafted environments and turn-based combat together with a base and follower management component. The management part of the game consists of upgrading the outpost to acquire new buildings or upgrade existing ones, tending to the health and morale of your followers, crafting the best weapons and armor you can, brewing potions for them and sending a few chosen of your followers on missions to some of the most dangerous places the world of Zoria has to offer.
Today well go into a little more detail on the traditional RPG part of the game since well be releasing a demo in a few weeks better illustrating it.
Once out of the outpost, either on an area map or in an adventure (dungeon, mine, forest, town) you take full control of your chosen party of followers and go explore.
One of the things you will come to realize exploring the world of Zoria: Age of Shattering is that some places are only accessible by using some of your followers abilities. Each class has a different set of abilities, not only in combat but also while exploring. There are different ways to approach an area depending on the skills of your party and their ability to disarm trap, spawn bridges, clear blocked passageways or some other.
Most places have more than one path to the finish and depending on the party composition some paths may not be accessible. Taking great care in choosing your party is very important and most quests leading to an adventure will have clues as to what lies ahead: a very old mine will surely have collapsed passageways, so taking a lancer with you that can destroy a roadblock would be a good idea; just as good as taking a mage that can summon bridges when raiding an old mountain fort.
Survival: something to keep focus on during exploration is party and resource management hunger. Making camp and resting will restore health and even cleanse a few negative effects after a fight but lack of food can turn time from a healer into an enemy. Having appropriate supplies or knowing when to abandon and try another time is just as important as being well geared and prepared for a fight.
Supplies can be purchased from the local trader or you can cook your own when making camp if you have the necessary raw materials.
Combat: combat is a very important part of any RPG, and Zoria: Age of Shattering is no different. In the game combat is a mix of old and new, as its turn-based but not grid-based, allowing for a greater freedom of movement and gameplay speed. Each class has its own set of abilities but there are also different possible builds for each class giving the player great flexibility in choosing how to play the game.
Potions Not only abilities (defense, healing spells and buffs) can affect your followers health, there are also various potions that can help or, used wrong, harm the party. The player will be able to either craft potions through alchemy or purchase potions from a local trader or various characters encountered during exploration.
Elemental resistance - did I mention resistances? No? Every class as well as every type of enemy (races, factions) have their weak spots as well as strong points, so using a certain build, lets say a necromancer specialized in death magic can be a bad choice going into a dungeon full of the undead that are, right, quite resistant to death magic. Theyre already dead after all.
And then theres the open combat and the living world - any enemy patrolling too close to the location you started a fight can join the combat. So, entering combat while there are patrols or just wild animals moving nearby can quickly make a simple fight become very complicated.
In the Demo that well be releasing soon we are looking for feedback regarding world exploration, questing, the overall combat and the balance and follower stats.
This concludes our short presentation of the exploration and combat in Zoria: Age of Shattering.
We will return in the following days breakdown of the base and follower management systems. Hope you like it and we would like to hear from you with comments, suggestions, question, etc.
Hello everyone,
Just a short announcement to let everyone know we have opened our Discord server for Zoria: Age of Shattering in anticipation of releasing the Demo in the following weeks.
If you want to stay up to date with the latest news, development insights, or be part of the discussion with the launch of our demo, why not join us?
Click here to Join us on Discord
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