Major update
[ 2019-10-07 07:35:38 CET ] [ Original post ]
Ok, so for the past couple of months I have been working on the game trying to make more levels and stuff. In this update:
- 168 new levels, 208 in total.
- They are now grouped by difficulty in 4 groups: Easy, Medium, Hard and Insane.
- Each group has 8 episodes (except for Insane, right now it only has 2)
- Each episode has 8 levels.
- When you finish all levels in each episode, you get an achievement and all the scores are summed up and you get ranked on the episode leaderboard.
- When you finish all episodes in the group you also get ranked on the group leaderboard.
- 8 of the achievements are hidden and still not fully implemented. Will add them in the following days.
- And some other changes (bug fixes and stuff polishing) that I can't bother to remember
- Support for Linux + SteamOS
- No levels were removed and no leaderboards were reset. Your progress is not lost.
SlipSlop: World's Hardest Platformer Game
0taste
0taste
2019-06-28
Indie Strategy F2P Singleplayer EA
Game News Posts 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(1719 reviews)
http://slipslop.io
https://store.steampowered.com/app/1093720 
SlipSlop Linux [209.4 M]
SlipSlop is a minimalistic one button platformer game where all you can do is jump and your goal is to go from platform to platform till you reach the top in as short of a time as possible.
It sounds simple, but all the platforms behave differently and add a lot of variety and puzzle elements, and can make the game difficulty be all over the place.
There are 3 main types of platform material: platforms with little friction; frictionless; and sticky (100% friction) platforms.
The said platforms can have multiple behaviours: they can move both ways or one way or be static; they can disappear; destroy on touch; and they can be accelerator platforms.
The speed, size and range of the platforms is also a put in the equation.
All these variables can not only make each level a completely different puzzle from the previous one, but each level can be completed in several different ways which can make the game quite challenging if you are after the high score.
Also, the start menu is an infinite level to help you warm up and practice :)
Because the levels can have all sorts of variety and difficulty I would greatly appreciate it if you gave me some feedback about what kind of levels you prefer.
It sounds simple, but all the platforms behave differently and add a lot of variety and puzzle elements, and can make the game difficulty be all over the place.
There are 3 main types of platform material: platforms with little friction; frictionless; and sticky (100% friction) platforms.
The said platforms can have multiple behaviours: they can move both ways or one way or be static; they can disappear; destroy on touch; and they can be accelerator platforms.
The speed, size and range of the platforms is also a put in the equation.
All these variables can not only make each level a completely different puzzle from the previous one, but each level can be completed in several different ways which can make the game quite challenging if you are after the high score.
Also, the start menu is an infinite level to help you warm up and practice :)
Because the levels can have all sorts of variety and difficulty I would greatly appreciate it if you gave me some feedback about what kind of levels you prefer.
MINIMAL SETUP
- OS: Ubuntu something
- Processor: YesMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: RecommendedNetwork: Broadband Internet connection
- Storage: 256 MB available space
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