▶
Version 1.02
Hey there, long time no see! I received some pretty good player feedback and prepared something. Version 1.02 contains some smaller fixes only, but it's definitely worth playing. ;-)
*** Appearance *** - Added an option to get to the main menu from pvp mode - Reduced the menu text overhead *** Balance *** - Slightly decreased Orbit Shield damage - Reduced the respec drink costs by about 20% for higher hero levels - Reduced the respec drink costs a lot for heroes with level 17 or lower *** System Changes *** - Enemies' damage now gradually decreases when they combo you *** Engine *** - Game engine update: Unity 5.2.4
RNG can be evil sometimes. A bad combination of room layout and picked enemy types can lead to situations where enemies keep comboing you to death. In order to lessen the pain of long enemy combos, version 1.02 features gradual damage reduction. Whenever enemies hit you in quick succession for a high amount of hits, the damage received per hit decreases. You take full damage for the first 4 hits and then the received damage is gradually reduced by 15% steps (100%, 100%, 100%, 100%, 85%, 70%, 55%, 40%, 25%, 10%). So, after being hit 10 times in a short amount of time, you only receive 10% of the damage for every upcoming attack. This system only affects enemies. Don't worry, your combos will continue to do full damage, both in PvE and PvP.
I added an info page for the combat system, check it out:
(Click)
I hope you enjoy the new version as much as I do. :-) Have fun playing! -Sima
[ 2016-03-01 19:07:37 CET ] [ Original post ]
What's new?
Hey there, long time no see! I received some pretty good player feedback and prepared something. Version 1.02 contains some smaller fixes only, but it's definitely worth playing. ;-)
Version 1.02 Changes
*** Appearance *** - Added an option to get to the main menu from pvp mode - Reduced the menu text overhead *** Balance *** - Slightly decreased Orbit Shield damage - Reduced the respec drink costs by about 20% for higher hero levels - Reduced the respec drink costs a lot for heroes with level 17 or lower *** System Changes *** - Enemies' damage now gradually decreases when they combo you *** Engine *** - Game engine update: Unity 5.2.4
Gradual damage reduction
RNG can be evil sometimes. A bad combination of room layout and picked enemy types can lead to situations where enemies keep comboing you to death. In order to lessen the pain of long enemy combos, version 1.02 features gradual damage reduction. Whenever enemies hit you in quick succession for a high amount of hits, the damage received per hit decreases. You take full damage for the first 4 hits and then the received damage is gradually reduced by 15% steps (100%, 100%, 100%, 100%, 85%, 70%, 55%, 40%, 25%, 10%). So, after being hit 10 times in a short amount of time, you only receive 10% of the damage for every upcoming attack. This system only affects enemies. Don't worry, your combos will continue to do full damage, both in PvE and PvP.
Combat info page
I added an info page for the combat system, check it out:
(Click)
That's it
I hope you enjoy the new version as much as I do. :-) Have fun playing! -Sima
[ 2016-03-01 19:07:37 CET ] [ Original post ]
Version 1.02
Hey there, long time no see! I received some pretty good player feedback and prepared something. Version 1.02 contains some smaller fixes only, but it's definitely worth playing. ;-)
*** Appearance *** - Added an option to get to the main menu from pvp mode - Reduced the menu text overhead *** Balance *** - Slightly decreased Orbit Shield damage - Reduced the respec drink costs by about 20% for higher hero levels - Reduced the respec drink costs a lot for heroes with level 17 or lower *** System Changes *** - Enemies' damage now gradually decreases when they combo you *** Engine *** - Game engine update: Unity 5.2.4
RNG can be evil sometimes. A bad combination of room layout and picked enemy types can lead to situations where enemies keep comboing you to death. In order to lessen the pain of long enemy combos, version 1.02 features gradual damage reduction. Whenever enemies hit you in quick succession for a high amount of hits, the damage received per hit decreases. You take full damage for the first 4 hits and then the received damage is gradually reduced by 15% steps (100%, 100%, 100%, 100%, 85%, 70%, 55%, 40%, 25%, 10%). So, after being hit 10 times in a short amount of time, you only receive 10% of the damage for every upcoming attack. This system only affects enemies. Don't worry, your combos will continue to do full damage, both in PvE and PvP.
I added an info page for the combat system, check it out:
(Click)
I hope you enjoy the new version as much as I do. :-) Have fun playing! -Sima
[ 2016-03-01 19:07:37 CET ] [ Original post ]
What's new?
Hey there, long time no see! I received some pretty good player feedback and prepared something. Version 1.02 contains some smaller fixes only, but it's definitely worth playing. ;-)
Version 1.02 Changes
*** Appearance *** - Added an option to get to the main menu from pvp mode - Reduced the menu text overhead *** Balance *** - Slightly decreased Orbit Shield damage - Reduced the respec drink costs by about 20% for higher hero levels - Reduced the respec drink costs a lot for heroes with level 17 or lower *** System Changes *** - Enemies' damage now gradually decreases when they combo you *** Engine *** - Game engine update: Unity 5.2.4
Gradual damage reduction
RNG can be evil sometimes. A bad combination of room layout and picked enemy types can lead to situations where enemies keep comboing you to death. In order to lessen the pain of long enemy combos, version 1.02 features gradual damage reduction. Whenever enemies hit you in quick succession for a high amount of hits, the damage received per hit decreases. You take full damage for the first 4 hits and then the received damage is gradually reduced by 15% steps (100%, 100%, 100%, 100%, 85%, 70%, 55%, 40%, 25%, 10%). So, after being hit 10 times in a short amount of time, you only receive 10% of the damage for every upcoming attack. This system only affects enemies. Don't worry, your combos will continue to do full damage, both in PvE and PvP.
Combat info page
I added an info page for the combat system, check it out:
(Click)
That's it
I hope you enjoy the new version as much as I do. :-) Have fun playing! -Sima
[ 2016-03-01 19:07:37 CET ] [ Original post ]
Legends of Pixelia
SimaGames
Developer
SimaGames
Publisher
2015-09-14
Release
Game News Posts:
25
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(21 reviews)
The Game includes VR Support
Public Linux Depots:
- Legends of Pixelia Linux [108.6 M]
Legends of Pixelia is an action role-playing game that combines retro pixelart with modern gameplay mechanics. Tired of left-clicking through hordes of brainless one-hit-KO enemies? Random dungeons, precise controls via gamepad (or keyboard) and a strong fighting game AI provide challenging encounters. Be prepared!
Key features:
Key features:
- Choose from multiple hero classes with unique abilities
- Procedurally generated dungeons and rooms
- 21 boss fights + 21 crazy boss fights in Game+
- Build your hero with level-up stats and randomly generated items
- Fast-paced combat that favors good positioning and timing
- Plug in some gamepads to enjoy local multiplayer
- Fight against your friends in Versus mode (PvP)
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher. SteamOSStorage: 200 MB available space
- Storage: 200 MB available space
- OS: Ubuntu 12.04 or higher. SteamOSStorage: 200 MB available space
- Storage: 200 MB available space
GAMEBILLET
[ 6140 ]
GAMERSGATE
[ 1688 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB