There were 6 hidden achievements that were not set up completely.
With this update they are completely implemented and ready to be unlocked.
I hope you have fun unlocking them steamhappy
Ok, so for the past couple of months I have been working on the game trying to make more levels and stuff.
In this update:
168 new levels, 208 in total.
They are now grouped by difficulty in 4 groups: Easy, Medium, Hard and Insane.
Each group has 8 episodes (except for Insane, right now it only has 2)
Each episode has 8 levels.
When you finish all levels in each episode, you get an achievement and all the scores are summed up and you get ranked on the episode leaderboard.
When you finish all episodes in the group you also get ranked on the group leaderboard.
8 of the achievements are hidden and still not fully implemented. Will add them in the following days.
And some other changes (bug fixes and stuff polishing) that I can't bother to remember
Support for Linux + SteamOS
No levels were removed and no leaderboards were reset. Your progress is not lost.
There may be bugs, because I rushed a bit to release the update, because I delayed it for too long. So if you discover any, please report them asap. Thanks in advance!
Peace
Now physics runs at 100 times per second and the smallest score increment is 0.01 seconds. (Physics used to run at 50 times per second, so the smallest score increment was 0.02s)
With this update, the leaderboards are integrated right at the levels menu.
Next thing to do is add more levels and figure out a better way to group them
There is now exit confirmation dialog, and you can press ESC in the home screen to exit the game.
The home screen level (level 0) is changed a bit. In the beginning, the platform path span is more narrow and it gradually increases until platform 50. This way it should be easier for beginners to learn the game mechanics and score some points. (Your feedback is welcome)
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Hopefully, more bugs were fixed than created. steamfacepalm
Hi guys,
There was a bug when you die it registers the level as complete and was messing up the best score results and the local save file. steamfacepalm
With the last update the bug is fixed, but the local save file will have to be reset and some leaderboards will have to be reset also.
Sorry about that, but the game is in early access and stuff like that can be expected steamsad
SlipSlop is a minimalistic one button platformer game where all you can do is jump and your goal is to go from platform to platform till you reach the top in as short of a time as possible.
It sounds simple, but all the platforms behave differently and add a lot of variety and puzzle elements, and can make the game difficulty be all over the place.
There are 3 main types of platform material: platforms with little friction; frictionless; and sticky (100% friction) platforms. The said platforms can have multiple behaviours: they can move both ways or one way or be static; they can disappear; destroy on touch; and they can be accelerator platforms. The speed, size and range of the platforms is also a put in the equation.
All these variables can not only make each level a completely different puzzle from the previous one, but each level can be completed in several different ways which can make the game quite challenging if you are after the high score.
Also, the start menu is an infinite level to help you warm up and practice :)
Because the levels can have all sorts of variety and difficulty I would greatly appreciate it if you gave me some feedback about what kind of levels you prefer.
MINIMAL SETUP
OS: Ubuntu something
Processor: YesMemory: 1 GB RAM
Memory: 1 GB RAM
Graphics: RecommendedNetwork: Broadband Internet connection