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The year 2476, Earth's space-federation has been building moon-bases across the galaxy. One of those moon-bases has been sending a distress signal. Space Grunts are a group of intergalactic "problem" solvers, sent to investigate..


You play one, out of a team, of Space Grunts, and your mission is simple: find your way into the moon-base, and figure out what has happened. You'll have to fight your way through aliens, robots, security drones and base-systems. Find the lower levels of the moon-base, and get to the core of the problems.


Consumables - A large collection of consumables can be found all over the moon base from weapon enhancers, to destructive toys, armor, explosives, system-hacks, and more. Use the items wisely to advance deeper into the moon-base.


Weapons - Starting with three standard Grunt weapons, you will be able to enhance them for more fire-power and range. On your way you'll also find alternate weapons, and melee weapons.


Secrets - There are various ways to complete the game, anomalies leading to weird places, underground routes, and mysterious items to transport you to other area's of the moon-base. On top of these there are secret rooms and area's located all over the base, so never a dull moment!


Can you find the core of the problems?

Space Grunts
OrangepixelDeveloper
OrangepixelPublisher
2016-01-12Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Positive (36 reviews)
VR Support
Public Linux Depots:
  • Space Grunts Linux Depot [76.67 M]
Version 1.2.0 - aka update 37: Tricorder (monster health)

Game Description Image

First a little news bit: Space Grunts is now also available to take with you on the road! Available on the App store and Google Play - [url]www.spacegrunts.com[/url] for the links.

Now to the important stuff:

So it seems there is a big divide in the players between wanting the monsters showing their status/health in some way, and those that like it the way it is.

Originally I had this code in the early versions of the game, but I actually removed it many months ago simply because I didn't want it in my game.

This is not a generic turn-based game, I'm trying to create something different (and I think I did that) by adding an arcade/action feeling to it. Statistics and numbers in a game turn me off, so why would I want them in my game. This is the turn-based game that I, as arcade action lover, want (and still fanatically) play.

BUT I can see the advantage it gives in some situations during the game, so my solution is: The Tricorder!

It's an item that give you those stats for an X amount of turns, and yes in some situations that can be a pretty good thing to have. It adds another layer of tactics about when to use the item and all that without turning the complete game into a numbers-game (play one of the thousands of other TBS games if you really need that to make a game fun).

So a small but interesting update this time :)

Full update list:


interface:

  • moved “Credits” to options menu[/*]
  • changed versioning to 1.2.0 from “update x” [/*]

game:
  • added new item: Tricorder; detects life and energy forms (showing health of enemies for X turns)[/*]
  • fixed issues with many explosion sounds triggering[/*]
  • rewrote audio handling[/*]
  • added “loading” message to the initialization state[/*]
  • fixed small framerate issue[/*]

[ 2016-02-08 12:09:51 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12
  • Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
  • Storage: 200 MB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 12
    • Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    GAMEBILLET

    [ 6550 ]

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