First a little news bit: Space Grunts is now also available to take with you on the road! Available on the App store and Google Play - www.spacegrunts.com for the links.
Now to the important stuff:
So it seems there is a big divide in the players between wanting the monsters showing their status/health in some way, and those that like it the way it is.
Originally I had this code in the early versions of the game, but I actually removed it many months ago simply because I didn't want it in my game.
This is not a generic turn-based game, I'm trying to create something different (and I think I did that) by adding an arcade/action feeling to it. Statistics and numbers in a game turn me off, so why would I want them in my game. This is the turn-based game that I, as arcade action lover, want (and still fanatically) play.
BUT I can see the advantage it gives in some situations during the game, so my solution is: The Tricorder!
It's an item that give you those stats for an X amount of turns, and yes in some situations that can be a pretty good thing to have. It adds another layer of tactics about when to use the item and all that without turning the complete game into a numbers-game (play one of the thousands of other TBS games if you really need that to make a game fun).
So a small but interesting update this time :)
Full update list:
interface:
- moved “Credits” to options menu
- changed versioning to 1.2.0 from “update x”
- added new item: Tricorder; detects life and energy forms (showing health of enemies for X turns)
- fixed issues with many explosion sounds triggering
- rewrote audio handling
- added “loading” message to the initialization state
- fixed small framerate issue
[ 2016-02-08 12:09:51 CET ] [ Original post ]
🎮 Full Controller Support
- Space Grunts Linux Depot [76.67 M]
You play one, out of a team, of Space Grunts, and your mission is simple: find your way into the moon-base, and figure out what has happened. You'll have to fight your way through aliens, robots, security drones and base-systems. Find the lower levels of the moon-base, and get to the core of the problems.
Consumables - A large collection of consumables can be found all over the moon base from weapon enhancers, to destructive toys, armor, explosives, system-hacks, and more. Use the items wisely to advance deeper into the moon-base.
Weapons - Starting with three standard Grunt weapons, you will be able to enhance them for more fire-power and range. On your way you'll also find alternate weapons, and melee weapons.
Secrets - There are various ways to complete the game, anomalies leading to weird places, underground routes, and mysterious items to transport you to other area's of the moon-base. On top of these there are secret rooms and area's located all over the base, so never a dull moment!
Can you find the core of the problems?
- OS: Ubuntu 12
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
- OS: Ubuntu 12
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
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