I've been listening to every single concern about the game and implemented i believe a large amount of them for update 1.10 Update 1.10 brings many many changes and fixes for making Project R.I.P. user experience even better! Please post whatever you may want to see or fix in the future updates on the forums. :-) PLEASE NOTE : Due to core changes Update 1.10 is a reworked stable version of Project R.I.P. , which means that total game size incresed to 9GB and also the update needs to download whole game. MacOS Users : 1.10 update + the SM5 Fix will be available in next hours. Sorry for the delay mates :-) Also... NEXT UPDATES WILL GRADUALLY INTRODUCE 2 ENDLESS HORDE MAPS A. Endless Defence inside HQ while demon forces push to end any human living soul B. Endless Zombie Killing Action Above surface Now what has been added/changed/fixed on Update 1.10
- ADDED more bodydrop SFX
- ADDED more enemy SFX and frequency
- ADDED running with melee or single handgun > speed boost
- ADDED more interesting gun action even on easy difficulties
- ADDED more hardcore gameplay on extreme difficulties
- ADDED polishing on ARENA
- ADDED more gun FX
- ADDED more polished weapon & enemy textures
- ADDED FX Optimization on DEAD AWAKEN mission
- CHANGES In game Menu & result screen, less angled/screen centered/scaled down
- CHANGES HUD Scaled down to corners and increased transparency
- CHANGES Shotgun Pump action speed and readyness
- CHANGES Shotgun spread while on hip
- CHANGES Wraith demons more visible
- CHANGES HQ Transmitter pickup less distortion
- CHANGES Dead Corpses stay longer before vanishing
- CHANGES Quitting game faster transition
- CHANGES Returning to game after battle faster transition
- CHANGES Faster run speed but less walk speed from early levels
- CHANGES Smoother reload camera animations
- CHANGES Low health BloodScreen now 50% less distracting
- CHANGES All MAPS and Main Menu total brightness raised up to 20%
- CHANGES Game less grindy meaning Less XP required and costs are cheaper
- CHANGES Zombies get much bigger representantions and variety
- CHANGES Player can enter ARENA once on level 15
- CHANGES Player Melee weapon Attack now won't hit and stop on static objects
- CHANGES Re-ordered default weapon selection key bindings (1.Primary/2.Secondary/3.Melee)
- CHANGES Less Bloom Effect in general
- CHANGES Some weapon rebalance
- CHANGES Flashlight Off when on Arena
- FIXED Enemies would stay visible when player got killed
- FIXED Resolution text wouldn't show on mac/linux
- FIXED Pak Decompression Crash on all OS
- FIXED FOV option wouldn't set correct while in game
- FIXED Ai would rarely freeze
- FIXED Shotgun hitscaning
- FIXED Enemies stuck/fall behind would not reset
- FIXED Perk Maxed out wouldn't show correct value on 2nd stat (000)
- FIXED Gamepad default keys and reset to defaults
- FIXED UI reload seconds wouldn't display correct
- FIXED UI weapon stat were incorrect
- FIXED Wraith SFX wouldnt play correct
Project RIP
Storming Tech
Storming Tech
2019-08-23
Indie RPG Singleplayer EA
Game News Posts 35
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(114 reviews)
http://www.Storming-Tech.com
https://store.steampowered.com/app/1131400 
Project RIP - Linux [5.38 G]
BACKGROUND STORY
Life as we know doens’t exist, hordes of undead and demons have emerged and now rule the earth. The human race was forced to live in underground shelters in order to survive. To take what used to be theirs, humanity gathered forces and established small specialised teams to eliminate the threat. This action was called Project Rest in Pieces, aka R.I.P .
Killing the undying would not be enough, instead humanity developed an extremely advanced AI technology to manipulate specialized forces, now called “Agents”, in order to command from headquarters.
Using this advanced technology, AI called by project’s name “R.I.P.”, managed to capture the leftover souls of the undead to perform improvements on Agents gear, weaponry, but also on their strength and abilities.
Now it’s up to you, to save what remains...
EARLY ACCESS CURRENT BETA STATE
We want to state that, as Project RIP is on a Beta playable version, there will be bugs during gameplay.
- ALL PLANNED CONTENT RELEASED -
Please Note
Game is Under Heavy Development and updates are planned to be added nearly each day.
You may read all latest News and Updates on our Steam Community Hub.
FULL RELEASE PLAN
- Realistic FPS Movement and Weapon Mechanics
- Blood & Gore Dismemberments
- Multiplatform Global Scoreboards to compete with other Players
- 20 Weapons to choose from and upgrade their stats and skins
- Melee combat from knife to Katana
- 5 Specialized Perks to use in combat
- 8 Agents to choose, with leveling system
- 50 Avatars for prestige
- PickUp items to boost your efficiency
- 3 Mission type Levels + 1 Arena for unlimited Horde play
- 5 Difficulty levels
- AAA Quality Graphics
- Outstanding Sound effects and Music
Make humanity’s last stand.
- OS: Ubuntu 12.04 / SteamOS
- Processor: Duo CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2+ GB VRAMNetwork: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 12.04 / SteamOS
- Processor: Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 4+ GB VRAMNetwork: Broadband Internet connection
- Storage: 6 GB available space
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