Dear Innkeepers!
Today is the final day of the Crossroads Inn Beta! Official testing and feedback gathering phase will be closed tomorrow at 8:00 UCT.
You've all been incredibly generous with the feedback and reports you have shared with us. Thanks to your notes and opinions we were able to heavily improve Crossroads Inn. We will continuously relay on your feedback during last two weeks of development remaining to premiere which is now set on
October 23rd
aaaand you may of course expect our team to work even harder after the release!
We would like to thank you for all the support you've shown us both at the very beginning of our adventure and later in development. Thanks to you, your advices and suggestions, we've managed to develop and improve Crossroads Inn. What is important (some of you asked about that), we have not always included you feedback into beta build many of your notes were already put into a separate premiere build we were working on in the same time. So dont be upset if some of improvements you requested werent visible in beta build it will be included in final game, its a promise!
Thanks to your cooperation on Discord/Steam we've created a game that hopefully will make you happy and will provide you with countless hours of fun and challenging gameplay. We promise to drink one or two beers to your health after the release... well, maybe rather after few first patches;).
We will also announce a special infographic soon, informing you about the plans for free DLC content coming after the premiere as well as bigger additions we plan to add to the game in upcoming months.
Heres a list of changes/additions we have made in final build that was requested by you or happened development-wise during Beta:
Campaign/story:
1.Additional storyline branches added, Campaign mode is now divided in 4 chapters (one of them being a prologue);
2.New tutorial added (before Act I);
3.New NPCs (including the plot-related ones) added;
4.Innkeeper's Journal redesigned; players will find tips, information about the world and characters, as well as statistics showing the progress and development of the inn;
Graphics/Mechanics/UI:
1.More efficient improved lightning system;
2.UI heavily redisigned, making it more user-friendly;
3.Hundreds of bugs and crashes fixed;);
4.Several dozens of new visual assets included:
- Dishes models
- Additional furnitures and decorations
- Different types and colours of walls
- New types of floors
- New windows and doors models
- New stairs models
Crossroads Inn
Kraken Unleashed
Klabater
2019-10-23
Strategy Casual RPG Simulation Singleplayer
Game News Posts 129
🎹🖱️Keyboard + Mouse
Mixed
(3486 reviews)
https://www.crossroadsinngame.com/
https://store.steampowered.com/app/867290 
Crossroads Inn Linux [5.86 G]
In Sandbox mode gamers will focus solely on managing their business and economy – to build their very own tavern, hire and oversee staff, manage the supply chains and create new dish recipes. In Campaign mode, micromanagement is just a prelude to a rich story as the kingdom is in turmoil and a shift of power is expected. Your Inn will soon attract the attention of important political and military figures, who are desperately trying to hold on to the reins of power. Gamers will become part of a large-scale drama full of political intrigues, vivid characters, treacherous NPC’s and dangerous quests inspired by RPG games – You will even have a damsel in distress to save!
A List Of Features Includes:
- Real-time management sim and RPG in one!
- Two distinct game modes: an epic Campaign mode with a non-linear story (12 different endings!) and nearly endless Sandbox mode dedicated to hardcore sim fans
- A rich and detailed lore with feuding factions and powerful organizations – choose to forge alliances or work against others in an original low fantasy setting
- Once in a lifetime culinary adventure designed in cooperation with the experts from Nerds’ Kitchen! Discover recipes, create new dishes and serve varied menus to attract different social groups
https://www.youtube.com/watch?v=tiVTsih3WCU - A complex tavern economy simulation with various groups of customers, special guests, unique and regular employees, dozens of resources and facilities to build and develop - all binded together with a network of reliances
- Original soundtrack composed by talented team including Marcin Przybyłowicz (The Witcher 3) and recorded with traditional folk instruments from various cultures and eras
https://www.youtube.com/watch?v=V_IMHY2nRNA - Expanded in-game culinary recipes along with a fully developed nutritional system created to influence relationships with different guests and fractions
- Extensive in-game editor that allows to fully modify game and to create your own campaigns, scenarios and adventures with access to all game assets
- OS: Ubuntu 19.04+ / SteamOS+
- Processor: 3.1 GHz Dual-Core - Intel i3 2100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850
- Storage: 11 GB available space
- OS: Ubuntu 19.04+ / SteamOS+
- Processor: i5 2400 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2 GB VRAM. NVIDIA GeForce GTX 750 Ti / Radeon R7 240
- Storage: 11 GB available space
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