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Hello everyone! Everyone at Studio Black is busy putting the finishing touches on Khans of the Steppe ahead of its release next week, so this weeks dev diary is going to be a relatively short one. Without any further chatter, here are the achievements coming with Khans of the Steppe, and the changelog for the associated 1.16 Chamfron Update. [hr][/hr]
Hello everyone! Today's dev diary is written by two separate authors, and covers the art and music of Khans of the Steppe. There's a good bit to cover, so let's dive right into it. [hr][/hr]
Hi! This expansion is adding quite a few new systems, and today were here to talk about the modability and underlying tech of some of them.
We've now resolved the issue with yesterday's 1.15.0.1 update, so we're deploying Update 1.15.0.2 as planned. The changelog is effectively the same as 1.15.0.1, so you'll be familiar with the changes if you read yesterday's changelog. [hr][/hr]
Hello everyone. Earlier today we released Update 1.15.0.1, which introduced a user interface issue that wasn't caught during certification and approval of the update. Considering the severity of this issue, we have decided to rollback the public version of Crusader Kings III to 1.15.0 until this issue is resolved.
! Today we will be covering most of the nomadic flavor that we've introduced with this update, so without further ado
! Today we'll be covering some of the extra mechanics that Nomads use. Weve already talked about the main features in our first Khans of the Steppe Development Diary, so make sure you take a look at that one first and apologies if I repeat myself. We shall now get into the details. [hr][/hr]
Hello there! Welcome back to the first official dev diary for our Core Expansion this year, Khans of the Steppe. For those who did not see it, we first talked about the DLC back last month with Dev Diary #162 - Steppe by Steppe, so I recommend reading that first. Today we will discuss Tributaries, Confederations, and Raid Intents. All three topics were mentioned in the previous Dev Diary, but we will discuss them at length in this one, so lets settle in like a migrating nomad and get started.
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Hello everyone! I'm the Community Manager with Paradox Studio Black, and today we're excited to present to you the next stage in Crusader Kings III's development: Chapter IV. Today, we'll go over the themes of each piece of content that make up the Chapter, as well as give a brief peek at their features. Without further ado, let's get into it.
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Greetings! This Dev Diary is about the upcoming free update, which weve dubbed 1.15.0 Crown! Similarly to free updates of the past, the Crown update will be pretty big - it has reworked systems, new features, and a myriad of bugfixes and balance changes. All of the changes that Ill go over stem from the fact that we spend a lot of time updating, tweaking, and bugfixing existing systems and features as part of our parallel development track setup - depending on the status of an individual track, people from that track are assigned to what we call Realm Maintenance, where we focus on improving areas of the game that we either feel arent good enough, or that you in the community are asking for us to change. Usually a lot of Realm Maintenance time happens at the start of a new development track, as there are few bugs in newly developed content during, for example, the concepting or pre-production phases. During Realm Maintenance we have Improvement Days where we add as many smaller improvements and quality of life changes as we can, and some time is also used to polish promising projects from the Black Forge Jam (an internal sort-of game jam where we experiment with new CK3 features). The Crown update contains over 4 months worth of Realm Maintenance, including 200+ bugfixes. I wont have time to go over everything in detail, so Ill focus on a few highlights! [hr][/hr]
Hello everyone! Today we're releasing our two newest Content Creator Packs, Medieval Monuments & Arctic Attire. Please find the changelog and release trailers below. [hr][/hr]
Hello everyone! We have an unusual dev diary today, in that its two dev diaries in one! PiGu, developer of Medieval Monuments, and Aj, developer of Arctic Attire both will give us a brief overview of the content theyre bringing to Crusader Kings III as well as the work that went into creating it. Lets dive right into it with Medieval Monuments. [hr][/hr]
Were pleased to announce that two new Content Creator Packs are coming to Crusader Kings III on February 25th! These packs introduce historically significant monuments and new clothing inspired by the Smi and Khanty peoples of the far north, offering players even more ways to immerse themselves in the Medieval world.
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Discover the great architectural achievements of the Middle Ages with the Content Creator Pack Medieval Monuments made by the modder "PiGu", bringing 20 new varied and culturally significant monuments to the game.
This Content Creator Pack includes the following monuments:
- Drassanes
- Great Kyz Kala
- Cluny Abbey
- Maior Ecclesia
- Walls of York
- Great Mosque of Damascus
- Jokhang Temple
- Wartburg
- Beta Giyorgis
- Holy Wisdom of Novgorod
- St Wenceslaus Cathedral
- Visegrad Citadel
- University of al-Qarawiyyin
- Kairouan Basins
- Ghana Palace
- Kano Earthworks
- Golden Fort of Jaisalmer
- Konarak Sun Temple
- Somapura University
- Vatapi Caves
https://store.steampowered.com/app/3315540/
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Brave the chill of far northern lands in style with the Arctic Attire Content Creator Pack made by the modder "Aj", adding cosmetics inspired by Smi and Khanty aesthetics.
This Content Creator Pack includes the following cosmetics:
- 8 clothing styles
- 2 legwear models
- 3 cloaks
- 8 headgear
- 1 armor set (headgear & armor)
- 1 soundtrack; Longing for the Land (a joik a traditional form of Smi song)
https://store.steampowered.com/app/3315550/
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These Content Creator packs are part of our ongoing collaboration with the modding community, bringing their expertise and passion for the Medieval world into official content for Crusader Kings III.
Join us on Tuesday, February 18th for a dev diary exploring the content of both of these packs in further detail!
! I am here to welcome you to a special kind of Development Diary It's the first of a series, but the rest will come later and not in the following weeks. We're working on a comprehensive system for the Nomads of the Steppe, and while we are knee-deep in the production of the expansion, we still want to introduce you to the features as soon as possible, with the aim of collecting feedback and acting on it during our approaching iteration phase. For that reason we are showing screenshots earlier than usual, so do keep in mind that all shown here is still a work in progress. Therefore, some small caveats:
Steam's Real-Time Strategy Fest is here, and Crusader Kings III is participating! During the sale, you can enjoy the following discounts on CKIII content:
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Greetings!
2024 is coming to a close, and with it the conclusion of Chapter III and everything weve done this year - weve hit some big-ticket milestones, including one Ive been dreaming of since I started working on Crusader Kings way back in 2015! In fact, back in 2017-2018, when we were planning the features for the CK2 expansion Holy Fury, I had a design for a rudimentary Adventurer mechanic that we ultimately decided not to go with because itd fit CK3 much better! Interestingly enough, some elements of that design survived to this day, such as the concept of officers, mercenary work, and contracts on the map.
Discuss Dev Diary #161 on our forums!
Some of the heavy-hitting features weve managed to tackle this year include having the Black Death (and other plagues) ravage the world, a bespoke and truly unique Administrative government for Byzantium, and, of course, the aforementioned Adventurers roaming the map in search of fame and glory. For Chapter III weve focused a lot on making the map more interesting; with disease and legends spreading bloody tendrils and beams of light over the world, estates and camps representing the seat of power of powerful families or ambitious travelers, contracts and issues denoting local opportunities and disruptions, and more reasons than ever to travel with new activities ranging from chariot races to local inspections. This focus on tying features to the map is something that well definitely be bringing with us in the future!
Weve also changed and improved how we gather and work with feedback from you in the community, making sure that were working on the right things in the right way going forward. We moved from small and aspirational Dev Diaries (LotD) to chunky and very matter-of-fact and this-is-what-the-feature-is diaries (RtP, WN) over the course of the year - this allowed us to collect as much useful feedback as we could from your discussions during a time where there was still time to make changes.
But the most important thing weve done this year is to lay the foundation for the future, as were not slowing down any time soon! Were already working on what's to come next year, and while we wont go into what it is yet, its going to be big.
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Hello everyone! We're releasing a small update today to tackle some localization issues reported to us since the introduction of Polish language support alongside the launch of Update 1.14.2. This update should be fully compatible with mods and save files supporting 1.14.2. Thank you to everyone who reported issues to us after the release of Update 1.14.2! As always, if you encounter issues after today's update, then please let us know by submitting a report in the Bug Report board of our official forums. [hr][/hr]
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Princes and Princesses of Fashion, sound the horns for the arrival of Polish language support and our next Content Creator Pack, West Slavic Attire! Crafted by the talented Pierre "El Tyranos" Azuelos, West Slavic Attire features new clothing and accessories, bringing Western Slavic flavor to your court. https://store.steampowered.com/app/3275760/Crusader_Kings_III_Content_Creator_Pack_West_Slavic_Attire/
Hello there! Im Pierre El Tyranos Azuelos, the creator of the Community Flavor Pack mod. The past couple of months have been busy again and I am once again delighted to collaborate with Paradox Interactive on a second Content Creator Pack named Western Slavic Attire. This second project is a little more special as it does not come alone, for the 8th official language of Crusader Kings III will be released at the same time. The game will be entirely translated into Polish and for free of course!
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We are thrilled to announce the next Content Creator Pack coming to Crusader Kings III: West Slavic Attire, crafted by the talented Pierre "El Tyranos" Azuelos. West Slavic Attire will arrive on November 27th. [hr][/hr]
Hello everyone! We're releasing a hotfix today to address several issues reported to us since the release of 1.14 "Traverse" Update. Please check the changelog below. [hr][/hr]
Hello everyone! We're releasing a small hotfix today to address a bug with sieges. Please check the changelog below for the specifics! [hr][/hr]
Hello all! Today we are releasing the Event Pack, Wandering Nobles. Alongside this, we are also releasing Update 1.14.0 "Traverse". Check out the release trailer just below this text, and then the changelog a bit further down! [previewyoutube=po5FKZ9vuNo;full][/previewyoutube] [hr][/hr]
Hello there!
Last week, we got a glimpse of what we are adding to the Wandering Nobles DLC. Today, we are back to discuss the new Wandering lifestyle and the new activities it unlocks in more depth.
Discuss Dev Diary #159 on our forums!
Good day everyone! We're releasing an update today to tackle some balance, bugfixes and interface issues affecting Roads to Power and the associated 1.13x "Basileus" Update. Notable changes include the addition of a game rule to limit the amount of adventurers in game and Administrative governments having a new "Realm" interface. See the changelog below for a full list of changes. [hr][/hr]
Dev Diary #158
Wandering Nobles
Hello there!
Its been a while since I wrote one of these, so I figured I could give a short presentation of myself. Im Joachim, one of the two Design Leads on CK3, and I have been around at Paradox on different projects since CK2s Holy Fury (my first DLC). Its my pleasure to present our last entry in Chapter 3, namely, the Wandering Nobles DLC.
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Hello Rulers! Today we are happy to announce the release date and final part of Chapter 3, Wandering Nobles! Building on the travel system introduced in Tours and Tournaments as a ruler, wander both your realm and beyond with the new lifestyle! Wandering Nobles will be released on Steam November 4th! Choose to set out for exotic cities and distant lands, or travel through your realm to ensure the prosperity and loyalty of your lands and vassals. Wandering Nobles Features include: - New Wandering Lifestyle with three new branches: - Inspector: Landed characters can survey and improve their realm, Landless characters can seek environmental specialization. - Wayfarer: Travel to reduce stress and pursue fame for your exploits. - Voyager: Improve linguistic skills and live the life of a tourist and sightseer. - New Activities designed for the new Lifestyle branches: - Inspection: Inspectors can examine their realm and pursue improvements - Hike: Wayfarers can reduce stress with a walk in the wilderness. - Monument Expedition: Voyagers can set forth to see special buildings in other realms - New Events connected to travel, the new lifestyles and the associated activities. Be sure to check back tomorrow, October 22nd, for our first diary on Wandering Nobles! [hr][/hr] Write glorious new sagas of military conquest and romantic adventures with Chapter III. This Chapter includes two expansions, one event pack, and one cosmetic enhancement. Enjoy new mechanics, new events, and new historical flavor to add greater depth to Crusader Kings III! https://store.steampowered.com/bundle/38036
Hello everyone! We're releasing a hotfix today to tackle a couple of issues reported since Update 1.13.1's release on Tuesday. Please check the changelog below. [hr][/hr]
Hello Governors and Gallivanters!
We are happy to announce that our Crusader Kings 3 merch is finally being replenished! Now you can show your love for map painting, vassal arresting, and child banishing to all. Who among us wouldn't want to be readily identified as an ardent fan of the most vaunted of Grand Strategy RPGs?
T-shirt? Hoodie? Both? Whatever weather the map brings, you will be ready.
Visit our shop here, and let all of the realm know that you are a member of the Crusader Kings family*.
May your realms prosper and your garments be the most fashionable across all of the land.
*Warning, being part of our family might come with schemes, stabbings, and occasional poisonings.
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Hello everyone! We're releasing a sizeable update today to tackle some balance and interface issues affecting Roads to Power and the associated 1.13x "Basileus" Update. Notable changes include reducing the maintenance cost of Akritai men-at-arms, ensuring that factions have at least one member who actually wants to be there, and a myriad of bug fixes. See the changelog below for a full list of changes. [hr][/hr]
Hello everyone! We're releasing a small update today to address some issues reported to us by the community. Notably, this update improves performance when rendering character portraits, as well as adding an easier way to check the status of your current contracts as an Adventurer. If you encounter any issues after todays update, please check our Known Issues list and submit a bug report if your issue isnt already listed there. [hr][/hr]
Hello everybody! Were releasing a small hotfix today to address some of the issues reported to us by the community since the release of Roads to Power and the 1.13.0 Basileus Update on Tuesday. Most notably, Adventurers have received a few balance adjustments to their military strength and income. If you encounter any issues after todays update, please check our Known Issues list and submit a bug report if your issue isnt already listed there. We hope this hotfix improves your enjoyment of new content! [hr][/hr]
Hello everybody! Today we're releasing our Major Expansion for the year and the centerpiece of Chapter 3: Roads to Power. We're also releasing Update 1.13.0 "Basileus" alongside this expansion.
Check out the release trailer below, and then a partial changelog under that. The full changelog is well beyond the limits of what we can fit into a Steam announcement, so check out our forums for a more comprehensive list of changes coming in today's update!
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Read the full 1.13.0 changelog on our forums!
Welcome comrades! Im Wokeg, and today well be going over some of the upcoming changes to the scheme system, as well as some of the story content were adding for a few lucky landless adventurers this DLC.
My word count is going to be restricted in this Dev Diary because Community says that if I cant edit myself down, theyll edit it for me. Please send help.
[CMs note: Woe, word-count limit be upon ye.]
Discuss Dev Diary #157 on our forums!
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Hello there! Weve got some new stuff available for you to tinker with and Im happy to have the honor of presenting it for you! Im Jens, the programmer behind the Barbershop upgrade and Message Settings. But first I want to talk about Domiciles, the system behind Estates & Camps.
Discuss Dev Diary #155 on our forums!
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Hello everybody! Im PDX-Trinexx, the Community Manager for Crusader Kings. This weeks dev diary will be slightly different, as were going to cover several topics from several different authors. Key subjects are Roman Restoration, the 4th Crusade, and the addition of dynamically spawned Historical Characters once the game has actually started.
Well start off with the new Roman Restoration content coming with Roads to Power, so Ill hand it over to our resident Byzantine scholar now.
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Hello!
Lucas Ribeiro here, 2D Art Lead at CKIII. Im here to share with you the results of our art struggles to represent both the awesome splendor of the Byzantine Empire and the mud-splattered travels of medieval adventurers.
Discuss Dev Diary #154 on our forums!
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Our free tie-in comic made in collaboration with Dead Good Comics, Many Roads to Power, is now available! Read about the rise of Basil I the Macedonian" to the throne of Byzantium, and then write your own conclusion to the story when our next Major Expansion, Roads to Power, releases on September 24.
This comic is available for free to all owners of Crusader Kings III via Steam, and available to anyone whether they own the game or not via our website.
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Write glorious new sagas of military conquest and romantic adventures with Chapter III.
This Chapter includes two expansions, one event pack, and one cosmetic enhancement. Enjoy new mechanics, new events, and new historical flavor to add greater depth to Crusader Kings III!
https://store.steampowered.com/bundle/38036
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! Im Chad, a game designer here on the CK3 team. Today, Ill be walking you through some highlights of what weve added in terms of Byzantine flavor in Roads to Power. Some cursory but important notes to begin our discussion:
Welcomes back, comrades, to Landless Adventurers Part 2! Im Wokeg, and last week, we went over the general core gameplay (what we expect you to be doing, where your resources come from, and what you spend them on). This week, were gonna be doing uhhh literally everything else.
Just like last time, everything shown here is a work in progress. Features wont shift massively but values (and occasionally modifiers or parameters) potentially will. Costs, gains, and some requirements in particular are all undergoing active adjustment at present.
Discuss Dev Diary #152 on our forums!
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Grab a seat by the campfire as medieval historian Eleanor Janega tells tales of some of the great adventurers of the Middle Ages, some of whom you can encounter in Crusader Kings III: Roads to Power. Learn about the motivations and meanings of their travels, and what these journeys tell us about ourselves. [previewyoutube=pmOMp1eYKLs;full][/previewyoutube]
Welcome comrades! Wokeg here: I hope everyone enjoyed their window into how the other half lives with the Administrative Government Dev Diaries, because today were gonna be going back down into the mud with our favourite homeless wanderers Landless Adventurers.
As usual, everything shown here today is a work in progress. Values are likely to be changed, features are final but details are not, all that good stuff. In particular, some of the adventurer contract rewards are currently a smidge high right now, so well be taking those down a bit (specifically gold and prestige) pending further playtesting before release.
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We sat down with Professor Anthony Kaldellis from the University of Chicago to talk about the Byzantine Empire, the medieval incarnation of the Roman Empire and the inspiration behind our upcoming expansion for Crusader Kings III: Roads to Power.
Learn more about the history, system of government, and religions of one of history's greatest empires!
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Good day, everyone!
I'm Cordelion: weve not had the pleasure of meeting before, and thats because since I joined Paradox last year Ive been working almost exclusively on the new start date and its two bookmarks that will be releasing as part of the free update alongside Roads to Power. Ive been closely following what you have to say about it and I cannot overstate just how happy I am to see people excited by it, and so today it will be my pleasure and honor to give you a closer look at all it has to offer.
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Salutations! Welcome back as we take another look at all things Byzantium and how our new government, Administrative, works. If you havent already, I highly recommend that you first go and read up on our previous Dev Diary and Part 1, posted last week. As with last week, please keep in mind the following:
Greetings Crusaders!
My name is Emil, resident game designer here on Crusader Kings III. Today Im joined by Chad, my fellow game designer and comrade in arms when it concerns all things Byzantium, to invite all of you, from the most distant governors of our great empire to the esteemed nobles residing here in the capital, to our first in-depth dev diary for our upcoming Major Expansion Roads to Power.
Discuss Dev Diary #148 on our forums!
More specifically, well be going over a brand-new government type: the Administrative Government. All of you who enjoy playing in Byzantium might wanna pay extra attention. Ill be going into a fair amount of detail in an attempt to give you a clear picture of what to expect, how the new government plays, and what it is not.
Please keep in mind the following:
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See the World, Seize the Purple! The glory and might of the Byzantine Empire take center stage in the latest Major Expansion for Crusader Kings III.
Rule from Constantinople through the new Administrative Government type and experience a variety of new Byzantine-themed events and flavor, or be truly daring and live a life where your noble reputation is not tied to the land, roaming the map as an Adventurer for hire.
Roads to Power releases on September 24th, but you can purchase Chapter III right now to get the free Instant Unlock Couture of the Capets and receive all of the Chapter content within it as it releases throughout the year.
Want to know more about the artwork shown here? [url=https://forum.paradoxplaza.com/forum/threads/behind-the-scenes-making-the-roads-to-power-artwork.1682636/]Check out the art featurette for Roads to Power on our official forums.
Be sure to check back next Tuesday, June 11th, for our first Dev Diary detailing the new Administrative Government!
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Write glorious new sagas of military conquest and romantic adventures with Chapter III.
This Chapter includes two expansions, one event pack, and one cosmetic enhancement. Enjoy new mechanics, new events, and new historical flavor to add greater depth to Crusader Kings III!
https://store.steampowered.com/bundle/38036
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Experience the medieval era in Crusader Kings III for FREE this weekend on Steam!
If youve been thinking about trying Crusader Kings III (or trying to talk your friends into it), nows the perfect time with our 1.12.5 Update. Take command of your house and grow your dynasty across nearly 600 years of history at no cost until Monday, May 13.
Additionally, select Crusader Kings III content is on sale this weekend, so you can continue your journey with 60% off of the base game, or expand your collection further with discounts on additional content for the game.
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Hello everybody! Today we're releasing Update 1.12.5 for PC. This update brings adjustments to plagues, event frequency (are there no sick houses?), and various balance changes. This update also includes new historic event chains for our Legends of Crusader Kings III characters, as well as an additional "express" version of the tutorial. Check the changelog below for precise update information!
We hope this helps alleviate some of the pain points you've reported to us since the release of Legends of the Dead. As always, if you encounter any issues after today's update then please ensure you're running a fresh save with no mods enabled, and then report the problem to us if it persists!
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Greetings! This Dev Diary will be a mixed bag of various things - theres a lot going on, and therefore a lot to talk about. I want to take this opportunity to address feedback, talk design philosophy, shine some light on how were working, set some expectations for Roads to Power, tease some things coming in the future, and show off the 1.12.5 changelog for a free update happening on May 8th. In other words, this will be a big and a little bit all-over-the-place diary, but bear with me.
Discuss Dev Diary #147 on our forums!
To start off, let's talk about Community Feedback!
Theres a lot of feedback coming in for the features of Legends of the Dead, and were doing our best to collect it. We try to find as much feedback as we can from as many different sources (forums, Reddit, videos, reviews, etc, etc.) as we can - even if you feel like were not there, I promise that we read everything - or we try to - and have it in the back of our minds. That said, let's start off with Plagues.
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Hello, everyone! We have an important update to share today for people looking to get into Crusader Kings III for the first time: we're retiring the old Royal Edition and replacing it with a new Starter Edition for our game. This new edition is designed to offer a comprehensive and value-packed entry point for new players, ensuring access to the best of what Crusader Kings III has to offer from the get-go. [hr][/hr]
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Are you stepping into the vast and intricate world of Crusader Kings III for the first time? We understand that beginning your journey into the Middle Ages can be daunting; That's why we're excited to introduce Legends of Crusader Kings III, a specially crafted initiative to ease new players into the game's rich historical tapestry and complex gameplay mechanics.
We've selected five legendary characters from the game's extensive roster, each offering a unique perspective on the medieval world and showcasing different aspects of gameplay. Whether it's military conquest, deft diplomacy, or intricate plotting, these legends serve as both a tutorial and a teaser of the possibilities that lie ahead.
There's news for existing players as well: these characters are set to receive comprehensive overhauls as part of a free update in May, enhancing their stories and gameplay even further.
The journey doesn't end with these legends, though. Crusader Kings III is about carving your own path through history, and with Legends of Crusader Kings III, we encourage you to start forging your own legacy. Create a character, build your dynasty, and make decisions that will echo through the ages. Will you be a benevolent ruler, or a tyrant feared by all? The choice is yours.
Getting started with Legends of Crusader Kings III is simple. Visit the official website for guides on each legendary character and tips for creating your own. You'll also find links to our social media pages and various community platforms, where you can ask questions, share your journey, and connect with other players.
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Hello everyone! Today we're releasing Update 1.12.4 to address some outstanding issues, as well as implement several changes to Legends and the Legends UI. Most of these changes are the direct result of community feedback we've received here on Steam and elsewhere over the past weeks; your feedback remains an invaluable tool for helping us improve Crusader Kings III, so thank you to everyone who shared their thoughts and suggestions with us since the release of Legends of the Dead! [hr][/hr]
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Hello everyone! Today we're releasing Update 1.12.3 to address some issues reported to us by the community as well as deploy a couple of balance tweaks. Notably for our MacOS and Linux users, this update merges in the previously experimental fix for crashes related to tooltips and mousing over portraits. A huge thank you goes out to the community for providing their crash reports and insights on this issue! [hr][/hr]
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Hello everyone!
Back in December of 2023, halls of Studio Black buzzed with an exciting flurry of activity for the teams inaugural Black Forge Jam: a three-day extravaganza of creativity and innovation, with just a dash of chaos. This wasn't your average development sprint. We threw the rulebook out the window (figuratively speaking, of course) to dive into the realms of "What if?" and "Why not?" for Crusader Kings III.
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Hello everyone! Today were releasing Update 1.12.2.1 to address some issues reported by the community after Mondays release of Legends of the Dead and the 1.12.1 Scythe Update. Most notably, this update resolves an issue that resulted in Legends disappearing too quickly after being completed. Please check the changelog below for more information! [hr][/hr]
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Hello everybody! Today we're releasing our first Core Expansion for Crusader Kings III: Legends of the Dead and an accompanying free 1.12.1 "Scythe" Update.
Check out the release trailer below, and then the changelog itself under that.
[previewyoutube=_3KXin9Zuns;full][/previewyoutube]
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Hello and welcome to the 146th Dev Diary for Crusader Kings III! Im Matthew, the Code Owner on Legends of the Dead. From the highly anticipated Epidemics feature to the Black Death itselfand what happens after your land is ravaged and your family taken to the gravetoday were going to be covering all things Death!
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As stated in the Vision Dev Diary, weve wanted to include Epidemics for a long time nowdoing them bigger and better than CK2 ever did.
Plagues should be an impactful part of the game, ranging from a mild illness in a localized area to the sweeping spread of diseases across continents. Not only should they cause death in their wake, but those who survive should have their trust in your rulership tested.
Every barony with a holding is susceptible to an outbreak of disease, and many factors can influence the chance of an outbreak:
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Hello and welcome to the first of our feature breakdown Development Diaries! I'm a game designer on Crusader Kings 3 and I surely hope that you have a nice cup of coffee next to you and the will to read for a while, as today's entry is on the chonkier side! Today we will talk about Legends, Legitimacy, and the Art behind Legends of the Dead.
So, let's get right into it! Legends!
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Hello everybody! Welcome to this Developer Diary explaining the creative vision behind Crusader Kings IIIs first Core Expansion: Legends of the Dead, courtesy of one of our talented game designers (and resident historian on medieval plagues!)
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In the year of the lord 1346 the Crimean port of Caffa was being besieged by the Golden Horde. The contemporary Italian notary de Mussis writes down that diseased corpses were thrown over its walls and thus, the Black Plague entered Europe. That same year, Edward III of England defeated the forces of king Philip VI of France in Crecy. Two years later, Edward would try to create the Order of the Round Table, inspired by the heroic deeds of King Arthur, and later transformed into the Order of the Garter.
As our Game Director already mentioned in last week's Chapter III overview, we're exploring a new type of expansion focusing on systems that affect the whole map, rather than just adding flavor to a specific region. We didnt have a name for it at the beginning, but we knew we wanted to do something bigger with the time we had, while planning the next Major Expansion.
We've been wanting to cover Plagues since approximately the 12th of January 2021. We still have the early designs stored somewhere, but we put that aside for a while in order to develop the huge endeavor that was Tours & Tournaments. However, the team stayed highly passionate about plagues throughout the entire time (as many of us have fond memories of The Reaper's Due), and we knew it was something that we wanted to tackle again.
Soon after the release of Tours & Tournaments it became apparent that it was the moment to pick up plagues again, but that presented its own challenges, among them a very important one - how to make this distinct from its Crusader Kings II version?
We were also very aware of the circumstances of the world, so we decided it was important to have some hope spreading across the map as well.
When researching the way medieval people saw plagues, we noticed that on many occasions they moved towards blaming the monarchs; If they're a representative of divine power on earth, and God is punishing us, then it must be because the representative is doing a bad job, right? That made us think of the impact that would have on a ruler's Legitimacy... and then we started thinking about Legitimacy itself.
Sure, we already had Prestige in the game, but that felt like a representation of what you've done and how you present yourself, rather than "are you fit to rule?", "do people believe in you?", "are you really the right person for this?" Legitimacy was born as a way to represent these questions within the game, which raised the question: how do you prove your rule is legitimate?
Soon, we thought of the medieval royal genealogies, tracing back the lineages to Trojan heroes, Charlemagne, mythological kings and even gods. Proving that you're the descendant of Aeneas is the easiest way to say, "I am the right person to rule."
"To be noble," the medieval historian George Duby notes, "is to be able to refer to a genealogy."
This, obviously, led us to Legends, and legends certainly did spread during the Middle Ages. King Arthur and his knights became so popular that they soon received translations and new material in French, German, Spanish and Italian. Legends got out of control, changed and expanded through the centuries, creating new stories that had little to do with their original purpose.
In Legends of the Dead, we unite the brightest and darkest moments of humanity - tales of greatness illuminating a devastated land. Desolation and despair, but also the hope that comes after.
Plagues will ravage your realm, causing development to plummet, and kill characters indiscriminately, for Death knows no master. In addition to our existing diseases, you'll be able to suffer from Holy Fire, Bloody Flux, and Measles. Holy Fire was the medieval name for ergotism, while outbreaks of dysentery (frequently occurring in the wake of passing armies) were known as Bloody Flux. Measles in particular is a danger to infants, and could be a dynasty killer if players aren't careful.
Well cover these in more detail when we talk about Plagues in a later Dev Diary, however.
[Image: A Consumption outbreak follows the coast of the English Channel]
[Image: New (and full body!) graphics for measles]
Legends will allow you to write down the heroic deeds of your ancestors or sing about your own glory. Cover the map in the stories that you create, gaining powerful control and skill boosts, among other effects.
Its not just the likes of Hercules who get their own legends, however; being a faithful devotee can also spawn legendary tales of martyrdom and sacrifice. And, of course, you'll be able to trace your Legend back to the most legitimate monarchs of the past. Spreading a Legend (and increasing its quality) will give you unique rewards, such as special Decisions or new Buildings. In such a highly systemic expansion with both Plagues and Legitimacy, Legends also allow for some nice historical flavor and roleplay elements.
[Image: The Custody of the Holy Site legend spreads over Galicia]
[Image: A Legendary Statue built to commemorate a hero's legend]
[Image: A legend turned into an artifact]
We will touch more on Legends and Legitimacy and how they work in-game next week, in addition to a deep dive into the heroic (and sometimes grimy) art created for this expansion! And worry not, Plagues - the most famous of them all in particular - will receive some more attention soon after.
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Write glorious new sagas of military conquest and romantic adventures with Chapter III.
This Chapter includes two expansions, one event pack, and one cosmetic enhancement. Enjoy new mechanics, new events, and new historical flavor to add greater depth to Crusader Kings III!
https://store.steampowered.com/bundle/38036
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[previewyoutube=vWUlPnbXUW4;full][/previewyoutube]
What good are grand accomplishments and heroic deeds if no one sings of them after you have gone?
Crusader Kings III: Legends of the Dead adds new heroic gameplay, letting you stoke the flames of your legends into a towering bonfire, as the greatest scourge of the Middle Ages strikes down noble and commoner alike.
Prepare your realm and your soul to face the Final Enemy, and live a life worth singing about!
Legends of the Dead releases on March 4th, but you can purchase Chapter III right now to receive all of the content within it as it releases throughout the year.
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Write glorious new sagas of military conquest and romantic adventures with Chapter III.
This Chapter includes two expansions, one event pack, and one cosmetic enhancement. Enjoy new mechanics, new events, and new historical flavor to add greater depth to Crusader Kings III!
https://store.steampowered.com/bundle/38036
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Note from Community Management: If you missed the premiere video for Chapter III, you can see it below!
[previewyoutube=ClkhKHePN4U;full][/previewyoutube]
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Greetings!
Im Rageair, the Game Director for Crusader Kings III, and today Im excited to present to you Chapter III - in this Dev Diary well briefly go over the themes of each of the expansions that will make up the full package and take sneak a peek at their features!
Chapter III is definitely our most ambitious chapter yet, with a Core Expansion, Major Expansion, and an Event Pack (as well as an instant chapter unlock!) New ways of playing the game, and big, sweeping systems is the name of the game this year. Let's have a look, shall we!
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Hello everybody! With Chapter III now available, we're releasing the instant unlock for the expansion pass, Couture of the Capets. We're also adding some models from our Content Creator Pack, North African Attire, as personal and court artifacts for Berber Cultures. Existing save games should be fully compatible with this update, but any mods that add or alter clothing may need compatibility patches to function properly on this version of the game. [hr][/hr]
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Interested in seeing what 2024 will bring to Crusader Kings III? Then be sure to check our YouTube channel on February 6 at 18:00 CET, where our Game Director will be giving a full breakdown of the next content drop for the game as well as an overview of all of the content releasing throughout the year.
[previewyoutube=ClkhKHePN4U;full][/previewyoutube]
Be sure to check out our social media accounts as well, where we're counting down to the reveal with a series of teasers. Join the rest of our community in deciphering the clues and see if you can discover what's coming up next!
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Hello everyone! Today we're releasing version 1.11.4 of Crusader Kings III. This update brings in new cosmetics as part of our first Content Creator Pack, North African Attire. See the full changelog below.
As there are no script, code, or database changes, this version should be fully compatible with existing mods and save files.
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Hello and welcome to this developer diary introducing the Crusader Kings III Content Creator Pack: North African Attire, Im Pierre El Tyranos Azuelos and you might already play with some of my work in the Community Flavor Pack mod.
I have been playing Crusader Kings franchise since 2012 and mod my favorite games since 2004. I naturally switched to CK modding as soon as 3D characters were announced. Since then, I have made over 260 models for my mod: headgear, clothes, artifacts, royal courts, ships, props, etc. I also broadcasted several video tutorials to help beginner artists to make their way inside the 3D engine.
Today, Paradox Interactive gives me the opportunity and immense privilege to release an official cosmetic pack for our favorite game, so lets jump into it in detail!
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Greetings!
For those of you who do not know - I am Rageair, the Game Director of Crusader Kings III, and as were coming up to the end of 2023 it's time to look at this year in review - and take a quick glance toward the year to come! I will share our reflections, learnings, and opinions on the content weve made this year, and - while this diary will not be a roadmap/floor plan per se - Ill make sure to share as much as I can about 2024.
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Hello everybody! We've got one more update before the holidays releasing today. It's a small one reenabling the OpenGL renderer for MacOS users. Please note that this renderer is still unsupported, we're just restoring the option to use it anyway. [hr][/hr]
Hello everyone! Today we're releasing Update 1.11.2 for Crusader Kings III; With this update, we've focused on resolving several issues that have emerged since the release of Legacy of Persia to help ensure a smoother and more enjoyable experience.
This update also includes a couple of experimental fixes specifically for our Linux and MacOS players to improve stability and performance on these platforms. If you continue to encounter stability issues on these platforms after today's update, then please perform a clean reinstall of the game. Thank you to everyone who submitted crash reports from these platforms!
As always, we appreciate your feedback, support, and reports. Your feedback is crucial to helping us shape the future of Crusader Kings III, so don't hesitate to reach out with any thoughts or issues you have after today's update.
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Hello everyone! Were releasing Update 1.11.1 today to address a variety of issues reported to us by the community since the release of Legacy of Persia, as well as a few outstanding issues. Please check the changelog below for specific fixes and adjustments.
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Forge your dynasty's reputation in Medieval Dynasty's unique blend of survival and colony-building gameplay, then ascend to nobility and decide the course of history itself in Crusader Kings III.
Grab the bundle while it lasts to master your medieval destiny!
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Hello everyone! We're releasing a hotfix today to address some issues reported to us in the aftermath of yesterday's 1.11.0 release. Please check the changelog below for specific fixes! [hr][/hr]
Hello and welcome to the final development diary for Legacy of Persia!
With the release now upon us, what I have to share today, apart from general excitement, is the list of new achievements with Legacy of Persia and the update notes for the free 1.11 Peacock update!
As with previous achievements our aim has been to have a good mix of achievements with a focus on new features, the new struggle, and the focus region of the flavor pack itself.
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Hello and welcome to the Developer Diary focusing on 3D Art for Crusader Kings III: Legacy of Persia. Im Lucas Ribeiro, the Art Lead for the project. Before we move on to looking at some of the amazing 3D artwork the team has created for the Flavor Pack, I would like to give an overview of our decision-making process.
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When creating art for Legacy of Persia, we were looking for ways to represent the resurgence of the Iranian identity in the Iranian Intermezzo after two centuries of intermingling and struggling with the Arab and Turkic peoples. This meant we needed to give Persian characters their own new look and at the same time reinforce the visual identities of the Turks and Arabs.
We focused on 8th - 11th century references, basing our work on the art produced by Iranians that were inspired by Sassanian and-or Zoroastrian sources while at the same time not looking anachronistic. The clothes we see in Legacy of Persia should be as close as possible to what we might see a 10th century Samanid Amir wear.
To this end we created loads of new artifacts, buildings, military units, beards, hairstyles, clothes and of course HATS aimed mostly at the Iranian culture, while creating a few new key recognizable extra assets for the Turkic and Arab cultures.
Now, onto the art!
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Hello and welcome to this development diary about flavor additions to the greater Iran area. That means in this diary you will get a test of many things that, while individually small, aim to increase the overall authenticity and uniqueness in this part of the world.
I will also begin with a shout out to Vaniljkaka who worked on the first draft of this DD and did a lot of the event and research work for Legacy of Persia.
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Salutations!
Its been a while since I last wrote a DD, so a quick (re)introduction might be in order. Im Emil, aka Servancour, one of your resident CK3 game designers. Ive been on the project since way before release, and tend to mostly focus a lot on game mechanics and systemic features. Which, in fact, brings me to why Im here today. When we settled on Persia as the focus for our upcoming Flavor Pack, we soon came to realize that this would be an excellent opportunity to revisit the Clan Government and give it a much-needed update.
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Clans, as you currently know them, are very similar to Feudal. There are only two real points of difference between them. Opinion is a major factor in their obligations, meaning that a vassals opinion of their liege affects how much taxes and levies they will give to their liege. Secondly, they have access to and utilize vassal contracts, albeit in a slightly stripped-down version, with less available options than their Feudal counterparts.
This begs the question; How can we make Clan Government stand out? Weve already identified one aspect above, so our first action and problem to solve is this - How do (or should) Clans manage their vassals? Secondly, and perhaps much more important, is what does a Clan actually represent? What does the name mean for gameplay?
But Im getting ahead of myself. Lets start with the first question, shall we? And have a look at Clan obligations.
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Greetings!
It is time to dive into the upcoming Flavor Pack - Legacy of Persia - giving a brief overview of the why and the what! The region has a rich and vibrant history making it both exciting and interesting to work with, not the least because it differs significantly from the regions we've chosen to cover in the past - Persia lies at the crossroads of the world, with a multitude of external influences combined with strong local traditions. Naturally while our focus has been on the Persian region itself, we've also aimed to shake up a portion of the world at large by revising how the Clan government works, so even if you're not playing in the Persian region there's something new and exciting to experience.
Co-writing this Dev Diary with me is Lucas Ribeiro - our skilled and multitalented 2D Art Lead at PDX Studio Black, who has been deeply involved with many of the features of this pack!
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Hello everyone! Today we're releasing Update 1.10.2 for Crusader Kings III. This update is aimed primarily at addressing balance issues with the University activities introduced in 1.10, but we also took the opportunity to knock out some outstanding issues elsewhere. As always, if you run into issues after this update, please let us know on our bug report board on the official Paradox Plaza forums, or on our Community Support board here on Steam! [hr][/hr]
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Hello everyone! September 1st marks the third anniversary of the release of Crusader Kings III, and we're excited to share this day with our loyal players! You've all helped make this game what it is today through your comments, feedback, and suggestions over the last three years, and we can't thank you enough for the support you've given us and the time you've put into our game.
To help celebrate this milestone, we've prepared a special anniversary video for you, featuring some highlights and statistics of the game, as well as a teaser for what you can expect from us later this year.
[previewyoutube=ZTsxaZpYmXk;full][/previewyoutube]
We've also prepared a set of high-resolution wallpapers from our wonderful art team, and for those who want to see even more there's a full Art Blast article available on Artstation!
Finally, we want to hear from you! What are your favorite moments of Crusader Kings III? Share your stories (in-game or real life!), screenshots, memes, or whatever else you'd prefer with us here in the comments or on our social media channels (linked below). We'll feature some of our favorite submissions next week!
Thank you again for playing our game, and for being part of our community. We hope you enjoy the anniversary video, and continue being a dedicated player of Crusader Kings III. The last three years have been an incredible journey for us at Paradox, and we can't wait to show you what we have in store for the next three years of Crusader Kings III.
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Hello everyone! Today we're releasing Update 1.10.1 for Crusader Kings III. This update focuses primarily on resolving issues reported since the release of Wards & Wardens and the associated 1.10.0 "Quill" Update, but also targets some older outstanding issues. We hope this makes your experience playing CKIII smoother and more enjoyable!
As always, if you run into issues after this update, please let us know on our bug report board on the official Paradox Plaza forums, or on our Community Support board here on Steam!
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Hello everyone! We're releasing a hotfix today to address some of the issues with yesterday's 1.10.0 update. While we have fixes for other reported/known issues coming up shortly, we felt the ones listed below were severe enough to warrant an immediate update.
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Today marks the release of Wards & Wardens, and we hope you'll have plenty of fun wrangling unruly young rulers-to-be, managing your royal hostages, and visiting scholarly universities in the pursuit of knowledge!
As always, we want to keep updating and improving the game alongside each release - this time we've especially honed in on multiplayer stability, something that was unfortunately lacking after the last update. We've spent a lot of time hunting down annoying out-of-syncs, and we've managed to squash all of them that we could find - bar one that'll be fixed in an upcoming update (but it's fortunately avoidable; don't select Pay Homage/Petition Liege and cancel it before setting out on travel!)
Another change of note is that the AI will now purchase and manage Men-at-Arms more dynamically, especially later in the game - instead of all AIs wanting the exact same ratio of income-to-MaA. Warmonger Archetypes, powerful rulers, and strong mid-to-late-game economies will want to spend significantly more on having a powerful army, while Builder Archetypes make for excellent targets for conquests as they tend to favor buildings!
Without further ado, here is the full changelog:
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As the release date of Wards & Wardens draws near, we're taking a moment to reflect on the artistic endeavors that have brought it to life. This time our focus is on animations and some of the 2D icons and illustrations.
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Hello everyone! This is my first time writing a dev diary and I want to share with you almost everything I worked on for Wards and Wardens. Lets set the stage first: you are a ruler and your seed is stronger than ever, flourishing with your many offspring. Children play and run around all over your court, but you have more pressing matters to attend to! Perhaps the mother of your children has become incapable, unable to provide milk for your infants. Who are you gonna call? Wet nurses, of course!
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Hello everyone! Summer break is now wrapping up in Sweden and everyone's coming back into the office, so now's the time to start diving into our dev diaries for our upcoming event pack, Wards & Wardens! Today's DD comes from one of our Game Designers working on Crusader Kings III, and covers what you can expect to see with the new Eccentric trait and Adoption systems coming to the game with W&W later this August.
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Hello everyone! We hope you're all enjoying Tours & Tournaments and the accompanying 1.9 feature update. Today we're releasing a small hotfix to address an issue that could prevent characters from hosting more than one Grand Wedding. Thank you to everyone for submitting your feedback, suggestions, and bug reports! [hr][/hr]
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Good afternoon, and welcome to your first class of the semester! My name is Dr. Areysak, and Ill be your CKIII University 101 lecturer.
I already see some raised hands. You, in the first row, ask away.
Why a University Activity? What does it have to do with Wards and Wardens?
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This is a very interesting question. During the early development of Wards and Wardens, talks of hostages education led us to a realization: everything that could influence a characters education trait happens during childhood. Once a character reaches 16 years of age, they are locked out of any further improvement! And if the player character isnt directly responsible for the education of their heir, a player can find themselves inheriting an already adult heir character with an education trait they have had no way to influence.
The University Visit activity is the solution we have chosen to open up new possibilities to the player to influence their characters personal growth. Therefore, as a first aim, it fulfills a gameplay need; secondly, it allows us to expand upon one of the Middle Ages many successful inventions, Universities; thirdly, we got to add a new activity!
When we talk of Medieval Universities, we are immediately led to think of the famous names of Western Europe, such as Oxford, Cambridge, and Bologna. The name University, in fact, comes from Latin and was born to describe specifically the communities (= universitates) of Latin-speaking teachers and students that congregated in these European cities. However, similar institutions existed all over the Old World. Particularly famous are the Indian universities, such as Takshashila and Nalanda; the House of Wisdom in Baghdad was one of the most renowned centers of studies of its age, and Madrasas schools were widespread throughout the Islamic world. In this period, its also often difficult to separate, as we would do today, between lay and religious centers of studies, since Christian cathedrals, Muslim mosques and, in particular, Buddhist temples were themselves libraries, scriptoria (i.e., where manuscripts were copied), and educational institutions, or had these institutions develop in their immediate vicinity.
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Hello all! It's been a few weeks since we spoke but it feels like longer, what with all of you having been busy traveling, touring, tournamenting and the rest! It is time for us, nonetheless, to leave behind that world for now and take a look ahead at what we have coming up next.
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Hello everyone! Today we're releasing Update 1.9.2 for Crusader Kings III. This update primarily resolves a number of issues reported by the community, as well as adjusting the Accolades interface based on player feedback. A full list of changes in this update can be found below. We hope you're all enjoying Tours & Tournaments and the 1.9 'Lance' Update! [hr][/hr]
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Hello everyone! Today we're releasing Update 1.9.1 for Crusader Kings III. A non-exhaustive list of changes introduced in this Update are listed below; please visit our forum for a complete list of changes, as the full changelog is too large to share via Steam.
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This Dev Diary will talk about some of the extra content coming with our next post-release update, 1.9.1! The update will of course also include a ton of fixes and tweaks, as weve been monitoring all the ways youve been playing with the big 1.9.0 update and the Tours and Tournaments DLC.
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Hello everyone! In lieu of a dev diary today, we're releasing Update 1.9.0.4 to resolve some issues reported to us by the community.
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Attention Rulers, To celebrate the release of our latest expansion, Tours & Tournaments, Crusader Kings III will be free to play until Monday, May 15th at 10:00 PST! We're also discounting the base game and previous DLCs until Thursday, May 18th at 10:00 PST, so if you've been waiting to pick up some of our older content, now's the time!
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We're releasing hotfix 1.9.0.3 today to address an issue that could be caused by failing a hunt. Thank you to all of you for sharing your feedback and reportsour team is working to address all reported issues. For updates, please check our Known Issues post.
[previewyoutube=sD5GsZaF39k;full][/previewyoutube]
Tours & Tournaments is now available! Check out the full list of changes introduced with our latest expansion and the accompanying free 1.9 'Lance' Update here.
Let wanderlust overtake your rulers desires during a monumental Tour, and seek out your subjects in a realm that can be both dangerous and richly entertaining. Prove yourself in one of the many forms of gallant Tournaments, either abroad or at home, or use the festivities to murder a quarrelsome rival. Be the host of new Grand Activities, be it grand weddings or stirring falconry hunts. But beware! Many celebrations are the perfect cover for the dastardly scheme against foes or family.
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Greetings!
Today is the day when Tours and Tournaments and the accompanying 1.9.0 Lance Update will be released! To tide you over until then wed like to share the full update log.
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Welcome to this Dev Diary, just ahead of the release of Tours and Tournaments! Today, we will take a dive into the senses: the music and the visual art youll spot throughout your travels and activities. And, at the end, well reveal the achievements yearning for the completionist to try them out.
Read Dev Diary #127 on our forums!
Once again, we have a Dev Diary too large to fit practically into a Steam announcement, so head over to our forums via the link above to read today's post!
Hello, Crusaders! Less than a week to the release of Tours & Tournaments! On May 11, you will be able to travel through your realm to check on your vassals. Attend royal weddings to demonstrate your loyalty to a distant lord. Or, if you are brave enough, enter competitions of body or mind in tournaments. As always, there are no guarantees, and danger still lurks around every corner. But with great risk, comes great renown... Take a look at the video below presenting the feature breakdown for Tours and Tournaments! [previewyoutube=0Q_5-nj0M5k;full][/previewyoutube] Alexander Oltner breaks down features included in Tours & Tournaments, as well as the Free Update 1.9.0 'Lance!' Travel
Hello and welcome to the 126th CK3 Dev Diary. Im Matthew, one of the programmers on the team, and today were going to be covering changes to modding support coming alongside Tours and Tournaments as well as how modding activities themselves can work.
Discuss Dev Diary #126 on our forums!
Mine lords, mine ladies, and everybody else not seated upon a cushion! On this day! On this day thee find thineselves equals, for thee are all equally blessed! We haveth the privilege, nay, the joy of giveth introduction to a most joyous occasion. Our exalted majesty hath proclaimed that a tourney is to be held! Right here! In nary a few moons thine village shalt be hosts to a Grand Tourney! Rise, rise to this momentous occasion! Rejoice and partake in the glorious festivities!
Hello everyone, and welcome to Developer Diary#123! We are your hosts: Elisabeth, also known as Oxycoon - a programmer on Crusader Kings 3; Nick, also known as Noodle - a designer on Crusader Kings 3; and Jon, also known as just Jon - a 2D UI artist on Crusader Kings 3, and today we are discussing Grand Activities. Specifically, the Grand Tournament.
Read Dev Diary #123 on our forums!
Yet another Dev Diary too big to fit into a Steam post! Head over to our official forums through the link above to read the Dev Diary in full.
Welcome, comrades! First up today well be talking about a subject very dear to my heart, and thats regencies what happens when you cant effectively rule your realm, either because youre out travelling or because you are a small baby with lacking social skills.
Read Dev Diary #122 on our forums!
Three dev diaries in a row that are too large for Steam! Head over to our official forums through the link above to read the Dev Diary in full.
Hello everyone and welcome to the 121st CK3 Dev Diary!
Im Matthew (@blackninja9939), one of the Programmers on the team, and today were going to be talking about the overhaul weve done to the activity system as well as the improvements to two existing activities; Hunts and Pilgrimages. Well be covering the other improved existing activities (Feasts, Blot now known as Festival, and Playdates) in the future as well.
Im gonna kick things off with how weve changed the activity system to better support our goals.
Read Dev Diary #121 on our forums!
For the second week in a row, this Diary is so large that it exceeds the maximum size for Steam announcements! Head over to our official forums through the link above to read the Dev Diary in full.
Greetings!
Today, well take a look at some of the smaller but numerous changes weve made to various systems, as well as some of the more notable quality-of-life changes. We want the game to stay challenging and immersive, especially now that were providing a host of new tools to deal with, for example, Vassal dissatisfaction - but we also want to tackle older balance issues, while weaving new solutions into upcoming changes! Of course, this includes us looking at a lot of community feedback from previous rounds of balancing (such as when we updated how the AI built Buildings in the Friends & Foes update).
In this Diary, we will delve into Vassal Stances, Men-at-Arms Stationing, Domain Limit Rebalancing, the Building Slot Revamp, Rebalanced & New Buildings, the Improved Personality Tooltip, Rich Presence, Destroying Artifacts/Aniconism, and Improvements to the Current Situation. Grab a beverage of your choice and get comfortable, this is going to be a long one!
Read Dev Diary #120 on our forums!
In fact, this Diary is so large that it exceeds the maximum size for Steam announcements, so head over to our official forums through the link above to read more!
Hello! My name is Chad and this is my premiere here on the forums. Were really excited to kick off a series of dev diaries showing off all the work we have put into Tours and Tournaments. To briefly reiterate a bit of what was covered in our last dev diary, the Tours & Tournaments Expansion will provide a comprehensive rework of the Activity system. Not only have we reworked Feasts, Hunts, and Pilgrimages, but we have added brand spanking new Grand Activities: Tours (also in this dev diary), Tournaments, and Grand Weddings! Along with this rework comes the new Travel System (which Ill be talking about in more detail today) and the long-awaited Regencies featureboth free additions. You can expect to hear more about all these additions in subsequent dev diaries!
Read more about Dev Diary #119 on our forums!
Please note the standard disclaimer that all images are of things currently in development and are subject to change before release.
Greetings!
Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! Its time to show the world your graciousness as host and worth in the arena but to get there, were better off routing our journey around the treacherous mountain passes of Stipon, as I hear theyve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos wife during his son's wedding. Then theres the matter of your unruly vassals: perhaps its time for a royal tour?
Read more about Dev Diary #118 on our forums!
The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!
As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when youre at war. Theres an entire world out there to explore, filled with both great opportunities and adventurous obstacles.
By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
[Image: The Duke of Bohemia setting out on a Tour]
So what are these activities you can travel to, you ask? Theres plenty - firstly weve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. Theres now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if youre going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.
Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
[Image: Example of Activity Types, initial step]
Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments arent only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If youre in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]
Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.
Grand Weddings allow you to marry above your station if youre willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything youd expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
[Image: Planning a Grand Wedding]
As some of you managed to cleverly figure out, theres also a brand-new regency system where weve made sure that its both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a good job.
Theres also a myriad of other changes which well go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.
So take to the road, ruler - great opportunities await!
Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.
Dont forget to wishlist:
Wishlist on Steam
[previewyoutube=YUpC4IdfXuE;full][/previewyoutube]
Hello everyone!
My name is Jens and this is my first appearance on this forum. Ive got the opportunity to share some details with you on my probation project for CK3, which is making it all the way into the upcoming release (because thats where I pushed my changes, lol)!
Im happy at least one of you caught on to the subtle hint in the previous DD. I was like Wokeg, did you use my new thing to set up the screenshots? Well yes, because all of a sudden most assets and characters have become way more accessible. So what is it Im talking about? At this point, most of you have probably guessed it - but yes, we have upgraded our old friend the Barbershop.
Read more about Dev Diary #117 on our forums!
Ive scrambled through the webs looking for feedback and wishes of what you would like and expect from such a tool. Heck, no mediocre fix would do: I want only the best for you! I distilled the info down, looking for the essence of how youd want to use the tool, set up the tasks, prioritized them, and spent the last few weeks going through them all. Well, Ill spare you the fluff. Lets get into some details.
First off, we have expanded the Barbershop into two tabs. The first is focused on changing the appearance of your character. Additionally, Ive added a fuzzy search box next to the drop downs, in case you already know the name of what youre looking for.
[Image: Barbershop, tab for changing appearance]
In the second tab, weve added drag and drop support for the portraits, so you may click, drag and place them wherever you want. You can also rotate them 360 degrees and weve also got 4 different zoom levels for you to play around with. Every character has their own dropdown of poses and animations and weve also added a wide variety of backgrounds. The only limit now is your own imagination.
[Image: Barbershop, tab for placing characters in the scene]
One of the big reasons we play is to create stories and make memories. I took a deep dive into the forum history and found out some of you want to use the Barbershop to relive past events between characters, dress up a serious ruler in a funny outfit or take family photos. To support this Ive added presets. The Custom preset lets you import characters simply by pinning them. Another preset I really wanted in (based on a comment) was an easy way to view your entire Council, so for that end I present to you:
[Image: Barbershop, easily view your council]
Also, note the council preset supports modding if thats your thing.
[Image: Barbershop script]
With only a few polish tasks left, people have already begun discovering this tool in-house and started trolling and meme-ing each other. I hope you guys will enjoy the new Barbershop as much as we do. Let me know if you have any last minute requests and I will see what I can do. Now, our Game Director also has something in store for you.
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Greetings! In addition to the above we also want to show some additions to our collection of Map Modes - namely the introduction of the Control and Economy map modes! These two new tools are very useful in managing your realm and planning your conquests.
[Image - New Map Mode Buttons]
The Control map mode is very straightforward, showing you exactly what youd expect. It spans from a dark purple (denoting very low control) to a light yellow (showing just a slight lack of control), and a bright white shows where theres Absolute Control.
[Image: Control Map mode Example]
The Economy map mode is a little bit less straightforward - but we aspired to make it as useful as possible. The nebulous concept of economy is a bit harder to represent, but we decided to include what most of us thought were key factors in making informed decisions.
[Image: Economy Map mode Example, Southern France]
Similar to the Development Map mode, the color spans from dark purple to bright yellow; bright yellow indicates an area is quite rich. The area colors are based on Counties, including income from Cities, Bishoprics, and so on - for an overall approximation of the Countys use to the player (of course, Counties with more Castles might be better in the eyes of some, but we had to make a call and thought that this was the most useful overall). This coloring is relative to the state of the world, meaning that the most brilliant yellow County is the richest one in the world at that moment. This map mode doesnt care about the current Control Level of the County, which makes it useful for planning conquest targets.
[Image: Economy map mode, showing India]
Something else that you no-doubt notice is that Special Buildings are shown on this map mode! Theyve been hidden away for much too long, and we decided that this was an excellent time to reveal them and maybe add a handful of new ones. Getting Special Buildings in your domain was always a fun goal for the player to achieve, and now its not only possible to see where they are - but also whether you can use them, if they are already built, what they provide, and so on!
As an added bonus, weve added an absolute ton of new mines strewn around the map, and weve also revised the system for founding Universities - now its no longer a decision, but rather the institutions are constructed as normal special buildings (and in many more places than before!), with the same rewards on offer.
This means that there are many, many more great capital locations strewn across the world, and its now easier than ever to find them!
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Thats it for this time! But stay tuned our spymaster sends word that whats next for Crusader Kings III will soon be announced! Make sure to mark Monday next week, March 6th, in your calendars and visit this link!
[previewyoutube=HCbJZqnuNYg;full][/previewyoutube]
... Anyone watching? No? Good.
Ok, just you and me. Great, because I've only got a few wee lil morsels today and I don't want to share them with too many people. So let's all just keep this quiet and, if anyone asks, the dev diary was about how we research thirteenth century agrarian techniques in rural France. Got it? Good.
Read more about Dev Diary #116 on our forums!
I want you to tell me what this historical character...
... this historical character...
... and this historical character all have in common.
Figured it out? Yes? No? Waiting for someone else to scan through every character in the game before you hazard a guess? Ok, well, to be a bit fairer, it's got something to do with this:
Hint 1: [spoiler]The list includes all the interactions in a particular category. You would not see all of them at the same time like this.[/spoiler]
Hint 2: [spoiler]:D This has nothing to do with Wards & Wardens.[/spoiler]
Finally, none of them are directly connected to this chap:
Alright, that's all I've got for you today, but I expect to be going over that list again soon. And in detail. If anyone asks, remember: rural France, agriculture, thirteenth century, yada yada.
Till next time!
Hello and welcome to this dev diary where we will be looking into some new map visuals thatll be added in the future. As the team grows, weve had the opportunity for our new artists to warm up by sprucing up the map a little. Among the things well show off today, chief is the Canterbury Cathedral and its evolution over time: made by our new Environment artist Joel, whos written about his process and the research involved.
Read more about Dev Diary #115 on our forums!
Greetings! The polls are closed, and the winner is
Later this year, after our next big expansion is already released, the Dev Team will begin working on a new event pack one chosen by you! Vote now on our official forums between three different event pack themes to determine which area will become more fleshed out in the game next.
Read more about this poll and cast your vote on our forums!
Greetings!
Were all back, gathered from the holidays, and ready to set sail for 2023! Actually, most of us have been back for a few weeks by this point, working away on this year's big release, but we're not going to be talking about that just yet. That's not to say we're not going to in the future, but until we are ready to, we want to give you something to dig your teeth into as a community. This is the first of a small series of Dev Diaries about some more minor things, teasers, and today, about a brand-new community initiative!
But first, heres a small teaser of something coming in the expansion:
Read more about Dev Diary #113 on our forums!
Later this year, after weve released the next big expansion and before we start working on the next large project, well have a period where we have the time and opportunity to work on an event pack. For the last event pack we chose friends and foes as the core theme, as it was something practically everyone in the team felt strongly about, and something that needed more content in the game. Since then, weve had so many ideas for future event packs, both from within the team and outside, and this time its harder to choose
Therefore wed like to invite all of you to help us decide which theme to pick! We have three themes that weve curated, which means a few things; each theme has designers on the team that are passionate about them, and we know roughly what free feature wed like to add to the update that will accompany the event pack: generally we'll be aiming for something with a similar size and impact as Friends & Foes' Memories system, which heavily ties into the events we're making but is relevant across the game as a whole.
We dont have final names for the event packs yet, but as we enjoy alliteration heres what were calling them and a very brief description of each:
Wards & Wardens - Anything childhood-related, with themes such as: playing as a child, being a guardian, handling children in court, and so on. A deep dive into what being a child in the Middle Ages was actually like, and what guardianship meant in practical terms.
Love & Lust - An exploration of more intimate relationships, with themes such as: expanded seduction, romance, married life, and so on. This would be a great time to allow lovers and spouses to take on a larger role in the game.
Villains & Vagabonds - Events and content around Dread and Tyranny, exploring what it means to be dreaded, leveraging your fearsome reputation, making dread more visible, and the consequences and opportunities of being a tyrant. Itd also be interesting to explore the other side of the coin from Dread - fairness, and honor.
Even though this event pack is something well work on later this year, its good to get your input now - this way we can start working on it without delay as soon as the next big expansion is out! As we have a lot of talented event-crafters on the design team, we feel quite confident that we can adapt to whatever theme you, as a community, choose.
If this turns out to be a popular activity, it is possible that we will do it again in the future! The themes that do not get chosen this time will likely make a comeback, alongside some new challengers.
The poll to vote is located in a separate forum thread here. Voting will begin today and you will have until January 27, 8am CET to discuss the different themes and cast your vote. Were looking forward to seeing which theme you like the most!
A minor Update, 1.8.1, is now live. The main improvements are: Tooltips close as expected Height maps render correctly Heresies no longer forced on player's character Truth is Relative perk works as intended Localization in order See the full Changelog on the forums.
Greetings!
The wintery season is upon us, and soon most of us will be joining our friends & family (or friends & foes?) for the holidays - this is an excellent time to reflect on the year that has gone by, and look at all that weve done. I also wish to leave you with a small teaser of things to come (nothing major though, as mentioned before that communication will begin sometime in Q1 next year!)
Read more about Dev Diary #112 on our forums!
Early in the year, we released Royal Court, the first major expansion for CK3. With kings squabbling over who has the grandest court, impressive artifacts being crafted and displayed, court position holders scheming, and cultures diverging, hybridizing, and shifting - to name only a few things that were in the update - its safe to say that the game got a shakeup with lots of new things to do. We also drew a lot of good learnings from it, both from the process (which was undoubtedly troubled, seeing the state of the world at the time) and the reception. Good lessons that well bring with us in the future.
The Fate of Iberia followed and breathed new life into the Iberian peninsula. With content such as bonds of friendship stronger than iron, titles changing hands over a game of chess, and the revival of lost faiths (if youre observant enough) The Struggle, a central mechanical core surrounded by flavor, struck a balance that was enjoyed by many - a winning formula that were more than likely to follow in the future.
Friends & Foes was an experiment that played to the strengths of the game - by adding dramatic content, and proved how its always a nice thing to have more of it! Not only did it seem to be an appreciated format, but it was very motivating for us to make. For more news on this, stay tuned early next year
And to round the year off we released the Robe update, which focused on adding graphical variety and fixing issues. It revamped the bookmark screen, added a full set of art for tenets, and made custom rulers saveable, in addition to balance and AI fixes. We will always strive to make sure the game is in a good, healthy state.
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Now, some of you know the above already, and want to see something new! As we wont be back with Dev Diaries for a while (theyll start back up sometime in January) I want to leave you with something that can be discussed for a while. Weve seen a lot of discussions regarding Nicknames, or rather the lack of them, and have taken your feedback to heart!
In an upcoming update, well be adding in a new system for gaining nicknames passively, not too unlike the system in CK2, but vastly improved (in CK2, it was just a highly obfuscated system with little-to-no fanfare at all). These nicknames can be earned at any point during the game, and will reflect your characters status as well as they can. They can be bad or good, with most (if not all) being overwritable by more prestigious nicknames should you do something extraordinary (such as uniting the Spanish Thrones, or Uniting Africa, etc). Gaining a nickname comes with a small boon or penalty to prestige and opinion, just enough to make it matter.
A positive nickname, celebrated by a good friend.
A negative nickname, gained while in prison, with the news delivered by someone whos not exactly a fan of yours.
This system focuses on nicknames that arent particularly active, it wont give you the Conqueror for example. It will, however, pick one of 200+ appropriate passive nicknames. These are in part existing nicknames in the database that didnt exist outside of historical characters (the Fat, the Poet, the Brave, the Tyrant, etc.), nicknames adopted from CK2 (the Zealot, the Lucky, the Resilient, the Strange, etc.), historical nicknames that were never used before (the Desired, the Idle, the Wrathful, Longsword, etc.), and community suggestions (the Navigator, the Berserker, etc.). All of these nicknames have triggers so that they only appear where logical, for example; you can only gain the Tyrant if you have a certain amount of tyranny opinion, and you can only gain the Fat if your character is of the heavier persuasion. A lot of these also take your prestige or piety levels into account, so having a high prestige level can protect you from gaining poor nicknames. Theres also a game rule that controls the frequency.
Some examples of nicknames you can get through this system.
We aspire to keep most nicknames in line with history, or what would be plausible. That said, feel free to suggest more nicknames! Who knows, perhaps youll suggest something thatll make it in just remember that they shouldnt be too active, so no the Conqueror or the Destroyer.
To make nicknames a bit more spicy than they are, weve also added a small new feature that allows you to see what a nickname actually means! Charles the Bald, for example, wasnt without hair but rather without a suitable crown for most of his life. By hovering over nicknames, you can now see an explanation.
Charles wasnt so bald after all, and now you know why.
Quite self-explanatory, but still informative.
Finally, a word from our community manager Pariah about a QnA session we will be having with some of the devs on our Discord server:
[quote=Pariah]As the holiday season approaches, we will also be holding a QnA session where you can feel free to ask any burning questions or just anything on your mind about the game. While we cant give away any company secrets or tell you exactly what we are working on next, it will be a chance to sit down and discuss things with members from most if not all disciplines of the game!
The QnA session will be taking place on our Discord server on Tuesday December 13 from 16:00 - 18:00 CET, which is a terrific place to help supplement these Forums. The Discord is filled with tons of your fellow Crusader Kings community and always a good place to find knowledge and conversation. If you are not already part of our terrific Discord family and would like to get in ahead of the QnA, you can find a link HERE![/quote]
Thats it for this year - well see you in 2023! Have a God Jul and a Gott Nytt r as we say here in the frigid north!
Hello everyone!
Im Henrik nice to e-meet you Im a crazy plant person and producer at Paradox Interactive. I'm here to let you know that we have a release coming up for you today:
1.8.0 ROBE FREE UPDATE
The update should be rolled out to a store near you some time during the day. I promise to keep this short because I understand youre here for the changelog. As my dear colleague, and ambassador of horchata, Hugo presented last week, weve taken some time to put together an update that, apart from a couple of new features, focuses a fair bit on improved stability and bug fixes. We hope you are as excited as we are to continue the endeavours as rulers of lands and kingdoms (hopefully) both beautiful and prosperous.
But enough me chit-chatting to the details!
Read more about this update on our forums!
Hello crusaders! Im Hugo Cortell, game designer and horchata drinking aficionado at Paradox Thalassic, and today I am here to present everything new and exciting with the upcoming 1.8.0 Robe free update.
Weve worked hard to ensure that this update is a wonderful blend of bug fixes, refinements, and brand-new features. Since this is a Feature Highlight, Ill be keeping it short and sweet and focusing on the latter two, but worry not, there will still be highlights with commentary for notable changelog entries.
Without further ado, lets begin.
Read more about Dev Diary #111 on our forums!
..\Documents\Paradox Interactive\Crusader Kings III\ruler
meaning that you will be able to easily share your magnificent creations & abominations with the rest of the CK3 community. I look forward to seeing a mix of gorgeous and cursed creatures in the forums once this release comes to be.
Greetings!
A few weeks ago we shared our floor plan for the future, and this week Id like to give you some tidbits from the studio itself. I will tell you a bit about the history of our studio and what we are about - interlaced with random quotes from the team collected throughout the year (courtesy of Wokeg - I think they paint a pretty accurate picture of the minds in our midst).
So if you are eagerly awaiting updates on whats coming for the actual game, Im afraid you will have to wait a little longer.
Read more about Dev Diary #110 on our forums!
Firstly though, a brief introduction might be in order since I am very much a behind the scenes kind of character (and you will rarely catch me writing diaries):
I was the Lead Producer on Crusader Kings III (until after its release in 2020). Having then spent some time with the space faring folks over in the Stellaris studio, I rejoined the CK3 team at the start of this year to create Studio Black - home of Crusader Kings - as the Studio Manager. And here we are.
Random quotes, part 1
Greetings!
A long time in the making, this diary is dedicated to plans, and what we have in store for CK3. From more present matters to musings and thoughts ranging into the far future. Crusader Kings is a unique game series, and one that has been close to my heart for a long time - the focus on characters as the driving force, emergent narratives, and player freedom make it truly stand out.
Read our Dev Diary #109 - Floor Plan for the Future!
Ever since I took the reins of the project Ive continued to follow the original vision, which some of you might remember from the very first Dev Diary: Character Focus, Player Freedom and Progression, Player Stories, and Approachability. As you can see, the points correspond fairly well with my initial sentiment, and I do not intend to deviate too far from these points - that said there are always things we can do better or differently within them, and I think that we could do even more to, for example, improve the cohesion of player stories or the sense of progression. I am a firm believer in that everything in the game should help you in making stories (while not necessarily being explicitly connected).
Internally weve always worked with the premise Live the life of a Medieval Ruler, which means that we want the game to be uniquely true to how life was during the period. We want to attribute more than just death, suffering, and war to the era we portray. Highlighting things that you might not see elsewhere, such as family, or the challenges of rulership, is important to us. Going forward this will remain a priority, though it is important to note that we do exaggerate and romanticize a lot - it is a game after all!
Howdy all!
Today we are releasing a Minor Update to the game to help with stability and performance. While this is not a major Update and should not affect saved games, we always recommend that you make sure you have a fresh game ready to go with a new version.
Discuss this update on our forums!
As stated, this is a relatively small Update, but also full of highly impactful changes reported by you in the Community! Here is the Changelog:
Greetings!
Its been (almost) two weeks since the release of Friends & Foes, and the sheer amount of reactions and feedback to it and the accompanying Bastion Update has been fantastic to see! From the many emergent stories that have been posted around the Internet (one about a peasant crush ascending to the position of councilor and subsequently being murdered by a noble out of spite comes to mind) to the impressive screenshots of vast Mongol Empires and powerful AI realms - its great to see how many of you returned to the game and think that it got a breath of new life. In fact, despite the smaller size of this update, more of you came back to the game and ran a longer campaign than ever before!
Read more about Dev Diary #108 on our forums!
Of course, if youre experiencing any issues, pop over to the Bug Forums and report them: Link
As of the newly released 1.7.1, weve concluded the planned updates for this release, though if something significant appears, well look into fixing it before the next update.
As for the future, were hard at work on upcoming content, and weve been for quite some time. Previously weve explained that we run our projects in parallel - what were working on in the Stockholm studio has been in the works since before Friends & Foes (but its bound to take some time yet, do not expect anything too soon). Our sister studio in Thalassic is also hard at work heading up the work on upcoming content and updates, this too in parallel with work in Stockholm. While we can say that Friends & Foes was the last paid content of the year, were hoping to have another smaller free update out before the year is over (no ETA for now). Additional clues about what were working on might appear over the next few months
A change we want to make going forward is to be more transparent with our Dev Diary schedule. We dont want to post so-called filler Dev Diaries, and with the cycles being longer between updates we instead want to use this time for other kinds of activities with the community. For the sake of full transparency, for smaller updates (such as free patches or event packs) well have at most two Dev Diaries. For larger updates (such as Flavor Packs) well have around four, while Expansions will have roughly 2-4 months' worth of Dev Diaries.
So what will we do instead? A variety of things - we might have Discord AMAs, hangout streams with Devs, or sometimes we might post a Dev Diary about something not related to an update - for example, about how we work or plans we have for the future.
Today we have released Update 1.7.1 which includes a lot of changes to issues that you have been reporting and a few that we found on our own!
Discuss this update on our forums!
We have released a minor update addressing an issue affecting certain processors after the 1.7 "Bastion" Update. This fix was considered high priority, so it is being released ahead of a broader update we will be releasing in the near future.
Beware, ruler - tread carefully with those you call friend or enemy; they are two sides of the same coin. Your relationships matter more than ever, and with Crusader Kings III: Friends & Foes, witness those closest to you come alive in the most intimate detail. https://store.steampowered.com/app/2114760/Crusader_Kings_III_Friends__Foes/ Over one hundred unique new experiences of medieval larger-than-life drama wait to be discovered in the new event pack. From rival noble houses holding lifelong grudges to childhood bullies, summer crushes, and spoiling spouses with lavish gifts. Your rulers everyday existence has never been more fraught - or more exciting - than with Crusader Kings III: Friends & Foes.
Heya everyone!
This is your friendly neighborhood Tech Lead Zack. Someone made the rather unwise decision to allow me to write this dev diary for the "Bastion" update (I think everyone else was sick) and I intend to milk it as much as I can. "Bastion" goes live later today with Friends & Foes and I'm so happy to finally be able to share it with you. I'm the Tech Lead "in charge" of Friends & Foes which means that I work with the team to determine what tech ( see: code ) we can actually add to the update, that it works as it should and that we at the end of the day have a functioning build to deliver to you ( among other things, I also sit in a lot of meetings where I usually have a lot of wise and important things to say ;) ). This is the first Event Pack that we have done for CK3 so me and the team have been treading a lot of new ground, which has been very exciting, and I also think that it's the best one so far!
Read the full update on our forums!
Hello everyone!
Nice to meet all of you! A little background on me: I am Noodle, a Game Designer on CK3. Ive been on this project since before the release of the game, but for most of its life Ive been some delicious flavour of QA. Anyway, enough about me, I know youre all here for more on our Event Pack!
Read our DD #106: A Fistful Of Friends & Foes
Last time out Trin took you through some of the more mechanical changes, such as the memory system and viewer, the loyalty traits and some of our childhood event changes. Today Ill walk you all through some of the flavour-driven content you can expect to find in the Event Pack, though well also look at a neat little system weve mentioned in passing before towards the end.
Weve been hard at work creating over 100 new standalone events for this pack, and at this point it probably behooves me to explain that when we say over 100 we mean something a little different than just counting out each individual event weve made. To avoid any grey areas, we count both big event chains and small, one-off events exactly the same. No matter if youre counting a singular event or a behemoth 14-event long chain: as Gimli would put it, it still only counts as one. As such, whilst weve bandied around a figure of 100, youll all be getting quite a bit more than that!
All of the new events pertain to the relationships between characters in some fashion, meaning that all relationships - from lieges to vassals, from friends to spouses, from lovers to foes to lover-foes - have new events tied to them, to greater or lesser degrees. Im going to take you through some of the joyful and jocular, the serious and the sad, and of course the weird and the wacky of this pack.
Lets begin by addressing an event or two that could bring your character happier times, shall we?
Greetings rulers! Next week, youll have the chance to tell even more stories about how your oldest friend betrayed you or how you ruined your rival through decades of soap opera level scheming. Friends and Foes is an Event Pack for Crusader Kings III that adds over a hundred events related to your characters relationships to those closest to their heart, or their throne. Strong friendships can grow from childhood into lifelong alliances, and formative memories could shape how you see the world around you. Not to mention the challenges of keeping your large family in line. This event pack will be available on September 8. We look forward to hearing about your new adventures and experiences. See our Store page for more information! [previewyoutube=jOFJ4TfJ1tg;full][/previewyoutube]
Hello and welcome to another Development Diary for Crusader Kings 3. Today I will talk a bit about the free 1.7 Bastion update and what new things it will bring to the game. Today we will not be talking about [REDACTED] which will be released together with the update.
The changes to Factions and AI have previously been covered in posts by @Servancour and @rageair and I will therefore not mention them again, but I recommend checking out their diaries if you missed them before: AI, AI, AI and Let's Talk Populist Factions
Read our Dev Diary #105: 1.7 "Bastion" Update
Greetings!
One of the trickiest bits about GSGs is making a good AI. You want it to pose a challenge and play well, but you dont want it to ruin the players fun by acting out of character. Weve read a lot of discussions and threads in various places across the community, and we understand that there is room for improvement. Over the summer weve been working on a few aspects of the AI, specifically the economy (and a little bit of diplomacy). Weve not focused on warfare, except for one thing which well get to later.
All changes outlined in this Dev Diary will be released in a future update.
Read our Dev Diary #104: AI AI AI!
For the player to feel motivated to do well, the AI must show that it can do well alongside you. It doesnt have to be fantastic or play optimally (in fact, thats usually immersion-breaking), but it must be capable of progress. We want the AI in CK3 to be able to provide a good challenge and do well enough to motivate you to do even better. Also, we want it to do this without cheating.
Before delving deeper into what weve done, Id like to explain some of the challenges we set out to solve for the Economy:
PDXCON2022 returns to Stockholm this September! Join us on the road to PDXCON2022 with another Grand Campaign!
Watch our developers as they play through a customized game of Crusader Kings, Europa Universalis, Hearts of Iron, and Stellaris and follow laws passed by our Community-led Senate. Following the great tradition laid down last year for PDXCON, there may be familiar faces, returning arch-rivals, and maybe some new friends!
Hello everyone!
We released Update 1.6.1.2 for PC today at 3 PM CEST. This is a quick update intended to address some issues reported in 1.6.1x before our development team takes a rest for the summer and shouldn't break compatibility with existing saves.
Read more about this update on our official forums.
Some of the fixes included in this update:
Greetings!
Summer is upon us, and with Fate of Iberia and the 1.6.1 update(s) (note: another small fix update will be released this week), we feel confident that the game is in a good place where it can be enjoyed over the break! (As always, keep those reports up if you find an issue) Soon well all be out enjoying the beautiful Swedish summer, taking some well-deserved rest, and recharging for the time ahead!
Read our Dev Diary #103: Summer Break
As mentioned in Dev Diary 100, we have big and small plans, some of which will be revealed later this year. Were very excited to see what you think, but we cant say anything yet!
From this point onwards we will not have any regularly scheduled Dev Diaries until were all back! There may be a small dev diary here and there, but no promises. Well be back before the end of August.
If you want to keep discussing the game over the break, head over to our Discord. Also, note that well have videos every Wednesday and Friday throughout the summer, mostly of the DevClash that wrapped up recently.
Before we leave you for the summer, did you know that we added several historical figures that can appear under the right circumstances? Heres an overview written by Ola, known as Vaniljkaka on our forums!
Create your own stories in Crusader Kings III Check out the Steam Summer Sale from June 23 to July 7. Crusader Kings III: -20% Northern Lords: -20% Crusader Kings III - Royal Edition: -10% https://store.steampowered.com/app/1158310/Crusader_Kings_III [previewyoutube=yIYS2eOm-vw;full][/previewyoutube]
Hello everyone,
Today we're releasing a minor 1.6.1.1 update to improve stability. Existing saves and mods compatible with 1.6.1 should continue to work with this version. Update notes can be found below.
Changes in 1.6.1.1:
Hey everyone,
Read the Update 1.6.1, live now.
###################
# Expansion Features
###################
Hello there,
We are wrapping up our work on Fate of Iberia as the summer break is on the horizon. We are releasing Update 1.6.1 today.
Read our Dev Diary #102: Stabilizing the Iberian Peninsula
Hello there,
We are wrapping up our work on Fate of Iberia as the summer break is on the horizon. We are releasing Update 1.6.1 today, which will notably contain:
The content we revealed two weeks ago
Tweaks to the Dissolution faction and a new set of game rules to tweak it for the Al-Andalus. You can now decide to either:
Activate it from the start
Block it until the death of the starting Caliph
Block it until 1020
The full update notes are available at the end of this post. You can scroll through if you are impatient.
I wanted to seize the opportunity to thank you for your feedback on Fate of Iberia. We learned a lot through reading your threads and comments on our forum, as well as the discussions had on other platforms. We also enjoyed the funny anecdotes and were (happily) surprised by your love for cheese and the other stories you shared.
Most of all, your comments and feedback regarding the Struggle itself have been invaluable and will continue to help us in the future. If you have any grievances, or wishes regarding the system, please discuss them on our forum! While we are not always able to respond directly, we do keep a keen eye on what is being discussed!
Cheers,
P.S.: A crash was identified recently, which we were unfortunately not able to resolve in this update. We are however working on a resolution for this issue, which we will release as soon as possible.
The crash occurs if you let a Court Event sit in your Royal Court unanswered, meaning the game will crash when the event would time out.
This can be worked-around by answering your Court Events before they time out.
###################
# Expansion Features
###################
Howdy all, The number #101 really set the expectations to be both the start of something new, as well as a continuation of a long standing tradition, right? So that is exactly what this entry will be about - the renewal of the Crusader Kings III Beta program. Read our Dev Diary #101: The CK3 Beta Program Our Beta program has been around since before the launch of the game. We have had people joining us in different periods over the years, and there are still people with us that have been around from the very start! Their feedback is not only super insightful and valuable, but has also helped shape the landscape of the game. These things can sometimes seem trivial, but can also sometimes be the difference between a successful piece of content and something that might otherwise have been well received in a different block of content. Their efforts truly are the backbone of the testing process as well as the voice of the people! As part of the continuous development of the program, we have now decided its time again to open up for new applicants!
Hey everyone,
Update 1.6.0.1 is Live now!
Read the Update 1.6.0.1.
We have released Update 1.6.0.1 for PC at 10am CEST this morning.
The latter aims to fix the recent CPU Support Issue for Fate of Iberia (AVX issue) that you have reported after the release of Flavor Pack 2.
Update 1.6.1 will be released in the coming weeks, where were tweaking some balance, fixing issues found by you in the community, and also adding in a few new goodies (Sneak Peak Here).
Remember to pop by the bug forums if you have a problem, so we can investigate and fix the issues you experience with CK3.
Some of the issues that will be fixed in 1.6.1:
Greetings!
Fate of Iberia was released just last week, and we hope youre all enjoying shaping the peninsula according to your own ideas and ideals! Are you dominating it by force, or trying to reconcile the inhabitants differences? Have any of you encountered the elusive wandering monk yet?
Anyhow, were hard at work with the 1.6.1 update, where were tweaking some balance, fixing issues found by you in the community, and also adding in a few new goodies (more on that below). Were also working on a fix for those of you who cant start the game (the AVX issue), which will come out before the full 1.6.1 update. Remember to pop by the bug forums if you have a problem: its the best way to make sure we know about your game issues!
Read our Dev Diary #100: A Royal Journey
https://store.steampowered.com/app/1303184/Crusader_Kings_III_Fate_of_Iberia/
With Fate of Iberia in your hands, weve now concluded the Royal Edition, and were overjoyed to see so many of you playing and enjoying the game. Please, keep sending us great feedback, we appreciate it a lot - your thoughts are very valuable to us!
We are now setting our eyes on the future. We have many plans, both big and small - I cannot go into detail as its too early yet, but rest assured that we have many exciting things coming up! Were taking a long, hard look at what weve done and achieved since the release of CK3; were evaluating, adjusting, and setting a course that were sure will be to your liking!
Now, to round this Dev Diary off, wed like to tease some new content coming along with the 1.6.1 update:
For owners of Fate of Iberia, were adding a few religiously-flavored events about Sephardic Jews, Conversos, the direction of mosques, and so on - with interesting choices on how to handle various situations. Heres one example (dont want to spoil them all!)
Outside of Hispania, but still in the vicinity, were doing a small update to the Canary Islands, who will, among other things, receive their own pagan faith and some monolithic ambitions.
Were adjusting how feudalization works in the West African sphere, enabling rulers to transition out of the tribal government while retaining their native faiths without requiring them to reform those faiths. This is to better model methods of urbanization and centralization in West Africa, though they will also retain access to the old path too.
That's it for this time, cheers for now!
Crusader Kings III's Flavor Pack Fate of Iberia & Free Update 1.6 Castle: available now!
The Struggle, a new conflict mechanic
New Buildings, Artifacts, and Dynasties
Iberian Cultures & Faiths
New Art & Music
More Events & Customisation
Free Update: Balancing, Clan Contracts, Dissolution Faction, Map Update, Shared Head of Faith...
https://store.steampowered.com/app/1303184/Crusader_Kings_III_Fate_of_Iberia/
The sun-kissed lands of Iberia await your glorious rule with Crusader Kings III: Fate of Iberia flavor pack. Deeply rich in history, culture and people, the peninsulas medieval destiny is ready to be shaped by your majestic hand, be it clad in conciliatory velvet or as an iron fist.
The new major multi-stage Struggle feature lets you decide on the fate of a lively and complex region across realms and cultures. Be the one to unite Iberia under a single banner, or watch as conflict marks generations to come.
From the Christian kingdoms in their northern mountain strongholds to the sumptuous Muslim taifas of al-Andalus, immerse yourself in Crusader Kings III: Fate of Iberia with all its splendor and art. Breathe life into your Iberian adventure with new events, music, traditions, models, and style your ruler as a royal Castillian knight or dashing Umayyad emir.
The Fate of Iberia lies in your hands
The Struggle is an expansive new feature found in Crusader Kings III: Fate of Iberia, simulating multi-stage, large-scale conflicts across decades, or even centuries.
Buenos das Crusaders!
The time has finally come to decide the Fate of Iberia.
Everything went according to plan since the last diary (phew!), so today we are really excited to release our new Flavor Pack.
In todays Dev Diary, well be sharing with you the final Release Notes and some news on the release of the last installment of the Royal Edition.
Read our Dev Diary #99: It is time to decide the Fate of Iberia
https://store.steampowered.com/app/1303184/Crusader_Kings_III_Fate_of_Iberia/
[previewyoutube=w0Av16wx6Y8;full][/previewyoutube]
First thing, note that the Garments of the Holy Roman Empire are now available for all!
You have spoken and we are always listening! We are throwing in a little something alongside this release that we hope you will enjoy.
Many of you have requested a way to buy the collection of Garments of the Holy Roman Empire, so we have decided to make it available from today to all players for free. This is a collection of outfits for commoners, warriors and rulers of Central Europe, for your full HRE immersion.
Bug Fixing
As always, we strive to fix as many of those pesky bugs as possible. Thank you all for helping out by reporting them in the forum and reacting to those that matter the most to you. It does help us prioritize fixing so keep them coming!
Oh well, it is time to stop reading and start struggling over Iberian territory. I hope you enjoy playing Fate of Iberia as much as weve enjoyed creating it.
Changelog 1.6 Castle Update
###################
# Flavor Pack Features
###################
Hello there,
The release is approaching and before sharing the release notes with you next week we have a few topics to cover!
Today we will be focusing on what is going to be added in the free update "Castle" released along Fate of Iberia. For the modders, you will also find the updated documentation attached to this post, in case you want to have an early look at the new functionality!
Read our Dev Diary #98: The Castle's foundation
https://store.steampowered.com/app/1303184/Crusader_Kings_III_Fate_of_Iberia/
Create your own stories in Crusader Kings III Check out our Publisher Sale Weekend on Steam from May 19 to May 23. Crusader Kings III: -20% Northern Lords: -20% Crusader Kings III - Royal Edition: -10% https://store.steampowered.com/app/1158310/Crusader_Kings_III [previewyoutube=2QtZlEjQ7tM;full][/previewyoutube]
Hello! This Dev Diary is collectively written by members of the Art Team who work on these illustrations. We would like to share our process and some of the artistic choices that go into making these images. If you would like to see more of our excellent 2D Artists' work, we are launching a Displate contest starting today and running until the launch of Flavor Pack 2 on May 31. This contest will provide the winners with either a Displate of their own or a discount code for a few more lucky winners. For details on the contest, see here. [link]. This fantastic team of artists will also be hosting a Live Art Stream on May 18 from 14:30 - 16:00 CEST on our Twitch channel!
Hey folks!
Lucia, Nils, and Joacim from the CK3 Art Team are very excited to walk you through some of the new 3D art that you will soon be seeing all over the Iberian Peninsula!
This will be a long one, so grab a hot beverage of your choice and enjoy the ride!
Read our Dev Diary #96 - Fate of Iberia 3D Art Showcase
https://store.steampowered.com/app/1303184/Crusader_Kings_III_Fate_of_Iberia/
Hello and welcome to Dev Diary #95, about the flavor that makes the flavor pack!
I am Hugo (@Hugo Cortell), and today my fellow content designer Ola (@Vaniljkaka) will walk you through some of our design for culture, faith, and everything else before I introduce you to our events & decisions.
Read our Dev Diary #95 - Flavor of Iberia
https://store.steampowered.com/app/1303184/Crusader_Kings_III_Fate_of_Iberia/
In a region as dynamic and well-documented as Iberia, we were truly spoiled with possible content, and had to make some hard choices as to what would work best in the context of Crusader Kings III. Yet we have filled the Fate of Iberia with flavor content high and low, from fairytales whispered by a fireplace to grand designs of priests and kings. In the Fate of Iberia, you might encounter the Estadea, the wandering dead of Galician myth, the legendary Gardua thieves, great smiths of Toledo, cheese-making Vikings, and Andalusian polymaths dreaming of flight.
For Fate of Iberia weve roped in talented content designers from all over our organization to help us pack Iberia full of historical flavor. There is hardly any subject that does not get some love.
Welcome to a dev diary Ive been champing at the bit to write for months!
Coming with our next Flavor Pack "Fate of Iberia" is a new mechanic called the Struggle which will propose new challenges for the rulers within the Iberian peninsula.
Read our Dev Diary #94 - Anatomy of a Struggle
https://store.steampowered.com/app/1303184/Crusader_Kings_III_Fate_of_Iberia/
Greetings!
Winter is slowly fading behind us (at least in the northern hemisphere), and spring is starting to take over. A new season calls for an announcement. Im happy to present you with our next Flavor Pack: Fate of Iberia, due to be released on the 31st of May!
We are obviously talking about Mediterranean Iberia, not the former Kingdom in Georgia.
Read our Dev Diary #93 - Turmoil in the Peninsula
https://store.steampowered.com/app/1303184/Crusader_Kings_III_Fate_of_Iberia/
In addition to being one of the most played regions, the Iberian peninsula is interesting because of the complexity of the geopolitical situation, and the richness of the events occurring during the time period of Crusader Kings 3.
It gives us a good opportunity to bring more flavor for both the Christians and Muslims living there.
With this new flavor pack, we want to offer you the opportunity to truly decide the fate of the whole peninsula, either by reenacting history or creating an alternative that pleases you more. In order to model the complexity of the situation, we are introducing a new system, the Struggle.
It will be changing the rules and increasing the challenge for the rulers within the Iberian peninsula. You can have an idea of how the game will be affected in the screenshot below. The effects will vary a lot depending on the stage of the struggle, but we will go into details in the next dev diary :)
The Struggle will both create new opportunities and add constraints for the rulers within Iberia
A new 867 bookmark features a revamped Iberian cast of characters, giving players the perfect place to jump in and deflect history as they see fit. The Struggle will persist into the 1066 start date as well. The bookmark lets you choose between different vassals, either from the Christian Kingdoms, or Al-Andalus. Each of them offers different starting challenges and choices.. For instance, in the south, Emir Adanis and Ibn Marwan are both Dukes under the Sultanate of Al-Andalus. But they also are neighbors and rivals. Starting with one of them will certainly imply crossing swords and scheming against the other.
The new 867 bookmark will be available for everyone, while being more interesting to experience if you own Fate of Iberia
We also seized the opportunity to update the map, refining the county and duchy divisions, as well as the cultures and faiths. This means the stage is more accurately set for the start of our game.
Screenshot of the new county division in Iberia
We mostly focused on the Northern part of the region.
The new culture set up for the year 867
The new faith set up for the year 867
You might have noticed the addition of the Mozarabic faith, but again, we will detail that in a future dev diary, along with the rest of the content you can expect from a Flavor Pack!
We are excited to go into the details and share all of this with you in the coming weeks! Until then, I wish you a lovely day and enjoy the trailer!
[previewyoutube=yIYS2eOm-vw;full][/previewyoutube]
Cheers,
P.S.: While we do not expect the save versions to be incompatible, please make sure you wrap up your previous playthrough to ensure a seamless transition. If you encounter issues, you can of course roll these saves back to a previous version UNLESS you are playing in Ironman.
Let's talk about the process a bug goes through from being reported to being resolved and put into an update for CK3!
Read our Dev Diary #92: From Report to Resolution
This week, please visit our forums to see the images & memes prepared for you crusader_helmet
Whenever you launch the game, get yourself a your favorite gamer juice and steel your resolve for a few good hours of managing a medieval kingdom, there is a lot of stuff that happened behind the scenes to make it a memorable experience, free from issues. For a game as complex as Crusader Kings 3, this is even more important, and as the features get added to the game, it becomes more and more complicated, like a careful balancing act between economy, AI, warfare, interactions - all to ensure the experience you receive in the newest update is something worth waiting for!
We are but a few humble people, whose job is to find out what works and what doesnt and report any and all issues to the team before the game hits your platform of choice. But what happens when sometimes issues do remain hidden away and they will take spitting behind your shoulder 3 times on a 3rd fortnight of a 5th month on a leap year, during a full moon while dancing hokey-pokey to uncover?
This is where you can come in and help! We can get rid of serious, big issues, find them ahead of time before you even realize they existed in the first place, and try and deliver a polished product. For anything else - well, its the economy of scale. With the variety of systems, languages, experiences, playstyles - YOU are the biggest help of all, in how a game can be shaped. And for that we have a special platform, called Bug Report Forum, where you can air out your grievances, provide feedback, reproduction steps and situations that irk you on the constant, so that our QA team can go through them much more efficiently and supply the team with a steady stream of new bugs to iron out for the next bug fix patch or release.
[Comic on logging]
Once you take your valuable time to report the issue that ruins your mojo when playing Crusader Kings, it lands on our Forum as a thread. We then take turns, employing QA power to go through the forums and reproduce them locally on our machines to ensure if the issue is serious, or perhaps we can offer support by providing advice on how to avoid it.
Once the ticket is verified internally, using your reproduction steps, your description, screenshots, crash logs and saves, we then take the time to translate it into a language that our internal team can understand - Jira.
Theres an art to this. Jira is an extremely helpful and smart tool to use, and QA by nature becomes naturally adept at using it skillfully. Its usually the QA who does project-wide database evaluations, scrubbing it from obsolete tickets and updating any and all lingering ones to make sure the project team can focus on whats important - making more fun stuff!
Wait Obsolete? You mean you just CLOSE old tickets?
We do sometimes. For example, if we had an issue lingering around in some hidden away system for a long time (and sometimes not even you, our community, are able to find it for years on end) - the issue becomes obsolete - either we just make the bug into a feature, or because we change a system entirely - it becomes changed so its not even a problem anymore. Happens on occasion, and even we are quite surprised that some bugs that linger for long never get picked up by the players, but hey - bugs are features too! Right?
Riiiiiiiiiight?
[Excerpt from How to JIRA guide]
Now that might look like a lot, but trust me - theres a way to learn this. First of all, its pretty straight forward; complex, but not complicated. We have been campaigning for the team to use Jira tickets efficiently. For example, if we get a ticket that says Fix the thing we talked about yesterday and there is nothing else in it, how can we remember what we have done, what needs to be done and how do we go back to it to retest? And again - fast-forward time to a month later and believe me - nobody will remember what in the world such a ticket meant.
As a result, making sure all the fields are appropriately filled out is paramount to an efficient use of the database, and to make our teams lives just a little bit easier when having to deal with a big pile of bugs that come from you or from our internal reporting.
If everything is sorted, and everyone is on the same page, it makes it a lot easier for the producers to schedule when and how to report. And the upvoting on the forum? Thats an incredibly powerful tool to let us know which tickets need to be prioritized and fixed, no matter what. Thats how we can influence what is important to be fixed first.
[QA chasing the Programmers]
The (un)lucky Programmer/Designer
Once the bug has been verified, put into Jira, assigned a version and prioritized, a Developer can pick the bug up for fixing. This is typically either a Designer or a Programmer, depending on where the bug originates. In some cases the bug is reassigned to another role if the bug is found to be caused in another part of the game. Now that we know what the issue is and how its experienced, we need to investigate the how and why it happens.
As an example of this, let us look at the recently fixed issue where the Holy Orders would raise themselves and immediately disband if they were called into a war. This issue was a side effect of letting Holy Orders raise themselves for Great Holy Wars: whenever a Holy Order is at war as an ally (which they qualify as during the Great Holy Wars), they would raise their armies.
We start by looking at why the Order is disbanding the armies. If theyre raised, they must have something to fight against, right?
[Code controlling if a orders armies should be disbanded]
Through developer magic known as debug mode and source code, we can step through each individual function call to see whats going on. Stepping through this function leads us to finding that the war they are fighting in is not relevant to them, causing them to disband. Looking at the enemies in the war theyre in, none of them are of a hostile Faith. We also see that they are hired by the Grandmaster of the Order, so the Order itself decided to raise their armies, not another character hiring them.
Holy Orders will not fight in wars where the opposing side does not have any participants of hostile Faith. Because we found the Holy Order disbanding due to being raised against an irrelevant enemy, we must look at the logic which controls how they are raised.
I will spare you the initial dig down the AI code, but the short of it is: if a Holy Order can be raised, raise it. So we need to see why the Holy Order can be raised when it clearly should not be able to. We arrive at the following function.
[Code to check the Holy Order can be hired by a Character]
This logic checks if the Order can be hired by a character. This goes for any character looking to use the Order in question, even the Grandmaster of the Order. The Grandmaster of the Order is part of the war, so let us see where it leads us. Starting from the top, we check if the character can use the Order. Let us take a look at how that goes.
[Code to check if a character can use the Holy Order]
This is the code that checks if a character can use a Holy Order. When the Holy Order joins a war on its own, pCharacter is the Grandmaster, which is the Owner of the Holy Order. Makes perfect sense that the Grandmaster can make use of his own Holy Order. But, make notice further down: there is a check there, verifying if the character is in a relevant war. This is the same function that caused the army to disband earlier.
Returning back to the function which checks if a Holy Order can be hired by our Grandmaster.
[Code to check the Holy Order can be hired by a Character 2]
To simplify things, I have collapsed all the irrelevant parts; contained within each if section is something which will cause the function to fail, and not allow the Grandmaster to hire their own Order. Lets go through these relevant parts. We dont run afoul with the hire limit, as we dont hire any other Holy Orders as the Grandmaster of one. We are not already hired by someone else, so we skip that part. We own this order, so we dont touch the third if statement. Finally, we can afford to hire our own Order. Look at that, this means we can hire the Holy Order!
But returning back to the finding that the Holy Order would immediately disband because were not in a relevant war. This is where we find our solution: if we own our own Holy Order, we can always use it, but because of this we will not look if the war we are in is relevant at all. So we have a very simple solution to the problem.
[Solution to preventing the Holy Order from being raised]
We know that the check for relevant wars is only skipped if we are the Grandmaster of the Order, we dont need to check the faith of our own Grandmaster, so this is what were left with: if the one who wants to hire the Holy Order is the Owner of the Order, check if they are in a relevant war or not.
The merge request process - everyone judges you
When the fix has been created, it is put into what is called the merge request; this is the step before the fix is put into the upcoming build. Before it gets merged, there are a bunch of steps. It starts with one or more members of the team of appropriate discipline reviewing the changes being applied. This is the first step to spotting any unintended side effects that may occur with any given fix. The scrutiny of these reviews increase drastically with several more steps if the fix will go into an upcoming release.
[Merge request overview for Preventing Holy Orders from raising themselves in irrelevant wars]
Merge requests have a template that must be filled in when filed. This process gives both the fixer and reviewer the chance to review the implications of a fix and whether or not to actually commit it to a particular version. We make a serious consideration on how risky a fix is, can the fix have unintended knockon effects and the like, and how it impacts the overall performance of the game, does the fix contain a lot of computationally heavy code or script that will degrade performance.
The golden rules of managing a merge request are:
Reviewer is right until proven wrong.
Discipline leads are always right.
Adding a fix to a build generally requires approval from the discipline lead, tech lead and another reviewer, and only the tech lead can actually merge the fix into the build when were getting close to release.
[The commit fixing the issue]
The reviewer(s) give feedback on the merge request, and these must be addressed in one way or another. In the overview, you can see that the fix ended up being five commits in total, where just one of them was the fix itself. The rest were either addressing comments made in the review process or issues raised by the automated build and testing system, which we call pipelines. Speaking of pipelines.
[Pipeline for merge request]
Pipelines verify the integrity and quality of the code, build the game and test the game while the review process is going. All of these must pass for the merge request to be allowed to merge, unless explicit permission is given from the programmers, and in the case of an upcoming release the pipelines must be green. No exceptions.
Once the fix has been merged, we hand it back over to the sadistic wonderful QA team.
[Happy tears from QA after a 2 year old issue was resolved]
Once a ticket gets processed, churned through the complicated development machine, the issue is removed from the game, the correct code, script or asset gets merged into the game, the ticket is then marked as resolved.
This is when we get our hands on it one more time to verify if the fix has not only resolved the issue listed therein, but also that it has no other knock-on effects. Think of big fixes like a domino - you push one piece and the others will fall. Sometimes a different set of dominos, that we set up a long time ago, gets randomly pushed and some older issues reappear out of nowhere. It happens when you deal with a complex codebase, in which case you sometimes do see returning fan favorites.
But all we have to do is revisit the older system, fix it (again), and away we go! Unless yet another bug is retriggered, in which case Well, we have to revisit yet another system. Videogames are hard, mkay?
This is why we sometimes need to go through the same ticket again, and again, and again, until we are very sure it fixes more things than it breaks. Sometimes bugs linger in our database for a long time. Trust us - we know that issues you mentioned on release still persist and we want to fix everything, but with every release we get a new batch of tickets we have to go through
So.
Many.
Times.
However, once the fix is confirmed, and the build is locked in - we are ready to press the large green button and release it for your scrutiny and repeat aforementioned hokey-pokey jig again!
The Update - Are we done yet?
Not really. On our end we close the bug as resolved, but there is one last thing that comes into play on resolving a bug. This is all of you, the community. The QA team catches most of the problems before a release is made, but sometimes for an issue to reoccur, you need the stars to align on a laptop manufactured on 29th of February 2020 while the player is doing the Macarena.
Paraphrasing, of course, but there are cases where an issue can reemerge later. This can happen due to a myriad of factors that are hard to account for. Some issues can be related to hardware and specific circumstances we dont have the capacity to test for. This is when we rely on you all to be vigilant and report issues back to us. The more detailed and specified, the better. Once this is done we go back from the top of this expose and do the dance one more time.
If no one in the community experiences the issue again, then it stays resolved.
I hope you all have enjoyed this little expose into the life of a game developer! Thank you for your time, and we wish you a very pleasant day.
Until next time!
Special Livestream: The Bright Ages Friday, April 1 || 4pm - 7pm CEST We will discuss our passion for history with Alexander Oltner, CK3 Game Director, and our special guests Matthew Gabriele & David Perry, co-authors of The Bright Ages: A New History of Medieval Europe! Join us on Twitch Paradox Interactive
Crusader Kings III has launched on PlayStation 5 & Xbox X|S! Go forth my Vassals, and make your King proud in CK3. Buy Crusader Kings III on consoles [previewyoutube=rAAmj0ww_a4;full][/previewyoutube] The legendary TPAIN is back in Crusader Kings III and you won't want to miss it! To celebrate the release of CK3 on console, we're releasing 5 new videos over the next week!
Have you been looking high and low for a remarkable Royal Artifact to place in your gaming court? Our finest artisans have just completed a masterpiece that may interest you we present the regal Crusader Kings III controller from XBox!
Buy your Controller
While the PC version of Crusader Kings III does not currently support controllers, you can still show off your sovereign style when playing other games with a controller made for royalty.
Howdy y'all!
We are glad to announce that we have a fantastic Dev Diary from our friends at Lab42 where we will cover the long anticipated and much sought after UI and UX for the Console version releasing soon!
Lab42 have been hard at work and there is not much time left until release, so we hope you enjoy the information and vision they have presented for you. Now with screenshots!
Read our Console DD #3: UI/UX and Controls
As you would expect, user interface and controls were core components of the adaptation from PC to console. One of the main aims was to create a UI that was easily accessible and facilitated fluid gameplay. There is no set standard for UI and controls for Grand Strategy Games on console, with most approaches being subjective and as a consequence weve taken an approach that suited the unique Crusader Kings Gameplay.
[Map Overview and controls]
This started with a control hierarchy that marries UI and button control placement, for example ... using shoulder buttons for the top tier menus the Command Bar and bumpers to tab between sub-menus within the main menus. In addition, the decision was taken to assign controls to unique game functions rather than using lots of contextual buttons. Control prompts specific to each menu, screen / game context are displayed at the bottom of the screen to assist the user. The aim is to provide the player with a lexicon of controls that when learnt facilitate fluid interaction with the game UI and functionality.
[Earl Alfred Character View]
We could've taken a very conservative approach to development, but this was not what Lab42 or Paradox wanted. For example, the conundrum of turning a PC control system and UI into a viable console offering could've involved retaining the PC UI and using the controller thumbstick as a virtual mouse, but this approach was dismissed out of hand. User research also showed how popular the D-Pad was as a means of game navigation, especially when dealing with menus. Moving away from the use of a virtual mouse and freeing up the D-Pad for game navigation (as opposed to invoking menus as used in other console strategy games) presented a new set of challenges to overcome.
[Family Tree]
The UI and controls we've adopted is a hybrid approach, leaning on best in class examples as reference and applying them to the unique CK game framework (e.g. top level onscreen menus (the Command Bar), Radials (Character and Maps), and quality of life shortcuts (e.g. Quick Access Bar, Hints, Notifications).
[Council Tab in Top Menu]
When looking at the Crusader Kings user interface it was clear that most of the community want as much information at their fingertips as possible in order to form and execute game strategy. Flicking between menus, the map and popups is a feature of the PC title that we wanted to retain on console. This is also enhanced by the Radials to access your Character Wheel and another that introduces the Map View Radial accessible at any time from the main gameplay window. Allowing you to quickly change between Map Modes and easily accessing your character features without in-depth menu navigation.
[Radial Map Wheel]
Avoiding the use of lots of fullscreen menus that potentially break the immersion of gameplay was a driver here, and this led to the concept of switching focus being introduced. This essentially allows the gamer to quickly move between any open screen elements as well as allowing easy Map Interaction a critical component of Crusader Kings gameplay.
[Start Date map]
[Martial View]
[Martial View]
That does it for the Console portion of the Developer Diary fresh and hot from the Lab42 presses!
Hi everyone,
Crusader Kings III, Update 1.5.1.1: Now available!
We have been working to enhance our Update 1.5.1 thanks to your feedback & bug reports.
Thank you for supporting CK3, we can't wait to show you what we have in store next!
Heres the changelog 1.5.1.1:
###################
# Game Balance
###################
- Vassals can no longer join factions if they have a Truce with their liege
###################
# Localization
###################
- Fixed missing text and tooltips for Cultural Traditions and Cultural Aesthetics in Spanish
- Fixed county title macros in Korean
- Fixed missing translations for the south asian event pool
- Fixed inspired person text not being translated in Korean
###################
# User Modding
###################
- Fixed a crash in the map editor
- Tree mask assets should now be visible again in the map editor
###################
# Bugfixes
###################
- Fix law tooltips in tooltips not showing up correctly
- Fixed an issue that caused the Coat of Arms designer to repeat the same patterns if players were scrolling up and down the list
- Fixed an issue that caused the game to sometimes incorrectly display your custom Coat of Arms for other dynasties
- Fixed a rare crash that occurred when the AI was forming a new hybrid culture
- Fix text offset for icons in law tooltip
- Fixed Aslaug, daughter of Ivar the Boneless, being married instead of betrothed at age 1
- Fixed CTD happening on loading a save after rejecting a culture conversion request.
- Holy Orders can no longer raise themselves in wars without a hostile faith participant, even if they are somehow allied in the war
- Renaming event description now targets other characters properly
- Fixed Ivars sons being older than himself in the bookmark screen
- Fixed missing key for culture conversion interaction
- Added correct naming of new eye socket types in the Customize Appearance menu
- Fixed the Train Commanders task not consistently improving Knights/Commanders and also not boosting the strength of new Men-at-Arms types
- Map pin portrait no longer freezes animation of all the other portraits of the same character
- Relaxed Turkish Eagle achievement culture criteria to not require branching directly from Turkish or Greek anymore. It is enough if these two cultures exist somewhere in the parentage of your new culture
- Trade ports should now be clearer on why they cannot be built when you lack the right cultural tradition or innovation
- Turkish Eagle achievement should now fire again for new saves
- Adjusted triggers and localisation for 'Establish the Theravada Faith' decision and event chain
- Fixed some unnatural looking shadows in certain court room setups
One and a half years later, you have told over 2 Million stories!
Every story is unique and every story has led us to where we are now.
What is your story and how will you tell it in CK3?
Greetings!
Crusader Kings III, Update 1.5.1: Now available!
Better Coat of Arms designer
Tribal Court
Improved Cultures
Enhanced AI
New Events
And more Balance, Performance, Art, Content, Database, and Bugfixes brought to #CK3!
Read our Dev Diary #90: The 1.5.1 Update
Heres the changelog 1.5.1:
###################
# Balance
###################
- AI's will now leave factions more quickly when they are pleased with you as their liege
- AI's will no longer press factions for Claimants they like if they also like their current liege a lot, with a decreasing chance at higher opinions (the AI will be less likely to press a claimant they have 80 opinion of if they have 60 opinion of their liege, for example)
- The AI now considers Faith Hostility when selecting claimants
- AI vassals are now more likely to offer a gift when paying homage
- Added a Game Rule (Empire Obscurity) that makes empires that control below 20% of their De Jure counties be destroyed. This should solve empires sticking around forever as micro-realms.
- Boosted the control gain from requesting Bailiffs from your Liege in a Petition
- Corrected the modifiers of the Cup of Jamshid
- Forcing same vote by using a hook on an elector will now last 100 years instead of 5
- It's now much harder to invite Inspired people to your court, and practically impossible to invite anyone who's currently being sponsored
- Landless AI's will now try to equip artifacts you gift them via the interaction (depending on rarity)
- Only House Heads will now demand the return of artifacts if there's only a house claim
- Strategy Lifestyle bonus to Skirmishers has been moved to the Hit and Run Perk
- The AI now has a 5 year cooldown towards asking to educate the players children if the player refuses
- The AI will no longer demand artifacts from players they like a lot, and will no longer keep asking after you've refused once
- The Chaste trait now only reduces Seduction scheme power
- The Development progress from the Industrious Cultural Tradition is now applied at most once a year
- The Holy Site of Qayaliq now gives Archer Cavalry bonuses
- The Jousting Lists and Archery Ranges Duchy Buildings now give bonuses to camel, elephant, and archer cavalry
- The Parthian Tactics perk now boosts Elephant and Camel cavalry
- The Prestige gained from the Architect trait when it's boosted via cultural traditions have been changed from 50% to a flat +0.5/month
- The War Camps and Hunting Grounds buildings now give Horse Archer bonuses
- Tweaked various factors in the war for England, in order to reduce the chances of Harold winning
- AI now moves capital to London on victory in Norman conquest, if possible
- Northern Lords legacies can now be gotten by dynasts of any culture descendent from Norse as well as Norse culture itself.
- Sacred Childbirth now grants piety each time a child is born and considers Pregnant a virtuous trait
- Rebalanced artifact gift opinion gain
- Tribal Kings and Emperors can now access the Royal Court, but it plays differently:
- The 'Expected Grandeur' is always the same as their current Grandeur level. It cannot be above or below.
- All Amenity Levels except the first two are blocked if playing Tribal
- Amenity Costs are greatly increased if tribal (it was trivially cheap)
- They only have access to one Court Type: Tribal. This one can be kept if feudalizing, but it doesn't give many benefits, and the AI will switch out of it fairly quickly.
- All Tutorials and Game Concepts now mention Tribals and the differences they have
- Several events that were ill-fitting for tribals will not appear for them (i.e. founding new City holdings)
###################
# AI
###################
- A unit stack wanting to resupply will spread out its subunit stacks into neighboring provinces even though said provinces might not allow resupplying, in order to try and avoid attrition.
- AI should take player units into account for supply situation when selecting target province.
- AI stops to raise levies with very small amount of troops
- Allow units to ignore hostile attrition as a last resort when moving to a target in a neighboring county.
- Added missing check for if a unit is moving or not when calculating troop strength for supply.
- For combat evaluation, only count available subunit stacks if they are close enough.
- If the main subunit stack is already moving, then don't deny being available for order because some units are still technically sieging.
- Desperate AI will be more bold when selecting targets near enemy units, or when engaging enemy units.
- Ignore non-castle provinces when giving extra score to province targets near the war goal area.
- In Great Holy Wars the AI will be more focused on fighting about the war goal and less likely to shy away from confrontation due to numerical weakness.
- Instructed the AI to adjust its court amenity spending in a more responsive manner
- AI will no longer go to war for artifacts that are below masterwork, cursed or that it cannot use (like toys).
- Lowered the AI cooldown on Pay Homage to 2 years from 3
- Blocked the AI from overspending in Hold Court events
- Fixed an issue where AI's could get stuck and never go home after a raid
###################
# Performance
###################
- Significantly improved the performance of all portraits in the game
- Improved the performance of the Throne Room scenes
###################
# Interface
###################
- Add check boxes for flipping coat of arm emblems in detail edit mode
- Budget tooltip entry on liege taxes are now shown as a breakdown instead of being within the budget tooltip
- Fixed too low left margin for crown authority buttons
- Recruited prisoners can now be forced to Take the Vows when Negotiating Release
- When gifting an Artifact, the entry will now show if it is equipped
- Added a prestige icon to council task descs
- Empty court positions you cannot hire are now correctly sorted to the bottom of the list
- Dead characters now have a skull next to their age
- Renamed the Court tab to Courtiers to differentiate between it and Royal Court
- Made text labels have more correct margins.
- Cleaned up margins and spacings in the Faith View.
- Changed the standard window margins so they no longer overlap the vertical lines at the sides of the window.
###################
# Art
###################
- Significantly improved the lighting and shadows in all throne rooms
- Fixed CoA on shield artifacts being mirrored when displayed in the Royal Court
- Added unique icons for all different types of inspirations
- Added a new set of Legwear for Arabic clothes sets
- Added unique art for the Throne of Solomon
- Olifant now has a unique 3D appearance
- African and Norse swords now have unique 3D appearance
- Steppe Axes now have a unique 3D appearance
- African Axes now have a unique 3D appearance
- Steppe Maces now have a unique 3D appearance
- Mediterranean Maces and Axes now have a unique 3D appearance
- Added several new 2D icons to artifacts
- Changed which texture quality settings are used on each preset level in the graphics settings menu so that the highest preset default to using the highest quality textures
- Made it so that orthodox priests should always have a beard
- Adjusted eyelids that were sometimes causing characters to have overly squinty eyes
- Added a hybrid culture art pattern for options that can mix from two different cultures
- Added unique CoA for HRE that reformed Roman Empire
###################
# Localization
###################
- Fixed error string in spanish inspiration sponsored toast
- Fixed duplicate chinese character issue in court grandeur rank text
- Fixed the alliance popup string in spanish to use correct custom loc
- Fixed Spanish warning message for player marriage and betrothal status
- Fixed broken string in spanish for inspiration
- Fixed spanish localisation for intrigue window
- Fixed 2nd and 3rd tier of beauty traits sharing Hermoso localization in Spanish, 2nd tier is now Atractivo
###################
# Game Content
###################
- Added an additional event for losing language when reached cap for max known
- Added notification, personal artifact claim, and prestige loss after losing a war banner in battle
- Added three additional hunt events
- Added three additional Feast events about artifacts
- Added a new yearly event about medieval football
- Added a new martial lifestyle event about improvised weapons
- Added a new Skulduggery lifestyle event about siege tactics
- Added a new Intimidation lifestyle event about a forest of corpses
- Added the establish Yamagate of Samarkand decision
- Added a new set of events surrounding the Athletic trait
- Added a new event for characters with the Lisp trait
- Added an event where you can combine a relic artifact with a weapon artifact
- Added the 'Passion Play' theology lifestyle event
- Added a new murder save event about artifacts
- Added two hostile scheme ongoing events about knowing languages
- Added the Establish Theravada Faith Event Chain to the Burmese region
- Added the Olifant artifact as a new artifact that can be found by adventurers
###################
# User Modding
###################
- Added can_pick trigger to Court Amenities
- Added equip_artifact_to_owner effect
- Added equip_artifact_to_owner_replace effect
- Added unequip_artifact_from_owner effect
- Court scene editor will now save only current active scene and not overwrite all the other variants
- Allow setting any angle for pitch in court scene settings
- Add light type controls to court scene editor
- Add indications for lights that are enabled and with shadows
- Add shadow fade per light source
- Add shadow settings as sliders to scene editor
- Allow shadow depth fade factor to be influenced by a define
- Allow lights be affected by all shadows according to a define
- Fix the has_icon trigger not correctly detecting a faith's icon
- Fix the past_holder list builder being incorrectly registered as any_any_
- Added a debug interaction for taking an artifact
###################
# Databases
###################
- Added Karelian culture in counties between Finnish and Bjarmian
- Added more straits connecting Zeeland to surrounding counties
- Adding missing accents to French titles
- Fixed death date of Konrad Wettin
- Fixed gaps in history of Sunni caliphs
- Improved historical setup of Sankt Gallen
- Yughur is a now divergence of the Uyghur culture
- ngd is a now divergence of the Shatuo culture
- Added Ayneha language for Sorko, Gaw, & Songhai to model one of their major gulfs from the other major cultural blocks of the western Sahel
- Added in Rasad, the mother of the Fatimid Caliph in 1066.
- Cleaned up loose characters in the Chola dynasty tree.
- Reverted Uxkull to being on the Latvian side of the river
- Made Ostmark/Brandenburg, Meissen, and Lausitz default names Polabian, changing to German
- Lubeck and Mecklenburg now use Slavic names as default and change to German
- Remove anachronistic names in Russia/Central Asia
- Kanuri now speak Tubu (Saharan) rather than Chadic language
- Muslim Volga Bolghars are now Clan instead of Feudal in 1066
- Fixed typo in name of Otranto
- Fixed two counties sharing name Naissos, and added Ni as a Slavic name for the real one
- Fixed inconsistent transliteration of Rashka, and name of its capital barony
- Replaced erroneous Wallachian Bolghar rulers in 867 with Vlachs
- Fixed misplaced Irish strait graphics between Carrickfergus and Wigtown
- Fixed historical ruler of Hraland, now is correct Eirikr
- Fatimah is now guaranteed pious traits
- Renamed Wilhelmshaven to more historical Jever
- Changed Bulgarian Warrior Culture tradition to Stand and Fight
- Added Croatian to history of Bulgarian and made Vlach formation later
- Capital of Bulgaria is now Preslav in 867
- Extended Avar settlement of Balaton in 867
- Early bookmark Polish duchies now have tribal names
- Nupe culture now speak East Kwa language
- Fixed names of Petropavl and Petropavolsk
- Changed the english name of Kiev to Kyiv
- Renamed Courland to Curonia
- Nizhny Novgorod is now called Obran Osh unless Russian, rather than only if Finnic
- Fixed leftover Russian Slovianskan chief in 1066
- Fixed Finnic Russian overlaps in 1066
- Updated culture around Provence/Savoy borders to reflect Occitan and Frankish dialect spreads
- Fixed Pecheneg feudal rulers at start
- Tied Syriac culture to Nestorian faith in both bookmarks
- Fixes for missing Mayzadids, Syrian borders in 1066, incorrect duke of Cappadocia in 1066, and more
- Fixed titles used by Arpitan hybrid culture from Anjou to Provence
- Fixed some Siguic counties which should have been Bidaic
- Fixed some Mashriqi counties which should have been Bedouin
- Improved historical cultural setup of Estonia/Latvia
- Charleroi renamed to Dinant
- Adjusted Empire borders in the area formerly covered by the South Baltic Empire
- Improved historical setup of Langres, moved county to Duchy of Burgundy
- Added more name equivalencies, mostly Sicilian
- Added missing accents to French titles
- Improved historical/cultural setup of Sicily in 1066
- Sicilian culture now hybridizes in 950, to prevent it stating in 1066 that it hybridized in 700 when it doesn't exist in 867
- Orissa is now a Kingdom at start in 1066
- Added the Baudh Bhanjas in Kinjali Mandali in 1066
- Fixed the Somavamsi family tree, and another branch of the Somavamsi dynasty now holds the western part of the kingdom in 1066.
- Added the Chikitiki Gangas in Swetaka Mandala in 1066.
- Qocho's vassals should now be Feudal instead of Clan
- Updated the Unite the West Slavs decision to give you the West-Slavia title
- Zurvanism is now a doctrine for Zoroastrians rather than a distinct faith
- Added Behafaridism as a Zoroastrian faith
- Changed Polabia to be named Sorbia by default
- Fixed some historical Georgian Bagrationi characters remaining Armenian
- Remodeled Ari faith, added historical figures in Burma, adjusted pre-existing ones
- Switched Ari's color to 'roasted plum'
- Cathars no longer believe in ritual suicide and now believe in reincarnation
- Renamed Consolementum to Endura
- Ivar the Boneless is now the youngest son of Ragnarr rather than the oldest
- Gave Neftegorsk a more appropriate name
- Moved Hereward and Turdifa to Count Baldwin of Flanders' court. Adjusted Hereward's traits and gave him a pressed claim on Cambridgeshire. Added "the Wake" nickname.
- Removed Anglo-Saxon id 90029 = 'Edith' was the name of Hereward's mother, not his wife. Added Dutch id (pending) = 'Turfida' was his actual wife, raised in Saint-Omer.
- Added a dynasty for Hereward the Wake
###################
# Bugfixes
###################
- Fixed a lot of various issues with Hold Court events which were caused by subsequent events sometimes 'stealing' characters from those ahead in the queue
- Fixed some cases when a royal court owner dies but events are still in progress, avoiding soft-locks when visiting "dead" royal courts
- Council task events should now fire again as intended
- Fixed Prince Electors needing to hold titles as their primary to vote
- Fixed Gradient Borders not updating when they should
- Fixed cultural divergence bonuses not updating until you reload the game
- Children will no longer vie for their lieges attention in Getting Ahead event
- Defender value in sieges should no longer become insanely high due to changing underlying factors, and sieges should no longer lose progress when the total value falls under current progress.
- Don't open the decision view behind the court scene when you try to hold court, just open the one decision detail view we need and close just that.
- Electors will no longer rate themselves based on rank under Saxon Elective
- Estonians should now have access to Varangian Adventures for owners of Northern Lords
- Fix add_achievement_variable_effect not incrementing variables properly causing the "Seductive" achievement to never fire.
- Fix becoming malnourished sending the toast you became obese instead.
- Fix pending interactions not expiring after the timer runs out.
- Fix the culture head learning sometimes being out of date in the culture window UI.
- Fix the hold court decision window being empty if you use a two step decision, like commission artifact, and then open the royal court view.
- Fix the no cooldown option in hybridizing cultures not correctly applying.
- Fixed Blackmail interaction being unavailable forever if someone you were blackmailing died before they replied
- Fixed Go Outside! event firing for celibate characters
- Fixed Ruler Designed characters receiving banners of historical dynasties they replaced
- Fixed Slovianskan adventurers being more likely to find Roog artifacts
- Fixed Sultanate of Rum decision disappearing if capital was in Syria
- Restore the Papacy in Rome should now be less hidden
- Fixed all Anglo-Saxon counties forcibly converting to Scots if their ruler owned any counties in Scotland
- Fixed being able to choose medical treatment for other character's prisoners
- Fixed being able to use Revoke Title on characters you have a truce with, and thereby avoid truce by forcing war
- Fixed broken name in artifacts made from deceased pets
- Fixed characters living in foreign realms being invited to feasts, and having such a good time they never go back
- Fixed creating a new cadet branch not granting claims on dynasty banner
- Fixed duplicate Gauthier de Brienne and dynasty
- Fixed mismatched triggers in Civic Rivalry event
- Fixed end of partition of Danelaw and England giving Scandinavian Elective and Danelaw CoA to non-Scandinavians
- Fixed house banner appearing twice in new court event if not a dynasty head
- Fixed ill characters wearing helmets and coifs with their nighties
- Fixed issues caused by being able to Petition Liege or Pay Homage while your own court events were awaiting input
- Fixed lieges who refuse petitions losing opinion of themselves
- Fixed misleading dynasty trigger in Archduchy of Austria decision
- Fixed missing loc, empty councils blocking decision, and other minor issues with Petition Liege
- Fixed not being able gift Dynasty Banners to their Dynasty Head
- Fixed rewards and text in The King of Livonia event
- Fixed some Electors being excluded as Candidates due to low rank under Feudal Elective succession
- Fixed some anachronistic title names in Slovenia
- Fixed toast from Urban Development stating a Temple is being built instead of a City
- Fixed issues with scopes in Hero of the Frontier event
- Improved display of Found Witch Coven decision requirements
- Fixed clerical gender in Unconventional Preacher event
- Holy Orders can now raise themselves when at war or pledged to a Great Holy War
- Information Brokering event no longer includes known secrets of your own children's parentage
- Missing text in the automatic law change notification should be corrected
- Unified Songhai color
- The follow up event of the Cadastre is not hiding in the court view anymore
- Angelicas Ring will no longer be stored on the floor if found and brought to court by an adventurer
- Improved tooltip for elective score required to change a character's vote
- Fixed electors voting themselves based on education
- Fixed Estonian characters using non-Estonian names in bookmarks
- Fixed perspective of Introduce New Fashion cooldown trigger
- Achievement Delusions of Grandeur requirements now work properly
- Adjusted the achievement The True Royal Court to have more intuitive triggers
- Adjusted effect of performance-enhancing drugs
- Children should now always lose their childhood traits/guardians upon reaching 16 years of age
- Claim wars started via Hold Court events no longer cost prestige to declare
- Corrected incorrectly saved scopes in Cupbearer/Bodyguard/Food Taster murder save events
- Count only available innovations for progress towards the next era
- Executing prisoners should no longer sometimes apply stress twice for the same trait.
- Fix enable/disable light source checkbox in court scene editor
- Fixed an instance of missing loc in a seduction event if the target was a wanderer
- Fixed an issue with Claimant factions constantly forming/disbanding under certain circumstances
- Fixed an issue with the 'The Northerner Menace' event where it could fire for invalid wars
- Fixed button sometimes missing the name of an executioner in Public Accusation event
- Fixed incorrect reference to the Bedchamber event picture
- Fixed issue that would sometimes cause a bad tooltip for executing prisoners when execution happened due to an event choice
- The game now tells you that vassals cannot become executioners
- Fixed several hybrid names incorrectly looking for Saxon culture rather than Anglo-Saxon
- Fixed the Beta Israel achievement being available to ruler designed characters
- Fixed the referenced character sometimes being wrong in the text for the outcome events of the rival duel event chain
- Hide ghost widgets visible for few frames when game map just appears on screen
- If a scheme is exposed, your spymaster won't reveal themselves as the plotter anymore
- Lowborn characters with a lowborn liege will no longer pretend like they're nobles for purposes of 'marrying down'
- Republican Legacy is now properly categorized as a Regional Tradition
- Restore missing shortcuts in the tooltips for side panel buttons in HUD
- Revoking a lease should now only give stress once
- The 'Land of the Bow' Tradition is now properly available to cultures with the East African Heritage
- The Hybrid Culture notification will now only show up if you're in diplomatic range of the founder
- The Inventory button is now hidden for dead characters
- The standard seduction outcome event now uses the bedchamber background
- The traditions Mountaineer Ruralism and Mountain Homes are now properly mutually exclusive
- Vassals will no longer show up in court and complain about having imprisoned their own relatives
- Visigothic Culture now starts with Visgothic Codes
- You can no longer game over if your designated heir becomes a monk, eunuch or otherwise invalid for inheritance
- You can now click the button to adopt a Court Language in the Culture View
- You can now only rename children that are your close family, no more renaming any child in the world!
- FP1 traditions should no longer show up if they're impossible to take
- Celebrating another culture should no longer have missing effects
- Excluded children from trying to murder you in The Timely Artifact
- Fixed issues with A Sweet Farewell event
- Fixed Marble Scepter using bone visuals, now use regalia
- Fixed pagan faiths losing their court chaplain titles when reformed
- A Shadow in the Night should no longer show percent chances of nothing
- Fixed hunt hide/skull event not firing if no skull was available to make it more common, and improved/fixed other issues with hunt events
- Fixed OOS caused by duplicate players
- Fixed another rare OOS
Thats it for this time, we hope youll enjoy the changes were making in 1.5.1!
Greetings!
Royal Court has been out for a while now, and its been great to see everything youve done with it - fascinating Coat of Arms designs, impressive courts, intriguing cultural hybrids keep it coming!
Seeing how creative you are with the new tools gives us a lot of energy!
Read our Dev Diary #90: The 1.5.1 Update
Royal Court has been out for a while now, and its been great to see everything youve done with it - fascinating Coat of Arms designs, impressive courts, intriguing cultural hybrids keep it coming! Seeing how creative you are with the new tools gives us a lot of energy!
The CoA designer has even given rise to a CK3 Heraldry Reddit board! If you want to check it out, heres a link: https://www.reddit.com/r/CKHeraldry
We also want to show some of the fantastic CoA creations weve seen over the past weeks right here in the DevDiary, of course! Feel free to check a few of them on our forums.
In the team, weve been hard at work on the upcoming 1.5.1 update - theres a lot in it (check out the changelog below)!
Weve been following your reports and listening to your feedback. Were addressing many issues, and were even adding some more content! Here are a few examples of new stuff were adding:
Firstly, we've spent a lot of time improving the lighting and shadows of all court scenes.
Here's a sample of a few rooms (before is to the left, after to the right):
We're also adding some more artifact 3D models, of which the Throne of Solomon truly towers above the rest!
We're adding some new events, here's a sample (don't want to spoil everything, of course!):
And heres the changelog 1.5.1:
###################
# Balance
###################
- AI's will now leave factions more quickly when they are pleased with you as their liege
- AI's will no longer press factions for Claimants they like if they also like their current liege a lot, with a decreasing chance at higher opinions (the AI will be less likely to press a claimant they have 80 opinion of if they have 60 opinion of their liege, for example)
- The AI now considers Faith Hostility when selecting claimants
- AI vassals are now more likely to offer a gift when paying homage
- Added a Game Rule (Empire Obscurity) that makes empires that control below 20% of their De Jure counties be destroyed. This should solve empires sticking around forever as micro-realms.
- Boosted the control gain from requesting Bailiffs from your Liege in a Petition
- Corrected the modifiers of the Cup of Jamshid
- Forcing same vote by using a hook on an elector will now last 100 years instead of 5
- It's now much harder to invite Inspired people to your court, and practically impossible to invite anyone who's currently being sponsored
- Landless AI's will now try to equip artifacts you gift them via the interaction (depending on rarity)
- Only House Heads will now demand the return of artifacts if there's only a house claim
- Strategy Lifestyle bonus to Skirmishers has been moved to the Hit and Run Perk
- The AI now has a 5 year cooldown towards asking to educate the players children if the player refuses
- The AI will no longer demand artifacts from players they like a lot, and will no longer keep asking after you've refused once
- The Chaste trait now only reduces Seduction scheme power
- The Development progress from the Industrious Cultural Tradition is now applied at most once a year
- The Holy Site of Qayaliq now gives Archer Cavalry bonuses
- The Jousting Lists and Archery Ranges Duchy Buildings now give bonuses to camel, elephant, and archer cavalry
- The Parthian Tactics perk now boosts Elephant and Camel cavalry
- The Prestige gained from the Architect trait when it's boosted via cultural traditions have been changed from 50% to a flat +0.5/month
- The War Camps and Hunting Grounds buildings now give Horse Archer bonuses
- Tweaked various factors in the war for England, in order to reduce the chances of Harold winning
- AI now moves capital to London on victory in Norman conquest, if possible
- Northern Lords legacies can now be gotten by dynasts of any culture descendent from Norse as well as Norse culture itself.
- Sacred Childbirth now grants piety each time a child is born and considers Pregnant a virtuous trait
- Rebalanced artifact gift opinion gain
- Tribal Kings and Emperors can now access the Royal Court, but it plays differently:
- The 'Expected Grandeur' is always the same as their current Grandeur level. It cannot be above or below.
- All Amenity Levels except the first two are blocked if playing Tribal
- Amenity Costs are greatly increased if tribal (it was trivially cheap)
- They only have access to one Court Type: Tribal. This one can be kept if feudalizing, but it doesn't give many benefits, and the AI will switch out of it fairly quickly.
- All Tutorials and Game Concepts now mention Tribals and the differences they have
- Several events that were ill-fitting for tribals will not appear for them (i.e. founding new City holdings)
###################
# AI
###################
- A unit stack wanting to resupply will spread out its subunit stacks into neighboring provinces even though said provinces might not allow resupplying, in order to try and avoid attrition.
- AI should take player units into account for supply situation when selecting target province.
- AI stops to raise levies with very small amount of troops
- Allow units to ignore hostile attrition as a last resort when moving to a target in a neighboring county.
- Added missing check for if a unit is moving or not when calculating troop strength for supply.
- For combat evaluation, only count available subunit stacks if they are close enough.
- If the main subunit stack is already moving, then don't deny being available for order because some units are still technically sieging.
- Desperate AI will be more bold when selecting targets near enemy units, or when engaging enemy units.
- Ignore non-castle provinces when giving extra score to province targets near the war goal area.
- In Great Holy Wars the AI will be more focused on fighting about the war goal and less likely to shy away from confrontation due to numerical weakness.
- Instructed the AI to adjust its court amenity spending in a more responsive manner
- AI will no longer go to war for artifacts that are below masterwork, cursed or that it cannot use (like toys).
- Lowered the AI cooldown on Pay Homage to 2 years from 3
- Blocked the AI from overspending in Hold Court events
- Fixed an issue where AI's could get stuck and never go home after a raid
###################
# Performance
###################
- Significantly improved the performance of all portraits in the game
- Improved the performance of the Throne Room scenes
###################
# Interface
###################
- Add check boxes for flipping coat of arm emblems in detail edit mode
- Budget tooltip entry on liege taxes are now shown as a breakdown instead of being within the budget tooltip
- Fixed too low left margin for crown authority buttons
- Recruited prisoners can now be forced to Take the Vows when Negotiating Release
- When gifting an Artifact, the entry will now show if it is equipped
- Added a prestige icon to council task descs
- Empty court positions you cannot hire are now correctly sorted to the bottom of the list
- Dead characters now have a skull next to their age
- Renamed the Court tab to Courtiers to differentiate between it and Royal Court
- Made text labels have more correct margins.
- Cleaned up margins and spacings in the Faith View.
- Changed the standard window margins so they no longer overlap the vertical lines at the sides of the window.
###################
# Art
###################
- Significantly improved the lighting and shadows in all throne rooms
- Fixed CoA on shield artifacts being mirrored when displayed in the Royal Court
- Added unique icons for all different types of inspirations
- Added a new set of Legwear for Arabic clothes sets
- Added unique art for the Throne of Solomon
- Olifant now has a unique 3D appearance
- African and Norse swords now have unique 3D appearance
- Steppe Axes now have a unique 3D appearance
- African Axes now have a unique 3D appearance
- Steppe Maces now have a unique 3D appearance
- Mediterranean Maces and Axes now have a unique 3D appearance
- Added several new 2D icons to artifacts
- Changed which texture quality settings are used on each preset level in the graphics settings menu so that the highest preset default to using the highest quality textures
- Made it so that orthodox priests should always have a beard
- Adjusted eyelids that were sometimes causing characters to have overly squinty eyes
- Added a hybrid culture art pattern for options that can mix from two different cultures
- Added unique CoA for HRE that reformed Roman Empire
###################
# Localization
###################
- Fixed error string in spanish inspiration sponsored toast
- Fixed duplicate chinese character issue in court grandeur rank text
- Fixed the alliance popup string in spanish to use correct custom loc
- Fixed Spanish warning message for player marriage and betrothal status
- Fixed broken string in spanish for inspiration
- Fixed spanish localisation for intrigue window
- Fixed 2nd and 3rd tier of beauty traits sharing Hermoso localization in Spanish, 2nd tier is now Atractivo
###################
# Game Content
###################
- Added an additional event for losing language when reached cap for max known
- Added notification, personal artifact claim, and prestige loss after losing a war banner in battle
- Added three additional hunt events
- Added three additional Feast events about artifacts
- Added a new yearly event about medieval football
- Added a new martial lifestyle event about improvised weapons
- Added a new Skulduggery lifestyle event about siege tactics
- Added a new Intimidation lifestyle event about a forest of corpses
- Added the establish Yamagate of Samarkand decision
- Added a new set of events surrounding the Athletic trait
- Added a new event for characters with the Lisp trait
- Added an event where you can combine a relic artifact with a weapon artifact
- Added the 'Passion Play' theology lifestyle event
- Added a new murder save event about artifacts
- Added two hostile scheme ongoing events about knowing languages
- Added the Establish Theravada Faith Event Chain to the Burmese region
- Added the Olifant artifact as a new artifact that can be found by adventurers
###################
# User Modding
###################
- Added can_pick trigger to Court Amenities
- Added equip_artifact_to_owner effect
- Added equip_artifact_to_owner_replace effect
- Added unequip_artifact_from_owner effect
- Court scene editor will now save only current active scene and not overwrite all the other variants
- Allow setting any angle for pitch in court scene settings
- Add light type controls to court scene editor
- Add indications for lights that are enabled and with shadows
- Add shadow fade per light source
- Add shadow settings as sliders to scene editor
- Allow shadow depth fade factor to be influenced by a define
- Allow lights be affected by all shadows according to a define
- Fix the has_icon trigger not correctly detecting a faith's icon
- Fix the past_holder list builder being incorrectly registered as any_any_
- Added a debug interaction for taking an artifact
###################
# Databases
###################
- Added Karelian culture in counties between Finnish and Bjarmian
- Added more straits connecting Zeeland to surrounding counties
- Adding missing accents to French titles
- Fixed death date of Konrad Wettin
- Fixed gaps in history of Sunni caliphs
- Improved historical setup of Sankt Gallen
- Yughur is a now divergence of the Uyghur culture
- ngd is a now divergence of the Shatuo culture
- Added Ayneha language for Sorko, Gaw, & Songhai to model one of their major gulfs from the other major cultural blocks of the western Sahel
- Added in Rasad, the mother of the Fatimid Caliph in 1066.
- Cleaned up loose characters in the Chola dynasty tree.
- Reverted Uxkull to being on the Latvian side of the river
- Made Ostmark/Brandenburg, Meissen, and Lausitz default names Polabian, changing to German
- Lubeck and Mecklenburg now use Slavic names as default and change to German
- Remove anachronistic names in Russia/Central Asia
- Kanuri now speak Tubu (Saharan) rather than Chadic language
- Muslim Volga Bolghars are now Clan instead of Feudal in 1066
- Fixed typo in name of Otranto
- Fixed two counties sharing name Naissos, and added Ni as a Slavic name for the real one
- Fixed inconsistent transliteration of Rashka, and name of its capital barony
- Replaced erroneous Wallachian Bolghar rulers in 867 with Vlachs
- Fixed misplaced Irish strait graphics between Carrickfergus and Wigtown
- Fixed historical ruler of Hraland, now is correct Eirikr
- Fatimah is now guaranteed pious traits
- Renamed Wilhelmshaven to more historical Jever
- Changed Bulgarian Warrior Culture tradition to Stand and Fight
- Added Croatian to history of Bulgarian and made Vlach formation later
- Capital of Bulgaria is now Preslav in 867
- Extended Avar settlement of Balaton in 867
- Early bookmark Polish duchies now have tribal names
- Nupe culture now speak East Kwa language
- Fixed names of Petropavl and Petropavolsk
- Changed the english name of Kiev to Kyiv
- Renamed Courland to Curonia
- Nizhny Novgorod is now called Obran Osh unless Russian, rather than only if Finnic
- Fixed leftover Russian Slovianskan chief in 1066
- Fixed Finnic Russian overlaps in 1066
- Updated culture around Provence/Savoy borders to reflect Occitan and Frankish dialect spreads
- Fixed Pecheneg feudal rulers at start
- Tied Syriac culture to Nestorian faith in both bookmarks
- Fixes for missing Mayzadids, Syrian borders in 1066, incorrect duke of Cappadocia in 1066, and more
- Fixed titles used by Arpitan hybrid culture from Anjou to Provence
- Fixed some Siguic counties which should have been Bidaic
- Fixed some Mashriqi counties which should have been Bedouin
- Improved historical cultural setup of Estonia/Latvia
- Charleroi renamed to Dinant
- Adjusted Empire borders in the area formerly covered by the South Baltic Empire
- Improved historical setup of Langres, moved county to Duchy of Burgundy
- Added more name equivalencies, mostly Sicilian
- Added missing accents to French titles
- Improved historical/cultural setup of Sicily in 1066
- Sicilian culture now hybridizes in 950, to prevent it stating in 1066 that it hybridized in 700 when it doesn't exist in 867
- Orissa is now a Kingdom at start in 1066
- Added the Baudh Bhanjas in Kinjali Mandali in 1066
- Fixed the Somavamsi family tree, and another branch of the Somavamsi dynasty now holds the western part of the kingdom in 1066.
- Added the Chikitiki Gangas in Swetaka Mandala in 1066.
- Qocho's vassals should now be Feudal instead of Clan
- Updated the Unite the West Slavs decision to give you the West-Slavia title
- Zurvanism is now a doctrine for Zoroastrians rather than a distinct faith
- Added Behafaridism as a Zoroastrian faith
- Changed Polabia to be named Sorbia by default
- Fixed some historical Georgian Bagrationi characters remaining Armenian
- Remodeled Ari faith, added historical figures in Burma, adjusted pre-existing ones
- Switched Ari's color to 'roasted plum'
- Cathars no longer believe in ritual suicide and now believe in reincarnation
- Renamed Consolementum to Endura
- Ivar the Boneless is now the youngest son of Ragnarr rather than the oldest
- Gave Neftegorsk a more appropriate name
- Moved Hereward and Turdifa to Count Baldwin of Flanders' court. Adjusted Hereward's traits and gave him a pressed claim on Cambridgeshire. Added "the Wake" nickname.
- Removed Anglo-Saxon id 90029 = 'Edith' was the name of Hereward's mother, not his wife. Added Dutch id (pending) = 'Turfida' was his actual wife, raised in Saint-Omer.
- Added a dynasty for Hereward the Wake
###################
# Bugfixes
###################
- Fixed a lot of various issues with Hold Court events which were caused by subsequent events sometimes 'stealing' characters from those ahead in the queue
- Fixed some cases when a royal court owner dies but events are still in progress, avoiding soft-locks when visiting "dead" royal courts
- Council task events should now fire again as intended
- Fixed Prince Electors needing to hold titles as their primary to vote
- Fixed Gradient Borders not updating when they should
- Fixed cultural divergence bonuses not updating until you reload the game
- Children will no longer vie for their lieges attention in Getting Ahead event
- Defender value in sieges should no longer become insanely high due to changing underlying factors, and sieges should no longer lose progress when the total value falls under current progress.
- Don't open the decision view behind the court scene when you try to hold court, just open the one decision detail view we need and close just that.
- Electors will no longer rate themselves based on rank under Saxon Elective
- Estonians should now have access to Varangian Adventures for owners of Northern Lords
- Fix add_achievement_variable_effect not incrementing variables properly causing the "Seductive" achievement to never fire.
- Fix becoming malnourished sending the toast you became obese instead.
- Fix pending interactions not expiring after the timer runs out.
- Fix the culture head learning sometimes being out of date in the culture window UI.
- Fix the hold court decision window being empty if you use a two step decision, like commission artifact, and then open the royal court view.
- Fix the no cooldown option in hybridizing cultures not correctly applying.
- Fixed Blackmail interaction being unavailable forever if someone you were blackmailing died before they replied
- Fixed Go Outside! event firing for celibate characters
- Fixed Ruler Designed characters receiving banners of historical dynasties they replaced
- Fixed Slovianskan adventurers being more likely to find Roog artifacts
- Fixed Sultanate of Rum decision disappearing if capital was in Syria
- Restore the Papacy in Rome should now be less hidden
- Fixed all Anglo-Saxon counties forcibly converting to Scots if their ruler owned any counties in Scotland
- Fixed being able to choose medical treatment for other character's prisoners
- Fixed being able to use Revoke Title on characters you have a truce with, and thereby avoid truce by forcing war
- Fixed broken name in artifacts made from deceased pets
- Fixed characters living in foreign realms being invited to feasts, and having such a good time they never go back
- Fixed creating a new cadet branch not granting claims on dynasty banner
- Fixed duplicate Gauthier de Brienne and dynasty
- Fixed mismatched triggers in Civic Rivalry event
- Fixed end of partition of Danelaw and England giving Scandinavian Elective and Danelaw CoA to non-Scandinavians
- Fixed house banner appearing twice in new court event if not a dynasty head
- Fixed ill characters wearing helmets and coifs with their nighties
- Fixed issues caused by being able to Petition Liege or Pay Homage while your own court events were awaiting input
- Fixed lieges who refuse petitions losing opinion of themselves
- Fixed misleading dynasty trigger in Archduchy of Austria decision
- Fixed missing loc, empty councils blocking decision, and other minor issues with Petition Liege
- Fixed not being able gift Dynasty Banners to their Dynasty Head
- Fixed rewards and text in The King of Livonia event
- Fixed some Electors being excluded as Candidates due to low rank under Feudal Elective succession
- Fixed some anachronistic title names in Slovenia
- Fixed toast from Urban Development stating a Temple is being built instead of a City
- Fixed issues with scopes in Hero of the Frontier event
- Improved display of Found Witch Coven decision requirements
- Fixed clerical gender in Unconventional Preacher event
- Holy Orders can now raise themselves when at war or pledged to a Great Holy War
- Information Brokering event no longer includes known secrets of your own children's parentage
- Missing text in the automatic law change notification should be corrected
- Unified Songhai color
- The follow up event of the Cadastre is not hiding in the court view anymore
- Angelicas Ring will no longer be stored on the floor if found and brought to court by an adventurer
- Improved tooltip for elective score required to change a character's vote
- Fixed electors voting themselves based on education
- Fixed Estonian characters using non-Estonian names in bookmarks
- Fixed perspective of Introduce New Fashion cooldown trigger
- Achievement Delusions of Grandeur requirements now work properly
- Adjusted the achievement The True Royal Court to have more intuitive triggers
- Adjusted effect of performance-enhancing drugs
- Children should now always lose their childhood traits/guardians upon reaching 16 years of age
- Claim wars started via Hold Court events no longer cost prestige to declare
- Corrected incorrectly saved scopes in Cupbearer/Bodyguard/Food Taster murder save events
- Count only available innovations for progress towards the next era
- Executing prisoners should no longer sometimes apply stress twice for the same trait.
- Fix enable/disable light source checkbox in court scene editor
- Fixed an instance of missing loc in a seduction event if the target was a wanderer
- Fixed an issue with Claimant factions constantly forming/disbanding under certain circumstances
- Fixed an issue with the 'The Northerner Menace' event where it could fire for invalid wars
- Fixed button sometimes missing the name of an executioner in Public Accusation event
- Fixed incorrect reference to the Bedchamber event picture
- Fixed issue that would sometimes cause a bad tooltip for executing prisoners when execution happened due to an event choice
- The game now tells you that vassals cannot become executioners
- Fixed several hybrid names incorrectly looking for Saxon culture rather than Anglo-Saxon
- Fixed the Beta Israel achievement being available to ruler designed characters
- Fixed the referenced character sometimes being wrong in the text for the outcome events of the rival duel event chain
- Hide ghost widgets visible for few frames when game map just appears on screen
- If a scheme is exposed, your spymaster won't reveal themselves as the plotter anymore
- Lowborn characters with a lowborn liege will no longer pretend like they're nobles for purposes of 'marrying down'
- Republican Legacy is now properly categorized as a Regional Tradition
- Restore missing shortcuts in the tooltips for side panel buttons in HUD
- Revoking a lease should now only give stress once
- The 'Land of the Bow' Tradition is now properly available to cultures with the East African Heritage
- The Hybrid Culture notification will now only show up if you're in diplomatic range of the founder
- The Inventory button is now hidden for dead characters
- The standard seduction outcome event now uses the bedchamber background
- The traditions Mountaineer Ruralism and Mountain Homes are now properly mutually exclusive
- Vassals will no longer show up in court and complain about having imprisoned their own relatives
- Visigothic Culture now starts with Visgothic Codes
- You can no longer game over if your designated heir becomes a monk, eunuch or otherwise invalid for inheritance
- You can now click the button to adopt a Court Language in the Culture View
- You can now only rename children that are your close family, no more renaming any child in the world!
- FP1 traditions should no longer show up if they're impossible to take
- Celebrating another culture should no longer have missing effects
- Excluded children from trying to murder you in The Timely Artifact
- Fixed issues with A Sweet Farewell event
- Fixed Marble Scepter using bone visuals, now use regalia
- Fixed pagan faiths losing their court chaplain titles when reformed
- A Shadow in the Night should no longer show percent chances of nothing
- Fixed hunt hide/skull event not firing if no skull was available to make it more common, and improved/fixed other issues with hunt events
- Fixed OOS caused by duplicate players
- Fixed another rare OOS
Thats it for this time, we hope youll enjoy the changes were making in 1.5.1!
Hi everyone, While we are still working on Update 1.5.1, here is a preview of what is coming very soon to CK3. As most of you are aware, we have two different teams working on Crusader Kings right now! One is hard at work at Lab42 to bring you the Console edition of the game! The other team is our very own Stockholm crew who are making sure everything looks right and is working properly for the 1.5.1 Update after Royal Court. While the Update is not quite ready yet, we are working hard to make sure that we include as much of your feedback, technical issues, and quality of life as possible into the next version of the game as humanly possible. But, we promised you that we would keep you in the loop, so here we are! With that in mind, we are here to let you know what is going on and how things look. Without further ado, here is a little list of sneak peeks coming up:
Hey everyone,
Update 1.5.0.2 is Live now!
There will be no Dev Diaries for the time being as our teams are fully focussed on the next Updates for Crusader Kings III.
We are working hard to collect your feedback, suggestions & bug reports.
Keep sending us your feedback about Royal Court via your preferred platform!
Read the Changelog 1.5.0.2
==========
Crusader Kings III's First Expansion "Royal Court" & Free Update 1.5 Fleur-de-Lis: available now! Revamped Cultures Languages Customisable Coat of Arms & Banners Throne Rooms Artifacts & Inventory New Events And more! https://store.steampowered.com/app/1303182/Crusader_Kings_III_Royal_Court/ There is but one true center for power and prestige: a rulers court. Step into your own fully immersive throne room with Crusader Kings: Royal Court, and get ready to impress vassals and courtiers with your splendor and treasure on display. Watch visitors pay respect or family members squabble as you pass judgment in royal audiences, establishing the vital link between your people and your realm. In Crusader Kings: Royal Court, you can commission great works of art from inspired craftspeople. Impress your rivals with the grandeur of your court, or awe them with your noble houses heirlooms and relics. An enhanced Culture system lets you guide your people to novel cultural understandings as they merge or splinter off, embrace their heritage, learn languages, or acquire new traditions. [previewyoutube=8_q6FTD08bM;full][/previewyoutube] Features of Crusader Kings III: Royal Court include: A Royal Court on display
Hello Kings & Queens!
Today is the big day, and soon you will be granted audience to the Royal Court and everything therein. And not only that - we have a quite sizeable Update 1.5 that goes along with the expansion, which we have dubbed Fleur-de-Lis.
Please join us on the Forums CK3 to read the full changelog, which can hopefully tide you all over until the release later today!
Everyone here from the DevTeam is very excited about the release, and hope that youll enjoy what weve spent so much time making!
Read our Dev Diary #89: 1.5.0 "Fleur-de-Lis"
MIDWEEK MADNESS!
Crusader Kings III: -33%
Northern Lords: -20%
Crusader Kings III - Royal Edition: -10%
The Midweek Madness Sale runs from 7-10 Feb.
https://store.steampowered.com/app/1158310/Crusader_Kings_III/?utm_source=twitter-owned&utm_medium=social-owned&utm_content=post&utm_campaign=crki3_ck_20210624_ste_misa
As is tradition, we have a big free update going out for all owners of Crusader Kings 3 alongside Royal Court expansion. All sorts of new gameplay, features, and mechanics to improve the game for everyone! [previewyoutube=QUkFWiQpf6s;full][/previewyoutube] Find more videos by SurrealBeliefs here: https://www.youtube.com/c/Surrealbeliefs Buy Crusader Kings III's first expansion: Royal Court. Don't forget to join our Official Discord to discuss the game with fans & devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
The Royal Court expansion is packed with new features, such as inspirations and projects! SurrealBeliefs is here to walk us through these features in this Crusader Kings 3 tutorial [previewyoutube=y3VICr57eKU;full][/previewyoutube] Find more videos by SurrealBeliefs here: https://www.youtube.com/c/Surrealbeliefs Buy Crusader Kings III's first expansion: Royal Court. Don't forget to join our Official Discord to discuss the game with fans & devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
CK3's expansion, Royal Court, brings in a historical trend called cultural divergence where your culture will now shift, grow, or decline throughout time! Cultural Divergence will change the whole world. [previewyoutube=d0i4oRvrFjE;full][/previewyoutube] Find more videos by SurrealBeliefs here: https://www.youtube.com/c/Surrealbeliefs Buy Crusader Kings III's first expansion: Royal Court. Don't forget to join our Official Discord to discuss the game with fans & devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Hello and welcome to another development diary for the Royal Court!
With release drawing nearer the time has come to show the 20 new achievements that come with the update. As with previous achievements we have aimed to have a good mix of easier to harder achievements with some focusing on new features and others on interesting challenges or starts.
Read our Dev Diary #88: Achievements
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
What would a court be without artifacts, collections, plots, jesters, intrigue, and drama? SurrealBeliefs is back to share more about the events that will happen in your Royal Court with this CK3 expansion. [previewyoutube=r2Q8WCuhgXY;full][/previewyoutube] Find more videos by SurrealBeliefs here: https://www.youtube.com/c/Surrealbeliefs Buy Crusader Kings III's first expansion: Royal Court. Don't forget to join our Official Discord to discuss the game with fans & devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Your court's grandeur is your wordly display of power, prestige, and influence. SurrealBeliefs has created a guide to show you all of the brand new features of Royal Court, the first major expansion of Crusader Kings 3. Sit back your highness, and enjoy! [previewyoutube=s7z1OVhV4HI;full][/previewyoutube] Find more videos by SurrealBeliefs here: https://www.youtube.com/c/Surrealbeliefs Buy Crusader Kings III's first expansion: Royal Court. Don't forget to join our Official Discord to discuss the game with fans & devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Save up to 33% on CK3 with the Steam Lunar Sale! It is time to invite your friends at your court Buy Crusader Kings III https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Live the life of a medieval ruler and build historys greatest dynasty from the comfort of your sofa, on March 29, 2022. Pre-order now through Microsoft Hub or Playstation Store!
Join us for a Royal Crusader Kings III livestream, you don't want to miss it!
Today, 14:30 CET: https://www.twitch.tv/paradoxinteractive
Hello everyone and welcome to the 87th CK3 Dev Diary!
Im Matthew, one of the Programmers on the CK3 team, and today I am going to talk to you about a variety of improvements and changes weve done to modding for the 1.5 patch which will be accompanying the Royal Court Expansion.
Read our Dev Diary #87: Royal Modding
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Weve added a variety of mod support in 1.5 so Im not gonna cover everything, but I will give a few big ticket items that will let mods do a lot more fun custom things as well a few smaller fun ones. Ive also attached the output of script_docs on 1.5 at the end so modders curious about the new triggers and effects in game can get a bit of a sneak peek for the release.
The Royal Court
Of course the Royal Court itself is open to mods, it is all defined in the gfx/court_scene folder though the majority of the complex scene_settings itself is best built using the in-game editor that we are shipping with the court scene. It lets you position and change objects and switch between different settings much faster than trying to edit them all by hand.
Trust me, cause I remember the time whilst the editor was work in progress and doing changes by hand crushed my soul.
The in-game editor tool for the royal court 3d scene
I am not going to go into a huge amount of detail on the royal court modding because it is actually pretty straightforward with the editor, you position things and pick the assets you need for a configuration and then it just puts things there.
One aspect I will go into a bit more info on quickly is the character positioning, because the rest of the positioning is set within the editor but the characters are not positioned individually because of course not every court has the King of England to reference.
Instead the character positions are given a set of valid roles, and you pick a position where someone who has one of those roles may go. For example the two guards you see in the back are two positioned instances of the guard and knight role, which has a variety of rules of who it should pick.
If you have a bodyguard or champion court position appointed for example then it tries to use them as a special guard, but if you do not then it will fallback to picking any of your knights instead. You can also have some more special roles such as if you have a court jester or poet appointed then they can show up in your court too.
The script for the poet court scene role
Characters can not show up in multiple different roles and it is a greedy picking of first come first served in who is taken up, but you can write some fairly complex rules to decide who can go where as well as what animations they can choose from!
Same-Sex Marriage
Coming with 1.5 is support for same-sex marriage, not only just in mods either but as a new game rule alongside the Same-Sex relations game rule so you can use it in un-modded games too. We've updated a variety of AI logic and interactions and content to take that into account when playing.
Same-sex marriage between the Duke of Brittany and his husband
Mods are of course able to implement this into their different worlds without it having to be a game rule, it can be based on different cultures or anything in the game world at all.
This is something that were very happy to be able to put into the game and have support in the game rules for unmodded games too, it is something that a lot of the team and community wanted and we are glad it is finally going to be shipped in 1.5.
Scripted Widgets
CK3 is one of our most moddable games yet, not just in terms of the content that can be added but the system's mods can script. And our new UI system is the most open weve had in terms of what custom UIs mods can add and edit, but one issue it had was letting you add brand new things entirely and keeping compatibility nicely.
In 1.5 there is a new system called scripted widgets, what they allow for in essence is a mod to define their own brand new windows in the gui files and then add an entry into the gui/scripted_widgets folder with the name of their gui file and the main window.
For example:
gui/test_custom_widget.gui = my_first_cool_test_widget
gui/test_custom_widget.gui = my_second_cool_test_widget
Then with that simple line of script their window will appear in the game in the same way any of the windows we support in code do. Now of course there are some limitations, the windows do not have any special data context like a code one does but it can access anything that is set globally or on the local player character which covers more than enough cases normally.
A scripted widget making a new example window with a testing button
This may not sound hugely impactful, but it means that mods going forward can easily create large systems which can then more easily be compatible with other mods that add systems or if they feel brave enough even with larger Total Conversions if they do not cross over in incompatible design choices.
I am really excited to see the new UIs that mods end up making for their gameplay systems and getting to try a few different mods together. Hopefully their windows have a bit more functionality and effort put into it than my testing one
Value Breakdowns
Another bit of UI functionality that mods could not nicely mimic is getting breakdowns of their numbers in the same way we break down a value like your prestige income or how much piety its gonna cost to start that war in their own UI.
In 1.5 weve added the GetScriptValueBreakdown UI function which lets you specify the name of the script_value you want to break down and the scope context to do it on and it gives you the exact same data as if wed natively done it from code.
For example in my custom widget Ive made the button tooltip give a breakdown of the cost if I were to increase my crown authority entirely separate from the usually needed button to evaluate that cost in the realms UI.
Example of custom value break downs in custom UIs
We hope this will let mods better explain their own custom values in a more clear way, be that something like your mana in a fantasy mod or custom score for a special event chain.
Events and Localization
To make life easier for our modders and designers to work with events weve added and reworked a few debug buttons in the event window.
Now every event has these five icons in the top right corner.
The 5 debug icons in the event window
In order they let you:
Well met!
There is a possibility you have noticed the colourful banners decorating the halls of the upcoming Royal Court expansion and wondered just how they work. If so, you are in luck!
Read our Dev Diary #86 - Under the Banner
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
As Im sure youve heard if you follow these diaries, equippable Artifacts are returning to the franchise in a big way, and banners are one of the types of Court Artifact which can adorn your hall.
Banners
There are currently three types of commissionable banner: Dynasty and House banners depict the respective arms of your family, while Realm banners display the arms of a specific title (generally the primary title of the commissioner). These banners are a cut above the standard colors carried by your armies and heralds; heirlooms in their own right.
You may wonder what happens if the design of a crest changes during gameplay, such as after the Norman conquest, or when using the new Coat of Arms designer to make ground-breaking contributions to the field of heraldry.
Never fear, you will not need to commission new banners every time you nudge a fleur-de-lis; the Artifacts designs are tied to their corresponding dynasty, house, or title, and will automatically reflect the results of your questionable artistic skills.
All Courts begin the game with a House banner, and also with a Dynasty banner if the ruler is a Dynasty Head. Additional banners may be commissioned at any time if you employ an Antiquarian. You will also be presented with these banners upon gaining a Court for the first time if relevant, reflecting your new status as a King or Emperor.
You can also see above that you must be a member of the respective family or cadet branch to gain the full benefits of a Dynasty or House banner. While you may gloat by displaying the banners of other families acquired through war or subterfuge doing so will only improve your Courts grandeur.
The three banner types grant different bonuses when equipped, with greater benefits from better quality Artifacts. While House and Realm banners use the same logic as other Artifacts to determine their quality (based on the skill of the weaver and other factors), Dynasty banners are their own breed.
Dynasty Banners
Each Dynasty will generally only have one banner in the world at any given time. Unlike House and Realm banners which can be commissioned at will, Dynasty banners can only be commissioned by Dynasty Heads, and only if one does not already exist within range of you.
However, House Heads of a Dynasty will always have claims on their Dynastys banner, allowing them to duel or wage war for them at will.
In addition, the quality of a Dynasty banner is directly tied to its Dynastys Renown, granting greater benefits as your familys fame grows.
The highest tier is unlocked upon reaching Legendary Dynasty Renown level. You may be relieved to hear Dynasty banners will never lose tiers, only gain them.
To avoid unnecessary headaches, the AI knows that a Dynasty banner really belongs to the Dynasty Head, and is inclined to return it to its proper place if it ends up elsewhere, even if they are from another House (as long as they have good relations with them).
War Banners
In addition to these creatable banners, there is also a type gained only by event: the War Banner.
These captured banners can only be gained after battles, and will display the emblem of the defeated sides primary title; perfect for commemorating your glorious victories.
Banner Relics
Lastly, there are also some historical banners knocking around, such as the Banner of Muhammad, and others of more dubious provenence may be found by adventurers.
I hope this has temporarily sated your hunger for banner information.
Until next time!
Hello and welcome to Dev Diary 85 for Crusader Kings III!
This is Areysak, Content Designer (some of you might remember me from Imperator).
As the release date draws nearer and nearer, Im here to talk to you about Artifacts.
Again?! - you are probably thinking.
YES, because artifacts still have more to offer! Lets take a closer look.
Read our Dev Diary #85 - An Artifact's Life
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
First, you probably know by now that artifacts are an investment that requires time and gold. An inspired character makes them for you, but how can you make them feel like they are really yours?
Why not inscribe your name on them!
While an inspired character is hard at work making a fancy artifact for you, they might ask for your input on dedications: do you want this artifact to preserve the glory of your name for posterity? Or maybe you want to impress your lover, memorialize your deceased soulmate, or even make the artifact testify to your faith. A dedication is forever!
Event to add dedications to artifacts in the making
Event to add dedications to artifacts in the making
Dedicated artifact
Occasionally, an inspired character might also seek your input on what functionalities you expect out of their artifact. Should your armor shine so bright that all your knights are inspired to greatness on the battlefield whenever you lead them, or should it favor practicality and make you more effective in mountain areas? You can choose an angle for your artifact that will make certain modifiers more likely to appear at creation.
Event to set the artifacts focus
On a separate topic, artifacts dont exist in a void, but are living items in a living world, meant to be used, exchanged, stolen and damaged. With use and time, an artifacts durability lowers. What happens when your grandpas armor gets rusty, or your sword loses its edge? You need an expert! The Antiquarian at your court specializes not only in maintaining but also in repairing your artifacts. With just a couple of clicks (and some gold) your artifacts will be as good as new!
Repair interface
Sometimes, however, just repairing an artifact doesnt really strike your fancy Grandpas armor has seen its fair share of adventures, but its ancient, and you have newer and cooler stuff to wear! Before you hit a flea market to get rid of it (and possibly have Grandpa curse you from his grave), you have another choice: reforge! By reforging an inventory artifact, you change it into a pedestal artifact to expose in your court. Of course, its modifiers will change accordingly - wearing armor might make you tougher to kill, but it will hardly be of any help if it stays on a stand by your throne! On the other hand, your courtiers might be impressed by its fine decoration.
Reforge interface
Reforged armor
Reforged weapon
In some cases, however, you might not care enough about an artifact to repair or reforge it When artifacts reach 0 durability they get destroyed and disappear from the game. Before that happens, however, other possibilities might open up for you through events. Perhaps a scrap collector will offer to buy it in exchange for some gold (dont expect too much, though, they collect scraps, not riches!), or your antiquarian might find a way to repurpose it.
Event for decaying artifacts
Event for decaying artifacts
Finally, some artifacts gain a reputation or a story through time! The sword of an often-triumphant general will be remembered as a fearsome weapon, while the crown that sat on the heads of your dynastic predecessors for generations will be recognized as a symbol of your people. But be careful, because if either you or your artifact gain an ominous reputation, your artifact might be known as a cursed item!
Crown with a reputation
Event from an artifact's life
Armor gains a reputation
An artifact can gain a reputation
Thats it for today! I hope you enjoyed this DD, and are looking forward to next months release as much as we are!
Welcome comrades! Weve not got anything major on the docket for the days dev diary, so well be taking a little peak at a cultural tradition thats dear to my heart instead.
Just to whet the appetite for more content a little.
To fully experience our Teaser on the forums and share your thoughts, you can click the link below.
Read our Winter Teaser #5 - Mendicant Mystics Making a Mess
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Mendicant Mystics is a moderately uncommon tradition, one that synergises well with faiths that already boost the mystic lifestyle. Moreover, though, theres something that just _speaks_ to me, personally, about the idea of impassioned people wandering the world, sharing their wisdom and message.
Consequently, Ive spruced it up a little bit, adding some flavour to the idea of living in a culture where wandering know-it-all is a valid career choice. To reflect this, the following events will all _try_ to grab characters from the pool first, so wandering characters of such a culture are often at risk of deciding to become a mystic once they hit the road, and if a mystic breaks in to annoy you once, theres every chance the same mystic might come knocking a second time down the line...
After all, who better than a stranger covered in twigs and mud to teach your children some valuable life lessons?
Or, indeed, yourself.
Really, theyre altruists...
of course, for some folks, the wandering may get too much eventually.
Hmmm, cant really put my finger on why I like the idea of mendicant mystics so much. Something about them just seems delightfully familiar to me, I guess. Ah well.
Thanks for reading folks, and well see you next week for the first dev diary of the year!
On the First day of Christmas
My good lord brought to me
A sword with a gilded filigree.
Hello and happy holidays! Hope youve had a grand time celebrating, or maybe youre already preparing for the new year?
To fully experience our Teaser on the forums and share your thoughts, you can click the link below.
Read our Winter Teaser #4 - Artifact Weapons
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
With the Royal Court a plethora of new weapon looks will be made available.
They can be carried into duels, or shown off in your courts where they will be placed prominently on weapon stands for all to view. In this teaser well be showing off a few more of them up close.
The King of France, Charles II, trying to live up to his ancestor Charles Martel The Hammer name in battle, wielding the signature weapon.
When they are crafted or generic weapons are wielded the game will pick an appropriate weapon from either the culture of the character's origin. So any weapon a character has acquired and equipped in their personal inventory will be wielded.
Swords and sabers, elegant and a way of showing off one's wealth
Daggers may not have reach, but theyre much more up close and personal. Et tu, Brute?
What self respecting berserker would be caught without his axe?
Mace, for chasing off attackers since before recorded history.
For the experienced spearman.
And with that its a wrap for this short teaser, hope your holidays have been a great one and until next time, Happy new years!
The Steam Winter Sale is here! Up to -20% on Crusader Kings III, treat yourself with a royal gift for Christmas and invite your friends to play as your vassals! Buy Crusader Kings III https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Hello and welcome to another winter teaser :)
In this short teaser today I bring you more cultural traditions as well as previews of some cultures we havent shown you before.
To fully experience our Teaser on the forums and share your thoughts, you can click the link below.
Read our Winter Teaser #3 - Cultural Traditions
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Chanson De Geste
In some cases cultural traditions are regional variants on more generically available one. Instead of the more widely available Martial Admiration tradition that weve shown previously the cultures that have a Frankish heritage will have access to the Chanson de Geste tradition. This both grants access to the Valets innovation when the Late Medieval era comes around and highlights the role of troubadours in the French region.
Performative Honor Cultural Tradition
For those that have Flavor Pack 1 Northern Lords, the Shield Maiden related content is now connected to a new cultural tradition called Performative Honor, which is available for cultures of the North Germanic Heritage.
Persian Culture
Image of the Philosopher Culture tradition
One of the traditions of Persian culture highlights the prevalence of philosophical thought among its members, another gives access to a royal gardener court position. :)
Butr Culture
Image of the Butr Culture and traditions
Cultures with a Berber heritage and a presence in desert or dry lands will have access to the Desert Ribats tradition, which unlocks the Mulathamun Man at arms type among other things.
Catalan Culture
Image of the Catalan Culture and traditions
Maritime Mercantilism is a tradition that makes coastal holdings more useful to a culture, as seen here in the lineup of Catalan Traditions.
Cisalpine Culture
Image of Cisalpine Culture and Traditions
Any culture that has the Roman culture somewhere in its ancestry can adopt the Republican Legacy tradition which is a special version of the more generally available Parochialism cultural tradition. This highlights the special Republican heritage in the italic sphere and will let you create a number of Republican vassals out of your counts who will become overseers, or Podests.
Mongol Culture
Mongol Culture and traditions
The Steppe Tolerance tradition highlights that for some cultures what your subjects believe was not as important as it was for others
And that was all for this short winter teaser. These are some of my personal favorite traditions in the update, I hope you found them as interesting as I do!
Today, PC Gamer published an article sharing their impressions on Crusader Kings III: Royal Court. You can read the article here!
If haven't already, add it to your wishlist now!
In the meantime, you can catch up on all the previous points in our Royal Court FAQ!
Greetings!
By this point most of the team is on vacation (including me, this is a scheduled post!). However, we still want to tease something that we think youll like!
With the Cultural Rework were making it more viable to rule a large and culturally diverse empire, as you all surely know. To enhance this playstyle weve devised a new Dynasty Legacy that focuses on strengthening multicultural realms! If you own the Royal Court expansion, youll get access to the new Customs Dynasty Legacy!
To fully experience our Teaser on the forums and share your thoughts, you can click the link below.
Read our Winter Teaser #2 - Dynasty Legacy
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
[Image of the Legacy Track Art]
Let's take a look at the Legacies themselves:
[Image of the first legacy]
The first legacy reinforces the link between learning languages and acceptance by adding a Cultural Acceptance bonus on completion for members of your dynasty. Quite a powerful opener, as it gives you a tool for improving acceptance with cultures outside your own realm (albeit a small one, though depending on how spread out your dynasty is it can be more or less powerful!)
[Image of the second legacy]
The second legacy improves the effectiveness of the Council Job, simple but effective. Having an extra slot for Learn Language schemes means that you can always have one running, while keeping your normal personal scheme slot open for Swaying vassals or Seducing siblings.
[Image of third legacy]
When you land a ruler of a culture in the lands of their culture, you already get a Cultural Acceptance bonus. This legacy makes it an even more viable strategy to do this, as you also get a hook that you can use for all kinds of things. This pairs well with the new grant options that youll find at the end of this DD.
[Image of fourth legacy]
The fourth legacy unlocks a special Court Position, the Cultural Emissary. This isnt a cheap position to fill, but it brings great benefit to realms with a diverse cast of vassals as it increases Different Culture opinion by up to 20! It also grants a lot of prestige, as an additional bonus.
[Image of the Cultural Emissary Court Position]
Here are some details on how the position itself looks.
[Image of fifth legacy]
The last legacy focuses less on building acceptance, and more on reaping its benefits! It gives you access to a decision that, while expensive to take, improves the lands of all your realm; presuming the culture has 75%+ acceptance with yours. This can be a truly massive bonus for a large realm. Not pictured here is that it also gives you prestige.
[Image of the main modifier from the Side-by-Side decision]
The main modifier of the above decision, in its current incarnation.
[Image of the new Grant To buttons]
Now, one of the hardest things to do if you want to have self-rule in your lands is actually finding someone of the correct culture. To remedy this problem, weve added two new buttons to the Grant to window. When giving away a County or Barony, you can now choose to grant it to a noble of your culture, or a noble of the local culture (faith, for now, always follows your own). If you choose either of these options, the game will firstly look for an appropriate wanderer, and if it cant find anyone, generate a new character.
If you grant land to a local noble, you will clearly see just how much acceptance youll get for the act.
Salutations, I am Carlberg, the 3D environment art lead on CK3 and today we have a small teaser for that button you may have spotted down in the right corner on a lot of dev diaries. It is the button that will bring up the Photomode of the court, to make it easier to take memorable pictures of the events and happenings of your court! Along with this preview we also thought wed show off some more artifacts in their natural habitat.
Due to the nature of this diary, many of the images are much too large to have on Steam. To fully experience our Teaser on the forums and share your thoughts, you can click the link below.
Read our Winter Teaser #1 - Photo Mode
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
The camera might not have been invented in the dark ages, but dont we all want clean screenshots?.
Weve been confident for quite some time that our players would want to take some pictures of what happens in their court, the interesting courtiers interacting or from finally seeing your rival and vassal arrive to bend the knee. So for that purpose the Photo mode will give everyone the ability to pick what camera is currently active out of a curated selection. Some of these are camera angles that youve seen depending on different interfaces and some camera angles only available in the photo mode.
In the photo mode you can select cameras from a dropdown, turn off courtiers for decoration focused shots, or the UI to get a clean picture with no interface.
And following, here are a few more court shots taken with the photo mode.
[Please see forum post here]
Trivia:
Did you know that the natural camera, camera obscura, is an optical effect that can occur in a dark room with a small hole for the entry of light. This light causes a projection of the outside to occur within the dark room and has been observed and mentioned in Chinese written texts as early as 400 bce.
We'll be back again next week with another teaser!
Hello and welcome to Dev Diary #84, Im Carlberg , the 3D environment lead artist and today we will be having a closer look at the development of the Royal Court rooms.
This is a feature that weve been working hard on and it represents a great new step in bringing this historical era to life. Big thanks to Alien-47 (code), Stella (3D environment art) and Linus (tech art) who's perspectives they've written down for this Dev diary, drawn from their experiences from both code and art in the making of this feature.
Note that there are way too many images to add them here, so please visit our forums this time to see all the pictures from this Dev Diary.
Read our Dev Diary #84 - Building a Court
To experience the full threads and comments, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Heads up! - A lot of the pictures in this post will be of old prototypes and iterations intermixed later with more recent images towards the end. So no need to worry about issues you may spot in the older images.
The Steam Autumn Sale is here! Up to -20% on #CK3, your chance to gift your rival a nice mushroom Buy Crusader Kings III https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Hello and welcome to another development diary for Crusader Kings 3: Royal Court!
Today I am here to talk a bit more about one of the more special inspiration types, the Adventurer.
... and also something you might be interested in, at the bottom of the Dev Diary
Read our Dev Diary #83 - Adventurers & Royal Court News
To experience the full threads and comments, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
As mentioned in an earlier development diary inspiration will strike characters at various times and will mean that they have an artifact or a type of artifact that they want to make for someone who is willing to fund their work.
Hello and welcome to another Dev Diary!
We talked about the Court Types system last week, and continuing on that, this week well showcase the different types of content you might experience depending on your chosen court type!
Read our [urlhttps://pdxint.at/30u2HDs]Dev Diary #82 - Court Type Content
To experience the full threads and comments, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
This week well showcase the different types of content you might experience depending on your chosen court type.
[image showing a petition court event about an offensive monument; more common in diplomatic or administrative courts]
[image showing a petition court event about funding a cadastre; more common in administrative courts]
If your court is known as a place of learning, then you can expect events concerning scholarly matters to be more common. If its a place famed for its administrative nature, then events related to that will be more frequent.
These court event weighings dont eliminate events from the pool, they just alter their weights. Its not just petition events that are affected either, but the court events too.
[image showing court event about reselling a neighbouring countrys fashion; more common in diplomatic courts]
And if you think that the events are limited to the court room alone, nay nay. Weve added court type weighted events outside of court as well. Nothing is sacred, nowhere is safe.
[image of event where an academic disagreement is happening; more common in scholarly courts]
Likewise, some new content is based off of your grandeur level and even your amenities. For instance, if your lodgings are low enough that youre struggling to house everyone, that does give a _rather_ convenient excuse to evict guests and other scroungers from a cramped castle.
[order mass eviction decision]
[order mass eviction event]
On the inverse side of things, having so many rooms that you dont know what to do with them gives a bit of uhhh space for experimentation.
[exoticise a grand hall decision]
Redecorating in the style of a glamorous court is a bit on the nose, but not a bad way to crank up your own courts grandeur.
[exoticise a grand hall event]
Of course, for the _rustic_ look, you could redecorate after a less-than-fashionable court...
[exoticise a grand hall event, less grand court tooltip]
And, to round off, rulers whose courts lack grandeur that are willing to hold their nose a little can even burn some of their remaining dignity in exchange for skilled staff, rounding out their courts with experience even without pedigree.
[scraping the barrel event]
Hello there, and welcome to the eighty-first CK3 Dev Diary!
Today we are going to look at the experience of admiring your Royal Court, one of the paid features of the Expansion with the same name.
Most of the actual mechanics of the expansion should already be familiar to you if you have read previous Dev Diaries. I will refer back to these Dev Diaries where appropriate, so you can see this as a bit of a summary of what it means to preside over your own Royal Court.
That being said, we are going to talk a bit about Court Types, a minor feature for your Royal Court.
Read our Dev Diary #81 - A tour of your Royal Court (Interface)
To experience the full threads and comments, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Greetings!
Lets talk about artifacts and the systems surrounding it.
Sit back, relax, and enjoy some neat new features from the team and we can't wait to hear your thoughts and feedback!
Read our Dev Diary #80 - Is That a Dagger in Your Pocket?
To experience the full threads and comments, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Artifacts can be divided into two categories, inventory and court, which is also where the items are stored. This dev diary will focus on the former one, so the inventory.
Hello everyone,
This year has been a long and interesting one, to be certain, but we are here all together to make sure that our community gets the product that we have all been waiting for and deserve. Earlier this year, we informed you all that we were working hard to make sure that Royal Court was up to our standards.
Royal Court is not only the first expansion for CK3, but it will also propose a set of features entirely new to the CK series, including cultural evolution and language. It is very much breaking new ground, and as such, we are experimenting at every turn.
With that in mind we are not, at the moment, entirely satisfied with Royal Court's progress, especially regarding its stability. There are a number of bugs we really need to iron out, and are taking more time to make sure it is in line with the standards you would expect from us.
We also understand the frustration that delays cause, but we would like to make sure we are always as forthcoming as possible and that you hear the news directly from us. Its a tricky balance between sentiments like It will release whenever we finish making sure it is ready and things like giving exact timelines only to make necessary but upsetting changes to that timeline when we do actually need time to review and make those changes.
That being said, you can look forward to news about the 2022 release date Soon!
In the meantime, you can catch up on all the previous points in our Royal Court FAQ!
All of our team is working hard to follow their projects through to completion and making sure that all the tasks that they started are fully realized and supported. This means they are going to keep up their great work to make sure that Royal Court is the success that both their efforts and your expectations deserve.
We are super grateful for all the dedication and passion you have shown for Crusader Kings III leading up to this point. Your thoughts and feedback on the systems, features, and integration of Royal Court have led to some interesting changes and alterations that we may or may not have otherwise considered!
So thank you everyone for your time and constructive feedback.
We appreciate your understanding and patience.
Cheers,
[Official Thread on the forums]
Greetings!
Weve talked plenty about cultures already at this point, but I wanted to give you a brief update on what weve done since the initial reveal of the culture rework.
Since then, weve taken some time to add additional functionality based on your feedback!
Read our Dev Diary #79 - An Update on Cultures
To experience the full threads and comments, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Greetings!
Weve talked plenty about cultures already at this point, but I wanted to give you a brief update on what weve done since the initial reveal of the culture rework. Since then, weve taken some time to add additional functionality based on your feedback!
Previously, you could only add new traditions to a culture to fill out any empty tradition slots you may have. If you wanted to change anything regarding your culture, you would have to create a new one. Which begs the question. What if I want to keep the culture I already have? Or why can I not replace that one tradition to make my culture perfect? Fret not. The cultural head has gained the ability to change, or reform if you will, their culture in order to change it without the need to create a new culture. The cultural head cannot replace everything mind you, but may change the ethos, the martial custom, and any tradition. If you want to change any of the remaining pillars youll have to create a new culture, either by diverging or forming a hybrid. Do note that you need to own the Royal Court expansion to reform your culture, similar to creating a culture. Even without the DLC, you can always add new traditions to fill out any empty slots.
Reasoning for what you are able to change this way is twofold. First, changing heritage or language for an existing culture felt a bit off. While a language in reality does evolve over time, that is something we dont really represent in the game, which makes it weird to simply replace a language. And you cant really change your heritage in the same vein as, say, a tradition. Secondly, we wanted to make sure that you still have a valid reason to create a divergent culture. The two approaches are slightly similar in functionality, but it is important that both reforming and diverging a culture serves different purposes and that the distinction between the two is clear.
[Image showing the options to reform or diverge a culture]
The major difference is, as mentioned above, that reforming only allows you to change certain aspects about a culture, while diverging allows for additional possibilities. A second significant difference is the cost. Replacing a pillar will cost you prestige. The ethos in particular includes a rather hefty prestige cost that should make it rather difficult to repeatedly change it over the course of a campaign. You are, however, free to pick any ethos, regardless of circumstances.
[Image of the ethos replacement window]
Traditions will also be more expensive to replace. Instead of just a flat increase, replacing a tradition increases the prestige cost by 50%. The cost penalty will therefore be relative to how well your culture matches any given tradition, making the additional cost more harsh for already expensive (and less compatible) traditions.
[Image showing the prestige cost for the Agrarian tradition when replacing a tradition]
These additional costs will make reforming or diverging your culture easier or more difficult depending on your situation. Attempting to diverge from a large and unified culture, such as Greek when playing as the Byzantine emperor, will be rather expensive and the less viable option. Especially if you only want to change a tradition or two. Reforming your culture will be cheaper, allowing you to more easily tweak your culture over time.
If you are playing as the cultural head of a widely spread culture, such as Andalusian, diverging might instead be your preferred solution. Diverging from a culture that is spread out across multiple realms is significantly cheaper, allowing you to instead spend the prestige on replacing additional traditions or save it for something else entirely. Changing pillars is, for example, free when diverging, since you are forced to change at least one pillar in order to be able to create your new culture.
Finally, you might have noticed the hourglass in the above screenshots. This is the establishment rate. Whenever you add or replace a tradition, or change a pillar, it will take some time before the change is applied. The time required for a change to be fully adopted mainly depends on your cultures size. Larger cultures will logically gravitate towards a slower establishment rate. The duration is also increased whenever you replace an existing tradition. As such, adding a completely new tradition to your culture is not only cheaper, but it will go faster as well. This is important because you may only have one cultural change pending at any given time. If you replace a tradition with something else, you will have to wait until that tradition has been fully adopted before you can change your culture again. Diverging, on the other hand, still allows you to do sweeping changes and they take effect immediately as you create a new culture.
[Image of the establishment rate tooltip]
That about sums up all of the additional changes weve done. In short, the ambition here is to allow you to shape your culture more freely in the way you want, without having to always resort to doing something that might feel a bit heavy handed. On a final note, Id like to thank you for providing us with feedback and voicing your opinions! Giving valid and constructive criticism does, at times, pay off.
Hello there, and welcome to the 78th CK3 Dev Diary!
I am Mrop, one of the User Experience Designers on CK3. Last dev diary, we had a look at languages your Character can learn on their own.
Today, we are having a look at how language relates to your Royal Court: Your Court Language.
Read our Dev Diary #78 - Taking Language to Court
To experience the full threads and comments, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Court Language in History
Historically, it was not always so that nobles spoke the same language as the commoners. Rather, it was seen as more prestigious to speak another countrys language to show that you were cultivated enough to suck up to your superiors.
One of the most well known examples of this is how French was spoken across many courts across Europe around the reign of Louis XIV. This is outside the timeframe of Crusader Kings, but there are earlier examples; Norman nobles who invaded England together with William the Conqueror continued to speak French, influencing the development of the English language as we know it today.
Court Language and Grandeur
Each Ruler with a Royal Court has a language chosen as their Court Language. At the start of the game this is determined by what historically was used. If you get a Royal Court later, its Court Language will simply be your native language. You can, of course, choose to change it!
Each language you can pick as your Court Language changes the Court Grandeur Baseline. You may recall that Grandeur and this Baseline was explained in Dev Diary 61. As a refresher, your Court Grandeur measures how impressive your Royal Court is. Each month, it moves slowly towards the Baseline value. Changing your Court Language will therefore take time to actually have an effect on your courts Grandeur.
So how much Grandeur can you get from a certain Court Language?
The largest share of Court Grandeur comes from the pecking order of all Royal Courts who speak that language.
The Royal Court with the highest Court Grandeur is considered the leader of that language, and gains Court Grandeur based on how many Royal Courts speak that language. So if you are the leader of a language, you want as many Courts as possible to adopt it! Naturally, you only gain this Grandeur if you can actually speak the language!
On the other hand, if you are not the grandest Court of the language, you gain Court Grandeur based on the difference of your Grandeur, and the Grandeur of the leading Court. Speaking the Language is not required for this bonus, so even if your neighbors have a language you cannot speak you can attempt to impress them by following their lead.
In addition to this pecking order, you also gain Grandeur for each County in your Realm that speaks your Court Language, but only if you know the language personally. Finally, if your Court Language is also your native Language, you gain an extra 25% bonus to all the impacts your Court Language has on your Court Grandeur.
Here is an example of a calculation for having your native Language as Court Language (actual values are very much temporary):
Since you gain extra Grandeur for matching your Court Language with your native Language, you may want to create a new Hybrid or Divergent Culture (as described in Dev Diary 65) to adapt to the language your Realm or Court prefers.
All in all, this means that weaker and less grand Royal Courts will tend to choose the Court Language of a local, more grand Royal Court. The AI is also more restricted than players, such as taking the Faith of the speakers of the Court Language into account.
Eventually, once your Royal Court becomes grand enough, it is usually time to choose a language of your own as the Court Language, and start attracting lesser Courts to adopt it.
Finding Court Language in the Game
You can, as shown above, select your Court Language inside your Royal Court, which takes you to a special map mode of all Court Languages in the world.
You can also directly adopt the language of a certain Culture by clicking on the button next to the language in that Cultures own View.
Beware however, not everyone may speak your Court Language that well (including yourself), so the threat of embarrassment is ever present. Just like in real life.
An embarrassing situation occurs when one of your Vassals cannot speak your Court Language
Court Language Spread
Seeing your Court Language spread is one major way to understand how influential your court becomes over the years.
To see Court Languages spread, let us have a look at the game! Here, each Royal Court that speaks the same Court Language is shown on the map.
Here is the map at game start in 867 AD. You can see languages such as Arabic being used in the Habbari Sultanate (roughly in modern day Pakistan), and how the king of Bulgaria has chosen Greek due to the influence of nearby Byzantium.
Court Languages Map in 867
100 years later, Magadhan is slowly becoming more popular in India, and the Kingdom of Italy have adopted French as their Court Language.
Court Languages Map in 967
In 1067, a century later, Greek is spreading to the newly formed Kingdoms in the Empire of Khazaria. Some new languages like Berber also pop up.
Court Languages Map in 1067
Finally, in 1167, we see four languages dominate the courts of the world. Greek has spread through the now shattered Empire of Khazaria, and is also making its way down to Africa. At the same time, there is still room for smaller Court Languages like Shaz Turkic to thrive.
Court Languages Map in 1167
That is all for now; thank you for reading!
Greetings!
As you all know, one of the new Cultural Pillars each Culture has is their native Language. Now, what effect does language have? At its very core, Languages affect the Baseline acceptance between cultures - if two Cultures share the same Language Pillar, theyll like each other better.
But thats not all, characters can also learn additional languages!
Read our Dev Diary #77 - In the Event of Court Events
To experience the full threads and comments, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
So, why do you want to learn a language? Knowing a language cuts the (rather hefty) opinion penalties for Different Culture in half, both for Characters and Counties. Planning on conquering a foreign kingdom? Start your conquest by mastering their language, making subsequent control of your new subjects just that much easier! The less accepted your culture is, the more impact learning a language will have.
Now for the more pertinent question, how do you learn another language? You learn new languages through scheming!
[Image showing the Learn Language interaction]
[Image showing the Start Scheme window]
Learn Language is a Learning-based scheme, where progress and chance of success are primarily derived from how scholarly your character is. This scheme is available to everyone, even young children (who have a vastly increased chance of success/progress, by virtue of being young, less tired, and having working brains). It targets someone who natively speaks the language, having you try to emulate them. While the exact target you choose is less important than in other types of schemes, you might still get opportunities to interact with them.
Now, learning languages takes quite some time. Though its possible to significantly speed up the process by employing a Court Tutor!
[Image of a Court Tutor]
You will also find that bonuses for this scheme have been added throughout the existing Lifestyle trees. Some examples:
Adaptive Traditions - Unlocks an additional Learn Language Scheme
Embassies - Increases Scheme Power
Chains of Loyalty - Increases Scheme Power
Pedagogy - Increases Scheme Success Chance
Open-Minded - Increases the Language Limit
Smooth Operator - Increases the Language Limit
If the scheme is invalidated by, for example, the target dying, your progress is retained and you get the opportunity to choose a new target.
[Image of Invalidation Event]
When we first talked about languages, we had some people (rightfully) point out that decreasing the chance of success the more languages you know isnt very logical. We still needed a way to prevent characters from knowing all the languages in the world, and thus we introduced the concept of a Foreign Language Limit. This represents how many languages a character can comfortably remember.
[Image of Language Limit]
If a character exceeds their Foreign Language Limit, they will start getting events about feeling overwhelmed, giving you the choice between forgetting a language or gaining stress. In a sense, this system is very similar to how we handle characters having too many lovers.
Of course, a character can never forget the language that is native to their culture, and that language isnt included in the limit (as you can see in the above screenshot, Telugu isnt included in the limit as it is his native language).
The Foreign Language Limit is affected by many things, but primarily by a characters Learning score, where every 5 attribute points increases the limit by one.
With this change, weve made it so that the more languages you know, the higher your success chance is for learning additional languages. You have the basics down already, after all.
[Image of a success chance breakdown]
Now, the process of learning a language can be quite entertaining. There are many events that can happen along the way; being helped by friends or family, opposed by rivals, and so on. Here are a handful of examples of what can happen during the course of learning a language:
[Image of your Court Tutor helping you]
If you have a particularly good Court Tutor, they can guide your efforts along very speedily.
[Image of a rival ruining your notes]
Beware your rivals, lest they release ink-soaked birds in your study...
[Image of a very amorous misunderstanding]
Sometimes learning a language doesnt result in what youd expect...
[Image of the Byzantine Emperor with a Its just a prank, bro-smile]
Sometimes your target might find your efforts laughable, and try to make fun of you.
[Image of a merchant offering you a book]
Of course, there is an opportunity to gain a trinket-slot item thatll help your efforts along.
[Image of someone offering to help]
As learning a language isnt secret, sometimes youll get offers from other rulers to help you for a price.
When the scheme completes, you have a chance of success and failure. If youre brave, you might even choose to test your new abilities right away by penning a letter to your target!
[Image of a successful scheme]
[Image of a failed scheme]
Of course, you might find that others are emulating you in their efforts to learn your language. This gives you the opportunity to praise their efforts, or perhaps youd rather ridicule them?
[Image of someone learning your language]
Thats it for this week! Now, this isnt the only way languages are used in the game next week we will dive into another use for them, something which ties directly into the mechanics of the Royal Court!
Hello!
Welcome to another Dev Diary! This time Im back to tell and show you a little behind the scenes of what we have been doing with Audio & Music for Royal Court
Read our Dev Diary #76 - The Royal Audio
To experience the full threads and comments, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
The room matters!
The introduction of Court View made us really excited in the Audio Dept and also a new challenge! After working so long with games that mainly use paper maps, and finally having a 3D space there was some extra room to play around with Sound Design and also getting a bit creative.
Of course, we want to add sound effects onto certain different objects like fireplaces and chandeliers and also including room ambiences for each type. But we thought it would be a perfect opportunity to give more life to the court rooms by adding something we call walla. Or perhaps known more for the common tongue as a crowd recording.
Since restrictions did start to loosen up more in Stockholm, and also its a fun activity, we thought about recording some of our team members from the CK team (also more colleagues from other projects)
Now you might be wondering how you even do something like this? Of course, it requires a bit of patience and having a couple of microphones!
So this is me and the Sound Designer working on Royal Court, sitting down in one of the Sound Studios and doing pre-work before the big recording session. So were testing out all the equipment, making sure all the cable works as intended and it all sounds great!
After all that we did manage to book the biggest room we have in the office, which is called the Library. Not only was it to ensure that we would be able to have distance between all people while recording all their voices, but also it had the best acoustics to match the size of the Court Rooms.
The next question would be what kind of script we were using for this recording. Its rather difficult to record walla in all languages, so instead, we did use a script made of Latin. Not because that we all are fluent in Latin (would have been cool though!) but from my experience that has been some of the best languages to use when you need some gibberish talk in the background. Especially since we had a big mix of people with different accents.
It was a fun big session we had and everyone was happy to be part of such a big team event again after not seeing each other for such a long time in person!
So we did go a bit extra to make these new fancy rooms in CK3 soundsounding more alive and enhance the experience for you players. :)
How will all this sound in the end? It will change depending on your Court Grandeur level! The higher, the more of the crowd will you hear in the room, and this will also work the other way around, so less Grandeur the fewer people.
Royal Tunes
Hi everyone, its Yannick and Robin from Audinity. After having written music for several Paradox games and expansions, were happy to be on board again for CK3: Royal Court and share some insights into the new music for this expansion!
The soundtrack for this Expansion will consist of some new ambient Mood Tracks, Cue Tracks and even a new Main Theme.
The main direction for these new tracks was trying to make them sound a bit different compared to the existing music from the base game. Medieval music can have many different sounds, but since we are at the Royal Court this time, the keyword for the music for this Expansion was Royal. So you can hear some powerful fanfares, noble strings, and a medieval guitar ensemble that make you feel like standing right in the Kings hall.
While the Mood Tracks will add some noble flavours to the general ambient music, the Cue Tracks will play when you are Holding Court in your Kingdom. And when starting the game, the new Main Theme will welcome you to this Expansion and to the Royal Court!
We did not only record several fantastic solo musicians playing some fancy historical instruments for this soundtrack, we also wanted to go a bit extra on the orchestral side, so we actually went to Prague and recorded the music live with the FILMharmonic Orchestra at Smecky Music Studios!
This was the studio before the recording session...
...and this is what it looked like during the session with over 60 great musicians at work!
Two happy composers :)
We could keep writing about the music, but we think you get the best insight into the soundtrack for CK3: Royal Court when listening to some of the music itself!
So we are happy to share with you the Holding Court Cue Track for Western Europe as a preview!
[previewyoutube=530ZNj8FUb0;full][/previewyoutube]
So back to Metal King, I hope you enjoyed this weeks Dev Diary, understand it might not tell you so much about the features but at least we got to show you a little behind the scenes when we do work with Sound Design & Music.
In todays dev diary, well be going over the new court-type event. New stories & drama to be lived!
Read our Dev Diary #75 - In the Event of Court Events
To experience the full threads and comments, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
many of you will likely have seen them a bit already in a few preceding dev diaries, but for the rest, allow me to formally introduce court-type events:
This new event type is seen exclusively within the court view, where they replace standard character-type events.
We added these because one of the major design limitations with character-type events is that theyre uhh theyre small. Really, really, really small, and having comparatively little space to work with means they impose a lot of restrictions on their use.
Those of you who mod, or have dabbled at modding, will likely know what Im talking about: generally, a character event can only fit about three paragraphs of copy and 3-4 options before it starts to look a little naff. Less if there are characters or titles involved with very long names, or if you have to do a lot of paragraphing.
There are good reasons for them to be this small - they get in the way less when popping up, it encourages concise delivery of information, and it frames the portrait characters in each event nicely.
For the court scene, these considerations are (generally) moot, so we wanted to play around with a more liberal event format. We dont need to worry about framing characters in the traditional sense since we show them in the scene, the player always opts into a court-type event and thus cant have one pop-up unexpectedly, and though information (and options) still need to be reasonably concise, its nice to have a little room to flex the meaning of concise somewhat.
From a players perspective, youll mostly interact with court-type events through the not-at-all-confusingly-named court events pool. Similar to random yearlies, court events reflect the life of your court just existing, with all the petty drama and courtly intrigue youd expect from a medieval monarchs household. They primarily involve characters consistently within your court (rather than far-flung vassals or guests), and often tie into court grandeur and your different levels of amenities.
Other than their tone, size, and occasional number of options, the biggest differences that players will notice are their usage of different camera shots instead of backgrounds and portraits
and their optional nature. Unlike yearly events, court events are opt-in, meaning that you dont have to take them if you dont want to, in which case their default (neutral-ish) option will be selected after a long-ish time-out period.
To open a court event, you simply click on a button thatll appear floating over one of your courts relevant characters. Whenever youve got court events you could be checking, youll be notified via the Royal Court button in the right-hand panel.
From a scripting perspective, court-type events share a fair amount of DNA with character-type events, but differ mostly in the form of their court_scene block.
Usually, Id go on to explain everything in a bit more depth inside the dev diary itself, but since court-type events can be tricksy to script till you get the hang of em, weve included an example court-type event inside one of the event files that breaks down their make-up:
^^ Hopefully, this should be a solid annotated example, but just in case, heres a few pre-emptive clarifications:
1) Every court-type event must have a button character, even if that character is just your character, so that must always be set up.
2) The group parameter defines which spot in the scene that character stands in. These groups themselves are scriptable (with a bit of work) elsewhere, so you can arrange characters inside the court however you like. The groups shown in the example actually contain multiple different preset positions within the court scene, one of which is selected randomly for each event when it tries to fire.
3) For animations, we can access all the standard ones, plus a slew of new animations created specifically for the court scene.
Finally, just for fun, lets have some more court events:
Oh, right, yes, I titled the dev diary and friend too, didnt I? Welp, the new court-type isnt the only event type were adding with this expansion (just the most exciting). We also have the new duel event type!
Duels were added as part of our first flavour pack, but Im sure youve all noticed that the space for em is pretty limited, and the animations dont work so well for this context. Welp, weve revamped both of those with this new type, giving duels a face-lift:
Naturally, the weapon held by either character does correspond to their signature weapon type, or whatever weapon artefact they have equipped (if theyve got one).
And thats all from me, folks. As ever, Ill be around in the comments for an hour or so to answer questions, but otherwise, see yall next diary!
Greetings counts and dukes!
Today we will be looking at The Royal Court from a different perspective: your perspective!
While being a queen or emperor is great and all, sometimes it can be a bit of a drag to manage all those vying subjects. Sometimes, you just want to rule a small corner of a mightier realm, and enjoy the benefits of the Emperors protection in exchange for your service. While a duchess doesnt have their own Royal Court, they can interact with their Lieges via two new decisions.
Read our Dev Diary #74 - Please Kaiser, Can I Have Some More?
To experience the full threads and comments, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Petition Liege
Player vassals can approach their King-or-above ranked Liege with a Petition at any time through a new decision, providing they have enough Prestige, there is something they can ask for, and they havent done so in the last 5 years.
The possibilities include asking for a position on your Lieges Council, asking for a Title you hold a claim on, or dismantling an unruly Faction in your own realm. There are currently 14 different options, each having some equivalent in the Hold Court events brought to Lieges by AI vassals, ranging from helping you convert your lands to paying off your debts.
This will allow you to ask for things directly without resorting immediately to war, which will remain a last resort when you need to topple a king whose tolerance of border-gore clearly proves their illegitimacy.
It is up to the Liege whether to receive a Petitioner, though outright refusing will damage relations and be seen as slightly tyrannical. The request itself may also be rejected once heard, and the odds of acceptance by the AI will be tipped more in your favor if you make reasonable requests and maintain good relations; after all, your boss doesnt want to be seen as unreasonable.
If they are astute, your Liege may also ask for something in return for granting your Petition, such as a Favor Hook or a bit of Golda counter you can of course reject, leaving you both empty-handed.
If a Liege is not being very forthcoming, you can also attempt to convince or outsmart a trusted advisor as a last resort, at the cost of some Prestige. You will need to pass a skill check in a relevant area, usually against one of your Lieges councillors, or have an ally near to the thronethe Kings wife perhapswhose assent will force your Lieges hand.
If you are a Liege, you will currently only interact with this content if you happen to have another player as your vassal and they make their ownno doubt outrageousrequests.
The second decision is available to both players and the AI.
Pay Homage
Homage represents the formal pledge of loyalty by a feudal lord to their Liege, and provides Opinion, Renown, and Prestige to both parties, providing the occasion goes smoothly.
This decision costs some Prestige to initiate, is only available to Feudal and Clan vassals, and can only be undertaken once per Liege. If the ruler changes or dies, you can make a new pledge of allegiance to their replacement.
As with Petition Liege, this decision can be rejected outright, and is not totally without risk even if they let you through the door. There is a great deal of pressure for such an important event to go well, and not all lords and ladies are made for public speaking.
Things can go awry in a variety of ways, depending on the Petitioners skills and other factors: Have you put in the hours to learn Norman, or merely practised a few key lines the night before on the road to Windsor? Will your Shah empathise with your stammer, or imitate it in front of the entire Persian court? Will you forever more be called the Clumsy by your vindictive Sultan, simply because you lost your balance once?
If something does go wrong, it is up to the Liege to decide if they will let it gogiving your rival the opportunity to publicly mock your clumsiness might not be the best idea. If they do decide to embarrass you, you will lose some Prestige and Opinion with your Liege, instead of gaining them.
Regardless of the outcome, both your Dynasties will gain a small amount of Renown, and the rewards are increased by offering gifts in addition to your pledge, such as a Contract change in favor of your Liege.
That broadly covers these two new decisions, so Ill leave it there for now!
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Greetings!
In the update that will launch alongside the Royal Court expansion, we will introduce Court Positions - which can be seen as an evolution of CK2s Minor Titles with a number of new improvements.
While the old feature from CK2 had all sorts of various honorary titles, we wanted to focus on the most important positions at your court. Jobs that are relevant directly to you as a ruler, or that of your court.
Read our Dev Diary #73 - Serving On Her Majesty's Court
To experience the full threads and comments, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Court Positions include a number of different positions, such as a Court Tutor, or Seneschal. Most positions imply that the appointed character has an actual job at your court and provides you with their services. That doesnt mean we havent added any of the classical honorary positions though. Expect to also be able to appoint a Master of the Hunt, Master of the Horse, or (if you are playing as England) a Keeper of the Swans.
Each position will provide you with a set of bonuses, mostly in the form of various modifiers, but certain positions have more interesting benefits as well. For example, a Court Tutor increases the chances for children at your court to receive a better education trait.
Not all characters are equally fit to serve in any given position. Their skills and traits have a significant impact on how good they are at their job. This is reflected in their Aptitude. A position uses one or several skills, such as Learning for a Court Physician, which is the main factor for what Aptitude a character will have. Each position also has a number of traits that may increase (or even decrease!) their Aptitude further. Aptitude is measured on a scale in five steps, ranging from terrible to excellent. The higher the Aptitude is, the greater the benefit. Lets look at the Seneschal as an example. A character with the lowest Aptitude will only grant you a Control Growth bonus of +0.1, while a character with the highest possible Aptitude will give you +0.5.
[Image showing the Aptitude for a court position]
Unlike CK2, hiring a character for a position is actually going to cost you, as each Court Position has an associated salary that you will be paying for out of your own pocket. While the salary for any given position wont be very expensive, they will stack up. Youll have to make a decision on how much gold you are willing to spend on all of your appointed positions, and if the characters you have available are skilled enough to warrant the salary.
As you may remember from Summer Teaser #3, weve gone through several old events to make sure that if you have someone appointed in a relevant position, they can appear to provide extra options or affect an outcome to be more favourable. Additionally, some positions may appear in events related to schemes. Weve also added Cultural Traditions that increase the Aptitude of specific positions for characters of that culture, or even unlock a position you normally wouldnt have access to! The goal is to make sure that Court Positions feel like an integral part of the game, and to have them feel as immersive as possible.
Before we wrap up, lets take a look at a few examples of what some of the different Court Positions can do for you.
The Court Physician has been updated to be a fully fledged Court Position and make use of the new system. As youd expect, the appointed character will take care of the sick people within your court. Court Physicians have a lower salary than most, so you should in practice always be able to afford one. If you have the Royal Court expansion, having a Court Physician also provides you with a small bonus to your grandeur. A skilled physician was often seen as very prestigious after all.
[Image of the Court Physician Court Position]
Next is the Bodyguard. You can hire up to two Bodyguards at the same time. Bodyguards dont provide any passive modifiers like most other positions, but do have two fairly powerful bonuses. They have a chance to prevent assassination attempts on you, and they reduce the risks of participating in battles, as long as both of you partake in the same battle. So make sure that your Bodyguards have been appointed as your knights to make the most use of them. But beware! Bodyguards are very powerful agents should they join a scheme against you. Keep an eye on their opinion to avoid any backstabbing shenanigans!
[Image of the Bodyguard Court Position]
Another interesting position is the Food Taster. Any self-respecting (and perhaps paranoid) ruler should have one. A Food Taster not only gives you some protection against hostile schemes, they may even prevent a poison-related murder attempt against you! By, of course, eating your food and dying in your place Just like a Bodyguard, a Food Taster is also a powerful agent should they join in on a scheme against you.
[Image of the Food Taster Court Position]
Lets take a look at the Court Gardener. This court position is unlocked by a cultural tradition - Garden Architects. Gardeners provide a passive opinion bonus for your courtiers and guests (who doesnt appreciate a well tended garden?), and depending on their skill, a significant bonus to the Development Growth in your realm capital.
[Image of the Court Gardener Court Position]
And for reference, this is what the tradition looks like:
[Image of the Garden Architects tradition]
Finally, we couldnt show off Court Positions without showing the Court Jester, complete with a jesters outfit!
[Image of the Court Jester Court Positions]
[Image of the Court Jester's clothing]
Thats it for today!
Welcome comrades!
In todays dev diary, well be taking a gander at a neat part of the upcoming expansion: Holding Court.
Per the usual, Ill preface this by saying that the court scene is a work in progress, the UI of the court scene is a work in progress, and the art generally is work in progress; we also have some missing animations and camera perspectives, so take all the images here with a grain of salt.
Read our Dev Diary #72 - Holding Court
To experience the full threads and comments, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
As with any medieval ruler, monarchs in The Royal Court are vain creatures. Its not enough to control the largest or best-developed realm, you have to have the largest palace, the fanciest food, the most renowned courtiers, and so on: after all, whats the point of taxing the masses if you have to live like a peasant anyway?
Sometimes, though, you cant quite afford the fanciest feast, the latest fashion, or even just the shiniest artefact to spruce up your court.
When times are that hard, and you really need just _immediate_ distraction from the flaws in your life, its important to spend some time indulging those with lives even harder than yours. Like nearly everyone else. For times when you feel like slumming it amongst the weird and wonderful characters of your realm, you can Hold Court.
This repeatable decision lets you hear a number of requests from various characters, listening to petitioners seeking your aid and legal ruling on many subjects. They might be guests, courtiers, neighbouring rulers, vassals, spies, the odd bumbling peasant
At present, youll receive three such petitioners each time, with all events delivered in the new courtly event style (though follow-up may be character events or similar).
Some choices are easy
some choices are hard
and some are just weird.
After youve made your ruling in each case, in addition to the effects of each turn, youll gain some court grandeur to bolster your overall supply. Weve got just shy of a hundred or so of these events alone, so there should be a goodly amount of variety for most playstyles.
This system is something pretty dear to our hearts, as it models a task that wouldve been a pretty big part of the day-to-day for many rulers, and weve put a lot of effort into getting plenty of alternate events to keep it as varied as possible for as long as possible. We hope you find it a fun & proactive way to explore some of the smaller (and uhh, not so small) issues developing in your realm.
Small dev diary, but thats all from me for the mo. As ever, Ill be around in the comments for an hour or so to answer questions, but otherwise, see yall next diary!
Yknow what, lets have a few more events to show off before we finish for the day.
Hello everyone and welcome to the 71st CK3 Dev Diary!
Im Matthew, one of the Programmers on the CK3 team, and today I am going to talk to you about one of the free features in the upcoming 1.5 patch: the much requested Coat of Arms Designer!
I dont think the idea needs much explanation, this feature lets you edit the coat of arms used for your titles, dynasty, and house in game and from within the ruler designer to create your own stunning medieval crest.
I think it's easiest if I just show you, should go without saying by now but everything here is still under development and the interface is a work in progress and stands to be tweaked, shuffled around the layout and sizes changed by art.
Read our Dev Diary #71 - A Coat of Arms of Your Own
To experience the full threads and comments, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Right now here is what you will be greeted by now if you enter the customization window for the Holy Roman Empire:
In the center you get the preview screen of the coat of arms as you edit it and to the right some options of what to do.
Ill start with the bottom right options:
Hello everyone!
We're back to talk about what is genuinely my favorite feature of The Royal Court Artifact generation!
One of the goals we had for Artifacts in CK3 was to ensure that the artifacts your rulers acquire will feel truly distinct from another. No longer will you have a royal treasury filled with identical swords now you will have a royal treasury filled with an assorted variety of different swords!
Read our Dev Diary #70 - The Facts about Artifacts
To experience the full threads and comments, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Artifact Features
All Artifacts in the game can have a set of Features that determine both how they were created as well as what they were made from. For example, Oak, Ash, and Pine are all features of the Wood type, which is used to make wooden furniture, spear shafts, book covers, etc., while Engraved, Filigreed, and Painted are Decoration-type features which skilled craftspeople can use to decorate artifacts to make them more suitable for royalty.
The main use of Features is to create immersive descriptions for the artifact. Whenever a new artifact is created (such as from an Inspiration), it will gain a set of appropriate Features based on various factors including culture, geography, craftsmanship quality, wealth of the capital city, and event decisions made during the creation process. These Features are then used by the artifacts description to emphasize any distinctive characteristics that it has! Note that that these Features will not be represented in the 2D and 3D art of the Artifact, as we have far more varieties of Feature than we could reasonably produce art for.
A screenshot containing 6 example Artifacts.
NOTE:Under active development. Values and content subject to change.
The thing I love about this system is not just that it will generate and display differences between two different axes your ruler commissions from a blacksmith it is that those differences will be even more pronounced between Artifacts created in the different regions of the world. This means Artifacts that you loot from your defeated foes while on crusade or during overseas raids will be far more distinct from other Artifacts in your treasury, serving as a memento of the great distances you or your ancestors traveled on their journeys.
Of course, we have many types of Artifacts apart from weapons, and some of the material and craftsmanship differences become truly pronounced when you start looking at the type of Artifacts that are created explicitly for rulers to show off with! For example, a crown crafted in Afghanistan might feature pieces of its legendary lapis lazuli, while one made in the Baltic region could instead feature an impressive chunk of amber as a centerpiece. Different varieties of gemstones, cloth, lumber, shells, and animal horns the range of possible combinations is truly vast!
A screenshot containing 6 example Artifacts.
NOTE:Under active development. Values and content subject to change.
Artifact Modifiers
As you probably noticed in the above screenshots, every Artifact has a set of character modifiers which are applied to their owner while they have them equipped. Unlike in CK2, there are no slotless Artifacts, so in order to gain any benefit from owning an Artifact at all you must have it equipped in one of your personal slots (Weapon, Armor, Regalia, Crown, Trinket) or court slots (Lectern, Throne, Wall Hanging, etc.). By ensuring you can only have a set number of artifacts benefiting a character at once, it becomes much easier for us to balance Artifacts and avoid the massive bonuses characters could gain in CK2 by accumulating vast libraries of forgotten lore, new inventions, and piles of statues.
One guiding principle we used while designing these Artifact Modifiers is the no overtly supernatural effects rule that guided us during the base games development. For example, a masterfully-forged weapon granting Prowess is straightforward and sensible, as characters fight better with a good weapon in hand. That same weapon boosting Advantage or Army Gold Maintenance is maybe less obvious, but can still be explained by serving as a symbol of hope and inspiration for the soldiers in an army and boosting their morale. Something like No Penalty For Crossing Rivers is nonsensical for an Artifact weapon though we are not giving rulers access to the equivalent of a fully-functional Staff of Moses! Modders, of course, can add whatever modifiers they wish to an Artifact.
Historical Artifacts and Trinkets
Of course, not all Artifacts will be artisanal masterpieces! The important thing for Artifacts is that they are meaningful to their owner in some way this meaning doesnt need to be purely economic or functional!
Instead, some Artifacts may have great historical value despite a plain appearance, such as Charlemages Throne. Other Artifacts might only hold sentimental value, such as a good-luck charm or a locket given to you by a lover which reduces Stress. Finally, some Artifacts may instead be relics of a rather dubious provenance, yet still useful for those who believe in their power (or at least claim to).
Growing Pains
Work on the Royal Court expansion is progressing, and it's looking better each day that passes. Now, we want to be upfront and say that it's going to take longer than many of us expect for the expansion to be released. There are many reasons for this; the expansion is very technically challenging and we're doing things we've never done before from the ground up. We want a Royal Court that looks as grand as the mechanics that support it.
We've also had the recent organizational changes that affect how we work, as many of you know we've split into three studios - and with change comes a period of adaptation. The team has grown significantly in recent times. A lot of time has been spent onboarding new members to the team, and we've onboarded more people than we ever have before. While it may have a negative short-term impact, it's definitely going to be a solid investment for the future of CK3, not only for the release of Royal Court, but also our future expansions, and beyond. Of course the extended period of working from home makes things take longer than expected. This is something we have touched on before due to how the working conditions have been recently.
Rest assured that we're still working as hard as we can and things are progressing nicely, and are aiming for a release later this year. We will of course have more exciting details to share in upcoming dev diaries.
For now well leave you with this little extra teaser:
Hello everyone!
In this dev diary it is time for us to have a look at some of the artifacts that you may come across, steal or create yourself for your Royal Court. With the introduction of the new throne room scenes we are for the first time in Crusader Kings taking a step into the interiors of our courts. This has given us an opportunity to move artifacts from only being seen as 2D icons in an inventory screen like in CKII, to being visual 3D objects you can show off to increase the grandeur of your court, or give it your own flair.
Also, as always, the pictures in this dev diary are of work in progress.
Read our Dev Diary #69 - Nice, Throne Room Artifacts
To see the images, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Artifacts presented in your court
Within your court you will be able to show off the artifacts in your possession, from the smaller artifacts on pedestals and reliquaries holding the venerated remains of saints, to fine martial weapons forged or taken, to grand statues or fine furniture. These artifacts can be equipped in a number of slots around your court rooms for viewing of the ruler and his guests. Below is a small selection of the smaller artifacts, usually presented on different pedestals befitting your court.
DD69_tome.jpg (As always, you can see the images on our forums)
A Pratiharan volume about revelry.
DD69_reliquary.jpg
A reliquary containing a piece of the crown of thorns, you think.
DD69_urn.jpg
A fine urn taken from the Abbasid court.
DD69_ivory_box.jpg
A chest of valuables made in the finest of ivory
Designing artifacts of the middle ages
The artifacts weve added to the game cover a variety of different categories, small and large, and even to adorn your walls. The creation of these artifacts have gone through a few stages of development before making it into the Royal Court.
Research
As in all our games we go through a stage of historical reference hunting to find artifacts relevant to the time period and within the cultures we are depicting. This can be both easy at times and complicated at others depending on the amount of material that has survived the decay or been documented since the middle ages.
DD69_ivory_chest_references.jpg
Carved and painted Ivory chests.
During this stage we both look at the aesthetics and historical references we can find and verify. When reference poor areas are worked on, we still try to extrapolate good looking and aesthetically plausible designs. However in some cases like in the Middle East and other areas there is for example close to no and at best sparse levels of statues or paintings of people. Depending on where this can be for religious or cultural reasons and in those cases where other cultures would show human statues, weve instead shifted to area appropriate symbolisms, patterns and art.
DD69_statue.jpg
DD69_birdie.jpg
A marble statue from southern Europe, and an islamic golden falcon.
Creation
While using reference images is an easy task to do, we must also consider the original state of the artifact, since a reference from today could be of a possibly 800 years or more old object. So grime, damage and aging needs to be reconsidered and balanced, while still keeping the object in a used looking state. An artifact could still be owned by a ruling family for long enough to become an antique in its own time.
DD69_cabinet.jpg
An icon clad cabinet, don't tell the iconoclasts!
Dynamic objects
Banners and some other items in the court have shader support to show the ruler's own flair, since they would be made to the ruler's specifications. The banners below for example read in the primary title held by the ruler to show off your heraldry.
DD69_banners_a.jpg
DD69_banners_b.jpg
What is a lord without his banner to display his Coat of Arms?
There are also tapestries, where we use a similar system to the clothing shaders to generate interesting patterns and designs to adorn those stone walls in your great halls.
DD69_tapestry_a.jpg
DD69_tapestry_b.jpg
Bringing some color to the hard stone walls in your halls.
And that brings this dev diary to an end, we will be showing off more of the courts in the future!
Hi everyone!
As you may already know, artifacts are making a triumphant return in Royal Court. The artifacts themselves will be familiar to those of you who have used them in CK2, but how you actually get your hands on them will be slightly different.
As such, I wont talk much about the artifacts themselves for now, but Ill be going over one of the major ways of how you will acquire artifacts.
Read our Dev Diary #68 - Inspiration Never Dies
To see the images, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Characters throughout the world can gain what we call an inspiration. Inspirations come about as a character is seeking to create something extraordinary, resulting in the character wanting to pursue the means of realizing their inspiration. They may want to write a great tome of knowledge, weave a tapestry, or forge a magnificent crown! There are many different kinds of inspirations, all resulting in various types of artifacts upon completion. An inspiration can be broad, such as someone wanting to merely forge a weapon, or very specific like a character wanting to forge a sword.
[Image of a character with an active inspiration]
Inspirations only occur for landless characters. We want to extend the immersion of guests and courtiers by making them valuable to you even if you have no desire to push their claims, or use their skills as a councillor. Inspired characters will travel the world, from court to court, seeking a wealthy monarch to sponsor them and their creation. Realms with a high grandeur will be able to attract inspired characters more frequently than those with low grandeur. Granting them a higher chance at receiving skilled craftsmen that will be able to forge an artifact to meet your expectations.
Once an inspired character arrives at your court, you can choose to sponsor them by giving them the gold they ask for. A skilled character will demand larger amounts of gold, but will also yield better results in creating an artifact. Most of the time at least. No one is infallible after all. The skill that is relevant depends on the type of artifact they want to make. For example, a weapon and the quality it gets is dependent on the characters Martial and Prowess skill. Writing a book, on the other hand, scales with Learning.
[Image of the Fund Inspiration interaction]
After funding an inspiration, it will take some time for the character to create the artifact. During the creation progress various situations can happen, such as the character asking for better materials to work with. Below youll find such an example, in which my inspired character finds excellent material at the local market. Approve their request and pay for the material, and youll increase the overall quality of the artifact theyll produce.
[Image of an inspiration event: Highest Quality]
An inspiration gains progress similar to that of a scheme. Youll gain progress depending on a chance each month, making the actual time it takes to complete vary. Once the inspiration reaches full progress, the character will approach you to present their creation.
[Image of an inspiration being completed]
Mind you, this is not the only way in which you can get an artifact. Inspirations exist to serve as the most significant means of doing so, since they will generally grant you artifacts of a higher quality. You can still get artifacts by other means, such as getting them in events. I hope you enjoyed this brief look into how an artifact can come about. Stay tuned for more information regarding the Royal Court!
Anatomy of a Game: The Script System
Today we are sharing more details about the Script System and how it works to let our Content Designers & modding community create their wonderful events and mechanics!
Read more on our forums
Greetings!
The team is slowly coming back together after a well deserved summer vacation.
Today, lets have a look at what weve been doing to the culture setup and some small scale map tweaks. Most of the work weve spent on cultures has naturally gone into the cultural overhaul itself, but we have made some general improvements as well, most notably over in India and southern Europe.
Read our Dev Diary #67 - A View to a Map
To see the images, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Starting with a small culture addition in southern Europe, and that some of you keen eyed readers noticed back in a previous dev diary, weve added back a fan favorite from CK2; Carantanian. The culture is quite extensive on game start and covers most of south-eastern Bavaria. From a historical point of view, the culture is of a west slavic origin, but as they got cut off from their ancestral brethren in the Carpathian Basin, they became gradually closer to the south slavic peoples. We represent this by Carantanian having a West Slavic Heritage, but speaking a South Slavic Language.
[Image of Carantanian culture]
Next, Ill hand it over to our local India expert, @Trin Tragula, to talk about (you guessed it) India!
Indian Culture Changes
The culture rework has been a good opportunity to rework the cultures in India a bit. The current setup here is one we inherited from Crusader Kings 2 and it was in some ways not entirely appropriate for our era. To better reflect the diversity of the subcontinent we have added two new cultures, changed the old ones a bit and also added a great number of potential culture names for when the large starting cultures diverge.
First of all we have gotten rid of Hindustani culture, and two new cultures have been broken away from what it used to cover in the south. The core part of the culture covers the Gangetic plain, and is now known as Kannauji after the Imperial city of Kannauj (Kanyakubja) which was the main prize of the region and often gave its name to it.
Hindustani itself is still around in a way, as a possible name for a cultural hybrid between an Iranian or Turkic culture with one of the north indian cultures.
[Image of the cultures in northern India]
Starting in the central parts of India the newly added Gond culture has been carved out of areas that were previously Hindustani, Marathi or Oriya. In 1066 most Gond counties are under the control of the Cedi kingdom and many of these counties are now also tribal at start. This culture covers a region that was in an odd place in the old setup, at the border of several cultures but not quite belonging to either of them.
[Image of the Gond culture]
Covering the Malwa plateau as well as some of the adjacent regions that were previously considered Hindustani. This new culture shares a language with the Rajasthani and Gujarati cultures, Gurjar Apabhramsa. The existing Rajput culture has been renamed to Rajasthani (since Rajput as a cultural distinction does not really fit our start date) and Assamese is now known as Kamrupi.
[Image of the Malvi culture]
Indian History and Title Improvements
While looking over the subcontinent it was also clear that in some areas the title setup was also better suited for the early modern era, rather than the medieval era around Crusader Kings III start dates. A number of baronies have been renamed and reorganized into new counties, and a number of new vassals have been scripted in, especially for the 1066 start.
The starting presumptions about who controlled what in 1066 have also been revisited to bring things better in line with history and create a more interesting start. There are now more starting characters, both independent and vassals, and most kings will no longer start above their domain limit.
Some things like the crisis of the Chola empire should also be a bit better represented in the initial setup, with strong and somewhat unruly Pandya vassals, a much stronger Lankan revolt and the Chera Raja now independent (with his historical vassals to support him). You can now also play as the future king, Kulottunga.
There are also other, minor changes, such as revisiting the extent of cultures like Kashmiri, and Telugu, and assigning a number of tribal counties in the eastern-central part of the subcontinent.
[Image of the Sinhalese rebellion in 1066]
That concludes todays dev diary. Until next time!
Anatomy of a Game, episode 3! We are sharing more details about some optimisations we have done for 1.5 "Royal Court"
Read more on our forums
Another set of traditions today for the future Royal Court expansion: Charitable, Parochialism, Ting-Meet, Tribal Unity and Warriors of the Dry!
Read more on our forums
Commands, States, Synchronization of CK3: our second entry in the Anatomy of a Game series!
Read more on our forums
Hello everyone!
Welcome to the third summer teaser, please have a look at the Events images on our forums!
This time around, we figured we would show you something quite different. As you may know already, minor titles will be returning alongside the upcoming expansion, Royal Court, allowing you to appoint a Court Jester, a Seneschal, and more!
As you might expect, well be adding a number of new events that make use of these appointed characters, but we are no strangers to also updating existing content if need be!
We generally want features to be visible wherever it makes sense, and updating content can be a part of making old events have new and interesting options or additional variety and flavour.
Read Summer Teaser #3
What happens when you launch up the game?
What actually goes on in a single day of gameplay?
Our dev team details the Anatomy of Crusader Kings 3!
Read more on our forums
Hello everyone,
Have a look at the following traditions coming with Royal Court: Communal, Courtly, Egalitarian, and Stoic! These add up to the past three we have shared last week: Bellicose, Inventive, and Spiritual.
Read Summer Teaser #2
Hello everyone,
As promised, here is the first of what we like to call summer teasers for our upcoming expansion Royal Court.
Today, a few traditions that youll be able to pick up with the upcoming overhaul for cultures!
Read Summer Teaser #1
Hello everyone!
1.4.4 was released this morning which deployed several fixes, of which you can read below.
Today's Development Diary looks at customizing your Cultures!
Read our Dev Diary #66 - A Fresh Coat Of Paint
To see the images, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Greetings!
The sun is out, and weve all been enjoying pristine Azure skies during the Swedish midsummer celebrations. Or, well, a few of us have! Some members of the team got to enjoy a massive downpour of rain (which is customary, to be fair), and others even got to experience a refreshing storm of hail. Speaking of Azure, were releasing another small patch today which addresses a handful of issues (most notably some stability concerns):
==============================
Fixed unpause issues in multiplayer if choosing to continue in single player after network out of sync on 1.4.2
Fixed crash on save and progressive dynasty and title coat of arms disappearing
Fixed UI lists refresh, allowing to access characters for some interactions when they should not be available (i.e.: you could grant vassal to your liege characters from other realms)
Fixed crash happening after starting a fort assault during a crusade on a long playthrough save on 1.4.2
==============================
Beginning next week a majority of the team will be going on summer vacation, which means that itll be mostly deserted for the next five weeks. In practice this means that the next few Dev Diaries wont be as meaty as the ones that came before. You can think of them more as teasers than proper Dev Diaries. When were back well of course resume having more substantial ones!
With that being said, we dont want to leave you empty handed. Summer vacation doesnt start until next week after all. Some of you might have noticed in the previous Dev Diary that we had a small square at the top of the window when creating a hybrid or a divergent culture, showing a colour. This is of course a preview of the colour your new culture will have when its created. Clicking it allows you to change and set the colour of your culture exactly as you want it!
[Image of selecting a colour during culture creation]
But we didnt stop there! We added this new and wonderful tool in a couple of other places as well. As when creating a culture, we've added it for creating a new faith too.
[Image of selecting a colour when creating a faith]
You'll also be able to change the colour when customizing a title. No longer will you have to settle on the colour the game picks for you when creating a custom kingdom or empire! Especially when that colour turns out to be neon pink... You can edit the colour for any title you hold or is held by your vassals, similar to how you are allowed to edit the name & adjective for titles in your realm. Yes, this means that you can make your vassal lands sport a cavalcade of colour if you so desire!
[Image of selecting a colour when customizing a title]
That's it for today, I'm afraid. While this might be a fairly small addition in the grand scheme of things, we do think its a nice and flavourful tool that lets you customize your experience more than before!
The Steam Summer Sale is here!
Up to 20% discount on Crusader Kings III during the #SteamSummerSale, until July 8th!
Bring your friends in, make them your vassals and then in the darkness bind them
Buy for you or a friend here: Crusader Kings III
Hey everyone,
Update 1.4.2 is Live now!
Read the Hotfix 1.4.2 here
==========
###################
# Balance
###################
Hello, We have noticed a few issues that were introduced with our Patch 1.4.0 "Azure", especially the Garrisons that are not reinforcing if you are continuing your 1.3.1 "Corvus" campaign. As we know how much heart you put in your campaign, we have released an Open Beta 1.4.2 on Steam that includes the following changelog. Read more in the official forums. ========== ################### # Balance ###################
Salutations!
Before we begin, first things first. We are working on an additional patch to fix some of the issues introduced in 1.4. The patch is still being worked on, but if everything goes as planned, we should be able to get it out sometime next week or so. Well let you know once the patch is ready.
With that out of the way, lets talk about something Im quite excited to share with you all.
As you probably know already, weve talked a bit about how we are revisiting cultures for the next expansion. Unlike faiths, which got a lot of attention prior to release as we made them quite dynamic and customizable, cultures can feel a bit static, and aren't anywhere near as interesting as faiths. That is all about to change!
Read our Dev Diary #64 - Cultures Are Forever
To see the images, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
We are revising cultures as you know them. Most exciting is perhaps the possibility to create new cultures! Both for simulating historical events and to create plausible and interesting alt-history scenarios. But Im getting ahead of myself. For now, lets start by looking at the foundation of a culture and the different components they are made of. This is what the new culture screen will look like.
[Image of the new and updated culture interface]
Cultural Pillars
A culture has five main Cultural Pillars. These are Ethos, Heritage, Language, Martial Custom, and finally Aesthetics. Of these, the Ethos is perhaps the most significant, but all of them play a particular role in how a culture plays and how cultures view each other.
Ethos
Each ethos is framed around a particular theme that somehow ties into a fairly broad definition of what a culture is. A cultures ethos not only provides effects and bonuses for having it, it also ties into how easy or difficult it is to acquire certain traditions (more on this further down). There are seven in total:
Crusader Kings III's Patch 1.4 Azure: available now! Patch Notes, Improvements, Bug Fixing, Multiplayer Open Beta and a smile on your face: everything you need to start your royal morning routine! Childhood Meet Peers & Lifestyles Events AI & Warfare Improvements Raise Men-at-Arms only Saved Game Rules & Characters presets Modding Enhancements Cosmetics and more! Check the Dev Diaries below for a refresher on what has been mentioned about Azure so far:
Hey everyone, Along with the release of the Azure patch we will update the Multiplayer Open Beta today at 10:00 CEST. This new build has the version 1.4.1 and contains all changes from 1.4.0 Azure as well the MP stability improvements that have been available on the open_beta branch for a while. This way you can enjoy all the improvements from Azure along with the MP stability improvements were currently testing. In addition to that we have made two changes on 1.4.1 to further improve the Multiplayer experience:
Hello crusaders! We are delighted to share with you the final changelog of the Azure patch, and some news on the Multiplayer open beta. Everything went well since the last diary so the patch will drop today as promised. It packs a mix of new features, new events, balance improvements, AI improvements, modding improvements and fixes to bugs reported by our great community. Check the Dev Diaries below for a refresher on what has been mentioned about Azure so far:
Our Azure 1.4 free Patch is coming next week along with more Cosmetics options for everyone + some notes on AI & Holy Wars!
Read our Dev Diary #62 - Monarchs Journey unleashed
To see the images, please visit our forums or website.
Hello everyone!
I know you are all eager to learn more about the Royal Court, but as we announced last week, we will go into more details once the Azure patch is released. If everything goes according to plan, and there are no unexpected events, we aim to release Azure next week! But lets focus on today's small dev diary for now!
During the development of Crusader Kings III, we organized a community challenge where you could unlock unique cosmetics for the game, which we dubbed the Monarchs Journey. With the 1.4.0 Azure patch, weve decided to make these cosmetics available for everyone!
It includes:
Let's first dive into the namesake feature of the Expansion: the Royal Court itself + a very early sneak peek!
Read our Dev Diary #61 - The Royal Court
To see the images, please visit our forums or website.
Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Greetings!
Welcome to the first Dev Diary for the Royal Court expansion! As we mentioned in a previous DD, well go back to Azure patch DDs for a few weeks after this one. But do not fear, there will be some more Royal Court DDs before the summer holidays - and when were back from holidays well have many, many Royal Court diaries for you!
Its really hard to pick a topic for where to start, but we decided upon a dive into the namesake feature of the expansion - the Royal Court itself, your seat of royal majesty and power! The Royal Court consists of many features, all collected within a 3D scene that we call the Throne Room.
Heres an early Work in Progress screenshot of the throne room - do note that its a very early version, but we just can't wait to show you what we have been working on!
[Image: An early WIP western-style Throne Room, not indicative of final quality]
Now, there are many things that go into the Royal Court itself. It interacts with numerous new features thatll come with the expansion - we wont go into detail on all of them today, if we did this DD would become much too long!
It's worth noting that this isnt just a graphical feature; while we admit the importance of immersion, we don't want any features to feel tacked-on or superfluous. The Throne Room is there to show whats happening; what artifacts youve collected, which courtiers are having a fight, etc. This allows us to place your character in a scene together with others, showing that youre actually present in the same world! Were trying to bridge the gap between your character and the map, all while representing a side of medieval history weve never previously explored in detail - the importance for a ruler to show their power, their grandeur, to their subjects and peers.
Every Feudal/Clan King and Emperor has a Royal Court. Tribal Rulers do not have one, as this feature primarily models the formality and ceremony surrounding the court, as well as the need for spending Gold, while Tribal rulers use Prestige as their main resource. If a ruler is demoted to a lower rank (through war, election, or just sheer bad luck) their Royal Court and everything therein will either stay dormant until you regain your lost status, or follow the character who now rules in your stead.
Grandeur
The key concept that enables this is called Grandeur - a measurement of your standing in the eyes of your peers. While its measured on a scale from 0-100, its not necessarily a simple system. Increasing your grandeur will lead to direct political benefits, such as increased opinions, marriage acceptance, etc. It will also unlock new Council Jobs, such as being able to peacefully demand De Jure land with the Convince De Jure Territory job, or gain Knight Effectiveness while also decreasing enemy Scheme Success Chance with the Manage Royal Guards job. These effects motivate you to aim for a high level of Grandeur, but naturally comes at a monetary cost. How much are you willing to spend on artifacts, amenities, or on positions within your court? You have to balance your political needs with your temporal ones, such as warfare or development. Sacrificing your grandeur entirely will cause instabilities both internal and external.
Grandeur is not really a resource, and is not actively spent - unlike something like Prestige. It works on a much slower timescale, and is something you must balance and work towards increasing over a longer period of time. Though there are of course choices in events that make Grandeur increase or decrease, with various trade-offs.
Grandeur Effects
As mentioned in the previous section, Grandeur has several different effects and modifiers. It is divided into 10 separate levels with their own effects. For example, the very first level of Grandeur unlocks the ability to Hold Court - which is a crucial component in achieving the higher Grandeur levels. The second level unlocks a Council Task called Bestow Royal Favor, which is a powerful single-target task that increases a vassals opinion of you while granting them, and you, prestige.
One of the most significant effects of Grandeur is its effect on attraction of Inspired characters - the higher your Grandeur is compared to that of your neighbors, the likelier you are to have these creative travelers visit your court first, giving you an opportunity for patronage (more on Inspirations in a future DD).
Some of these levels will give courtiers who stay within it a flavorful trait, which will increase their skills and attributes based on the type of court theyre staying at. A particularly grand court might even see a more powerful trait appear, making such characters excellent for various jobs and Court Positions (more on Court Positions in a later DD).
Several Grandeur levels have effects and modifiers based on your Court Type - a type of flavorful perk for your court. Depending on your cultural Ethos youll get access to a few different types, such as a Diplomatic or Warlike Court. All royal courts have a type, and among other things it affects the type of trait that courtiers get (see previous paragraph). The bonuses granted from these types are varied and aim to enhance a certain style of play. The AI will tend to go for the Court Type most reflective of their Cultural Ethos and situation - for example, Indian Kings will often tend to want a Scholarly Court since many Indian cultures have a spiritual Ethos.
As an example, having a Diplomatic Court Type will grant you bonuses to Vassalization acceptance, tyranny gain, opinion, and potentially even unlock a Personal Scheme slot. A Warlike Court Type might instead see bonuses to MaA counter efficiency, knight efficiency, and the maximum size of MaA regiments. As not all cultures can access all Court Types, this is another reason to pursue Hybridization or Divergence (more on that in a later DD).
How Grandeur is Gained
Grandeur is divided in two; baseline, and direct gain. The baseline decides the trend, with you passively (and slowly) either gaining or losing grandeur over time, until the baseline is met. The baseline is affected by many things; what Court Artifacts you have, what Court Positions you have filled, etc (more on Court Artifacts in a later DD). The rate of grandeur change can be modified by many things, such as Cultural Ethoses or Traditions, but is as a rule of thumb slow. It takes time for word of your glory to spread, after all!
The most simple way to increase your Grandeur baseline is by investing in Amenities. Now, Amenities are simple and straightforward; but theyre still central to the concept of having a grand court! There are four different types; Lodgings, Food, Clothing and Servants. There are four levels to each, with each progressive level costing more gold to maintain, but giving more Grandeur baseline. They all come with a selection of flavor effects, for example; spending on food will slightly increase the disease resistance of your courtiers, but higher levels might also cause them to gain weight! Spending on clothes will increase their prestige, and will even cause them to wear fancier clothes at higher levels of expenditure (commoners will wear low nobility clothes, and so on). If your court is lacking in artifacts, spending on Amenities is the way to go.
Worth noting is that the cost of amenities is relative to your size and income; a small realm wont have to pay as much as a prosperous one - the intent here is to allow smaller kingdoms and empires to punch above their weight diplomatically, making choosing between expansion and consolidation a more relevant matter.
Reaching your baseline might take a long time, unless you decide to take action in order to speed it up - to gain grandeur fast, you need to Hold Court! Performing this decision invites your vassals and subjects to bring their issues, requests, and questions before you. The mere act of Holding Court will give you a one-time boost to your Grandeur, but the opportunities within the activity itself might give you opportunities to increase it further (or you could decide to lose grandeur for some temporal gain that is just too good to pass up!). The issues brought forth when Holding Court are many and varied, with many of them reacting to the state of your realm (more on Hold Court in a later DD).
Grandeur Expectations
Now, Grandeur isnt only about reaching the level that gives the effect you desire, its also about managing expectations!
Depending on a number of factors, such as your tier or the size of your realm, you will have a certain expectation put upon your Royal Court. This expectation is a double-edged sword - if your grandeur is below expectations youll suffer increasing diplomatic penalties as people lose respect, while if its exceeded you might see powerful diplomatic bonuses.
These are scaled based on how powerful you are - a rather small Kingdom that undershoots its expectations wont be hit particularly hard, while a massive empire such as the Holy Roman Empire or Byzantium will be punished much harder if they fail to live up to the expectations put upon them.
The effects of not living up to your expectations are many; reduced prestige, renown, and a hefty hit to opinion with both foreign rulers, courtiers and vassals. A large realm might easily find itself facing significant unrest unless its ruler starts spending on grandeur! On the other hand, a small kingdom that vastly exceeds the expectations put upon it might see significant bonuses to its diplomatic power, as well as renown and other bonuses.
Court Events
Now, the Royal Court isnt all about Grandeur, of course. Another important role it holds is to show that theres life in your court! This is done through Court Events; happenings contained within the court, taking place between those who live therein.
This new type of event uses the throne room as its backdrop, transforming the entire throne room into an event when they happen. Unlike normal events, this type of event is non-interruptive - you get notified that something is happening, whereby you can go into your Royal Court, inspect the scene, find whoever is involved, and trigger the event yourself. Usually these events are some sort of drama happening between your courtiers, which you can choose to simply ignore if you feel like you have more important matters to attend to.
These events come in many different flavors, mostly focusing on how it is to live in the court.
Some examples of court events that are being worked on currently include courtiers causing you embarrassment through their drinking or poor manners, or getting into arguments with your architect. Others involve things like rumors spreading about your predecessor on the throne, or popular and unflattering songs about you spreading within the court itself.
Court events might also be things like foreign ambassadors trying to uncover your secrets or devout courtiers shaming you and your court for your frivolous living.
---
Now, of course theres more that goes into the Royal Court, but well save going into details regarding Court Artifacts, the UI and graphical looks of the Throne Rooms, Court Positions and so on for future DevDiaries! Of course, this expansion isnt all about the Royal Court; before the summer break starts youll get to read about some of the other features coming with the expansion and patch.
Thats all for now!
PDXCON Remixed brings the fun and excitement of Paradox's annual PDXCON event into a digital setting, including fan-favorite features including the PDXCON Announcement Show where a new game from Paradox Development Studio will be revealed for the first time in a 72 hours non-stop Broadcast! [previewyoutube=AhS6a_TajsI;full][/previewyoutube] Highlights:
PDXCON Remixed brings the fun and excitement of Paradox's annual PDXCON event into a digital setting, including fan-favorite features including the PDXCON Announcement Show where a new game from Paradox Development Studio will be revealed for the first time in a 72 hours non-stop Broadcast! [previewyoutube=AhS6a_TajsI;full][/previewyoutube] Highlights:
Get ready for our next Expansion, Crusader Kings III: Royal Court! How will you rule when your subjects come to you with their complaints? Building the grandest court in the world may please your vassals and attract interesting people, but it also gives your complaining courtiers a place to find you. Make decisions that will smooth the troubled waters in your kingdom, while impressing visitors with your collection of masterpieces and relics. The Royal Court expansion to Crusader Kings III adds new ways to interact with the characters in your kingdom or empire, as well as major changes to the cultural system of the game, adding greater dynamism and historical fluidity. Features of Crusader Kings III: Royal Court include:
PDXCON Remixed brings the fun and excitement of Paradox's annual PDXCON event into a digital setting, including fan-favorite features including the PDXCON Announcement Show where a new game from Paradox Development Studio will be revealed for the first time in a 72 hours non-stop Broadcast! [previewyoutube=AhS6a_TajsI;full][/previewyoutube] Highlights:
Today we are going to cover improvements around Warfare for the 1.4 Azure free patch: Enhanced Declare War window, Dynamic Mercenary Cost & Garrison, Factions Update!
Read our Dev Diary #59 - Fantastic presets and where to save them
To see the images, please visit our forums or website.
Hello everyone!
Im back with more info about whats coming in the 1.4 Azure patch! Today we are going to cover improvements around Warfare. We prepared a few more things in addition to the starting Men-at-Arms. I hope you will find them interesting!
Declare War Window 1.4
In addition to the Quality of Life improvements we presented last week, we also revisited the war declaration interface.
[Image of the new Declare War window]
[Image of the new Declare War window]
As you can see, the information has been restructured and it should be easier now to:
Some of the Quality of Life improvements coming with the Azure free patch: Raise only Men-at-Arms, Game Rules Presets, and Character Search Presets!
Read our Dev Diary #59 - Fantastic presets and where to save them
To see the images, please visit our forums or website.
Hello friends,
Isn't it satisfying when things just work smoothly? If you agree then this Dev Diary will be right down your alley. Im one of the jolly UX designers working on CK3 and today Im very excited to give you a sneak peek of some of the quality of life improvements we have in store for the Azure free patch.
We wanted to focus on some of the requests you've brought up, so weve worked to find organic ways to implement these in the game. While we cant address all at once in a single patch, we still wanted to make some meaningful adjustments that will improve your time spent as medieval rulers, master strategists, and efficient trackers. Keep on reading to understand this last one.
Today Ill be covering Raise Men-at-Arms, Game Rules Presets, and Character Search Presets.
Raise only Men-at-Arms
We had already mentioned that now you will be able to start your games with contingent Men-at-Arms regiments, but these troops have another nifty trick under their sleeves. Now you will be able to raise only Men-at-Arms, allowing you to subdue your enemies without having to bother your levies. Quite a power move, right?
We know its dangerous to go adventuring alone, so raising Men-at-Arms will also raise your knights along with them. This ensures that you have a perfectly capable army to take on different challenges.
This is how it works; you will find a button that allows you to raise only Men at Arms in your Military menu, clearly labeled Raise all Men-at-Arms. This button will also be present when selecting Rally Points. Hopefully, this will give you more freedom when planning the perfect military strategy.
[Image of the Raise all Men-at-Arms action]
Game Rules presets
We all have different playstyles and sometimes its nice to spice things up by changing up the rules a bit. Sometimes we want to ask the Mongols to hold their horses and stay at home by turning off the Mongol Invasions, or maybe you want to see if you can withstand yearly visits from your friendly neighbors, the Norse invaders. To allow you to quickly change the rules, now you can save rules presets.
To create your Game Rules presets, all you need to do is set the specific combination of rules that you want, and then click the save button at the top of the window. Doing this will open up a secondary window that lets you name, and save your presets. Loading the presets is very straightforward, all you need to do is to select the desired preset from the dropdown menu at the top of the window.
[Image of the Game Rules Presets being saved]
Character Search presets
I said that the Azure patch will improve your tracking skills, and this is thanks to the introduction of Character Search Presets. Much like Game Rules Presets, the idea is to allow you to save different combinations of search filters into presets you can easily select.
You can save and load presets by using the 2 new buttons youll find at the top of the search filters window. That means that if you find yourself constantly searching for a specific mix of traits or any other search criteria, then keeping tabs on them will be much easier.
[Image of the new Character Search Preset buttons]
While this feature is very useful to streamline the process of recurrent searches with the same criteria, it still comes with some limitations, we are not able to save the dynamic objects in the filter (Dynasty, House and Custom Faith).
Thats all for today, I sincerely hope these quality of life improvements help you try other gameplay styles and that character search presets will make it easier for you to find that special someone somewhere in this fantastic medieval world.
Thanks for reading! Stay tuned for future updates on the Azure patch. Until next time!
Hey everyone,
Last week we have released an Open Beta branch on Steam, marked as "open_beta - 1.3.2 Multiplayer Improvements".
Many of you participated in the initiative, and we have collected a great amount of insights coupled with your very valuable feedback.
Thanks to these data, we are now exploring an option to improve the Networking.
This change applied only to this open beta branch on Steam will increase Save Game Transfer Speed for all players participating in a multiplayer game.
This improvement is now available. We are eager to read what you think of this change and hear your thoughts.
If you are timed out from the server when trying to join a multiplayer game, please let us know.
Note that we are still working on tweaking the Multiplayer experience for CK3 in this given branch, and so players could encountered a known issue preventing players from seeing any game in the MP lobby or kicking them back to the main menu from the loading screen.
We wanted to thank you for taking the time to raise your report to our teams, and for participating in the open beta! :)
You can access it by right-clicking Crusader Kings III in your Steam library, selecting Properties, entering the 'Betas' tab and selecting "open_beta - 1.3.2 multiplayer improvements" from the list.
We do ask that if you do participate in this Steam branch that you PLEASE RE-REPORT ANY MULTIPLAYER ISSUES YOU MAY BE FACING - provided they reoccur for you on this build, of course - as it will help us determine how the fixes on this particular branch are going in real time. This Beta branch is entirely voluntary and you are under no obligation to participate if you do not wish to do so.
Today we will cover two improvements planned for the upcoming patch: additional content for Traits & AI warfare improvements!
Read our Dev Diary #58 - Stre(ss)tching the traits
To see the images, please visit our forums or website.
Hello everyone!
Nice to meet you all! I recently joined the Crusader Kings III game design team and am honored to inaugurate my PDX account with this Dev Diary. Today we will cover two improvements planned for the upcoming patch: additional content and AI warfare improvements.
Trait changes
One of the many pleasures of Crusader Kings is to personify a plethora of characters. Every one of them offers a good opportunity to roleplay, thanks to the various combinations of traits they offer. The Azure patch will expand upon existing content by updating and adding some trait-specific interactions and consequences. With this update, we want to connect the stress system even closer to personality traits.
One of the notable changes is for Shy: it will no longer generate Stress when launching a Personal Scheme. Shy characters can still receive Stress via some of the scheme event options however, and they will be less efficient at performing personal schemes (it will take them longer), but they will be able to do it without ending up having a mental breakdown.
We also added a few new interactions and decisions. For instance, Forgiving characters can abandon one of their hooks to lose Stress. You can either decide to be a truly forgiving character, abandoning a hook you obtained unwittingly, or you can actively look for hooks and then choose to be merciful. We have also added new options for Diligent characters; they can dedicate themselves to improving the Development of their Capital, but doing so will generate a lot of Stress. Finally, if Impatient characters are Stressed, they can speed up the progress of their current Personal Scheme, without affecting their current Stress levels.
[Image of the Develop Capital decision available for Diligent characters]
Some traits have also gained access to interactions that are not related to the stress system but still improve upon the expression of their personality. For instance, Arbitrary characters can now dismiss a Hook a vassal holds on them by spending a lot of Prestige and gaining Tyranny.
[Image of the Dismiss Hook interaction available for Arbitrary characters]
We would love to hear your feedback, and also suggestions for improving other traits!
AI and Warfare
There is also a number of AI improvements, mostly about how the AI moves its units while at war. Pathfinding has been revised, and AI armies should now take more optimal routes to reach their targets, whether they be close but surrounded by treacherous terrain, or far away across the sea (which was most visible during Crusades; there will be no more island hopping for Christian armies, and Vikings should also be more swift and direct in their raids). The new pathfinding logic now factors in time, attrition and threat when selecting and routing to a destination.
Getting close to the enemy is only the first step in warfare though, and the AI should behave more sensibly in other areas too; AI armies will more aggressively pursue suitable opponents and try to avoid unfair fights. After winning crucial battles, AI armies should use their full might to more efficiently besiege enemy fortresses - you should see less mangonels and bombards chasing peasants while there is a perfectly good castle waiting to be ruined. We also adjusted the AI behaviors depending on their Casus Bellis, making sure that they not only prioritize territorial conquest but also capturing hostages when relevant.
All of the changes were fine-combed by our dev team, and we feel confident that the AI will bring you a surprise or two in the Azure patch. Lastly, an important organizational change: the version number of the patch will be 1.4 instead of 1.3.X as announced previously. This is to make the scope of the patch a bit clearer. While it is still a relatively small patch, it is also larger than a hotfix or a pure bugfix patch we've released in the past. Some mods will need to be updated. And while we always strive to keep save games compatible, with the nature of the game you might still run into edge cases with your old saves that we did not catch.
And thats it for today! Thanks again for your precious feedback, and please keep providing more! I hope you enjoyed it, and see you next week for more information about the Azure patch!
Greetings Queens & Kings!
We are now opening a BETA Branch available to all Steam users, to enhance Multiplayer Stability.
After the success we saw with previous Steam branches, we are hopeful that this one will help us to address issues with our Multiplayer system. This branch will stay open for a few months to help diagnose as many issues as possible.
With that in mind, we ask that if you do participate in this Steam branch that you PLEASE RE-REPORT ANY MULTIPLAYER ISSUES YOU MAY BE FACING as it will help us determine how the fixes on this particular branch are going in real time.
This Beta branch is entirely voluntary and you are under no obligation to participate if you do not wish to do so.
As always, we appreciate & value your input.
A message from ou QA Team:
Our mission is always to deliver the most quality product as possible to the player. QA acts as the player representative within the development team, and works towards providing the team with as much information as they need to create a product that is as fun as possible to play.
We are aware of numerous issues, including the Out-of-Synchs, empty lobbies, incorrect version issues and with this open Steam beta we aim to improve the multiplayer situation.
As always, please report anything you find on the bug report forums and we will check it out as soon as we can. We really appreciate uploading the randomlogs which include multiplayer logs to the bug forum reports as well because this helps us immensely. Logs are available in the folder under C:\Users\
We are expanding two areas in the upcoming Free Patch 'Azure': childhood and lifestyle events!
Read our Dev Diary #57 - An Eventful Summer
To see the images, please visit our forums or website.
Hello everyone!
I hope youre enjoying the warmer days, and that you are looking forward to hearing a bit more about the free patch, Azure, that were releasing this summer.
Before we get into the meat of today's Dev Diary I want to clarify something regarding the Azure patch; it's being made by a smaller group of CK3 devs in a Strike Team setup, which means that not everyone on the CK3 Dev team is working on the patch. We hope that we'll still be able to address quite a few of your concerns, but we won't have time to address everything. Still, keep sending us feedback, as it helps us prioritize!
This dev diary will focus on one area of the patch and as a Content Designer I am unsurprisingly here to talk about events and such. More specifically I am here to talk about some new content that were including in Azure, and joining me in this dev diary is one of our new Content Designers: Isabella! As developers we all have areas of the game that we would like to expand upon and flesh out a bit, and two areas are now getting some love: childhood and lifestyle events.
Childhood
Children always want to grow up fast, and no child feels this more actually than the one that just inherited the entire realm at the mature age of six. Oh woe, what can a young king do to pass the long days ahead until he can scheme and murder to his hearts content? Play with other young rulers, of course! Azure includes a new activity for children called Meet Peers that will make childhood more interesting and full of experiences.
gathering.png
[Image of the start event for the Meet Peers activity]
Meet Peers is an activity available for children where they can gather all young rulers and courtiers in the realm to just play and forget about the dreariness of life as a child in medieval times. All participants will lose stress and increase their opinion of the host, and the children attending the playdate can find themselves in fun and educational situations!
brave.png
[Image of an event that can appear when you Meet Peers]
Of course, there may also be any number of less wholesome consequences from bringing that many children together.
playing_rough.png
[Image of an event that can appear when you Meet Peers]
And if socializing just isnt your thing and friends are easiest made (and killed) through schemes weve also reduced the age restrictions for Sway and Murder slightly. All to enable you to live out your scheming rule from as young an age as possible!
Lifestyle events
Or, if your children just cant wait to grow up, you could let them try their fate fighting against grown soldiers in a tournament. In this patch, we have a couple of new lifestyle events coming your way, including the Tantrum Tourney event chain for Martial Authority characters.
tantrumtourneyhighres.PNG
[Image of the starting event from the Tantrum Tourney event chain]
Hym repented that he came there! - 14th Century Romance Richard Coer de Lyon on grown dukes and lords regretting each moment as they get impaled by a lance manned by an adolescent child.
A trope of romances detailing the life of Richard the Lionheart likes to exaggerate the dates of his reign to present him as a King who was a child monarch. This seems to be done almost exclusively so he can be presented as perhaps the greatest demon of a child who ever lived. Child Richard is shown ordering all of his noblemen to fight him in a tournament - on pain of death, and beating everyone who turns up to a pulp.
Will you allow your babys first bloodlust to be unleashed upon your knights, who certainly did not sign up for this?
Keep your eyes peeled while your character is studying their Lifestyle! You might see a few new moments cropping up. Especially if you have war elephants but what are you doing if you dont already have war elephants?
The journey to PDXCON starts today with the Grand Campaign!
Enjoy the adventure from the Tribal Era to a distant future, across four Paradox Interactive games.
Join the Grand Campaign with Crusader Kings III on Twitch, starting as the Danes: Jarl Halfdan of Jrvk, 867AD!
Crusader Kings III: 21st April 12:00-22:00 CEST, on Twitch
Join the teams of Crusader Kings III, Europa Universalis IV, Hearts of Iron IV and Stellaris for the largest event this side of PDXCON Remixed. In a tale that takes us from 867A.D to the distant future, you, the Paradox Community, will have a deciding say on events that unfold!
Acting as our Senate, you can influence how each campaign unfolds. Want to see a more military focused nation, or one that values the power of diplomacy or trade? By debating and voting inside the Senate, you can shape the course of our nation through all four grand strategy games.
You can take your seat in the senate by heading over to the discord here: Discord PDXCon
Each leg of the journey will also have a knock on effect on the next, crafting a completely unique gamestate by the time we reach our Stellaris endgame. You have the power to not only shape history, but the universe!
The Event will be broadcast live on the Paradox Interactive Twitch Channel at the times below:
The Dates:
Crusader Kings III: 21st April 12:00-22:00 CEST
Europa Universalis IV: 28th April 12:00-22:00 CEST
Hearts of Iron IV: 7th May 12:00 - 22:00 CEST
Stellaris: 15th-16th May 12:00 - 20:00 CEST
Were looking forward to bringing hours of grand strategy gameplay to you as we forge our own story, together!
This week we have a few announcements to make: Azure Free Patch, Multiplayer stability, First Expansion & PDXCon!
Read our Dev Diary #56 - An Azure Summer
Greetings!
This week we have a few announcements to make! Firstly, as you saw in the last diary, we mentioned the number 1.3.X - this is the version number for an upcoming patch that were aiming to release around this summer (of course, the X part will be an actual digit when its released, but for now well just have to wait to see what itll be in the end!).
As you already know, we tend to name our patches using heraldic terms. The Northern Lords release had the name Corvus for example. As were hoping for clear blue skies this summer, weve dubbed this patch Azure!
The Azure patch is a free patch, and there will not be any paid content coming out at the same time. Itll focus on improving the stability of the game, fixing bugs, adding Quality of Life, balancing various systems, and adding some small features requested by the community. Well not go into many details in this diary, instead you can look forward to more info in some of the upcoming Dev Diaries!
Until then, here is a first teaser of some of the improvements that you will find in the patch:
This week, all about Field recording, Sound design of the Event Images, some 1.3 patch updates, and of course, the music from Andreas Waldetoft!
Read our Dev Diary #54 - A Sound Plan
Good afternoon, all
Im here today with a short dev diary on some upcoming improvements to moddability. Were not quite ready yet to make any announcements about upcoming features and so on, but we thought you might be interested in hearing about some modding improvements we've been working on.
In an upcoming patch which I will from now on call 1.3.X (due to the exact version number being unknown at this time), weve spent a bit of time on making the game more moddable based on requests weve had from the modding community. In particular we would like to thank the Modding Co-op for coming up with a curated list of requested functionality. The curation of this list made it easy for us to get a good overview of what functionality the community would like, and limited to those requests thatd benefit a lot of modders rather than just a handful. As the amount of time we could spend on modding improvements this time around was rather limited, having an already curated list to pick from was great.
From that list we picked some of the simpler requests; things thatd require relatively minimal code and would only affect mods. We will likely implement more from this list in the future, though our list for 1.3.X is unlikely to expand.
In addition to implementing some functionality based on these requests, weve also had some conversations with modders, and looked at some common pain points. We cant address most of them right now, but one we noticed is that a number of mods use the DummyMale and DummyFemale characters for a lot of things they werent meant for. This was a result of lacking functionality, which we have now introduced in 1.3.X.
With the need for this dummy-character removed, we will be deprecating it. That means that itll continue to work 1.3.X which introduces the replacement functionality, but that they will be largely removed in 1.4 to ensure that script and code are more maintainable in the long-term.
Another bit of functionality that we think modders will be interested in is that of same-sex concubinage. Proper support for
it will come alongside other modding improvements in 1.3.X. Before 1.3 the gender restrictions for concubinage were possible to work around (but could cause bugs), which is no longer possible in 1.3. In 1.3.X we support it more fully, eliminating odd edge-case bugs and the like.
Further, we plan to support same-sex marriage for mods in 1.4. Due to larger technical risks surrounding it, it was not feasible to include that in 1.3.X; we need more time to test it to ensure that this support does not introduce bugs in the vanilla game. We're really looking forward to being able to support more diverse experiences with this mod support.
Mods add so much to the experience of our games, and moddability has been something weve considered throughout CK3s development. As a former CK2 modder myself, its great to see all the things the modding community is producing.
Finally, heres all the modding improvements we plan to release in 1.3.X:
The journey to PDXCON begins: Introducing the Grand Campaign!
4 games, 4 weeks and 5 days of play!
Join the teams of Crusader Kings III, Europa Universalis IV, Hearts of Iron IV and Stellaris for the largest event this side of PDXCON Remixed. In a tale that takes us from 867A.D to the distant future, you, the Paradox Community, will have a deciding say on events that unfold!
Acting as our Senate, you can influence how each campaign unfolds. Want to see a more military focused nation, or one that values the power of diplomacy or trade? By debating and voting inside the Senate, you can shape the course of our nation through all four grand strategy games.
You can take your seat in the senate by heading over to the discord here: Discord PDXCon
Each leg of the journey will also have a knock on effect on the next, crafting a completely unique gamestate by the time we reach our Stellaris endgame. You have the power to not only shape history, but the universe!
The Event will be broadcast live on the Paradox Interactive Twitch Channel at the times below:
The Dates:
Crusader Kings III: 21st April 12:00-22:00 CEST
Europa Universalis IV: 28th April 12:00-22:00 CEST
Hearts of Iron IV: 7th May 12:00 - 22:00 CEST
Stellaris: 15th-16th May 12:00 - 20:00 CEST
Were looking forward to bringing hours of grand strategy gameplay to you as we forge our own story, together!
This week, all about Field recording, Sound design of the Event Images, some 1.3 patch updates, and of course, the music from Andreas Waldetoft!
Read our Dev Diary #54 - A Sound Plan
https://store.steampowered.com/app/1303183/Crusader_Kings_III_Northern_Lords/
Hello adventurers!
Today, were going to be taking a look at what new scripted content weve added for CK3: the Northern Lords, and, since its been out and playable for a week, I thought itd be fun to go a little bit into some of the design rationales we had and my personal perspective on some of the feedback so far.
Read our Dev Diary #53 - Northern Lords Content Rundown
https://store.steampowered.com/app/1303183/Crusader_Kings_III_Northern_Lords/
Hey everyone,
Update 1.3.1 is Live now!
Read the Hotfix 1.3.1 here
Howdy all,
We are experimenting with an early access Open Beta for our upcoming fixes and releases for 1.3.1. While this Beta branch is still available, please note that it is not a final product or indicative of our ultimate goal. We are using this to assess viable options and test features, so please let us know what you think!
This branch is currently available for Steam only during this initial test for the Patch, but we are looking at the possibility of other platforms in the future.
FOR THOSE THAT OPT IN TO THIS BETA BRANCH: We do ask that you make sure that you MAKE A COPY OF YOUR SAVE FILE before you launch this Beta to ensure that there is no issue with saves. While we do not anticipate any issues with your saves, we ask that you make a back-up just in case.
Please note that for Multiplayer games: the server list is not working, but joining via server ID does work.
Read and discuss our 1.3.1 Hotfix Patchnotes
To celebrate our newest Flavor Pack, CK3 is Free to Play on Steam until March 21st! Northern Lords is the first Flavor Pack for Crusader Kings III, one of the best reviewed games of 2020. It offers new events and cultural themes related to Norse society. Read our Dev Diary #52 - 1.3 Corvus Patch Notes https://store.steampowered.com/app/1158310/Crusader_Kings_III/ https://store.steampowered.com/app/1303183/Crusader_Kings_III_Northern_Lords/ Join us:
[previewyoutube=1jPOV-xLNPA;full][/previewyoutube]Today, we are focusing the weekly CK3 Livestream on our recent Flavor Pack: Northern Lords
Have a look at the newest features for Crusader Kings III, and chat with the developers!
Join the Livestream
https://store.steampowered.com/app/1303183/Crusader_Kings_III_Northern_Lords/
Crusader Kings III's Flavor Pack "Northern Lords" & Free Update 1.3 Corvus: available now! Norse Adventurers New Cultural Content New Art & Music Stories of the Norse people, and more! Free Update: Balancing, Winter, Poetry, Duels https://store.steampowered.com/app/1303183/Crusader_Kings_III_Northern_Lords/ Best known as fierce raiders from a land of snow and legend, the Norse were a complex society where loyalty was based on more than a noble bloodline. Leaders had to prove themselves as warriors, yes, but also as judges and governors. Northern Lords is the first Flavor Pack for Crusader Kings III, one of the best reviewed games of 2020. It offers new events and cultural themes related to Norse society. [previewyoutube=tQ5_z0hlsd8;full][/previewyoutube] Features of Crusader Kings III: Northern Lords include:
Hello adventurers!
Today is the release of Northern Lords, and with it the free 1.3 patch that weve dubbed Corvus in honor of Odins ravens!
Weve teased parts of the patch notes in previous Dev Diaries, but this time well post them all - roughly 13 pages of changes and fixes, and this time there wont be any omissions or [REDACTED] text!
Read our Dev Diary #52 - 1.3 Corvus Patch Notes
https://store.steampowered.com/app/1303183/Crusader_Kings_III_Northern_Lords/
We are extremely excited to reveal our first Flavour Pack for Crusader Kings III, coming on March 16th: Northern Lords! Raid as a Northern Lord in three days! Have a look at our Feature Breakdown video: [previewyoutube=Y9_rcHmTIzE;full][/previewyoutube]
Paradox Insider starts in 1h now (8pm CET), get ready!
We are a part of the Game Dev Direct, which you can watch *now* for even more game news: https://www.twitch.tv/mediaindieexchange
Welcome everyone!
Its not always about being number one.
Its about dueling with bravery, honor, and respect + Patch Notes teaser!
Read our Dev Diary #51 - Its Time to Duel
Welcome everyone!
Lets all give an especially warm welcome to the Poet Trait!
This venerable little piece of content is making a triumphant return with reworked stats, a character interaction, and randomised poetry generation for our upcoming 1.3 free Update.
If you're curious enough, have a teaser sneak peek at the 1.3 Patch Notes!
Read our Dev Diary #50 - Poetry to my Ears
Winter is being introduced to Crusader Kings III along with map updates.
Read the first details about Update 1.3!
Read our Dev Diary #49 - A Cold Embrace
Enjoy this brief insight into whos working on updates, fixes and exciting new content for Crusader Kings III!
Read our Dev Diary #48 - The Team
Save up to 20% on Crusader Kings III with the Steam Lunar Sale!
It is time to invite your friends at your court.
https://store.steampowered.com/app/1158310/Crusader_Kings_III
Kings & Queens: A new Paradox Insider show is on the way!
Make sure to join us for some news, gameplay & more at the Game Dev Direct on March 13th, 8p.m. CET.
Click here for more details.
Behold, Crusader Kings III has been nominated as Strategy/Simulation Game of the Year in the #DICEAwards!
Learn more here
Our next Dev Diary is scheduled for mid-February.
From here, things will ramp up and you will be able to learn more about the future of Crusader Kings III!
We thank you all for your patience while we are working very hard to produce the high quality content you all deserve.
See you soon!
Rally the troops, our weekly CK3 Livestream is back!
Join us now on Twitch!
We also know that you are hungry for new Dev Diaries.
Fret now, we will return with a new DD Mid-February.
Our team is eager to share more about the future of CK3, so hang tight!
Hero Title: CK3 is on Sale on Steam!!
Get yourself a royal present for this holiday season!
Buy for you or a friend here: Crusader Kings III
The Steam Winter Sale is here!
Get yourself a royal present for this holiday season: Up to -20%!
Buy for you or a friend here: Crusader Kings III
The team says thanks for the support you've given us this year!
Read more on the forums
Howdy all!
What a wild ride this entire year has been so far! We launched the game, brought the Ruler Designer to a new generation of CK fans, created a wholesome and welcoming community, and had a ton of fun.
While there is still a bit of time left in the year, we will be following in the footsteps of the long time-honored Paradox tradition of taking some time off around the holidays to give the teams a chance to recuperate and relax. This will also make sure that we are able to continue bringing you first class content in the new year! That being said, most of the team will be out spending time enjoying their holidays from this week until sometime early January 2021.
Without all of you in the Community, we would not be able to live our dreams of bringing Crusader Kings to life and share with you all. So, from the bottom of our hearts, THANK YOU for the wonderful memories during a truly trying year and may we see you all again in the new year.
There wont be a Dev Diary until Mid-January at the very earliest, so keep an eye out for news on when they will return after the new year.
Happy Holidays to all!
That's all for now! Have a great winter!
Greetings Crusaders,
Update 1.2.2 is Live now!
Read the Hotfix 1.2.2 here
We thought that you might enjoy a sneak peek at the Patch Notes 1.2.2, coming early next week!
Read more on the forums
Greetings!
Patch 1.2 Argent has been out for a while now, and we hope youre enjoying it! Its so much fun to see what fascinating creations you all create in the Ruler Designer!
To round off the year, were planning to release a small patch early next week. Originally we wanted to release it this week, but some more issues were found that we wanted to address - such is the nature of software development! :)
The patch will address a number of bugs and issues, listed below:
- You can now hold the Control-key when raising armies to not have them be split based on supply when you raise them
- Fixed the Ruler Designer crashing when using the arrow keys to move sliders on machines with limited RAM
- Fixed some characters not having access to Cultural Names when naming children because their Religion didnt have any Religious names defined
- Fixed a crash that could happen when randomizing Dynasty Names for certain cultures in the Ruler Designer
- Fixed the Legacies button being hidden beyond the screen if both Dynasty and House modifiers are present
- Fixed the AI not always supporting the player correctly when handling massive armies
- Fixed not being able to build certain buildings when playing the game in spanish, esto ahora est arreglado
- Fixed siege sounds sometimes persisting after you close the siege window
- Removed the deprecated Nudity game rule, nudity is now toggled on/off in the settings menu, accessible in the same place as you toggle displaying graphical diseases
- The lifestyle/focus button is no longer visible on characters that cannot have a lifestyle set
- Kicking a player that is still inside the Ruler Designer will no longer block a multiplayer game from starting
- When you Ruler Design a character, you will no longer lose all non-De Jure vassals that ruler had
- Fixed not always having access to all hairstyles when Ruler Designing a character that is 18 years old or younger
- You now get less points from being extremely old when Ruler Designing a character
- Fixed the list of Faiths exceeding its limits when playing the game in a non-english language
- Criminal rulers no longer get a free pass on imprisoning without impunity
- Diplomacy perk modifiers are now added and subtracted properly (Sound Foundations and Friendly Counsel)
- Fixed losing Piety when imprisoning generic Criminals, now properly only applies when imprisoning your Head of Faith
- Fixed an issue with floating or sinking infant characters in the main menu, exorcism successful
- Fixed a memory leak in the GUI editor
- Fixed a memory leak for character portraits. This could have a significant effect in the Ruler Designer, and a lesser one during normal play
- Fixed achievements sometimes being shown as unavailable even though they were available
That's all for now! Have a great winter!
The Steam Autumn Sale is here!
Get yourself a royal early Christmas present, you are worth it.
-20% on the Standard Edition & -10% on the Royal Edition.
Get a Hook on me: Buy Crusader Kings III
https://store.steampowered.com/app/1158310/Crusader_Kings_III
Crusader Kings III is on Sale right now!
-20% on the Standard Edition & -10% on the Royal Edition.
Buy Crusader Kings III
https://store.steampowered.com/app/1158310/Crusader_Kings_III
Greetings!
The 1.2 Argent patch is soon released, but until you get home from work/school we thought that you might enjoy a peek at the Patch Notes!
We hope that youll have lots of fun with the Ruler Designer and all the other new features. Weve also fixed a whole heap of bugs, of course!
These patch notes clock in at a whopping 2.6 Matthew "Blackninja" Clohessy in length! One Blackninja should roughly equal one Groogy, for those who are more familiar with the old gold standard.
Read our Dev Diary #45 - 1.2 Patch Notes
Introducing Crusader Kings III! Check out Roll1d2games' video, as he presents the Ruler Designer feature from our newest Free Update 1.2, coming on November 24, 2020, 10am CET. Customize & build your own character, and bring them to life! [previewyoutube=gYpQuj1zYb8;full][/previewyoutube] Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Check out our new Dev Diary for Crusader Kings III, 1.2 Bits & Bobs
Ruler Designer, Kill List, Attach to Army, Improved UI & more!
Read our Dev Diary #44 - 1.2 Bits & Bobs
Enjoy Part #2 of our new series of gameplay videos: England's Fate, Stacey ACTUALLY Saves England! [previewyoutube=hlnbPJ2Levo;full][/previewyoutube] Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans & devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
We will be live, Today at 17:00 CET. Join the Crusaders' Court!
A livestream about the #CK3 community
Twitch Paradox Interactive
Enjoy Part #1 of our new series of gameplay videos: England's Fate, Matt Saves England! [previewyoutube=i1CL_C9Dewo;full][/previewyoutube] Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans & devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Rally the troops, our weekly #CK3 Livestream is about to start! You don't want to miss this one
Join Steacy, Matt & Troy now on Twitch!
Watch the Final Part #18 of the Novgorod Nobles series: Finally Russia! [previewyoutube=99WTSuX2OKQ;full][/previewyoutube] Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Let's dive in the much anticipated Ruler Designer for Crusader Kings III!
The Ruler Designer will be a free feature, so everyone can dive into creating their own wonderful (or monstrous) custom character!
Read our Dev Diary #43 - A Ruler of Your Own
Check out #CK3's new episode with Matt & Steacy! Part #17 of the Novgorod Nobles. [previewyoutube=qTuWwZMPV64;full][/previewyoutube] Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
We are Live now! Join the Crusaders' Court!
A livestream about the #CK3 community Starring Rose as our guest!
Twitch Paradox Interactive
Check out #CK3's new episode with Matt & Steacy! Part #16 of the Novgorod Nobles. [previewyoutube=zM0lu2ALu08;full][/previewyoutube] Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Rally the troops, our weekly #CK3 Livestream is about to start! You don't want to miss this one
Join Steacy, Matt & Troy now on Twitch!
A very spooky #CK3 episode with Matt & Steacy! Watch Part #15 of the Novgorod Nobles now [previewyoutube=zM0lu2ALu08;full][/previewyoutube] Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Rally the troops, we are Live with our weekly CK3 Livestream!
Join Steacy, Matt & Troy now on Twitch!
We will be live, Today at 17:00 CEST. Join the Crusaders' Court!
A livestream about the #CK3 community
Twitch Paradox Interactive
Greetings Crusaders,
We fixed an issue causing the clothes from The Garments of the Holy Roman Empire & Fashion of the Abbasid Court to not show up properly in the game.
Read the Hotfix 1.1.3.1 here
Enjoy Part #14 of our #CK3 Livestream in Novgorod: Helgi's Legacy! [previewyoutube=jic0thIDRLI;full][/previewyoutube] Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
We will be live, Live now! Join the Crusaders' Court!
A livestream about the #CK3 community Starring One Proud Bavarian as our guest!
Twitch Paradox Interactive
We will be live, Today at 17:00 CEST. Join the Crusaders' Court!
A livestream about the #CK3 community Starring One Proud Bavarian as a guest today!
Twitch Paradox Interactive
Enjoy Part #13 of our #CK3 Livestream in Novgorod : Tackling the Blob! [previewyoutube=i1SD0ty11EA;full][/previewyoutube] Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
We are now Live, Wednesday Oct. 14. at 16:30 CEST. Join the Weekly CK3 Livestream!
Twitch Paradox Interactive
Greetings Crusaders,
We have been working hard to ensure you have the best gaming experience possible! As such, we now have Patch 1.1.3 available to play.
Read the Hotfix 1.1.3 here
###################
# Bugfixes
###################
- Fixed some crashes during gameplay that occurred in certain edge-cases
- Fixed a startup crash for CPUs with less than 4 logical cores that was introduced in the 1.1 patch
- Fix some cases when border wouldn't update properly and stay around in a permanent state
- Lowered the thresholds for graphical army quality, more of the spectrum appear now
- Opinion of liege now shows the correct name for the tooltip in the vassals tab in the character window
- Fixed combat predictions getting increasingly inaccurate the more men at arms are involved
- Fixed Fertility acceptance modifiers in marriages/betrothals incorrectly claiming that fertile men were infertile
- Fixed the AI being happy to accept betrothals that would ultimately lead to no children, as the woman would have passed the fertility threshold age before the man comes of age (with a 2 year margin)
- The Carolingian Consolidation achievement should now be available when launching the game from the Paradox Store
- Fixed an issue that could cause one letter realm names to be displayed upside down
Enjoy Part #12 of our #CK3 Livestream in Novgorod : No War, Raiding! [previewyoutube=6wcaw3ngz9c;full][/previewyoutube] Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Enjoy Part #11 of our #CK3 Livestream in Novgorod : While Troy's Away [previewyoutube=HYd1EFwlCKw;full][/previewyoutube] Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
We are now Live, Friday Oct. 9 at 16:00 CEST. Join the Crusaders' Court!
A livestream about the #CK3 community
Twitch Paradox Interactive
Enjoy Part #10 of our #CK3 Livestream in Novgorod : Witch Stacey? [previewyoutube=5k5auTMU9PA;full][/previewyoutube] Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Greetings, Crusaders!
Tomorrow (Oct 9) we will be working through a Server Restart for the Multiplayer Servers at 09:00AM CEST.
This is to help address issues reported by players about Multiplayer games not working correctly. While we cannot guarantee that this restart will correct all issues you may be experiencing, we are hopeful that it will correct most, if not all, issues currently being experienced.
This update will take less than a half hour, but we advise all players to make sure you have a save point for all Multiplayer games in advance of this restart and that you are not playing while the restart occurs or it may cause issues with your ongoing games. While this should not impact any ongoing solo Campaigns, we also advise caution.
Please plan accordingly and we will see you on the other side!
Read more on the forums
We are now Live, Friday Oct. 2 at 16:00 CEST. Join the Crusaders' Court!
A livestream about the #CK3 community
Twitch Paradox Interactive
Enjoy Part #9 of our #CK3 Livestream in Novgorod : All Hail King Matt! [previewyoutube=ViV9NvbhB-Y;full][/previewyoutube] Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Greetings Crusaders,
We have been working hard to ensure you have the best gaming experience possible! As such, we now have Patch 1.1.2 close on the heels of our latest Monster Big Patch complete with Patch Notes to follow.
In addition to this Patch, we have also fixed the issues regarding the Mother of us All achievement on Steam! Make sure you restart your game to take advantage of these fixes!
Read the Hotfix 1.1.2 here
###################
# Bugfixes
###################
- Fixed male/female dominated doctrine blocking all claims for the other sex, rather than just implicit claims. The behavior should now be identical to how it was previously.
- Fixed various display issues in the Russian localization
- Fixed tyranny being gained from rightful revocations when you had a claim on the title in question
- Independence Faction wars no longer require the defender to occupy the entire domain of the rebelling vassals to stop ticking warscore
- Reinstated Central Germanic and West Slavic name lists that had accidentally been removed
Kings & Queens,
You have been dreaming all night about Crusader Kings III?
Say no more, our Patch 1.1 is now Live with 883Mb of Love! Update the game and play 1.1 now, your Liege commands you.
Read the Patch Notes here
Enjoy Part #8 of our #CK3 Livestream in Novgorod : All Hail King Matt! [previewyoutube=tAyv2HWRu10;full][/previewyoutube] Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Tomorrow is the day when Patch 1.1 will drop, and were very excited to share it with you!
We've made a variety of UI improvements, fixed a whole bunch of bugs, and addressed many common issues players have run into. Using the standard Paradox unit of measurement, the changelog comes in at 5.3 Groogy in length.
Without further ado, heres the changelog 1.1 in all its glory!
We are now Live, Friday Sept. 25 at 17:00 CEST. Join the Crusader's Court!
Today we will be talking about Mods & Prince of Darkness
Twitch Paradox Interactive
Have a look at Part #5 of our #CK3 Livestream in Novgorod! [previewyoutube=NJdgLu-mE9o;full][/previewyoutube] Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Join our Community Team tomorrow, Friday Sept. 18 at 17:00 CEST for our first Crusader Kings III Community stream!
Twitch Paradox Interactive
Greetings Crusaders!
Reports of Multiplayer issues have been received and heard.
As such, there will be a Server update for the Multiplayer Servers at 10:00AM CEST on September 22 and should take less than five minutes.
However, this will affect ongoing Multiplayer games, so please make sure your game is saved and not active during this time period so you do not face issues. Players will be forced to log out of the game and log back in after the restart, so please take this into consideration.
While this should fix most of the issues encountered with Multiplayer issues, it may not solve all issues. If you continue to see issues after this update, please contact us.
Read more on the forums
Join Matt, Steacy & Troy for the Part #4 of our Livestream in Novgorod! Just Boris to Death [previewyoutube=RHyflF_9A58;full][/previewyoutube] Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Join Matt, Steacy & Troy for the Part #3 of our Livestream in Novgorod! Just Boris to Death [previewyoutube=xcdvIX1Ejec;full][/previewyoutube] Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Upcoming patch, User Interface upgrades, bug fixes and more to come.
THANK YOU for supporting Crusader Kings III through this journey, it is only the beginning
Read our Dev Diary #41 - A Grand Thank You
The second half of last week's new Novgorod Nobles stream is now available on YouTube! Join Mat, Steacy & Troy as they try their very best to thrive in Novgorod. [previewyoutube=-7CqQ9a7lHY;full][/previewyoutube] Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Kings & Queens from Australia!
You will be able to purchase CK3 in a few hours on Steam!
Steam will resume its sales a few hours after this post, in the middle of the night for our Australian readers. You will be able to purchase, install, and enjoy Crusader Kings III very soon.
Go forth and forge your kingdom to tell your own story!
In regards to the Pre-Order bonuses, we have decided to extend the Pre-Order Bonus window only on Steam for all our Australian fans until Monday Sep. 21, 19:00 CEST.
This way you too will get a chance to don the Garments of the Holy Roman Empire!
This Crusader Kings III Wiki is a repository of Crusader Kings III related knowledge, useful for both new & experienced players and for modders.
Learn more about Crusader Kings III!
Get ready for our new adventures: "Novgorod Nobles"! Join Mat, Steacy & Troy as they try their very best to thrive in Novgorod. [previewyoutube=NS8P5A1uXyI;full][/previewyoutube] Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Watch our Crusader Kings III Livestream on Wednesday 2nd of September, 16:30 CEST!
Every Wednesday at 16:30 CEST, we will be livestreaming CK3, showing the game and its features while interacting with the community.
Wednesday 2nd of September 2020
Join us on Twitch, Paradox Interactive.
Having trouble playing Crusader Kings III? We have got you covered young ruler!
Here is a blog post that will help you in your journey.
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publishers grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased for a suggested retail price of $49.99/ 41.99/ 49.99 on Steam! https://store.steampowered.com/app/1158310/Crusader_Kings_III/ Crusader Kings III is the newest entry in the fabled grand strategy franchise. Guide a royal house through history, governing land, culture, religion, military operations and more in this game of medieval empire and bloodline management. Scheme from the shadows or march your armies openly to expand your borders. Utilize diplomacy and family, leveraging relationships and influence, to protect your lineage. For if a suitable heir you do not produce, your line, and your playthrough, ends. A new trailer, telling the fate of a would-be conqueror, can be viewed here: [previewyoutube=xjn66Cl3pMA;full][/previewyoutube] Crusader Kings III features:
Today is Launch day for Crusader Kings III, Sept. 1, 6pm CEST!
Thank you to our players, our fans, keeping us motivated to get #CK3 on the road.
We really hope you will enjoy the ride
Read our Dev Diary #40 - A New Journey Begins
https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Join us today, 1st of September at 17:30 CEST, on Twitch for the Release Stream of Crusader Kings III!
Twitch - Paradox Interactive
https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Watch our final Livestream on " The Iberian Intrigue"! Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! [previewyoutube=NhmCqCUzyY8;full][/previewyoutube] https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Watch our Launch Stream of Crusader Kings III: Tuesday 1st of September, 17:30 CEST!
Join Rodrigue Delrue, Community Developer, and Troy Pruitt, Community Manager!
Tuesday 1st of September 2020
Join us on Twitch, Paradox Interactive.
Pre-order Crusader Kings III
https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Remember that we're also streaming CK3 every Wednesdays at 16:00 CEST, showing the game and its features while interacting with the community!
Check out this video by Historigraph, covering The Battle of Ethandun! Let us know what you think in the comments! [previewyoutube=6JHJgxHEpLQ;full][/previewyoutube]
Pixelated Apollo will show you all you need to know about Religion. Creating your own religion will be like a walk in the park once Crusader Kings 3 launches. [previewyoutube=UOo6l6FG1wE;full][/previewyoutube] Pre-order Crusader Kings III Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Welcome to our August Update in which we discuss the development of Crusader Kings 3. In this last Monthly Update before release, we discuss Performance & AI, Modding, Legacies and Achievements! [previewyoutube=QMuM8geOnVQ;full][/previewyoutube] Don't forget to join our Official Discord to discuss the game with fans and devs. Want to deep dive in our developer diaries from August? Here are a few links!
Watch our recent Livestream Part 5: " The Iberian Intrigue"! Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! [previewyoutube=WeJ5DwnVW2w;full][/previewyoutube] https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Pixelated Apollo joins us once again to tell us everything about terrain & battles. From terrain to advantage you shan't lose another battle! [previewyoutube=2BxPQYruwgQ;full][/previewyoutube] Pre-order Crusader Kings III Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Crusader Kings III launches in 7 days!
Enjoy the Lifestyles of the Rich and Prestigious playlist on YouTube, from Lionheartx10, Pravus Gaming, One Proud Bavarian, Many A True Nerd, EnterElysium, The Spiffing Brit, Rimmy, Alextherambler, Drew Durnil and Quill18!
Watch the Playlist on YouTube
https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Welcome to the final pre-release dev diary!
Today, well be doing something nice and light, since we know youre all hyped for the release next month, and couldnt possibly stand the tension otherwise.
So, with that in mind, lets have a look at what Achievements you can get, and the ways of getting them!
Read our Dev Diary #39 - Achievements Showcase
Watch the Part 2 of Episode 3, from our recent Livestream: " The Iberian Intrigue"! Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! [previewyoutube=EvJDEFaz_Ks;full][/previewyoutube] https://store.steampowered.com/app/1158310/Crusader_Kings_III/
In our latest introductory video Pixelated Apollo will cover everything tied to war: how to fight, siege, ransom characters and win Wars! [previewyoutube=VQ-2odgsKpo;full][/previewyoutube] Pre-order Crusader Kings III Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Watch our fourth feature stream series of Crusader Kings III: Wednesday 26 of August, 16:00 CEST!
Every Wednesday at 16:00 CEST, we will be livestreaming CK3, showing the game and its features while interacting with the community.
Join Alexander Oltner, Game Director, and Rodrigue Delrue, Community Developer!!
Wednesday 26th of August 2020
Join us on Twitch, Paradox Interactive.
For the last set of four videos we are joined by Pixelated Apollo. This video will be focused on Military and how to make a strong army! [previewyoutube=w0vvs374wn4;full][/previewyoutube] Pre-order Crusader Kings III Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Watch the Part 1 of Episode 3, from our recent Livestream: " The Iberian Intrigue"! Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! [previewyoutube=O-53UbzPhiI;full][/previewyoutube] https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Partnering with Kings and Generals, let's take a look at the second Crusader King's III start date!
Watch the documentary on YouTube, The World in 1066
[previewyoutube=CW91dnqSsAo;full][/previewyoutube]
Havoc's last episode will introduce you to Technology and how you can unlock more of them! [previewyoutube=C-a9U0-EboQ;full][/previewyoutube] Pre-order Crusader Kings III Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
What choices will you make for your dynasty? Leave a Legacy in Crusader Kings III!
Read our Dev Diary #38 - Legacy Showcase
Watch the Part 2 of Episode 2, from our recent Livestream: " The Iberian Intrigue"! Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! [previewyoutube=NOXrXoEZLBc;full][/previewyoutube] https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Our introductory series continues with Havoc! In this new episode of our introductory series Havoc teaches you how to get more money in CK3! [previewyoutube=9xACCC4RCBQ;full][/previewyoutube] Pre-order Crusader Kings III Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Watch our third feature stream series of Crusader Kings III: Wednesday 19 of August, 16:00 CEST!
Every Wednesday at 16:00 CEST, we will be livestreaming CK3, showing the game and its features while interacting with the community.
Join Alexander Oltner, Game Director, and Rodrigue Delrue, Community Developer!!
Wednesday 19th of August 2020
Join us on Twitch, Paradox Interactive.
Our introductory series continues with Havoc! We are back with Havoc once more to learn more about domain management! [previewyoutube=cMKQUVleGRk;full][/previewyoutube] Pre-order Crusader Kings III Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Watch our second episode of the Livestream "Iberian Intrigue"! Follow us on Twitch Don't forget to join our Official Discord to discuss the game with fans and devs! [previewyoutube=JhxqsWQgOvE;full][/previewyoutube] https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Our introductory series continues with Havoc! This time around you will learn everything about vassals! [previewyoutube=IGpoicZOeTA;full][/previewyoutube] Pre-order Crusader Kings III Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Announcing our next Discord Live Q/A with the Crusader Kings 3 devs!
Join us!
Wednesday 12th of August, 11:30am CEST.
Join us on Discord
We are partnering with Kings and Generals to teach you about Crusader Kings III's start dates!
Watch the documentary on YouTube, The World in 867
[previewyoutube=6yWsiN4iQI0;full][/previewyoutube]
Today we are going to talk to you about the Modding in Crusader Kings III!
Read our Dev Diary #37 - Making Mods
https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Watch the second feature stream series of Crusader Kings III: Wednesday 12 of August, 16:00 CEST!
Every Wednesday at 16:00 CEST, we will be livestreaming CK3, showing the game and its features while interacting with the community.
Join Alexander Oltner, Game Director, and Rodrigue Delrue, Community Developer for this first Livestream!
Wednesday 12th of August 2020
Join us on Twitch, Paradox Interactive.
Welcome to our fourth video in our introductory series on Crusader Kings III ! One Proud Bavarian walks us through schemes in Crusader Kings 3. Understanding how to engage in cloak and dagger activities is essential to master the game! [previewyoutube=kst6b4bV1yA;full][/previewyoutube] Pre-order Crusader Kings III Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Welcome to our third video in our introductory series on Crusader Kings III ! In this third episode, One Proud Bavarian will teach you everything you need to know about Succession to avoid seeing your kingdom torn to pieces when your ruler passes away! [previewyoutube=lyWbFgPKt3o;full][/previewyoutube] Pre-order Crusader Kings III Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Welcome to our second video in our introductory series on Crusader Kings III ! One Proud Bavarian tackles dynasties and how to make them endure throughout centuries! [previewyoutube=B6Do0edTei0;full][/previewyoutube] Pre-order Crusader Kings III Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Let's talk Performance & AI in CK3!
Read our Dev Diary #36 - Gotta Go Fast
We are proud to announce the start of our feature streams series of Crusader Kings III!
Every Wednesday at 16:00 CEST, we will be livestreaming CK3, showing the game and its features while interacting with the community.
Join Alexander Oltner, Game Director, and Rodrigue Delrue, Community Developer for this first Livestream!
Wednesday 5th of August 2020
Join us on Twitch, Paradox Interactive.
Welcome to our introductory series on Crusader Kings III ! In this first video One Proud Bavarian will help us understand the gallery of characters that we will play and what they are made of! [previewyoutube=26vR8IdZmGQ;full][/previewyoutube] Pre-order Crusader Kings III Don't forget to join our Official Discord to discuss the game with fans and devs! https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Welcome to our July Update in which we discuss the development of Crusader Kings 3. This month our team tells you everything about Feudal Contracts, Characters Portraits and User Research! [previewyoutube=vTz2QiO8Pnk;full][/previewyoutube] Don't forget to join our Official Discord to discuss the game with fans and devs. Want to deep dive in our developer diaries from July? Here are a few links!
Today, Hanna will tell you a little about the job of User Research and also how the team have worked with user testing for Crusader Kings III!
Read our # -
Discover the features of Crusader Kings III's Portrait system!
Characters are generated dynamically in the game using a DNA system that defines their looks - everything from mouth shape to body height is stored in this DNA.
Read our # - '
We have updated our CK3 FAQ on developer diaries on our forums!
371 Questions & Answers
We will add the recurrent Questions from the Community, and the Answers from our devs.
Keep your eyes peeled, this thread will be regularly updated with our Dev Diaries Q/A and other communications!
It is time to take a look at the overhaul weve done to Feudal Contracts.
Read our # -
Announcing our next Discord Live Q/A with the Crusader Kings 3 devs!
Join us!
Wednesday 1st of July, 11:30am CEST.
Join us on Discord
Welcome to our June Update in which we discuss the development of Crusader Kings 3. This month our team tells you everything about decisions, stress, event scripting and audio in the game! [previewyoutube=Cs-Uaj6davU;full][/previewyoutube] Don't forget to join our Official Discord to discuss the game with fans and devs: Want to deep dive in our developer diaries from June? Here are a few links!
Let's have a look at the Audio of Crusader Kings III & a few little teasers for you!
Read our Dev Diary #32 - Audio
Are you good at staying calm? What if you have to make a decision that goes against your morals? Let's find out the effect that can have with today's Development Diary on Stress!
Read our Dev Diary #31 - Stress
At Paradox Interactive we make the games, you create the stories. In Crusader Kings III, you take the Decisions!
Let's follow the tale of Kalevi of Karelia, on his the perilous road from High Chieftain of a few counties to King and defender of Ukko as a Holy Warrior!
Read our Dev Diary #29 - Decision
Here is the awaited (and massive) monthly update discussing the developer diaries published throughout the months of April & May! All the links our written and in-depth developer diaries are just after the video! [previewyoutube=3_lfUosrMAE;full][/previewyoutube] Dev Diary #20: Religion and Faith Dev Diary #21: Custom Faiths and Pagan Reformation Dev Diary #22: A Medieval Tapestry Dev Diary #23: Holy Orders Dev Diary #24: Heresies and Doctrines Dev Diary #25: Map Features and Map Modes Dev Diary #26: Map Scope Dev Diary #27: Cultures and Cultural Innovations Dev Diary #28: Art Focus Join our Official Discord and come discuss CK3!!!
We have updated our CK3 FAQ on developer diaries on our forums, a collection of 323 questions & answers!
Announcing our next Discord Live Q/A with the Crusader Kings 3 devs!
Join us!
Wednesday 27th of May, 11:30am CEST.
Join us on Discord
Let's talk about the art of Crusader Kings III and the way weve approached creating the graphics for the game!
Read our Dev Diary #28
Greetings, dear friends, and welcome to the cultural dev diary!
A meaty Dev Diary with everything you love: details, images & great care from our developers. Have a look and discover our all-new tech system!
Read our Dev Diary #27
Question 1: How many editions of Crusader Kings III are available to pre-order?
You can currently pre-order Crusader Kings III at major online retailers including the Paradox Store. On all platforms you will be greeted with by two editions:
The Standard Edition - SRP*of $49.99
- The Base Game
The Royal Edition - SRP of $74.99
- The Base Game
- The Expansion Pass, comprising 3 upcoming DLCs and an Expansion Pass Bonus: Fashion of the Abbasid Court.**
Both editions will contain the Pre-order Bonus: Garments of the Holy Roman Empire.***
Question 2: When will the Expansion Pass be available on its own?
- The Expansion Pass will be available for purchase on September 1st, 2020 - SRP $34.99,
Question 3: What is the benefit of getting the Royal Edition? Its good to be the King!
- Buying the Base Game and the Expansion Pass separately will be at $84.98, you would save $9.99 by getting the Royal Edition.
- Buying the Base Game and each DLC included in the Expansion Pass separately will be at $93.96, against $74.99 for the Royal Edition. You would save $18.97 by getting the Royal Edition.
Question 4: What kind of DLCs does the Expansion Pass include and what is included in the Pre-order Bonus?
Expansion Pass:
- Expansion Pass Bonus: Fashion of the Abbasid Court, a set of additional outfits and cosmetic clothing options for the Middle East and North Africa.
- 1st Flavor Pack: Unannounced.
- 1st Major Expansion: Unannounced.
- 2nd Flavor Pack: Unannounced.
Pre-order Bonus: Garments of the Holy Roman Empire
- Collection of additional outfits and headgears for both commoners, warriors and rulers of Central Europe.
Question 5: When will the Pre-order and Expansion Pass Bonuses be unlocked?
- These two bonuses will be unlocked at the release of Crusader Kings III on September 1, 2020.
- For the time being, these bonuses will only be available by: 1) pre-ordering the Standard or Royal Edition, in the case of the Pre-Order Bonus; 2) by pre-ordering/buying the Royal Edition or by purchasing the Expansion Pass, in the case of the Expansion Pass Bonus.
Question 6: The preorder and expansion pass bonuses are adding clothes? Does that mean all characters will have the same outfits throughout the world if we do not pre-order either the Standard or Royal Edition?
- No. Characters will have different clothes throughout the world in the Base Game. These two bonuses add more variety.
Question 7: What kind of content can we expect post-launch?
Our DLCs will be split between Flavor Packs and Major Expansions.
- Flavor Packs - SRP $6.99: in-game content focused on a theme or a region.
- Major Expansions - SRP $29.99: larger, meatier expansions with content and mechanics to expand and enrich your experience.
- Free Updates: As usual, each Major Expansion will be accompanied by a free update that will provide new features, fixes and changes to improve our players experience.
If you are familiar with Paradox Development Studio games, you surely have realized that we will start with a Major Expansion for CK3 at a slightly higher price point than those of our previous titles. This is due to the fact that we want to spend more time on our CK3 expansions and deliver bigger DLCs with better, more exciting content and well-enhanced mechanics.
In-between the Major Expansions, smaller Flavor Packs will be released to add some spice to themes and specific regions of the world and give everyone something to spend your time with.
Have more questions? Follow this link to join the discussion!
*SRP: Suggested Retail Price.
**Expansion Pass Bonus: Fashion of the Abbasid Court has a SRP of $2.99.
*** Pre-order Bonus: Garments of the Holy Roman Empire has a SRP of $2.99.
https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Crusader Kings III will take its throne on September 1, 2020! Now available for pre-order! The herald rides forth to make the announcement all have awaited. Court and commoners hold their breath in anticipation. Jealous rivals, thwarted in their plots, sulk in the shadows, for the glorious day is coming. Crusader Kings III, the heir to the crown of grand strategy gaming, will take its throne on September 1, 2020. Now available for pre-order, Crusader Kings III is a medieval grand strategy role-playing game from Paradox Development Studio. Guide a royal dynasty through the centuries. Claim new lands through diplomacy and marriage, or use your armies to conquer your neighbors or unite a divided realm. When swords and seduction fail, however, spies and poison may still be effective. [previewyoutube=hEJZ4EiXRlM;full][/previewyoutube] Crusader Kings III is the sequel to one of the worlds most beloved strategy games. Rich with new historical content and character options, it has never been easier to wrap yourself in the ermine cloaks of power, writing your own story of castles, knights, crusades, and murder. Features of Crusader Kings III include:
Today we are here to talk a bit about the map.
As a continuation from last week, we will be talking about the scope of the map and, perhaps more importantly, showing you how it all actually looks.
Get ready for a very screenshot heavy DD!
Read our Dev Diary #26
Today we are here to talk a bit about the map.
Building on top of our early map related DD#2, we'll expand that discussion by outlining additional features, new information, and how you interact with the map itself!
Read our Dev Diary #25
We have updated our CK3 FAQ on developer diaries on our forums, a collection of 260 questions & answers!
Hello everyone, and welcome back to our final Dev Diary on Religion in Crusader Kings 3!
Today we will be talking about what the mysterious Fervor is, how that ties into Heresies and Heresy Outbreaks, as well as how Religious Hostility works and some of the ways that Doctrines can impact it.
To wrap things up, we will show off some additional never-before seen Tenets and Doctrines!
Read our Dev Diary #24
Announcing our next Discord Live Q/A with the Crusader Kings 3 devs!
We reached 10k members on Discord, join us!
Wednesday 29th of April, 11:30am CEST.
Join us on Discord
Let's dive in the Holy Orders, independent organizations that fight to defend & expand the influence of their faith!
Read our Dev Diary #23
In Crusader Kings III every rulers have their own stories, and you are writing them!
Tailor your #CKIII experience as you see fits and make destiny yours!
Read our Dev Diary #22
Interested in becoming a heresiarch? Or maybe you just want to organize your ancestors ancient spiritual traditions into a true reformed Faith? You've come to the right place!
To start us off, we're going to go into how the process of creating a new Faith or reforming a pagan one works. After that, there will be a teaser of some Tenets and Doctrines that you may be interested in picking for your newly-founded Faiths.
Read our Dev Diary #21
We have updated our CK3 FAQ on developer diaries on our forums!
We will add the recurrent Questions from the Community, and the Answers from our devs.
Keep your eyes peeled, this thread will be regularly updated with our Dev Diaries Q/A and other communications!
Zealots & cynics, fundamentalists & heretics: It is time for us to finally talk about Religion in Crusader Kings III, and all that it entails!
Read our Dev Diary #20
Welcome to our March Update in which we discuss the development of Crusader Kings 3. This month our team tells you everything about a plethora of subjects! On the menu: tutorials and in-game encyclopedia, governments types and raiding, declaring war and hiring mercenaries, and (finally) civil wars and factions! [previewyoutube=RM6fmu5xaVY;full][/previewyoutube] Dont forget to join our Official Discord to discuss the game with fans and devs! Want to deep dive in our developer diaries from March? Here are a few links!
Join our next Discord Live Q/A with the Crusader Kings 3 devs!
Wednesday 1st of April, 11:30am CEST.
Join us on Discord
We are back with another Dev Diary!
Today were going to be talking about Factions and Civil Wars in Crusader Kings III!
Have a look at the Dev Diary here!
This week well be talking about a lot of additional details surrounding warfare!
Have a look at the Dev Diary here!
Feudal, Tribal and Clan Governements, Feudal Contracts, Vassal Management, Laws & Raiding.
Have a look at the Dev Diary here!
A lot of work has been put in to make the interfaces clearer and display relevant information to you so let's dive right in and explore it in the way that most of you probably will, when you first launch the game!
Have a look at the Dev Diary here!
Our February Video Update delves deeper into the Lifestyles System of Crusader Kings 3! Discover the 15 Perk Trees and Focuses, as well as some of the unlockable Schemes, Bonuses and Traits that will help you flesh out and guide your ruler! [previewyoutube=AFRbfRmPNYA;full][/previewyoutube] If you want to learn everything there is to know about these lifestyles, have a look at our written developer diaries during the month of February! Dev Diary #12: The Stewardship Lifestyle Dev Diary #13: The Learning Lifestyle Dev Diary #14: The Diplomacy Lifestyle Dev Diary #15: The Martial Lifestyle And if you have missed those of January focusing on Lifestyles here are links! Dev Diary #9: Lifestyles Dev Diary #10: Lifestyle Events Dev Diary #11: Seduction, Torture and the Intrigue Perk Trees Dont forget to join our Official Discord to discuss the game with fans and devs!
Let's dive into the final installment of our different Lifestyles: the Martial Lifestyle!
Read on our Dev Diary on Martial Lifestyle.
Have a look at the Dev Diary here!
Our Discord Live Q/A with developers is back! Let's meet on Thursday Feb. 27 at 11:30am CET.
We can't wait to chat with you!
Click here to join our Discord!
Weve all been there, trying to befriend our neighbors while sending gifts to our vassals to keep them from being too annoyed. War is the continuation of the Diplomacy Lifestyle by other means.
Read on our Dev Diary on Diplomacy Lifestyle.
Have a look at the Dev Diary here!
Does seeking out information, acquiring knowledge, and reading everything you can get your hands on resonate with you?
Read on our Dev Diary on Learning Lifestyle.
Have a look at the Dev Diary here!
This week we're speaking to all you budding entrepreneurs and fiduciary financiers.
Let's dive into the Stewardship Lifestyle!
Have a look at the Dev Diary here!
Join us for our series of Monthly Updates on Crusader Kings 3! This month we discussed the vastly improved Lifestyle System! Check out the links below if you want more details on the developer diaries published in January! [previewyoutube=BUFw3vqwrJU;full][/previewyoutube]
We have updated our CK3 FAQ on developer diaries on our forums!
We will add the recurrent Questions from the Community, and the Answers from our devs.
Keep your eyes peeled, this thread will be regularly updated with our Dev Diaries Q/A and other communications!
This week we're here to tell you more about Intrigue: it's not just an act, it's a Lifestyle.
As covered in a previous dev diary, each character Skill has a Lifestyle, and each Lifestyle has three associated Focuses and three Perk trees, which is what we'll be diving into today.
Have a look at the Dev Diary here!
Our Discord Live Q/A with developers is back! Let's meet on Monday Jan. 27 at 11:30am CET. We can't wait to chat with you!
Click here to join our Discord!
Today we are here with the next installment in the Lifestyles series, where we will be talking about Lifestyle Events.
We have already covered a good deal of how Lifestyles work from a systemic point of view, but how do they influence your characters story? What does your Lifestyle mean to your ruler beyond some bonus skill points and a handful of perks?
Have a look at the Dev Diary here!
Let's kick off our first Dev Diary of 2020: Lifestyles!
Have a look at the Dev Diary here!
Join us for our second monthly update in which we discuss the development of Crusader Kings 3! In this video, Rod sits down with our developers to discuss schemes, councillors, personality traits, courts and much more! This video is coming in a little bit early as we are all about to leave on holidays. The next developer diary will be published on January 14! [previewyoutube=DGL5HHYcGeU;full][/previewyoutube] Dont forget to join our Official Discord to discuss the game with fans and devs! Missed a developer diary during the month of December? Here are links!
Our last Dev Diary of 2019: Courts, Guests, and Wanderers! In Crusader Kings III, your Courtiers will be more relevant to you than before. Have a look at the Dev Diary here!
Today were taking a look at what makes up a character in CK3. As you already know, the game revolves around characters and all the things they get up to, so to make it interesting we have to make sure that they have as much personality as possible!
Read more in our blog.
Our first live chat with devs is upon us! Join us at 11:30 AM CET for a lunch session with the brilliant minds behind CK3! We will be here for one hour and we will unlock a special channel for the occasion!
Click here to join our Discord!
Our sixth development diary will be focused on the Council, Powerful Vassals, & Spouse Councillor of Crusader Kings III.
Today, we talk about your council, your powerful vassals, and the role of your spouse in the realm!
Read more in our blog.
Here, we will add the recurrent Questions from the Community, and the Answers from our devs.
Keep your eyes peeled, this thread will be regularly updated with our Dev Diaries Q/A and other communications!
Join us for our new series of Monthly Updates on Crusader Kings 3! In this new format we discuss the developer diaries published throughout the month and bring you community news! Check out the links below if you want more details on the developer diaries published in November! [previewyoutube=https://www.youtube.com/watch?zLU63GeKdfo;full][/previewyoutube]
Our fifth development diary will be focused on the Schemes, Secrets and Hooks of Crusader Kings III.
Today, said talking will be about a handful of new features that together cover some of the most important parts of the Crusader Kings experience. So where better to start than with murder?
Read more in our blog.
Our fourth development diary will be focused on the Development and Buildings of Crusader Kings III.
This week's Dev Diary is all about your holdings on the map - Baronies and counties, what they do for you, and what you can do with them! As seen in the map DD, Baronies are now physically present on the map. A group of Baronies makes up a greater unit, called a County. Click here to read more!
We have just released an opening video to an upcoming series about the development of Crusader Kings III. In this video, Game Director Henrik Fhraeus lays out his vision for the game, speaking about his history with the franchise and his aspirations for the upcoming grand strategy game. Future installments of this video series will include summaries of information revealed in the previous months Developer Diaries and community updates so you can follow along with the games development! Missed one of our Developer Diaries? Make sure to check our news section on our official website! They come out every Tuesday! [previewyoutube=FsY4eBmI4D8;full][/previewyoutube]
Our third development diary will be focused on the Wars of Crusader Kings III.
You guessed it, the topic of the day is War, and more specifically, how we go about waging war!
Click here to read more!
Our second development diary will be focused on the map of Crusader Kings III, the vision for it and how it differs from Crusader Kings II. Click here to read more!
Our first development diary showcases Dynasties - an immaterial yet fundamentally important feature that make Crusader Kings what it is! Click here to read more!
Greetings friends!
Its my pleasure to finally be able to talk about what Ive been working on ever since Stellaris came out (and before) - Crusader Kings III, of course! CK3 draws on the wisdom gained over CK2s seven long years of expansions and patches - all the things we simply could not do in that game - and represents the natural evolution of Crusader Kings. Yes, CK3 is an evolution, not a revolution; its better across the board and does not alter the core CK experience. That said, we did not carry over everything from every expansion and update to CK2. Rather than trying to do full justice to the less appreciated systems, we decided to go deep rather than wide.
The main design goals with Crusader Kings III were:
Crusader Kings III is the newest generation of Paradox Development Studios beloved medieval role-playing grand strategy game. Expand and improve your realm, whether a mighty kingdom or modest county. Use marriage, diplomacy and war to increase your power and prestige in a meticulously detailed map that stretches from Spain to India, Scandinavia to Central Africa.
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But uneasy lies the head that wears a crown! Your cunning is your greatest weapon, and intelligence is the key to all successful strategy. Guard your life and the future of your dynasty, because enemies foreign and domestic envy your status. Engage in espionage, join political factions, punish heretics or use assassins to make sure your throne passes safely to the next generation.
https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Crusader Kings III is the medieval strategy role-playing experience that you have been waiting for.
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