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The year 2476, Earth's space-federation has been building moon-bases across the galaxy. One of those moon-bases has been sending a distress signal. Space Grunts are a group of intergalactic "problem" solvers, sent to investigate..


You play one, out of a team, of Space Grunts, and your mission is simple: find your way into the moon-base, and figure out what has happened. You'll have to fight your way through aliens, robots, security drones and base-systems. Find the lower levels of the moon-base, and get to the core of the problems.


Consumables - A large collection of consumables can be found all over the moon base from weapon enhancers, to destructive toys, armor, explosives, system-hacks, and more. Use the items wisely to advance deeper into the moon-base.


Weapons - Starting with three standard Grunt weapons, you will be able to enhance them for more fire-power and range. On your way you'll also find alternate weapons, and melee weapons.


Secrets - There are various ways to complete the game, anomalies leading to weird places, underground routes, and mysterious items to transport you to other area's of the moon-base. On top of these there are secret rooms and area's located all over the base, so never a dull moment!


Can you find the core of the problems?

Space Grunts
OrangepixelDeveloper
OrangepixelPublisher
2016-01-12Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Positive (36 reviews)
VR Support
Public Linux Depots:
  • Space Grunts Linux Depot [76.67 M]
update 36: small cleanups + important question / poll

Game Description Image

A little maintenance update here, fixing some minor bugs and issues.

So some remarks have been made about adding a health-bar to the monsters for tactical reasons.

On one side I understand why, as I originally had that in the early builds, but I also think it's not required for this game.

My idea is that first the datacards are part of that information, they have the info on what average health/danger specific monsters have.

And second, again in my opinion, it's also a skill that grows the more you play. You learn how many damage a monster takes, and if you should run or fight.

So, what is your idea on this, leave a comment below!

Do you think health-stats on monsters should be added, or not?



game:

  • fix: recycle device sometimes spawned on player spot[/*]
  • fix: “special door” now loads correct world-graphics when going through[/*]
  • fix: tried to make sure the worm cave doesn’t spawn in-front of hallways[/*]
  • fix: correctly save game level to save-game [/*]
  • added: shiny floor effect to lab levels[/*]

[ 2016-01-24 10:58:43 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12
  • Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
  • Storage: 200 MB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 12
    • Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    GAMEBILLET

    [ 6550 ]

    49.77$ (17%)
    7.44$ (17%)
    25.19$ (16%)
    16.03$ (20%)
    5.03$ (16%)
    16.57$ (17%)
    4.95$ (17%)
    4.29$ (79%)
    33.17$ (17%)
    12.42$ (17%)
    4.49$ (78%)
    6.17$ (38%)
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    3.51$ (56%)
    13.25$ (17%)
    8.53$ (57%)
    6.61$ (17%)
    8.79$ (78%)
    20.72$ (-4%)
    12.42$ (17%)
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    4.12$ (90%)
    16.96$ (15%)
    4.29$ (79%)
    11.35$ (24%)
    5.78$ (17%)
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    11.35$ (24%)
    9.95$ (17%)
    16.57$ (17%)
    GAMERSGATE

    [ 1261 ]

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    1.91$ (87%)
    0.54$ (91%)
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    3.75$ (81%)
    1.05$ (85%)
    9.34$ (53%)
    7.2$ (64%)
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    6.0$ (80%)
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    10.2$ (66%)
    1.28$ (79%)
    0.75$ (92%)
    1.28$ (91%)
    1.7$ (91%)
    0.58$ (92%)
    0.75$ (92%)
    1.8$ (85%)
    8.8$ (78%)
    1.91$ (87%)
    2.25$ (89%)
    0.43$ (91%)
    6.75$ (55%)
    3.19$ (79%)
    0.43$ (91%)
    0.75$ (92%)
    3.0$ (80%)
    0.85$ (91%)
    1.53$ (87%)
    MacGamestore

    [ 4780 ]

    9.59$ (84%)
    18.99$ (24%)
    1.19$ (88%)
    0.79$ (84%)
    9.49$ (5%)
    0.99$ (75%)
    4.99$ (50%)
    9.49$ (81%)
    1.09$ (91%)
    0.99$ (90%)
    3.89$ (81%)
    5.49$ (86%)
    42.49$ (15%)
    1.10$ (93%)
    2.99$ (95%)
    2.49$ (75%)
    10.99$ (76%)
    2.49$ (88%)
    2.49$ (75%)
    4.99$ (50%)
    4.99$ (83%)
    1.28$ (87%)
    21.99$ (12%)
    1.99$ (90%)
    1.19$ (88%)
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    3.49$ (65%)
    3.49$ (65%)
    0.79$ (84%)
    1.29$ (84%)

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