Randomness
Weve added a panel under the scoreboard, which will display a summary after each turn. You can look at data from previous turns, however the panel will close if your character is required to make an action.
All interactions with the ball will be displayed on the panel. There are 3 possible outcomes for every action, however some are not always applicable:
- Positive (green) - The action outcome is exactly how the user performed
- Partial positive (yellow) - The action outcome is successful, but there is some randomness applied (e.g. a pass not going exactly where aimed)
- Negative (red) - The player failed the action
In actions which have a head to head nature such as a fight for ball or tackle, the player(s) from each team are represented by one bar in the colour of their shirt. You can see in the example below, the fight for ball action was 50/50 between the 2 players involved. Each shirt on the panel has an outline, to indicate the outcome of their action. The player for Silver Slayers was successful in the fight for ball, indicated by the green outline of the #72 shirt.

As well as adding the visual representation, weve modified the randomness calculations themselves. Although factors such as confidence & condition added some uncertainty to results, the stronger player was winning too frequently (especially if attributes were close).
The easiest way to explain the changes is with a few numerical examples. In the examples below, a player from each team is challenging for the ball.

The attribute score is the value we give for a specific action performed out of 100, based on player attributes and other factors. Im sure well make tweaks to this formula and other factors over time, but wed appreciate your feedback after playing some matches.
Tackling
- Fixed a bug with the tackling probabilities, as the ball was going loose too frequently after tackles.
Cup KO rounds
- Some issues with the scheduling of KO rounds have been fixed. It had to be manually done for the recent 5v5 cup match, which caused some inconsistencies on other pages.
Training frequency
- Some users had reported they were getting an inconsistent amount of training points. This should be resolved now, to just 1 training per day per character.
Club forum
- Fixed some UI bugs with the club forum and some permission issues when editing posts.
As always, you can leave feedback in a review, through the steam forums or you can join our
Discord and raise them directly to us there.
[ 2020-12-30 15:44:18 CET ] [ Original post ]