The game was updated with patch 1.06j:
- Fixed localization issues with random dialogues with different NPCs
- Fixed bugs with modded equipement, when it suddently disappeared after being dragged
- The game now correctly disregards modded equipment after loading the game, without creating bugs or errors
Hello guys! The game was just updated with small patch 1.06h
- Fixed bug which happened on clicking a main weapon in characters window
- Fixed a couple localization errors
- Charge Ally ability now correctly restores energy of the target
- Nerfed health points of psi-anomalies
Hello guys! The game was just updated with first iteration of mod support. I am still working on custom models support, so right now this is just a functional mod support. You will be able to add new type of weapons, armor, equipment, soldier classes, abilities and events to the game. You can upload them to steam workshop, browse and download them, rate and favourite different items. Right now there isn't much explanation with what each particular function does, but I will be working on adding an extensive guide to the community, with explanations and examples. Saving/loading a game with mods doesn't work, so don't try it, the game will be glitchy. I will try to add this functionality as soon as I can. LINUX VERSION The game now has linux client. I am using basic Unity linux platform functionality, and I didn't tested it on different version of Linux, but from I got it should be working fine. Still, keep this in mind.
Hello guys! The game was just updated with spanish language, please check it out and tell me if you have any problems. Thank you
German and French translations are available in the game. Spanish translation is coming a little bit later.
Hello guys! Just wanted to tell you what I am working on right now.
Galaxy squad
I am fixing small issues and preparing a localization of the game to 3 additional languages: Spanish, German and French. I already have a texts, but I still need to implement it to the game. In addition, I am happy to announce that the game will be coming out on gog.com in near future so stay tuned for that! Mod support is still in deep development.
New project
I am happy to announce a new project I started working on recently: an open world rpg called Gedonia! This game is a huge and ambitious project for me, so it wont come out any time soon, but you can check it out and add it to your wishlists : https://store.steampowered.com/app/1114220/Gedonia/
The game was just updated with version 1.04a
- A lot of the people been complaining about too much grinding for unlocks, so I decided to slightly decrease unlock prices for about 20%
- fixed the bug when using directional keys in the main menu
- Throwing scanner ability range of scanning was greatly increased by 200%
- You can now swap soldiers from squad to reserve and the other way even if squad and reserve are full
- fixed the bug with incorrect energy generation after purchasing recharge at the station
- fixed small interface and localization bugs
Hello guys! I've been adding small updates and patch fixes all the time after the release, and now I want to list all changes with patch 1.03a and all recent patches before it
- Fixed the bug when you could continue the game after completing or losing a campaign
- Fixed the bug when you could have negative fuel and distress beacon was not activating
- Fixed the bug when the camera rotated after some of the campaign missions
- Campaign boss "Crian in power armor" now has increased armor and health but his rockets how have decreased radius of explosions
- Campaign mission "an unexpected attack" now has 12 zombies instead of 16
- fixed the bug when the enemy would freeze the game after dying from neutral mine
- When using free camera, camera now centers on the ship after battles and at the start of the game
- Engineer now can assign only 2 drones on each target
- defensive ship system now makes the ship jump without a fuel with 25% chance, when you have fuel. When you have 0 fuel you can jump with 100% chance
- small interface bugs and changes
Hello guys! The game was just updated with version 1.01a. I was mostly happy with how release went, however few issues needed to be adressed:
- Fixed the bug when the game froze after encountering shrine in russian language
- Fixed the bug with escape button in the weapon shop
- Fixed the bug with tinkerer and engineer icons in battles
- Fixed the bug when the list of items to sell didn't update when you equipped/unequipped items
- Fixed the bug when selling an item gave you incorrect amount of money
- Enemies now spawn more scattered, so they should be harder to aoe at the spawn
- Fixed a couple of small bugs and typos in interface
Hello guys! I am very happy to say that the game is finally out of early access after almost 9 months of development with version 1.0a. This is the longest my project was in EA, and the hardest I was working on one. I wanted to thank you guys, because without the support of my coomunity, the game would've never become half as good, as it is today. I also wanted to say a special thanks to steam users B4Marc, Tasi and Kienan, who provided a ton of valuable feedback and helped me out with a lot of design decisions. What will happen with the game next? Does this mean that the game will stop developing? No, ofcourse not. I will still fix small bugs and issues and provide content updates later down the road. What this means is the game won't change its core features and mechanics at this point, and that it is complete enough to be considered fully playable. Ofcourse it's not perfect, but I will continue to improve and grow it. Regarding mod support - it is coming. I can't say when, because I want to make it right and there are a lot of complex systems involved in this, so this will take time. I will continue to work on mods, along my new project, which I hope to announce pretty soon. Thank you again for your support! Also be sure to check out official Discord server: https://discord.gg/PmyMqVh and reddit fan page: https://www.reddit.com/r/GalaxySquad/
The game was just updated with version 0.90a
- Armor amount of some armored enemies was increased
- Armor piercing bullets ability now destroys 2 points of armor per bullet instead of 1
- Minigun weapon now adds new ability - supressing fire
- Now you can't use sub-barrel grenade and supressing fire when you switch to wrong weapon
- Small fixes of interface and combat text
The game was updated with the version 0.89a:
- Fixed the bug where you couldn't start last mission of the campaign, if it was in the red zone
- Some basic weapons like automatic pistol now drop earlier in the game
- Defense systems now add new ship ability Remore defibrilator in addition to energy shield and evacuation
- small bugs and interface fixes
New patch 0.88g was added to the game
- Aid station drone now scales its armor and heal effect during the game
- swarm mother now spawns more larva in later stages of the game
- enemies damage was increased by 10% on hard and extreme difficulties
- railgun shot now has increased radius for hurting enemies
- swarm leecher sucking blood effects was changed
- armor implants effects were decreased
- small bug fixes and interface changes
New update was just added to the game: Ship systems changes:
- Ship abilities in battle now don't use ship energy, instead they have limited uses per battle, you can increase them by building additional systems. Mostly 1 system gives you 1 ability use per battle
- Energy shield and teleport systems were merged into one system - defense systems, which will give you damage absorb, jumping on the map, energy shield and evacuation abilities
- Banking system and training station were merged into one system - production system, which will give you money and experience at the same time each jump
- Construction system now also reduces energy cost of building from 3 per turn to 2 per turn
- Quest limit increased to 8 from 5
- Radar system now will not drain energy, if you are trying to get more than 8 quests (which was a bug)
- The energy price for getting quests from radar was reduced to 5 from 8
- Orbital strike damage is now scaled over time, it deals about 15-20 damage in early game and about 50-60 damage at the end of the game
- Training protocol object in battles now only gives positive traits
- You can increase game speed up to 300%(previously 200%)
- You can now access inventory and characters equip windows directly from weapon shop
- Armor label in character stats now shows a tooltip of how much damage soldier absorbs with this amount of armor
- When using crippling attack with black hole generator, damage is decreased
New update was just added to the game:
- New model for neutral bear beast
- battle victory screen doesn't show picked up objects anymore
- added label showing start of your turn
- you can now enter ship systems window and squad window even after the start of the event
- new icons show which one of your squad member has unspent ability points
- fixed the bug with the knife in weapon modifications window
- fixed the bug where xmxl rifle didn't give you grenade ability when it was added as secondary weapon
- fixed the bug when armor lost secondary stats after being swapped
- shooter and tinkerer class now restore 25 focus per turn instead of 20
- grenade, mental attack, psi-storm, shooter drones, flak grenade abilities now scale their damage with the level of the soldier
- Charged bullets ability now doesnt require action points to activate
- Fixed a lot of small bugs and interface problems
The game was just updated with version 0.85a:
- A set of new passive stat increases was added to your character. I've felt for a long time that current leveling process is a little dry, especially in the beginning, and decided to add 5 new passive stats to improve, in ability sections. This should give you more choice in the way of building your characters.
- maximum character level was increased from 7 to 10, and experience needed for level ups was decreased, so you will get to level 10 in the same amount of playtime as to level 7 previously, even slightly faster
- Tier 2 and tier 3 abilities now require levels 4 and 7 instead of levels 3 and 5
- Assault class now requires 2 actions to reload a weapon, the same as all other classes, because quick reload can now be given to anyone with new passive ability
- New quick menu was added to stations, from which you can go to all available buildings on this station
New small update was added to the game, now you can find or buy knives - a weak melee weapon. I've been thinking a lot about how to add more melee weapons to the game and to make them viable, but finally just decided to add knife as a safe option, when you are out of ammo for example. Also there are small interface improvements, like showing a warning when you are entering federation controlled territory, and small bug fixes. Other than that I am working on mod support, most of the time, and already have a lot of progress! Can't really say anything about when it releases yet though, but stay tuned for updates!
An update with a couple of small fixes was added to the game:
- Changed rendering of the line, showing campaign missions on the map and fixed a couple of issues with it
- Fixed a couple of small translation issues
- Fixed a couple of wrong unlock descriptions in unlocks tab
- Now event wont start if your ship was destroyed due to damage, dealt by this event
- Fixed glory not showing correctly when defeated with ship destruction
- A couple of other small bugs and errors fixed
The game was just updated with version 0.82a
- Chinese language is now available
- Armor damage absorbtion changed, now it decreases percentage of damage instead of deflecting part of the damage
- Small bug fixes and changes
- A difficulty slightly rebalanced
New patch was added to the game:
- 3 new types of armor added, with different abilities and effects
- Fixed bug with camera being stuck when exiting shops
- Fixed bug with animation skip not saving after exit
- Fixed a couple of bugs with events
- Energy shield ability of policeman with sword now reduces his speed
- A coouple of interface bugs were fixed
New version was just added to the game:
- I decided to unlock a couple of weapons and enrgy shield armor by default. I think this will make first playthroughs a little bit more interesting, as of right now, the selection of equipment can feel a little dry
- Armor and helmets now can have bonus stats! This was heavilty requested feature in the past, which should also make equipment more interesting
- Sniper rifle now have reduced accuracy in closer distances
- Exo-suit now increases armor by 23 instead of 20, and reduces speed by 2, instead of 1
- minigun ammo count reduced to 4 from 8
- Minor bug fixes and changes
Hello guys! I am still working on mod support, but meanwhile, I was testing a game and decided that basic speed of the characters is too slow, so in new update I decided to increase basic character speed to 5. Improved reflexes ability now increases speed by 1 instead of 2. This allows you to better get to cover overall and better deal with melee enemies, especially after their upgrade a few weeks ago.
Galaxy Squad
Kazakov Oleg
Kazakov Oleg
2019-07-15
Singleplayer
Game News Posts 22
🎹🖱️Keyboard + Mouse
Mostly Positive
(371 reviews)
https://store.steampowered.com/app/921710 
Galaxy Squad Linux [1.19 G]
The game combines node-based exploration with random events, similar to games like FTL or Renowned Explorers, with hardcore tactical battles, inspired by XCOM series. All your characters are randomly generated, and you can evolve them however you want, creating ultimate crew.
FEATURES:
- Explore different planets and systems, fight huge amounts of enemies
- Upgrade your ship and use its systems in events or in battles
- Explore space stations, find quests
- Powerful story campaign system, involving your characters and branching storylines
- Upgrade your equipment with different modifications and find rare loot
- Processor: Dual Core ProcessorMemory: 2 GB RAMStorage: 400 MB available space
- Memory: 2 GB RAMStorage: 400 MB available space
- Storage: 400 MB available space
- OS: Ubumtu 16.04
- Processor: Dual Core 1 Ghz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 128 MB of Video Memory
- Storage: 40 MB available space
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