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This week, all about Field recording, Sound design of the Event Images, some 1.3 patch updates, and of course, the music from Andreas Waldetoft!
Read our Dev Diary #54 - A Sound Plan
Good afternoon, all
Im here today with a short dev diary on some upcoming improvements to moddability. Were not quite ready yet to make any announcements about upcoming features and so on, but we thought you might be interested in hearing about some modding improvements we've been working on.
In an upcoming patch which I will from now on call 1.3.X (due to the exact version number being unknown at this time), weve spent a bit of time on making the game more moddable based on requests weve had from the modding community. In particular we would like to thank the Modding Co-op for coming up with a curated list of requested functionality. The curation of this list made it easy for us to get a good overview of what functionality the community would like, and limited to those requests thatd benefit a lot of modders rather than just a handful. As the amount of time we could spend on modding improvements this time around was rather limited, having an already curated list to pick from was great.
From that list we picked some of the simpler requests; things thatd require relatively minimal code and would only affect mods. We will likely implement more from this list in the future, though our list for 1.3.X is unlikely to expand.
In addition to implementing some functionality based on these requests, weve also had some conversations with modders, and looked at some common pain points. We cant address most of them right now, but one we noticed is that a number of mods use the DummyMale and DummyFemale characters for a lot of things they werent meant for. This was a result of lacking functionality, which we have now introduced in 1.3.X.
With the need for this dummy-character removed, we will be deprecating it. That means that itll continue to work 1.3.X which introduces the replacement functionality, but that they will be largely removed in 1.4 to ensure that script and code are more maintainable in the long-term.
Another bit of functionality that we think modders will be interested in is that of same-sex concubinage. Proper support for
it will come alongside other modding improvements in 1.3.X. Before 1.3 the gender restrictions for concubinage were possible to work around (but could cause bugs), which is no longer possible in 1.3. In 1.3.X we support it more fully, eliminating odd edge-case bugs and the like.
Further, we plan to support same-sex marriage for mods in 1.4. Due to larger technical risks surrounding it, it was not feasible to include that in 1.3.X; we need more time to test it to ensure that this support does not introduce bugs in the vanilla game. We're really looking forward to being able to support more diverse experiences with this mod support.
Mods add so much to the experience of our games, and moddability has been something weve considered throughout CK3s development. As a former CK2 modder myself, its great to see all the things the modding community is producing.
Finally, heres all the modding improvements we plan to release in 1.3.X:
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