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A little maintenance update here, fixing some minor bugs and issues.
So some remarks have been made about adding a health-bar to the monsters for tactical reasons.
On one side I understand why, as I originally had that in the early builds, but I also think it's not required for this game.
My idea is that first the datacards are part of that information, they have the info on what average health/danger specific monsters have.
And second, again in my opinion, it's also a skill that grows the more you play. You learn how many damage a monster takes, and if you should run or fight.
So, what is your idea on this, leave a comment below!
Do you think health-stats on monsters should be added, or not?
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