New Update 1.40 for Project R.I.P. consists of some additions and fixes. - Increased Time Score Given by 500% - Added 3 more Languages ( Portuguese, Greek, Turkish ) - Added a bit more realistic Gun Sounds - Added a "blinking" Apply Settings when is required - Added a simple Localized Guide through Options - Fixed some translation issues - Fixed a bug with translation fonts - Fixed key binding localized font - Fixed in game menus rendering issues - Fixed an issue with Gamepad which auto swap - Fixed an issue not applying correct Skin on Weapons Hope you enjoy mates! :-) *Note : MacOS Update will be delayed
1.30 is Available also for MacOS users! Enjoy!
The Update long promised is finally available to download before Xmas ;)
NEW HORDE MAP : MINIONS MASSACRE
A new Huge Indoor level for endless killing of mass groups of Zombies. Boost items excluded for added difficulty.
NEW HORDE MAP : HELL AWAITS
Small defence map. 2 Gate Turrets are here to help you. New Item " Turret Upgrade" ( UP Arrow) for upgrading Turret damage deal. Beware turrets run out of ammunition, be sure to reload them ;-)
NEW ENEMIES : ZOMBIES
All new 9 variations of zombies/animations waiting to be slaughtered in Minions Massacre!
GAMEPLAY CHANGES
- Melee weapons received greater reach than before. - All weapon have reduced spread = better accuracy - Enemies that land a successful attack, will chase you faster
HITSCANS REWORKED
Many have complaint in the past for hitscans from weapon firing not working as it should, which would miss point blank shots. The issue is resolved! ;-)
HEAVY OPTIMIZATIONS
Finally made optimizations on all aspects of RIP. You may see raised FPS from 20%-50%! Textures also were reduced so you might get less vram required to render more crisp textures in game.
OTHER FIXES AND CHANGES
- Dead Awaken map was re-polished - Pause Menu was unreadable - Switched from TAA to FXAA - Main menu Music has boosted Bass and Slower Tempo - AI freezing was improved - Achievement Text were corrected That's all! I really hope you enjoy! Rest In Pieces lads ;-) ohhh. and Merry Christmas to everyone! PS. Mac Update will be released tommorow. Also VR : Rest in Pieces update will be ported next days with many many improvements!
MacOS Update 1.17 FIXING -SM5 issue preventing game Launch -Custom Resolutions
[Linux] Update 1,17 - Compressed Package - Custom Fullscreen Resolutions - Performance improvements For Linux Users : - This is more like a "Test" Update, regarding all concerns from Linux Users. I would appreciate any feedback about this update on forums :-) Thank you for the support!
MacOS Update 1.15 is Availabe :-) Apologise for the delay mates! Have Fun!
Made an engine update as soon as i could. Probably many Linux issues should be sorted out. Please provide feedback :-) Thank you!
New Update 1.15
Focusing on quality for life(gameplay) and enviroment improvements. MacOS Update will be available tommorow. HORDE MODES Be prepared for the upcoming new horde mode levels. UI was refined to welcome those new changes of the upcoming updates. The release day is not final yet but surely HELL AWAITS will be on mid/late November. As for MINIONS MASSACRE, is planned for early december. With those levels a total of 6 will be available! ENVIROMENT LIGHTING REWORKED All missions lighting were reworked and changes were made for a more creapy feel. This changes were made according to new flashlight addition on weapons, described below. WEAPON FLASHLIGHTS Removed the central flashlight, as it was a bit of for Project RIP and added flashlights attached on every weapon available. I must say this kind of atmosphere is just gorgeous :-) ADDED NEW PERK : SCAVENGER A new Perk arrived! SCAVENGER, now all Boost PickUPs have a default startup time of 10 seconds and by using Scavenger with upgrades it can get to 22 seconds!!! As for second bonus stat, every other common pickup will be boosted for up to 25% !!! AIMING Now aiming down the sights/scope or returning to hip view, is by far more responsive than before, matching the fast gameplay of Project RIP. You will notice a small delay in resposiveness when you run and trying to go into Aim Mode, this is clearly up to player to quickly release runmode before entering to Aim. WEAPON SKINS Some skins were removed and some were added. In addition ALL weapon skins are now UNLOCKED by default, no need to grind for skins anymore! Also UI on Loadout and on Weapon Upgrade was refined to preview the Skins before play. OTHER ADDITIONS/CHANGES/FIXES - Reworked Croped Corridor Crosses on Mission 2 - Added Fullscreen/Windowed Fullscreen/Windowed Options - Fixed some Colissions - Added Ronin Firing Slider Animation - Added MetallicGear SFX on Player's Footsteps - Reworked some incorrect UI elements - Some UI elements were scaled down - Added HUD Scaling/Opacity Options - Added or corrected missing text elements for LanguagePack - Removed OpenGL API from Linux version That's all! Hope you really like this update! If you Do happen to like Project R.I.P., please consider supporting the game by leaving a honest review. As always Enjoy and... Rest In Pieces!!! ;-)
I've been listening to every single concern about the game and implemented i believe a large amount of them for update 1.10 Update 1.10 brings many many changes and fixes for making Project R.I.P. user experience even better! Please post whatever you may want to see or fix in the future updates on the forums. :-) PLEASE NOTE : Due to core changes Update 1.10 is a reworked stable version of Project R.I.P. , which means that total game size incresed to 9GB and also the update needs to download whole game. MacOS Users : 1.10 update + the SM5 Fix will be available in next hours. Sorry for the delay mates :-) Also... NEXT UPDATES WILL GRADUALLY INTRODUCE 2 ENDLESS HORDE MAPS A. Endless Defence inside HQ while demon forces push to end any human living soul B. Endless Zombie Killing Action Above surface Now what has been added/changed/fixed on Update 1.10
- ADDED more bodydrop SFX
- ADDED more enemy SFX and frequency
- ADDED running with melee or single handgun > speed boost
- ADDED more interesting gun action even on easy difficulties
- ADDED more hardcore gameplay on extreme difficulties
- ADDED polishing on ARENA
- ADDED more gun FX
- ADDED more polished weapon & enemy textures
- ADDED FX Optimization on DEAD AWAKEN mission
- CHANGES In game Menu & result screen, less angled/screen centered/scaled down
- CHANGES HUD Scaled down to corners and increased transparency
- CHANGES Shotgun Pump action speed and readyness
- CHANGES Shotgun spread while on hip
- CHANGES Wraith demons more visible
- CHANGES HQ Transmitter pickup less distortion
- CHANGES Dead Corpses stay longer before vanishing
- CHANGES Quitting game faster transition
- CHANGES Returning to game after battle faster transition
- CHANGES Faster run speed but less walk speed from early levels
- CHANGES Smoother reload camera animations
- CHANGES Low health BloodScreen now 50% less distracting
- CHANGES All MAPS and Main Menu total brightness raised up to 20%
- CHANGES Game less grindy meaning Less XP required and costs are cheaper
- CHANGES Zombies get much bigger representantions and variety
- CHANGES Player can enter ARENA once on level 15
- CHANGES Player Melee weapon Attack now won't hit and stop on static objects
- CHANGES Re-ordered default weapon selection key bindings (1.Primary/2.Secondary/3.Melee)
- CHANGES Less Bloom Effect in general
- CHANGES Some weapon rebalance
- CHANGES Flashlight Off when on Arena
- FIXED Enemies would stay visible when player got killed
- FIXED Resolution text wouldn't show on mac/linux
- FIXED Pak Decompression Crash on all OS
- FIXED FOV option wouldn't set correct while in game
- FIXED Ai would rarely freeze
- FIXED Shotgun hitscaning
- FIXED Enemies stuck/fall behind would not reset
- FIXED Perk Maxed out wouldn't show correct value on 2nd stat (000)
- FIXED Gamepad default keys and reset to defaults
- FIXED UI reload seconds wouldn't display correct
- FIXED UI weapon stat were incorrect
- FIXED Wraith SFX wouldnt play correct
9 Language Pack - Update 1.05 Includes :
- ENGLISH
- SPANISH
- FRENCH
- GERMAN
- ITALIAN
- RUSSIAN
- CHINESE
- JAPANESE
- KOREAN
- ADDED Permanent Soft Flashlight
- FIXED Auto-Reload/Swap bug
- ADDED Chinese Language
- ADDED Louder enemy Footstep SFX
- REMOVE Menu Camera shakes
- FIXED AVENGER Iron Sight Offset
- FIXED Melee UI Info
- FIXED Player/Enemies stuck on low objects
- FIXED AutoFiring when Complete/Die on a level
- FIXED Key Mapping would not save changes - Other minor fixes and improvements
We have Release Project R.I,P. on Steam at 10% Discount for a week, on all OS ( Windows/Linux/MacOS). We hope you enjoy most sending those nasty demons back in hell into litle pieces! :-)
FINAL RELEASE NOTES
- ADDED Win 32bit
- ADDED Linux/SteamOS
- ADDED MacOS
- ADDED Achievements Rewards
- ADDED Ai jumps
- ADDED UI Elements
- ADDED Finished Scoreoard SFX
- ADDED Game Tips
- ADDED FXAA
- ADDED Smoother firing Animations
- FIXED Reworked all Levels
- FIXED Enemy Footstep sounds
- FIXED Melee Weapons Balance
- FIXED Melee Weapons Freeze
- FIXED Melee Weapons SFX & FX
- FIXED Loadout not showing Primary Weapon
- FIXED Hellhound jump attack
- FIXED HolyBomb reworked
- FIXED Arena Rendering issues
- FIXED Enemy Projectiles FX & SFX
- FIXED Grenade Launcher Animations
- FIXED Apply settings issue
- FIXED Graphics resolution
- FIXED Dual weapons Ammo
- FIXED All weapons balance
- FIXED Enemy range attack rotation
- FIXED Cylinder on reload
- FIXED Arena blocking
- FIXED Fog
- FIXED Sound mastering
- FIXED Ingame Menus
- FIXED Loading screen
- FIXED Ammo depleted bug
- FIXED blood pools
- FIXED Achievements
- FIXED Animations playing when Level is completed
- ADDED Main Menu Visual Content
- ADDED Scoreboards Ranks
- FIXED Swaping Weapons while fire
- ADDED BoneHits FX
- ADDED Score x1.5 Proper Zoom on VENOM weapon
- ADDED Explosion shakes
- ADDED big blood splashes
- FIXED Dual handgun firing would stop RunMode
- CHANGED Antialiasing method to TAA
- FiXED While running and getting blocked by obstacle would loose RunMode - FIXED Arena Items Spawn # - FIXED Achievments Progress not displaying correctly - FIXED Physics sounds on ragdolls - FIXED Blood Decal sizes - FIXED Mission 1 Boss not inflicting Damage - ADDED Camera Shakes to Boss Steps
We want to celebrate the upcoming Full Release on October by offering a Pre-Launch discount!!! Have fun and Rest in Pieces ;-)
- Added ability to Swap Weapons while in Aim Mode - Prevent Reload while Weapons are in Fire Mode - Added Item Pickup Notifications Options in General Menu - FIXED Reload while Auto-Firing - Added more physics on Skeletal Weapons - Disabled Infinite Ammo Bonus on Explosive Weapons - FIXED Arena Scoreboard not loading - Reworked some Weapon grip animations
Fixes Pak Decompression Crash from 0.96 Update
ALL GAME CONTENT AVAILABLE - Added endless Arena Level - Added Steam Achievements (Rewards on next Update) - Added Ability to Cancel Reload with Weapon Swaping - Added Gameplay Options for a. On Weapon Mag Empty : None/Reload/Swap b. On Weapon Ammo Depleted : None/Swap - Added Crouch Movement - CHANGED +25% More Health on All Large Demons - CHANGED added more Ammo and bigger Mag sizes - FIXED When Winning with Aim Mode - FIXED Clear Blood Effects on Pause Menu/Outcome Screen - FIXED Dead Skeleton weapons Blocking Player Movement - FIXED some UI Elements - FIXED Crouch - FIXED Jumping sounds - FIXED Enemy Range Attacks Rotation - FIXED Damage Feedback change not being saved while on PauseMenu - FIXED Extra Stats not being saved - FIXED Blocking Lava - FIXED Swaping while AutoFiring - REMOVED Damage Indicator when taking time Special Damage We hope you enjoy our newest Update! Have fun and.. Rest in Pieces ;-)
- Added Mission Objectives :
- Demonic Shards : Collect them to boost your Score
- Wraith Demons : New Invisible Demon
- HQ Transmitter : Capture it and Get Massive Bonuses
- Reworked UI Elements - Added UI FX - Varius UI Fixes - Fixed Reload Bug where it would consume more ammo - Fixed Auto-Fire Weapons Freeze when double clicking-holding - Fixed AVENGER Burst Fire Mechanic - Added +3 New Types of "Boost" Pick UP
- GodMode : Health invulnerability
- HolyBomb : Instant Area Splash Damage
- InfiniteBullets : Unlimited Bullet Ammo
- Reworked All Mages FX and SFX
- Reworked 2nd/3rd Boss FX+SFX+Range Attack Logic
- Improved Player Damage Taken FX + Added Different Damage Type FX
- Added Splash damage on Magical Attacks
ADDITIONS
- Mission 3 (All Missions Available)
- All Weapons
- All Perks
- All Agents
- Added Level Up limit to 99
- Major Sound FX Additions and Improvements
- Reworked AI Combat Efficiency
- Added InGame UI Effects
- Added more Metal Music
- Fixed ESC/P on Username Creation Bug
- Improved Damage Feedback on Player
- Fixed Tickbox/Slider UI Bug
- Fixed Perks Cost and Unlocks Bug
- Fixed Melee Upgrade Bug
- Fixed Blood Decals not Rendered Correctly
- And many many more not worth mentioning changes
Fixed Critical Bug : -Re-mapping controls (keyboard/gamepad) would result in a Total Mess in some cases irreversible without reset to defaults working. Now Totally Fixed :-) - Invert Y Axis will work now correctly on both Mouse/AnalogStick - Look/Aim Sensitivity now applies correctly - Lowered Max Look/Aim sensitivity by 20%, also default values are lower - Gamepad Force Feedback now works correctly on situations. (Getting Hit,Died,Shooting) Enjoy!
- Added Damage Feedback (Default:ON) - Added Damage Indicator (Default:ON) Both can turned on/off from Options/General - Added some polishing on Mission 2 - Added Wave Countdown - Fixed Smooth Mouse Control (Default:ON) issue that prevented from saving changed value.
- Fixed, now will spend XP earned into multiple Level Ups in a single game - Added, While on "Shelter" (Main Menu) by using ESC you go back to Previews Menus - Fixed , Swaping weapon would result in loosing running speed. - Added More Contrast on Mission 2 - Fixed non-Textured objects - Added All 34 Avatars to choose - Added Scrolling on scrollable menus via Left Mouse Holding (etc. Scoreboards) - Decreased RainDrop FX on Mission 1 - Added Loading Screen - Bypass Login Screen once loged-in - Unlocked Mission 2 Leaderboards Just to note that Project RIP will be 100% finished. The game will not be abandoned for no reason. Possible next Major update next week (10-13 of September) Enjoy and... Rest in Pieces ;-)
Content
- Added NEW Mission 2 (Catacombs) on Beta Stage with 5 Difficulties - Added 4 more Weapons (3 Range/1 Melee) - Added 1 more Perk (Speed)
Gameplay Changes
- Fixed FRENZY (Starting Shotgun) Slagish reload - Added Ability to Cancel Per Shell reloading on FRENZY - Running now is not affected by reloading or firing (while not in aim mode) - Running and firing now Less Accurate. Accuracy: Standing>Walking>Running
Balancing
SEEKER - ROF improved from 0.16 to 0.12 FRENZY - Shell reload improved from 1.6 sec to 1.1 sec (base) RAVEN - ROF improved from 0.12 to 0.1 - DMG improved from 25 to 35 (base) HORNET - ROF improved from 0.4 to 0.3 - AMMO improved by 10 - DMG improved by 45 per shell FALCON - MAG +1 from 5 to 6 - ROF improved from 0.5 to 0.4 That's all! hope you enjoy! Please note we need your opinion on the Forums. Thank you! *ROF: Rate of Fire , DMG = Damage
- UI Tweeks - Fixed "Speed" PickUp Messing with Animations - Fixed/Improved Enemy "Air" Attacks - Added Boost Items UI Icons/Counters + Unlocked Multi Perk Selections. + HORNET Shotgun now is Fully-Automatic Stay Tuned!
- Added Bonus Timer Bar per Wave - Added PickUp Notifications (Balfarius) - Fixed Player Asynchronous walk/run Animations Balance : - Added +50 to Base Health/Armor - Added +50 base Walking Speed, +100 base Running Speed - Lowered Required XP to Level UP by 50% - Lowered Required Souls for Upgrades by 75%
- Added 4 more Weapons - Added 1 more Perk - Added 2 last difficulties on Mission 1 Please share with us your thoughts about current beta on the forums. next Major Update Planned for 29-30 August which will add Mission 2.
- Added Pick Ups FX - Added PickUps Balance per Difficulty - Fixed per Wave Time Score issue - Added Smooth Mouse Option (Default:ON) - Added SoundFX on Win/Loose - Mission 1 - Improved Cliff Boundries Balance : RAVEN Mag : increased from 24 to 36 Ammo : increased from 60 to 72 and +6 per upgrade from +5
-UI Tweeking -UI Added Steam Forum/Page + Discord Channel -Fixed Headshot/Accuracy Stats
1st Early Access Release!
Please read Early Access Current State for more info about latest version. Known Issues of current version :
- [strike]Wave Scoring distribution [/strike]
- [strike]Accuracy Statistics[/strike]
- [strike]HeadShot Statistics[/strike]
- [strike]AI "air " damage attacks[/strike]
- AI freezes rarely
Daily Minor Updates :
- We will update almost daily to provide hotfixes and minor changes and additions.
Possible Next Major Update Release
24-25 August 2019 Major Update Summary
- Tier 3 Weapons Unlocks
- Tier 3 Perk Unlocks
- Insane and RIP Difficulty on Mission 1
Project RIP
Storming Tech
Storming Tech
2019-08-23
Indie RPG Singleplayer EA
Game News Posts 35
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(114 reviews)
http://www.Storming-Tech.com
https://store.steampowered.com/app/1131400 
Project RIP - Linux [5.38 G]
BACKGROUND STORY
Life as we know doens’t exist, hordes of undead and demons have emerged and now rule the earth. The human race was forced to live in underground shelters in order to survive. To take what used to be theirs, humanity gathered forces and established small specialised teams to eliminate the threat. This action was called Project Rest in Pieces, aka R.I.P .
Killing the undying would not be enough, instead humanity developed an extremely advanced AI technology to manipulate specialized forces, now called “Agents”, in order to command from headquarters.
Using this advanced technology, AI called by project’s name “R.I.P.”, managed to capture the leftover souls of the undead to perform improvements on Agents gear, weaponry, but also on their strength and abilities.
Now it’s up to you, to save what remains...
EARLY ACCESS CURRENT BETA STATE
We want to state that, as Project RIP is on a Beta playable version, there will be bugs during gameplay.
- ALL PLANNED CONTENT RELEASED -
Please Note
Game is Under Heavy Development and updates are planned to be added nearly each day.
You may read all latest News and Updates on our Steam Community Hub.
FULL RELEASE PLAN
- Realistic FPS Movement and Weapon Mechanics
- Blood & Gore Dismemberments
- Multiplatform Global Scoreboards to compete with other Players
- 20 Weapons to choose from and upgrade their stats and skins
- Melee combat from knife to Katana
- 5 Specialized Perks to use in combat
- 8 Agents to choose, with leveling system
- 50 Avatars for prestige
- PickUp items to boost your efficiency
- 3 Mission type Levels + 1 Arena for unlimited Horde play
- 5 Difficulty levels
- AAA Quality Graphics
- Outstanding Sound effects and Music
Make humanity’s last stand.
- OS: Ubuntu 12.04 / SteamOS
- Processor: Duo CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2+ GB VRAMNetwork: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 12.04 / SteamOS
- Processor: Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 4+ GB VRAMNetwork: Broadband Internet connection
- Storage: 6 GB available space
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