- Added match multiplier slider for ladder challenges and training matches, allowing users to run one powerful match instead of having to return to the game to run many matches - Re-added "None" option for ladder challenges - Fixed not being able to change lineups on the pre-match screen
- Fixed ability to run friendlies while a ladder challenge is in progress (when user club is the challengee)
- Fixed national union league screen init during world cup finals
- Fixed match scene init when involving national teams not in own league
- Fixed ability to return to national league screen from match via "Leave match" button
- Fixed friendly/instant challenge match search range (is now +/- 5 levels) - Added the ability for unions to unlock random challenge decks with tokens if they have no room points (The catch with this is it is effectively unlocking the deck early and will consume the room point from the next level up) - Fixed positioning of some icons in Clubs/Unions screens - Added ability to see all academy development cards used on the prospect (to view this, click on the used card in the card slot and it will display all of the cards) - Removed Fog of Score from notifications as this no longer displays fixture scores when clicked anyway - Fixed Union screen not refreshing when leaving a union - Fixed shadow settings not persisting in match view when changed - Added a lock button to game plans weighted lists - Added Superhuman and Godly to experience levels list - Updated ladder challenge window to make it obvious that experience is trained + Removed the None option - Fixed ladder medpack decks store display - Added confirmation to ladder challenge if spending tokens - Show info message if game-plan fails to save
EXCITING UPDATE - Brand new cards added! Uncommon, Rare, Epic, and of course Legendary! - New player/match stats to give insight into new legendary player cards - Added Training Intensity and Training Matches, allowing you to boost your training! - Secondary card slot added to Academy player development - Various bug fixes and improvements
Patch release to fix league screen in National Unions
- Fixed amenities disappearing - Fixed scrollbars not working in card album + game-plans - Added ability to play friendlies against own clubs - Update friendlies screen to display when request is expired - Fixed rep team matches played stats, and added a separate stat for world cup matches played
- Added World Cup finals display - Fixed card scrolling (and possibly in other areas too, please report further issues) - Fixed countdown showing in rep-teams or national leagues after switching clubs or returning from a match - Increased resilience with slow connection during app-load
- Fixed facebook login - Fixed player height and weight showing changes/level up incorrectly - Weather: visual improvements
- Fixed token purchases not providing tokens sometimes. If you have been affected by this please forward your receipt(s) to support@blackout.games and we'll fix it. - Fixed data instability if the internet connection is disconnected/resumed, or the app is paused/minimised - Fixed Power attribute not being highlighted for Flankers
- Fixed black screen in grounds when in-game weather is raining - Fixed union immersion rooms being offset in certain situations
- Fixed an urgent bug preventing the Feedback window from opening - Added the current International Season number to the National Unions area
- Update app icon to World Cup Edition - Added scrollbar to training session templates to make it more intuitive - Fixed psyche window not opening when clicking on composure
- Improved lighting/shadows when watching matches - Improved logic of match controls - Fixed position of player hair - Various bug fixes
Union Rep Teams The first inter-union competitions are here! Including player nominations, lineup and game-plan voting, seasonal leagues with promotion and relegation, union stadiums, and club rewards which can be earned by up to 3 of the union's rep teams.
Wiki: https://blackout-games.fandom.com/wiki/Rep_Teams
National Unions / International Leagues A simplified version of club unions, but on a larger scale. All clubs in the game will be part of a National Union. A 4-season term of 3 qualifier league seasons culminating in a Blackout Rugby World Cup every 4 seasons.
Wiki: https://blackout-games.fandom.com/wiki/National_Unions
Blackout Rugby World Cup All nations will start on 50.00 ranking points. There are 36 nations, but only the top 32 will take part in the world cup.
Wiki: https://blackout-games.fandom.com/wiki/National_Unions#Blackout_Rugby_World_Cup
2D Match View We're replacing the original jersey view with a 2D top-down view to give a better overview of how your tactics are playing out with a birdseye view of the whole field. The 3D experimental view remains, though while there are some improvements, it is still very much a work in progress.
Improved stability and performance of match viewer. A larger update to follow in the next few weeks, stay tuned in Discord for announcements.
- Fixed topbar pagination not refreshing correctly
- Better error handling to show "OK" window on known errors
- Fixed a couple bugs with match view animations.
- Fixed a bug with adding and removing players for training regimes.
- Lineup and squad drawer improvements.
- Various match view optimizations and bug fixes.
- Better data refreshing, to avoid outdated data in Grounds (like Daily cards).
- Better clean up when logging out.
- Shortened the tutorial with more direction to campaigns at the end/when skipped.
- Users must choose a country when creating a club rather than a default being chosen if they don't select one.
- More consistent colors with ladder match results.
- Ladder defense reveal button now only reveals the selected one instead of the selected one and all above it.
- Academy stars icon updates.
- The "Copy to clipboard" button now doesn't appear when there isn't an error message to copy.
- Fixed a bug with the wrong default lineups and game plans displaying for instant friendlies.
- Fixed the grounds camera starting far away from the buildings on new builds.
- Fixed the grounds camera position not being saved.
- Various other minor bug fixes.
- Added a starter bundle for new clubs that finish the tutorial.
- Tutorial is now shortened and directs users to the campaigns at the end.
- Fixed a bug with matches not starting.
- Various minor bug fixes.
- Fixed Game Plans being able to be saved to the wrong club
- Fixed a game-breaking bug for MacOS from 1.51.16
- Various minor bug fixes
Fixed Game Plans being able to be saved to the wrong club
Fixed Ladder Med Pack price not updating correctly
- Fixed bug when logging out after using Google login
- Fixed bug in daily reward collection task
- Fixed bug with incorrect club creation date displayed
- Fixed buttons when changing Union chat channel settings
- Fixed layout bug in Market watchlist
- Fix for Academy card slot not working correctly
- Extensive minor bug fixes
The time is fast approaching. Introducing: Blackout Football Manager.
Our next chapter in the sports management genre is in the realm of Football (or soccer, for our fans in the USA).
You can expect the same, familiar, defining features from Blackout Rugby, like the 3D match engine, the interactive grounds, the extensive and detailed tactic screens, and much more.
We have a very passionate football fan leading the development of our match simulation engine, and were excited to show it to you.
Just like Rugby, Blackout Football will reward a deep understanding of the sport, providing deep and detailed skills and attributes for your team.
Which lineup will you run? What tactics will you choose?
Blackout Football Manager, coming soon. Stay tuned for more info!
- Fixed a bug with incorrect card energy values when using cards with fixtures.
- Fixed a bug with incorrect token costs being displayed for player renaming.
- Various minor bug fixes.
You can now change your players names, and give them nicknames, to customize your squad precisely to your liking.
Changing a players name will cost your club 99 tokens, while setting a nickname will cost 49 tokens.
Premium Subscribers will receive one free rename and nickname change each season.
How do I Change Names or Nicknames?
Just head over to your squad screen, navigate to the player you want to customize, and click the pencil icon next to their name.
We hope you get some fun out of customizing your squad! Were looking forward to seeing the creative names you come up with, and the inevitable references to real-life Rugby players.
- Fixed an issue with the incorrect time showing on the clock.
- Can now change a player's name for a token cost.
- Fixed a bug with "Extra time" being on top of the experimental button in the match view.
- In-app-purchases now retry on next startup if it fails.
- Added a the total amount of clubs in a Union on the lobby screen.
- Better handling of signup errors.
- Removed card energy icon from campaign deck rewards while we figure out a clearer way of displaying it.
- Made the medpacks selection for a ladder challenge more user-friendly.
- Various minor bug fixes.
A brand new feature is fast approaching! And its one of our biggest ones yet.
Rep Teams is an expansive new aspect to Blackout Rugby, which allows unions to pull together players from different clubs to create a super team. These teams can play against other union rep squads in divisions much like a league. They can also bring rewards for the union like XP, as well as rewards for the individual clubs like club cash, normal and epic cards, tokens, and more. The better the rep team does and the more it wins, the better the rewards for the union and club members.
Club managers have the ability to nominate and vote on individual players for the rep squad, as well as tactics for each fixture.
Every club within the union has 10 nomination slots, one per position. Players and tactics with the most votes will be played in the match.
Competitions
All union rep teams play in division leagues. Though, unlike traditional leagues, rep team leagues consist of only four rep teams. These matches are played on Wednesdays and Sundays in the home sides time zone. There are 5 divisional levels, with all rep teams beginning at level 1. At the end of each season, rep teams play off to determine whether they are promoted, or relegated. Players receive no long-term injuries from rep team matches, and all players in the squad are considered to be at max health at the beginning of the match. Their form, however, is the same as the form they have in their club. Well be showing off additional details about rep teams in the near future, as theres a lot of depth to cover! Stay tuned for this exciting new side to Blackout Rugby which will take unions to a whole new level!
- Updated network code to improve connection stability.
- Cards and card count now update upon purchasing.
- Numerous minor bug fixes.
- Fixed bug where extra time is on top of the experimental button
- Ladder challenge now gives feedback about medpack options
- Numerous minor bug fixes
- Fixed a bug that prevented starting instant friendly matches.
- More performance optimisations in match view - Game now notifies you when a username is already taken - Errors during signup screen country selection are now displayed below the dropdown - Minor bug fixes
- Performance optimisations in match view
- Lineup shield name now adjusts its width better to be more readable
- Dropdowns now adjust width to display items better
- Prize Giving screen now uses Fog of Score
- Minor bug fixes
Updated Wiki and How to Play Video Series URL Links
Fixed an issue with card deck purchases getting stuck.
After many long years of work, countless hours, wins, losses, employees that have come and gone, and many new club managers, Blackout Rugby has officially been published! A journey that has taken much longer than expected, but alas, we are early access no more!
This also goes for our Mobile version. Our game is now live on both the Android Play Store and the IOS App Store! This has been an especially challenging part of development, but weve finally reached the end of the tunnel.
This is a big step for us as a company. Over the past year, weve worked hard to acquire funding to help take Blackout Games to the next level, and weve been blessed to receive incredible backing and financial investment (more details to come!).
We want to thank all the early players, mobile testers, bug reporters, community members, content creators, and anyone who helped us in this journey. Every club manager climbing the ladder and doing their daily tasks, your support has helped us in this journey. It wouldnt be the same without you.
Were just getting started though. As we start to Market our game and tackle our next biggest project: Blackout Football Manager, there are bound to be plenty of road bumps ahead. So we hope you stick with us!
If you want to support us during this exciting step, the best thing you can do is leave an honest review on our store pages (Steam, Play Store, & the App Store). You can also share our game with friends/family who might enjoy it. Theres always room for more club managers on the ladder!
Once again, from the team at Blackout: Thank You.
- Some improved animations.
- Various minor bug fixes.
- Performance optimisations.
Weve just dropped a huge collection of new shields to spice up your club! Heres what weve got in-store right now.
Base Collection
More shield variants are available in-game. This stunning new collection of shields lists at 80 tokens each, with Blackout Rugby Premium users having access to them for free! (While they have an active premium subscription, of course). This preview is just a teaser, and you can explore the expansive range of shields in-game.
Gold Collection
This collection is a bit more expensive, but its worth it for the extra shine. Each of these costs 180 tokens. But like the base collection, are also free to users who currently have Blackout Rugby Premium. Is that all weve got? Not quite. Theres one more collection of shields wed like to show off.
Premium Collection
Only purchasable by users with Blackout Rugby Premium. These are our extra-exclusive (and extra shiny) shields. These are only available to users with Blackout Rugby Premium (hence the name: Premium), and each shield costs 1000 tokens. Truly the rarest and most exclusive items in the game! If youre concerned about losing one or more of these shields after ending your premium subscription, dont worry. While these Premium Collection shields are only purchasable by those with a premium subscription, theyll stay with your club even if you cancel your subscription. If you equipped a Base Collection or Gold Collection shield that you had free access to during your premium subscription, this shield will remain equipped even if said subscription ends. If you unequip it, however, you will have to purchase it (or resume your Blackout Premium subscription) to gain it again.
Where can I find these new shields?
These shields are in the Club Customization section, where the standard unlockable shields are located. First, head over to the tokens icon in the top left of the screen.
Next, click Customization down the bottom, which will take you to the new shields, along with additional ways to customize your club.
And here you are!
New Trophies?
Thats right. Were working hard behind the scenes on a lot of exciting new features. Some of which well be revealing very soon. But until then, we thought wed tease some new trophies that our teams been working on!
Now, what could these trophies be for? I suppose itll stay a mystery for now. Keep on the lookout for more updates in the near future, as weve got a look cooking on the horizon. Thanks again for being a part of our community and playing our game. Your support means a great deal to us. And a big thanks to our team whove been hard at work behind the scenes!
- Added to store new emblem shields, types A-G
- Fixed incorrect red background on Cup rank
- Mobile optimisation
- Many assorted bug fixes
Fixed in game alerts not showing correct store prices
- Fixed bug where tech tree would have too many branches after switching club
- Fixed bug in friends list number of clubs
- Added name display when hovering over or tapping a player in match view
- Added text banner for turnover when watching a match
- Added Seller Club Info to Auctions
- Closed game alerts when logging out
- Fixed bugs with In App Purchasing store when logging out/in
- More adjustments to confirmation window buttons
- Fixed bug making login default to Facebook
- Other login fixes
- Fixed logout bugs
- Changed confirmation window buttons
- Removed temp/coming soon/experimental tags from around the game
- Fixed bug displaying upcoming matches when first opening dashboard
- Fixed bug in game console
- New log-in/sign-up types: Google, Apple, and guest
- Added Replay Prize Giving button
- Made settings button more visible and easier to press
- Increased quality of .gif recording
- Added randomly generated challenge packs to unions for those who have completed all challenge packs.
- Fixed issue with incorrect game alert data breaking club changing
- Fixed club changing issue when connection drops
- Fixed login issues with Facebook
- New tutorial behaviour where arrows are shown after a delay
- Changed ads provider
- Added progress bar animation and message when ad view is complete
- Removed ancient "coming soon" match sponsor buttons
- Fixed bug in PostMatch causing inaccessible screens after Fog of Score lifted
- Various bug fixes
Fixed Card Deck not being able to scroll using scrollbar
- Fixed Tutorial issue when trying to join a league
- Made sale tag show on discounted store items
- Minor update to store for secret upcoming Christmas deals :christmas_tree:
- Fixed error in competition type for dashboard Cup matches
- Fixed highlighting bug when revealing Fog of Score when winning Cup matches
- Improved caching of fixture data
Fixed highlighting bug in Cup fixtures Fixed bug in internal alert links to Cup screen Fixed issues with Unions club invite modal Fixed scrolling in Unions event history Small adjustments to positioning in PostMatch screen
- Fixed player info health glow not updating colour on injury
- Fixed dashboard match rewards button not showing correctly
Fixed error displaying Cup fixtures without a result score Changed club info display from highest Cup round to number of clubs in Cup round Fixed dashboard match buttons flashing visible before hiding
Our final feature of 2021 is almost here! Its time to show everyone what youre made of. Are you a new upstart ready to shake up the competition? Or a seasoned veteran here to show these other clubs whos in charge? Either way, Cups are a way to show that skill at the national level.
How Cup Works
Each club will automatically be entered into their nations Cup, with each country having one or multiple Cups depending on how many clubs the country has. If a country has less than 32 clubs, these clubs will be included in a Cup hosted by another country. Unlike Leagues which schedule matches against all the different clubs, this tournament is instant elimination, which means if you lose, youre out! Every match will have just as much tension as it will top tier rugby talent. Every match will be randomized as you proceed through the bracket and make your way towards the finals, in order to prevent any club from having more home advantage than others. Once the Cup reaches the late stages (specifically the quarter-finals, semi-finals, and grand final), there will be no home advantage for either team to provide the most balanced match possible. The winning team will be rewarded with a special, exclusive trophy, with the runner up winning a different trophy for second place. Were keeping the design of the winning trophy a secret, for now, so youll have to go for the win to get a glimpse of it. In the meantime, heres a sneak peek at the runner up trophy.
When Does It Start?
Matches for the first Cup will start on the first Tuesday of the next season. Specifically, Tuesday the 21st December between 5 pm & 6 pm (local time in each clubs timezone). Kickoff times may be adjusted (into the future) if either team has conflicting matches. From here, matches will proceed every 2nd day as your club battles its way through the Cup. Cups will run every season, meaning if you dont make it as far as you hoped in the first Cup, you can always try again next season and tweak your team/tactics accordingly. Cup matches proceed before your league matches (at 8-9 pm). This gives time for you to manage any injuries you might acquire in the Cup match.
How Do I Access The Cup?
Once the update is released, Cups will be very easy to find. To find your Cup bracket, simply click on the Comps button, and youll be able to access the Cups screen, where you can view previous Cups, along with Cups taking place in other countries. For more information about Cups, including winner rewards, and logistics, check out the wiki page. Now go forth! Its time to show the world what youre made of, and how far your club has come. Good luck!
New Cup competition released Adjustments to Deck Modal layout Broadcast adjustments (lock state) More experimental match animations Graphics settings adjustments Added "Get more sessions" item to training regimes Fixed club icons not switching sides correctly in match view Fixed league finals data displaying incorrectly
It's happened to all of us at some point. We start a club, get a good routine going, grow and develop our squad, but before long we slowly check in with our team less and less and eventually leave our club unattended. We get it.
Luckily, your club is fairly autonomous, so even if youve been away, your club will still be active, albeit lacking some necessary input from you as its manager. This means its always there, waiting for your direction. A club can survive without you, but it cant thrive, nor be taken to new heights and success without your input and leadership.
Picking things back up from where you left off can be a bit daunting. So we wanted to provide a quick and easy guide on how to get your club back up and running, to help you dip your toes back into Blackout Rugby Manager.
These are some quick and easy things to check once you log back in, to ensure your club is running as it should be.
Sponsorships.
This is an important one, as its your main source of tokens! Remember, sponsorships expire each season and require a managers approval for renewal, so when you log in, make sure to renew your sponsorship for this season (and the next)! You can choose a sponsor to fit your playstyle, and how frequently you log in.
Injuries.
Check-in with your medical building to see if any players have outstanding injuries that need attention. You may need to swap out some players from your active squad if they have severe injuries.
Upgrading Buildings.
Upgrading club facilities takes time, particularly so when your buildings reach the higher levels! Its a great idea to start construction whenever possible, as this process continues whether youre logged in or not.
Set Up Recurring Training.
Training regimes require attention to positions, attributes and your players strengths. This can be quite an arduous task, which well tackle later in this post. So to start, just ensure that the auto-repeat function is enabled in your training menu (unlocked through the tech tree).
These are some tasks that require a bit more thought and attention, as you get back into the groove of playing Blackout Rugby. Some of these require some more intentional decisions and planning and are important for the ongoing development of your club.
Examine your Squad (age).
If you havent logged into Blackout Rugby in a while, chances are your squad has aged a bit. Once players reach the age of 32, their physical attributes begin to decline. If you have players over the age of 32, it might be time to start acquiring some new talent for your club. There are two ways to do this: Firstly, by purchasing, players through the transfer market. The market allows you to acquire new talent quickly, but many of the best players often go for a hefty price and have been in the game for a few years. When you place a bid, you may need to establish an auto-bid threshold if the player is a particularly talented prospect. And secondly, by developing players through your academy. Your Academy allows you to produce new talent with the exact attributes and skills you have in mind, though the process takes much longer to complete. Whichever process you choose, is up to your judgement. You can find a tutorial on both the transfer market and the academy in our tutorial video series, here.
Examine your training regimes.
Chances are, if youve been away from the game for a while, your training regime will need a bit of attention. Its good to set up an autorepeat system for regimes (acquired through the training tech tree), but to help get your club back on the upward trajectory, it will need a bit of a personal touch. To start, its good to get a general, balanced training session in order, to ensure your squad is continuing to grow and improve, even if youre not able to check in every day. But training regimes go as deep as you like, so you can slowly tweak these and add more specialized sessions which target specific skills & attributes, as you ease back into a routine. For now, ensure that you have a balanced training session in place, even if you plan on changing it down the road. If you want a holistic refresher on how to play the game, step by step, you can watch our video tutorial series, to re-learn Blackout Rugby. Be it a specific topic, or the entire playlist!
- More experimental animations added
- Premium icons are now visible in additional areas
- Fixed dark blocker staying visible after closing certain Modals
- Fixed Top bar buttons not being interactable while certain Modals are open.
- Improved support for Cyrillic typeset
- Fixed Gif sharing URL that was broken
- Some other minor changes
- Fixed club money not being up to date when bidding
- Fixed abandon club showing on your last available club
- Fixed Club history not loading properly
- Fixed Lineup screen breaking when selling player
- Fixed Match screen breaking when exiting replay using X at halftime
- Fixed Music issues within Match scene
- Fixed Lineup shield not updating when a player data has been changed
- Fixed minor bug with Treatment room tabs after card play
- Fixed issue with player comparison when going from Player info to Table view
- Fixed issues with changing club while on squad scene
- Fixed bugs with player comparison
- Loading improvements to Squad scene
- Finally fixed all issues with going to Player Contracts from the Dashboard
- Fixed Notifications being incorrectly "seen" on club change when the Dashboard is open
- Added synergy particles to Match Card play (finally)
- More bolstering of issues going to Player Contracts from the Dashboard
- Fixed Ladder club item not being visible
- Fixed dashboard contract "go" button going to wrong player
- Fixed physical training days slider not working
- Fixed already run training regime showing incorrect starting day
- Fixed training session card synergies showing incorrectly
- Improved Training Screen performance
- Removed unnecessary text from cards
- Fixed incorrect Clubs showing in club switcher when changing manager logged in
- Added synergy card particle improvements
- Fixed top bar card counter not updating correctly when collecting rewards
- Fixed incorrect sponsor item showing login streak
- Fixed selectable items not updating to the correct colours on the initial load
- A bunch of additional minor fixes
- Fixed lineup duplication bug
- Fixed contract negotiation daily task link bug
Our progress behind the scenes is slowly beginning to see the light of day! Weve now released the first iteration of our 3D Match Viewer to the public release, as a new way to spectate your fixtures, but also as an insight into our progress with Blackout Rugby.
Now you can see your beloved team in-game! Kicking conversions, scoring tries, and making legendary plays.
Close-ups on animations in development.
Experimental Match-View in-game.
Just the Beginning
Wed like to emphasize the experimental detail in this post, as this mode is still in the early stages of production. There are a limited amount of animations, so things might look a bit static for the moment, but were only just getting started with this function. What you see is very, very far from the final product, as weve got some exciting developments underway, including motion capture, and some big surprises down the road. Think of this mode as an insight into the future of the match view, as opposed to the final product. We hope you stick with us as we develop the Match 3D engine further, along with the rest of Blackout Rugby.
Motion capture behind the scenes
How do I turn on Experimental Mode?
The Experimental Mode is available in the 3D match viewer. To active it, simply enter a match and toggle the experimental switch below the scoreboard. This mode is optional, so you can keep using the existing match viewer if you prefer.
We hope that you enjoy this feature, and we thank you for sticking with us as we continue to polish Blackout Rugby.
Fixed a bug in Squad screens where switching clubs would use lineup from previous club
- Fixed Lineup creation bug
- Fixed not being able to navigate away from Pre-Match screen
- Fixed Share Gif screen height issue
- Removed "Standard" label from match experimental mode toggle
- Added League prize-giving fanfare (Confetti will now appear when you win your league!)
- Added experimental match animation mode (Match view now has animated players!)
- Reworked Ladder paging
- Added return button to matches
- Tutorial fixes
- Broadcast building bug fixes
- Optimized API calls game-wide
Weve been busy in this interesting and exciting stage for the company, as we pull closer and closer to our goals and the to-do list grows shorter and shorter. Heres some insight into what were up to:
Mobile
Mobile has been our primary focus for the past while, and were seeing steady progress in this field! Weve been working hard on optimizing our game for both IOS and Android platforms, and are close to public testing, which is the next major milestone in our mobile development. This will allow us to iron out the kinks like bugs, and make the necessary quality of life improvements. While on this surface, this doesnt seem to affect desktop players, this couldnt be further from the truth. Once mobile has been launched, Blackout Rugby will experience a new influx of players, boosting the in-game activity and competitive side of the game. The benefits of this include: A more populated and active transfer market, providing you with more variety in the players you can buy. A more competitive ladder, with new challengers seeking to make a name for their club. The ability to manage your club on the go, with cross-play between mobile and PC!
Desktop
While mobile is our #1 priority, were still ensuring Desktop is getting the required attention it needs. With QA (Quality Assurance) processes and polish, along with some additional new features were excited to announce in the near future. We appreciate your ongoing support and patience with our game, and were thankful we have world-class fans, as we aim to produce world-class manager games!
Fixed Feedback submit button being hidden by info box
- Fixed Album resetting it's panel on each load
- Fixed contract negotiation screens panel not being visible on first load
- Fixed not being able to sign-up to the game with Facebook
API updates for subscription management in the storefront.
- Fixed Steam error message showing when there was no error
- Fixed lineup details not being editable
- Other minor fixes
- Fixed stuck scrollbar when creating a planned friendly challenge - Descriptions of psychology deck options no longer overlap with buttons - Fixed bug preventing tokens from being used on club shields, colour palettes, etc. - Increased size of scrollbar during deck collection
- Psychology cards can now be purchased with club cash - Added help buttons around the game interface - Added uncollected rewards indicator for premium users - Added sharing buttons
- Fixed music volume setting not respecting the saved value
- Fixed bidding modal showing "New Zealander" nationality regardless of the player.
- Added i18n to Lineup Editing modal's "Default" checkbox
Fixed a regression bug in the tutorial when going to the club screens.
v0.337.9 - Fixed bug where first and second semi-final fixtures had swapped places - Translated text will no longer replace user-entered text (e.g. "league position 1" instead of club name in finals) - Fixed league's loading spinner staying visible after loading
v0.337.8 - Fixed bug where training "select all" option affected players in other regimes - Prevented various uncommon errors
- Chat system released: start conversations with one or more users - Updated login/signup interface - Player history now shows stat changes - Fixed bug causing music volume setting to be ignored - Fixed missing stadium crowds when watching live matches - Fixed performance when game minimised on Mac
Fixed user access token refreshing issues. This caused the game to continue on to the grounds view in a broken state rather than either refreshing the token silently or failing requiring the user to login again.
Due to build process changes there has been an accidental skip in version number, so don't worry about 0.282.10 just focus on 0.282.11 :) - Fixed not being able to automatically log when access token is clearly available - Fixed lineup shields not refreshing properly shortly after selling a player in Squad screen
Attempt to fix login screen showing up when already logged in
Fixed rewards display issue where 'Epic' cards were being reported as 'Level 1' when collecting rewards.
- Fixed Market Watchlist briefly showing random extra players when loading sometimes
- Fixed and Improved Store card filtering
0.282.4
- Fixed lots of behind the scenes errors. This should improve stability
- Removed history tab in player info screen from visiting mode
- Fixed some lineup text issues
- Fixed next deck countdown not showing
- Made some minor optimization tweaks
- Updated automated error reporting
- Hot fix for a bug where people couldn't purchase tokens on MacOS
- Fixed training buttons becoming un-selectable
- Fixed broadcast building always displaying an 'upgrade not possible' message
- Text sizing changes
- More tutorial fixes
- Increased size of text in top bar resource trackers
- Fixed broadcast building not display max level explanation
- Fixed issue with tutorial
- Fixed wrong UI displaying on the broadcast building at level 20
- Made some adjustments to the feedback window
Broadcast Building
We very much appreciate those of you who choose to support Blackout Rugby by spending money in-game, however, we realise that this isnt an option for everyone! We wanted to provide a way for all players to be able to gain extra rewards in the form of cards, club cash, and tokens. The solution to this is the Broadcast building where you are rewarded for watching ads. You can improve/customise the rewards you receive by spending points in the tech tree.
Friends List
Next of our social features is the ability to search for a club or user to add as a friend. Now you can keep track of your most worthy opponents, and stay in touch with anyone who's taken you up on our existing referral programme. This version doesn't include any features that tie in with the friends system, as the blocked list intentionally has no effect on the Unions or any competition type. Later versions will add the ability to talk with one or more of your friends, currently only available for users in the same union as you.
Tutorial
The tutorial has been a problem area in the past so we have done a massive refactor on the underlying tutorial system making it a much more stable and consistent experience for new users.
Feedback system
Weve created a new way to send us feedback, good or bad. You can find this button on any screen in the game on the sidebar menu. We enjoy getting all kinds of feedback so dont be scared to use it. Whether youre wanting to let us know youre enjoying the game or if you are unhappy with something and want to let us know, dont hesitate to use this new feature. If you want to report a bug that system is still there(and there's a handy link to it from this new system).
Fixes
- Fixed psychology building construction asset not displaying correctly
- Fixed in-app purchase price display issue
- Fixed training session items displaying incorrectly at some aspect ratios
- Fixed error displaying when switching your next sponsor
- Fixed founded date in club info
- Fixed squad scroller highlighting making scroll bar invisible
- Fixed settings graphics option dropdown setting incorrect value
- Fixed building labels showing in visiting mode
- Fixed friendly challenge clock not accounting for a day change
- Fixed selected side menu item not updating when navigating to a different scene from buildings or dashboard links
- Fixed blown out colours in match view during day time games
- Fixed treatment room modal sometimes being the wrong size
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0.230.16 [olist]
A common staple of the Free to Play (F2P) genre are in-game purchases and Microtransactions. This is a business model where companies provide a free game or service and charge in-game purchases to make a profit. By consequence, its an extremely common staple for these games to incorporate Pay-To-Win strategies, presenting users with microtransactions to gain an advantage over a large proportion of plays. Unfortunately, its become so commonplace. So, at Blackout Games we wanted to make sure that free playing and paying users were on the same playing field, and were able to compete fairly.
Its this reason that weve created and fine-tuned the Pay-For-Variety (PFV) Business Model. A model that ensures all users have a premium and high-quality experience with Blackout Rugby, while also guaranteeing that we can pay the bills, and continue to work on the game we love. Pay-For-Variety may not be the most profitable approach we could take, but were confident it provides a premium experience to both paying and free playing users.
So how does it work? Well, the key is in the name. Providing variety to a paying customer, without upsetting the equilibrium of game balance. It all relates to providing value to users outside of an unfair advantage. Our first objective was ensuring that in-game purchases werent at the expense of our free-playing users. But instead, providing paying-users additional benefits and features.
Tokens, our in-game currency if you will, are accessible to paying users and free-playing users respectively, through various rewards and sponsorships. They allow players to increase the variety of options they have when making the managerial decisions they have to make in the course of running their club. Even without spending money, free users are guaranteed to receive tokens regularly as a part of their regular Blackout Rugby routine. They can customize the method in which they receive tokens too, through seasonal sponsors, which again, are accessible to all users equally.
Tokens are primarily used for customization and additional features, including more cards, another club, or joining a Union, just to name a few. Its this method that we provide a breadth of content, without sacrificing a fair and balanced game.
Because of Blackout Rugbys large degree of depth and customization, any user can still become a master of the games systems and compete at the top level without spending a cent. Since Tokens arent an exclusive currency (and all players receive regular Token drops), free playing managers can still spend tokens in similar ways to paying users, though will have to be more circumspect with how they spend them, as they will be more scarce. As an example, both premium and free playing managers can buy additional decks of cards to train their players.
Though through buying them the free playing manager may not have access to other features that require tokens as a result, such as building a medical deck, developing club buildings, the ability to auto-bid in the market, and so on. On the flip side, however, users who purchase additional cards dont automatically benefit from a better team, but rather more variety in strategy and options at their disposal. So the 'pay-for-variety model' gives paying managers a greater range of options when shaping their team and players but does not provide additional capabilities that the free playing user does not have access to. There is no buying of advantages that make the premium club a more powerful club than a free-paying club, just spending tokens allows a manager a wider variety of choices at any one moment in how they want to shape their club.
As an additional layer of ensuring the equality of the playing-field, card playing is regulated through slots and club energy. Lets begin with Slots.
Card Slots put a positive limitation into the mix, as training, matches and the like can only benefit from a small number of cards. First with one slot, and then up to three as a clubs technology evolves. So, while a paying user might have more options at their disposal for an upcoming fixture, theyre still subject to the same limits as all other managers. For example, a manager might want to focus for a while on boosting the kicking training their backs are receiving rather than focusing on other skills, or perhaps they want to direct the tactical preparation for a match on scrum power rather than on some other tactical aspect.
A manager who buys decks has a wider variety of cards they can play, and so more choices over how to shape their team and players, but whether a manager pays of not, they can still always play cards into the slots they own. So, they are provided with more flexibility, rather than an outright advantage. This means that matches are still built on game knowledge and skill. So, the better player will still win, whether they pay real money or not.
In addition to Card Slots, card playing is also dictated by Club Energy. Every card has a cost associated with it, and the better cards typically costing a larger amount of Club Energy. This pool of energy is replenished each day, meaning players have only so much energy to spend during the day and have to make decisions about which cards they play and where to play them, whether they spend real money or not.
This is a mechanic that cannot be purchased or upgraded using real money, only through advancing the users club. Its a system weve designed intentionally to keep the playing field fair and to ensure that free-playing users are never at an unfair disadvantage.
This provides an insight into the Pay-For-Variety model, but theres far more to it in-game, that youll be able to experience yourself. The easy route, in all this, would be to introduce premium systems that provide an in-game advantage, at the detriment of the large majority of users. But thats not our style, nor is sacrificing the experience of many for the sake of a small few. In an industry that is so heavily monetized in so many ways, our PFV model is something were proud to stand by, as we believe every user should have a premium experience, not just those who pay real money. At the same time, we want to ensure that those who choose to support us are rightfully rewarded, by providing great value and variety.
Its a system were continuing to tweak and improve as the game grows, and is a discussion were interested in having with our community. So, if you have any questions for our team, let us know through a comment here, on steam, or through our Discord server. Were happy to have an open dialogue, to produce the best version of Blackout Rugby possible.
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Heres something thats been in the works for a while, and its finally ready to release!
This is our unique take on clans or guilds from other MMOs / massively multiplayer games. You can create or join a union, take in your Union dues, chat with other members, and start working on Union challenges to level-up the union.
This feature brings a great social element to Blackout Rugby, and is a great chance for you and your friends to work together to make your Union a thriving place for talented Managers.
Were not finished just yet though. Many features such as competitions, are still to come, so keep an eye on the the horizon for those.
Some additional content with this new update:
Psychology Building A new building providing daily decks of cards which help improve mental attributes including Form, Aggression, Composure, and Leadership.
Player History You can now see the historical events of your players over time, to see how they have progressed over time.
Blackout Rugby
Blackout Games
Blackout Games
2019-12-19
Strategy Simulation Sports MMO Multiplayer
Game News Posts 110
🎹🖱️Keyboard + Mouse
Mixed
(119 reviews)
https://account.blackoutrugby.com
https://store.steampowered.com/app/1157960 
Blackout Rugby Linux [1.26 G]
-
Grounds Management
(Building upgrades, Tech trees, Amenities, Finances) -
Cards
Description (Energy, Acquiring cards, Spending cards, Synergy) -
Squad
Description (Levels, XP, Attributes, Skills, Contracts) -
Injuries
Description (Injuries, Medical building, Treatment room) -
Training
Description (Physical, Technical, Regimes, Sessions, Reports) -
Lineups and Gameplans
(Lineups, Gameplans) -
Competitions
(League, Ladder, Cup, Friendlies) -
Market
(Selling, Selling to agency, Buying) -
Academy (Coming Soon)
(Selling, Selling to agency, Buying)
- OS: 64 bit
- Processor: Multi coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0+Network: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: Min screen size: 1280x720
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