Quality For Life - Update 1.15
Focusing on quality for life(gameplay) and enviroment improvements. MacOS Update will be available tommorow. HORDE MODES Be prepared for the upcoming new horde mode levels. UI was refined to welcome those new changes of the upcoming updates. The release day is not final yet but surely HELL AWAITS will be on mid/late November. As for MINIONS MASSACRE, is planned for early december. With those levels a total of 6 will be available! ENVIROMENT LIGHTING REWORKED All missions lighting were reworked and changes were made for a more creapy feel. This changes were made according to new flashlight addition on weapons, described below. WEAPON FLASHLIGHTS Removed the central flashlight, as it was a bit of for Project RIP and added flashlights attached on every weapon available. I must say this kind of atmosphere is just gorgeous :-) ADDED NEW PERK : SCAVENGER A new Perk arrived! SCAVENGER, now all Boost PickUPs have a default startup time of 10 seconds and by using Scavenger with upgrades it can get to 22 seconds!!! As for second bonus stat, every other common pickup will be boosted for up to 25% !!! AIMING Now aiming down the sights/scope or returning to hip view, is by far more responsive than before, matching the fast gameplay of Project RIP. You will notice a small delay in resposiveness when you run and trying to go into Aim Mode, this is clearly up to player to quickly release runmode before entering to Aim. WEAPON SKINS Some skins were removed and some were added. In addition ALL weapon skins are now UNLOCKED by default, no need to grind for skins anymore! Also UI on Loadout and on Weapon Upgrade was refined to preview the Skins before play. OTHER ADDITIONS/CHANGES/FIXES - Reworked Croped Corridor Crosses on Mission 2 - Added Fullscreen/Windowed Fullscreen/Windowed Options - Fixed some Colissions - Added Ronin Firing Slider Animation - Added MetallicGear SFX on Player's Footsteps - Reworked some incorrect UI elements - Some UI elements were scaled down - Added HUD Scaling/Opacity Options - Added or corrected missing text elements for LanguagePack - Removed OpenGL API from Linux version That's all! Hope you really like this update! If you Do happen to like Project R.I.P., please consider supporting the game by leaving a honest review. As always Enjoy and... Rest In Pieces!!! ;-)
[ 2019-10-20 23:36:24 CET ] [ Original post ]
New Update 1.15
Focusing on quality for life(gameplay) and enviroment improvements. MacOS Update will be available tommorow. HORDE MODES Be prepared for the upcoming new horde mode levels. UI was refined to welcome those new changes of the upcoming updates. The release day is not final yet but surely HELL AWAITS will be on mid/late November. As for MINIONS MASSACRE, is planned for early december. With those levels a total of 6 will be available! ENVIROMENT LIGHTING REWORKED All missions lighting were reworked and changes were made for a more creapy feel. This changes were made according to new flashlight addition on weapons, described below. WEAPON FLASHLIGHTS Removed the central flashlight, as it was a bit of for Project RIP and added flashlights attached on every weapon available. I must say this kind of atmosphere is just gorgeous :-) ADDED NEW PERK : SCAVENGER A new Perk arrived! SCAVENGER, now all Boost PickUPs have a default startup time of 10 seconds and by using Scavenger with upgrades it can get to 22 seconds!!! As for second bonus stat, every other common pickup will be boosted for up to 25% !!! AIMING Now aiming down the sights/scope or returning to hip view, is by far more responsive than before, matching the fast gameplay of Project RIP. You will notice a small delay in resposiveness when you run and trying to go into Aim Mode, this is clearly up to player to quickly release runmode before entering to Aim. WEAPON SKINS Some skins were removed and some were added. In addition ALL weapon skins are now UNLOCKED by default, no need to grind for skins anymore! Also UI on Loadout and on Weapon Upgrade was refined to preview the Skins before play. OTHER ADDITIONS/CHANGES/FIXES - Reworked Croped Corridor Crosses on Mission 2 - Added Fullscreen/Windowed Fullscreen/Windowed Options - Fixed some Colissions - Added Ronin Firing Slider Animation - Added MetallicGear SFX on Player's Footsteps - Reworked some incorrect UI elements - Some UI elements were scaled down - Added HUD Scaling/Opacity Options - Added or corrected missing text elements for LanguagePack - Removed OpenGL API from Linux version That's all! Hope you really like this update! If you Do happen to like Project R.I.P., please consider supporting the game by leaving a honest review. As always Enjoy and... Rest In Pieces!!! ;-)
Project RIP
Storming Tech
Storming Tech
2019-08-23
Indie RPG Singleplayer EA
Game News Posts 35
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(114 reviews)
http://www.Storming-Tech.com
https://store.steampowered.com/app/1131400 
Project RIP - Linux [5.38 G]
BACKGROUND STORY
Life as we know doens’t exist, hordes of undead and demons have emerged and now rule the earth. The human race was forced to live in underground shelters in order to survive. To take what used to be theirs, humanity gathered forces and established small specialised teams to eliminate the threat. This action was called Project Rest in Pieces, aka R.I.P .
Killing the undying would not be enough, instead humanity developed an extremely advanced AI technology to manipulate specialized forces, now called “Agents”, in order to command from headquarters.
Using this advanced technology, AI called by project’s name “R.I.P.”, managed to capture the leftover souls of the undead to perform improvements on Agents gear, weaponry, but also on their strength and abilities.
Now it’s up to you, to save what remains...
EARLY ACCESS CURRENT BETA STATE
We want to state that, as Project RIP is on a Beta playable version, there will be bugs during gameplay.
- ALL PLANNED CONTENT RELEASED -
Please Note
Game is Under Heavy Development and updates are planned to be added nearly each day.
You may read all latest News and Updates on our Steam Community Hub.
FULL RELEASE PLAN
- Realistic FPS Movement and Weapon Mechanics
- Blood & Gore Dismemberments
- Multiplatform Global Scoreboards to compete with other Players
- 20 Weapons to choose from and upgrade their stats and skins
- Melee combat from knife to Katana
- 5 Specialized Perks to use in combat
- 8 Agents to choose, with leveling system
- 50 Avatars for prestige
- PickUp items to boost your efficiency
- 3 Mission type Levels + 1 Arena for unlimited Horde play
- 5 Difficulty levels
- AAA Quality Graphics
- Outstanding Sound effects and Music
Make humanity’s last stand.
MINIMAL SETUP
- OS: Ubuntu 12.04 / SteamOS
- Processor: Duo CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2+ GB VRAMNetwork: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 12.04 / SteamOS
- Processor: Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 4+ GB VRAMNetwork: Broadband Internet connection
- Storage: 6 GB available space
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