Some minor, much overdue, fixes in this version and a big update to the graphics. The internal game resolution is increased about 5%-10% depending on your display settings. Meaning the graphics are now a bit smaller on the eyes but also come up more detailed and less pixelated without losing their pixel-art nature. It also means I could increase the amount of scores shown from 10-20 and combined the statistics screen into one big one. I'm looking at adding a "new" leaderboard splitting up the Survivors into their own board, making the global board more interesting. This will be done in a future update as soon as I'm done with Heroes of Loot 2 (4-8 weeks I hope). I'll also hopefully be able to wrap up the level-editor and get that fully released later this year (haven't forgotten about it)
- fix: Techjunky b-skin voice now female
- add: max-level to character screen (eg: level 2/4)
- add: datacard for “Sluggish”
- fixed bug with fullscreen switching
- improved graphics (slightly higher resolution)
- increase scoreboard to show 20 scores (previously 10)
[ 2016-04-06 17:53:11 CET ] [ Original post ]
Some minor, much overdue, fixes in this version and a big update to the graphics. The internal game resolution is increased about 5%-10% depending on your display settings. Meaning the graphics are now a bit smaller on the eyes but also come up more detailed and less pixelated without losing their pixel-art nature. It also means I could increase the amount of scores shown from 10-20 and combined the statistics screen into one big one. I'm looking at adding a "new" leaderboard splitting up the Survivors into their own board, making the global board more interesting. This will be done in a future update as soon as I'm done with Heroes of Loot 2 (4-8 weeks I hope). I'll also hopefully be able to wrap up the level-editor and get that fully released later this year (haven't forgotten about it)
- fix: Techjunky b-skin voice now female
- add: max-level to character screen (eg: level 2/4)
- add: datacard for Sluggish
- fixed bug with fullscreen switching
- improved graphics (slightly higher resolution)
- increase scoreboard to show 20 scores (previously 10)
[ 2016-04-06 17:53:11 CET ] [ Original post ]
🎮 Full Controller Support
- Space Grunts Linux Depot [76.67 M]
You play one, out of a team, of Space Grunts, and your mission is simple: find your way into the moon-base, and figure out what has happened. You'll have to fight your way through aliens, robots, security drones and base-systems. Find the lower levels of the moon-base, and get to the core of the problems.
Consumables - A large collection of consumables can be found all over the moon base from weapon enhancers, to destructive toys, armor, explosives, system-hacks, and more. Use the items wisely to advance deeper into the moon-base.
Weapons - Starting with three standard Grunt weapons, you will be able to enhance them for more fire-power and range. On your way you'll also find alternate weapons, and melee weapons.
Secrets - There are various ways to complete the game, anomalies leading to weird places, underground routes, and mysterious items to transport you to other area's of the moon-base. On top of these there are secret rooms and area's located all over the base, so never a dull moment!
Can you find the core of the problems?
- OS: Ubuntu 12
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
- OS: Ubuntu 12
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
[ 6132 ]
[ 2625 ]