Greetings adventurers of the world of Zoria,
Its been a busy but exciting week for us as announcing Zoria: Age of Shattering. Before anything else we'd like to thank you for the great reception and joining in the conversation and talking to us in person over at our Discord Server.
Now we decided return with some more details on the game in anticipation of releasing the demo soon.
The game is comprised of two equally important elements for achieving success a CRPG adventure with diverse, hand-crafted environments and turn-based combat together with a base and follower management component. The management part of the game consists of upgrading the outpost to acquire new buildings or upgrade existing ones, tending to the health and morale of your followers, crafting the best weapons and armor you can, brewing potions for them and sending a few chosen of your followers on missions to some of the most dangerous places the world of Zoria has to offer.
Today well go into a little more detail on the traditional RPG part of the game since well be releasing a demo in a few weeks better illustrating it.
Once out of the outpost, either on an area map or in an adventure (dungeon, mine, forest, town) you take full control of your chosen party of followers and go explore.
One of the things you will come to realize exploring the world of Zoria: Age of Shattering is that some places are only accessible by using some of your followers abilities. Each class has a different set of abilities, not only in combat but also while exploring. There are different ways to approach an area depending on the skills of your party and their ability to disarm trap, spawn bridges, clear blocked passageways or some other.
Most places have more than one path to the finish and depending on the party composition some paths may not be accessible. Taking great care in choosing your party is very important and most quests leading to an adventure will have clues as to what lies ahead: a very old mine will surely have collapsed passageways, so taking a lancer with you that can destroy a roadblock would be a good idea; just as good as taking a mage that can summon bridges when raiding an old mountain fort.
Survival: something to keep focus on during exploration is party and resource management hunger. Making camp and resting will restore health and even cleanse a few negative effects after a fight but lack of food can turn time from a healer into an enemy. Having appropriate supplies or knowing when to abandon and try another time is just as important as being well geared and prepared for a fight.
Supplies can be purchased from the local trader or you can cook your own when making camp if you have the necessary raw materials.
Combat: combat is a very important part of any RPG, and Zoria: Age of Shattering is no different. In the game combat is a mix of old and new, as its turn-based but not grid-based, allowing for a greater freedom of movement and gameplay speed. Each class has its own set of abilities but there are also different possible builds for each class giving the player great flexibility in choosing how to play the game.
Potions Not only abilities (defense, healing spells and buffs) can affect your followers health, there are also various potions that can help or, used wrong, harm the party. The player will be able to either craft potions through alchemy or purchase potions from a local trader or various characters encountered during exploration.
Elemental resistance - did I mention resistances? No? Every class as well as every type of enemy (races, factions) have their weak spots as well as strong points, so using a certain build, lets say a necromancer specialized in death magic can be a bad choice going into a dungeon full of the undead that are, right, quite resistant to death magic. Theyre already dead after all.
And then theres the open combat and the living world - any enemy patrolling too close to the location you started a fight can join the combat. So, entering combat while there are patrols or just wild animals moving nearby can quickly make a simple fight become very complicated.
In the Demo that well be releasing soon we are looking for feedback regarding world exploration, questing, the overall combat and the balance and follower stats.
This concludes our short presentation of the exploration and combat in Zoria: Age of Shattering.
We will return in the following days breakdown of the base and follower management systems. Hope you like it and we would like to hear from you with comments, suggestions, question, etc.
[ 2019-10-08 14:13:32 CET ] [ Original post ]
- [0 B]
- [0 B]
Zoria. Home. Mother of all her inhabitants. She provides her children with food to grow, shelter to rest in and also, the harsh lessons of life, so her offspring may learn to fight and protect her gifts to them.
But men, men wanted more.
Zoria’s finest sons and daughters: intelligent, resourceful… violent. Men turned her ores into sword and daggers, and her roots into vile concoctions of poison.
Men wanted more. They craved more land and more food. So they built their homes of stone and wood, driving out the wildlife of its woods and caves. And in those caves they found their instrument of defiance: zerrium.
GAMEPLAY
Zoria’s Gameplay is a unique mix of action-adventure RPG and tactical management. Explore the beautiful lands of Zoria, from mountains to the ocean, towns and dungeons, follow the story or discover its secrets.
Your outpost is your base, by expanding it you get access to better facilities and the ability to influence more of the world around you while leveling your followers gives you the ability to explore deeper, further into the unknown.
ADVENTURES
All the adventures in the game are hand-crafted, with multiple paths and various options for exploration, depending on the setup of your party and their environment abilities. You can always revisit a dungeon with another party to see previously inaccessible places and finish all the side quests.
CHARACTERS
You can choose your party from eight different classes, each with a unique skill set both in combat and exploring the world. Magic, ranged attacks, shear power, blocks and stuns, bleed and poisons, magic resistances - all there to explore, use and upgrade.
FEATURES:
• Explore a rich, immersive and diverse world: beautifully crafted environments, featuring dense forests, haunting dungeons, golden deserts and many more.
• An epic story driving your experience, with rich and expansive lore. Discover the hidden tales and stories that live on through the people of Zoria and your own companions;
• Plan your moves or just enjoy the ride - a game experience suited both for players eager to just explore and adventure, as well as for those who want a challenging combat with a strong emphasis on strategic thinking and planning.
• Easy to learn crafting system with dozens of unique potions, epic weapons and other curious recipes that can be found throughout the world.
• Elaborate character management: class and character upgrade system, unique skills both in combat, and during exploration. A wide array of character builds for each class will allow you to approach an encounter in your own way.
• Complex base management: build new facilities, upgrade buildings, manage resources and expand your base;
- OS: Ubuntu 64 bit or other Debian based distributions
- Processor: Intel Core i3 / AMD Ryzen 3 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 950 / AMD R9 270 or better
- Storage: 10 GB available space
- OS: Ubuntu 64 bit
- Processor: Intel Core i5 / AMD Ryzen 5 or betterMemory: 8 GB RAMStorage: 20 GB available space
- Memory: 8 GB RAMStorage: 20 GB available space
- Storage: 20 GB available space
[ 6138 ]
[ 3395 ]