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Request pass feature
One Touch & Headers
Movement changes
Quick Play UI
Movement changes
Match engine Christmas list
Flexi Ladder improvements
Flexible Ladder Tournament
Training Drill videos
Challenge mode
One touch & heading
Home page memory leak
Skip AI phase
Post match screen
Training Match
In patch 3.0.0 we bring some major changes which are outlined below, including a big update to the home screen, an overhaul of the tutorial system and there are further bug fixes too! Home page
We are starting a new season of our 5 a side league. Matches will be played on Mondays @ 8pm UTC. Sign your team up in game before midday on the 8th of November to get involved. If your team was involved in the league last season you will automatically be included unless you withdraw yourself in game. First round of matches start on the 8th of November! If you need a team you can find one in game or find people to play with on our Discord. Good luck and have fun this season!
Match connection
Custom match bug
Tournament view
Quickfire tournaments
Tournament registration
Game changes
Since the recent introduction of the upgraded AI, we needed to make some improvements to the back-end of the game. Turn delay
Some big updates this week with the introduction of a complete new system for new users to join competitive leagues along with other changes discussed below. New user ladders
11v11 AI
This week we bring you a new style of tournament alongside some other changes and bug fixes. Snapshot tournaments
Hide chat
AI temporarily disabled
This weeks changes: Character Overview
Match connection issues
Trial Contracts
These are the changes added in this weeks patch. 5v5 AI
These are the changes added in this weeks patch. Tutorial improvements
These are the changes added in this weeks patch. Match engine balancing The fail % chance for GK save & parry has been increased, to accommodate the changes made for the reaction logic recently. Weve also made some tweaks to the reaction logic, to be less extreme and to limit the max bonus to 20%. Resolve timer accuracy Weve fixed some situations which were not causing the resolve timer to adjust correctly. This also includes when some fight for ball situations which were getting initiated incorrectly. Match rating bugs Weve identified a few bugs with the match rating calculations. We will continue to monitor these New club logo The logos for new clubs were not saving correctly. This has been fixed, so any clubs impacted by this bug should be able to edit their logo now. Match centre display Fixed the match centre (on club page) displaying a tournament which the club has unregistered from. Season awards Weve made some improvements to the formulas used for the season awards, that will come into effect at the end of this season. As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
These are the changes added in this weeks patch.
Reaction logic
Were introducing a new metric in the match engine, which will give more importance to where the user interacts with the ball. This new logic applies to most actions without the ball. The basic logic is that if a player has more time to react, they improve their chances of succeeding the action. Please view the image below for a visual representation.
This logic applies to the following actions:
End of Season 2
Randomness Weve added a panel under the scoreboard, which will display a summary after each turn. You can look at data from previous turns, however the panel will close if your character is required to make an action. All interactions with the ball will be displayed on the panel. There are 3 possible outcomes for every action, however some are not always applicable:
This is what's been updated in todays patch, which has seen quite a few changes and fixes. Improved security
The additions and fixes this week are as follows:
The additions and fixes this week are as follows:
The additions and fixes this week are as follows:
The additions and fixes this week are as follows:
We know it's been a little while since our last update but we have been working hard on fixing these changes and testing them. We're massively looking forward to season two and hope you guys are too!
Firstly the current season, Season One, will be closing on the 9th of August 2020. Please make sure to renew contracts of players you wish to keep at your club. We will introduce other tournament formats later this month as part of the season 2 launch. Bug Fixes
Steam Achievements have been updated and some bug fixes for this weeks update.
New features
Here's this weeks changes:
We've added a link to our discord server on the game homepage. Match engine
Match engine We've updated the zones in the 11v11 pitch where shooting & crossing actions can be attempted. As a result of this change, we haven't had any issues with gk menu options being unavailable. We will continue to monitor it. Passing and crossing randomness has been increased, for lower skill levels. Hard shots randomness has also been adjusted. The team UDP is now calculated from all characters on the pitch, rather than just active players. Fixed a bug related to how dribble success % was calculated. Fixed a bug where bot players would receive balls from offside positions. We've fixed some offside bugs, but there are still some scenarios recently identified which will be fixed in a future patch. The default starting positions from goal kicks has been updated, to match the kick-off positions. Seasons We now restrict tournament sign-ups to clubs that have at least 3 footballers. This is to avoid inactive matches as much as possible! Clubs now have the option to unregister for a tournament, on the tournament overview page. Clubs are restricted to being registered to no more than 3 tournaments at once. Player overall ratings have been fixed. They will update based on the following factors: - How much training your character has done - Player performance, with unique criteria for each position - User activity in seasons matches - Average match rating in seasons matches You can now view a club directly from the tournament overview or standings page. Half time stats should be appearing consistently in tournament matches. All subs should now appear in the tournament intro scene. We've adjusted the column widths in the squad page to give more space for player names. Fixed a bug when a contract renewal offer was rejected it caused the game to freeze. Other Cosmetics are applied by default after purchasing. The timezone we have detected for you is now displayed in the toolbar. Fixed a bug where the club bank balance was not always updating correctly after player training. You can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
Match engine
Tournament registration has been fixed. Clubs are able to join the ladder tournaments again. Some match engine bugs introduced in the last patch have been resolved. Match availability will now apply to all characters owned by a user, rather than having to update it individually. A bug when subbing a bot player controlled by the manager has been resolved. You can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
Tournament registration page is now available to use. For now, we are just having 2 ladder tournaments at 20:00 UTC and 02:00 UTC. Ladder matches have daily matches scheduled and uses an ELO rating system to calculate changes on the ladder. After registering for a tournament, a manager will need to opt-in to play for the next fixture. Player & club stats, fixtures and awards for the current season and previous seasons are also active on a tournament page. The match centre now displays upcoming fixtures and registered tournaments. You can access the match lobby from there, rather than the club calendar. Bug fixes - Some scenarios causing match freezing have been identified and handled. We expect there will be more cases, so please let us know when you encounter an issue. - Sliding tackle has been added to action menu. - The 11v11 pitch outline for level 1 stadiums has been fixed. - AI centre midfielders will stop moving backwards from kick-offs You can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
Tournament features are now enabled. We are starting with daily ladders, to test connectivity and server capacity. Each day at the specified ladder time, fixtures will be generated against other teams in the ladder. We will trial leagues once the ladder tournaments are stable. The match centre on your club page should now display upcoming fixtures (friendly & tournament). It also displays the tournaments the club is active in, so new players can easily see when matches are. A club can only take part in 3 active tournaments at once. Club forums are now enabled. We suggest using it to give new users basic guidance and possibly direct them to a discord server or something easy to chat in, with other teammates. A match thread will automatically be generated in the forum for each fixture, if you wish to add scouting notes etc. Characters are now able to message each other in game. Please let us know if you experience any issues with this (and capture screenshots if possible) as it's a super important feature to help new users! We have made some adjustments to the player movement formulas. This impacts speed & acceleration attributes, as well as momentum slightly. We'll be making some adjustments to the ball speeds and player agility soon. Tutorial videos have been added, to give a brief overview of the game features for new users. Bug fixes - Our bots were very hesitant to use high passes, which often meant their low passes would get intercepted. There should be more of a balance between low and high passes now. - Some 11v11 formations caused a bug related to the kick-off circle. - Penalty kick position has been fixed for 11v11. - Managers should now get the appropriate number of trait points after levelling up. - Some bugs leading to the goalkeeper interaction problems have been identified and fixed. - Some issues with kit colours has been fixed. There are still more fixes to come to display kits correctly in the match. - Some win rate bugs have been fixed in the leaderboards. - Some missing nationalities have been added. - When going to your player profile, the "view as" should change to that character by default now. - The key bugs related to offering contracts have been resolved. - Players can not be offside for throw-in and goal kicks. You can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
Although we have fixed the custom build bug in new characters, we still had to find a solution for the existing characters. Only a small number of characters were intentionally created to abuse the bug, so we didn't want to punish all characters with a full reset. During investigation we identified another bug, which made it harder to separate the bugged characters from the rest. We have come to a solution which will be fair to all and effective immediately. All users who made a custom build character will have to re-skill their character, due to the previous bugs. Any training done since creation will be added to the total attribute points. You will have 24 hours after logging in, to re-skill characters without impacting your club bank balance. Please note, you may experience a long loading time after applying the new attributes. Due to an additional training bug found, all characters have had their training reset and been given their training points to use again. So if you created your character 7 days ago, your attributes will be reset and you get 7 training points to use.
Addressed the bugs below in this update. Custom build -The bug for custom build characters, where attributes under 50 were being doubled, has been resolved. Club net worth -The net worth of clubs should now update properly. If you see your bank balance not updating after club friendly matches please let us know. Bank balance boost -Due to the delay to the start of the season, all bank balances under 500k have been reset. User match rating -Some adjustments have been made to the match rating formula. Please let us know if you still see extreme match ratings. Match freeze -Some bugs related to match freezing have been identified and fixed. This mainly applied to friendly matches. Training bug -When training an attribute to 100, it was getting reduced back down to 99 on the attributes page. That's been fixed now. Day Light Saving -Match times should now be adjusted to DLS. You can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
Fixes for bugs and some changes for previously implemented features. - Last online not displaying correctly - Logo customisation bug after club is created - Full name shown in View As dropdown - Trial contract inbox bug, after joining another club - Blocks in match not rebounding correctly - Ball interaction bug near edge of pitch - Multiple kit issues (more colours to be added in the future) - Career path of player added to profile page - Custom build attribute points can be added faster You can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
With this update, we are giving a first glimpse into what our Seasons mode will be. We'll be releasing features throughout the next few weeks & months, to get the competitive gameplay started! Here are the features included in this release: New footballer career paths
Following on from the feedback we've had since we released in early access here is the first patch notes for this new update.
JOIN OUR DISCORD HERE Every Sunday and Wednesday evening we will be hosting a ladder tournament through our Discord server. This will be ongoing until we have our future planned update with in-game tournaments and teams. You can choose how many games you play during the 7pm to 11pm GMT time slot on these days and you can join up at any time as all new teams will start with a base ELO rating that will make sure they're not hampered by starting later than other teams. Every fortnight we will then host a tournament for the top 8 teams in the ladder and the winners of that tournament will win prizes. To sign up, join the discord server and post in the #Find-a-team channel if you're looking for a team to join. If you already have a team ready to go you can enter yourselves by filling out the form in the #Team-Sign-Up channel. Join now and prove you're the best in the game by climbing to the top of the ladder!
JOIN OUR DISCORD HERE Every Sunday and Wednesday evening we will be hosting a ladder tournament through our Discord server. This will be ongoing until we have our future planned update with in-game tournaments and teams. You can choose how many games you play during the 7pm to 11pm GMT time slot on these days and you can join up at any time as all new teams will start with a base ELO rating that will make sure they're not hampered by starting later than other teams. Every fortnight we will then host a tournament for the top 8 teams in the ladder and the winners of that tournament will win prizes. To sign up, join the discord server and post in the #Find-a-team channel if you're looking for a team to join. If you already have a team ready to go you can enter yourselves by filling out the form in the #Team-Sign-Up channel. Join now and prove you're the best in the game by climbing to the top of the ladder!
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