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Dev Diary #98: The Castle's foundation

Hello there, The release is approaching and before sharing the release notes with you next week we have a few topics to cover! Today we will be focusing on what is going to be added in the free update "Castle" released along Fate of Iberia. For the modders, you will also find the updated documentation attached to this post, in case you want to have an early look at the new functionality! Read our Dev Diary #98: The Castle's foundation https://store.steampowered.com/app/1303184/Crusader_Kings_III_Fate_of_Iberia/

Clan Contract


Since Iberia in 867 has several clan realms that play big parts in the region, we wanted to add some new options to clan contracts:
  • Marriage Favor: the goal is to get benefits in exchange for a promise. Not fulfilling it will have consequences though..
  • Ghazi: encourage your vassals to wage holy wars, but get less levies from them
  • Iqta: less tax and levies but better synergy for Men-At-Arns for both parties
  • Jizya: unlocked by the Tenet of the same name, this is a specific contract for people of a different faith, increasing their tax but lowering the levies their liege receives

There are now cool options to get the most of out your vassals as Clan Liege now. We are looking forward to working more on clan governments in future updates as this was a first step to making them as complex and interesting as they were historically.

Dissolution Faction


To model some of the big historical shake-ups in Iberia, weve introduced a new faction type. The Dissolution Faction will aim to destroy the primary title of the top liege of the realm, as well as any other same tier title. This makes all vassals independent, shattering a kingdom or empire. In FP2, this means that the Umayyads can collapse as they did in history, but it also means that any large realms in decline will face this challenge. Anything detracting from a realms unity will increase the risk of a Dissolution Faction forming. That means short reigns, low cultural acceptance, war losses, and unallied vassals will all be dangerous to King and Empire tier rulers. Realms where the vassals either like the heir or can elect their own are less likely to face a Dissolution Faction. And if a vassal can make a claim for the title themselves, theyll do that instead.
There is a high chance of the Umayyad falling when starting in 867

Map update


To go along the theme of the flavor pack, weve updated the map for Iberia. The map changes are fairly small in scope this time around though, and the focus was to update northern Iberia, more specifically the kingdom of Aragon. In order to improve the overall accuracy we added new counties such as Rossello and Pallas. For a better depiction of the area, existing baronies were moved around and new ones added in order to increase the granularity of the area.
In addition to the county set up, the terrain type of some provinces also changed. In addition to the changes in Aragon, we added cultural naming variations for many Berber and Arabic cultures to many titles across Iberia.

Shared Head of Faith


Heads of faith can now be set as characters of a different faith. This is done through script, rather than manually in-game. This means for insular Christians, Conversos, and Mozarabs, the Pope will be their Head of Faith, even though they are of a different faith.
Historical faiths can be emulated by using the Rite tenet. Provided you dont meet certain red lines for your old Head of Faith, at the cost of a tenet slot, you can keep your old faiths Head of Faith while converting.. Ecumenical Christians taking this decision keep ecumenism, making them astray from the Catholic perspective.
Islam now has a bespoke system for choosing the correct caliph: though Shias are still fairly split between several caliphates and imamates, the mainline Sunnis (Ashari, Muwalladi, and Maturidi) now share the Sunni caliph as a Head of Faith. Muslims who share a Head of Faith view each other as righteous. Influential members of an Islamic faith whose Head of Faith doesnt share their faith can attempt to Appoint a Righteous Caliph, claiming (and creating) the caliphate for themselves and splintering the Ummah.
Once splintered, a faith cannot be brought back into the fold. Islam is stronger together, but its differences often become irreconcilable. New temporal Sunni and Shia faiths cannot appoint themselves as caliphs immediately if theres a caliph available (either the orthodox version or their prior faiths caliph). Instead, they must show submission to an existing caliph from whom they derive their authority, even in rebellion, and then follow the path to Appoint a Righteous Caliph themselves. Characters intending to do this all along can get a little boost on the path.

History Changes (and friends!)


Visigothic is Visigone


As Im sure some of you have noticed in the streams and such, weve removed Visigothic from the map 867, starting Iberia off pre-split between the 1066 cultures (save for Aragonese, which now emerges as part of the creation of the Kingdom of Aragon). Theres a few reasons for this - Visigothic was always a bit of a wonky culture, a holdover from CK2s Charlemagne DLC that made mapping 9th century Iberia very inexact but which added some fun flavour to the region. Since cultures before 1.5 were mostly cosmetic, it didnt really affect actual gameplay much, even if it fudged history somewhat (not least by making the Visigoths hang around long after theyd diverged or hybridised). The release of Royal Court changed that situation, making playing in Iberia a very weird flow. You start, you have one set of traditions, then within a few decades an event shifts your culture and you almost certainly end up with a radically different set of traditions with no feasible way to do much about it. This, plus just being bad history, clinched it for Visigothic, and we had it taken out to the block and given the ol Royal Anti-Pardon. As with Suebi and co before it, Visigothic will continue to exist in the files, along with its associated namelist, where it remains useable for history and in mods and such.

Fresh Faces & Further Foes


Further on from this, weve updated, added, and occasionally removed hundreds and hundreds of characters all across Iberia (as well as a smattering in Occitania - if we never read about another character named Bernard, well be happy), adjusting relations, lifespans, traits, and dynasties. Thisll add a bit of life in both major bookmark dates, but most importantly, itll be a bit of colour for those of us who enjoy spelunking the history databases and checking to see if titles in-game have their Migration Period rulers properly associated. Title-nerds need love too. On that note, the Visigothic Kings now have a titular historical title to give them their correct royal dignity & regnal numbers. For folks who like actual gameplay more than interactive reading, weve added the Mozarabic strand of Christianity - Arabicised Catholics who carry on the strongly independent liturgical and ecclesiastic traditions of pre-Islamic Iberia but view the Pope as their Head of Faith (with the aid of the Rite tenet). Squeezed between the Catholic North and the Islamic South, the Mozarabs struggle to preserve their way of life, and since you can see a lot more of them in 867 than 1066, you can probably guess how its going for them. Previously, weve portrayed the sparsely-regulated Leonese portion of Iberias Inner Plateau as being, variously, either under nominal Andalusian control (since they notionally held it) or nominal Asturian control (since they grabbed it soon after the Andalusians stopped caring about it). Neither of these were quite perfect solutions, and relied on fictitious local characters either way, so weve now given this rural area over to a collection of minor Mozarabic characters. Abandoned by their Islamic overlords, eyed greedily by their orthodox brethren, these minor landholders soldier on as they have for centuries. At least, they try to, but its a difficult life being a one-county minor wedged between larger realms Its not all doomngloom for Iberias new minors though, because, on the subject of those larger realms, weve also split them up a tad! Asturias has lost Portucale, which theyre actually only in the process of trying to snatch, whilst Andalusia has been given a reality check. Both Portucale and Toledo, whilst paying nominal homage to Cordoba, were functionally independent, with Toledo in particular resisting repeated military expeditions and attempts at taxation.
Andalusia is in the process of making a play to subjugate Toledo more firmly in 867, with Portucale also being on the books, so we represent this as a brace of wars on start. Andalusia is trying to quell its powerful border districts of Toledo and Portucale, keeping them in the realm, whilst Asturias tries to snatch Portucale mid-rebellion. Finally, Asturias has been tweaked, losing its starting title law of feudal elective. The current kings father decisively abolished the notion of the nobility electing their kings in the short term, and his son carried that on, so they start sans-title law now. In addition to this, Castile also starts with de jure territory in 867, making it creatable in the earlier bookmark - if Castile actually is created for any reason, Asturias is reduced to Leon. If Asturias is able to de jure drift Castile into itself before Castile can be created, then the union is preserved and Asturias earns its right to perpetually exist for 867 starts.

Achievements


And last but not least, they are not part of the free update, but the community poll spoke:
Don't click on the Achievements if you don't want to be spoiled of course ;)



And that concludes todays Dev Diary! See you next week for the release note! Until then, you can follow Hugo and Olas adventure in Iberia in tomorrows stream :) Cheers,


[ 2022-05-24 13:13:14 CET ] [ Original post ]

Crusader Kings III
Paradox Developement Studios Developer
Paradox Interactive Publisher
2020-09-01 Release
GameBillet: 12.98 €
Game News Posts: 388
🎹🖱️Keyboard + Mouse
Very Positive (76390 reviews)
Public Linux Depots:
  • CK3 Linux Binaries [148.87 M]
  • CK3 Launcher Linux [99.32 M]
An Heir is Born in Crusader Kings III

Crusader Kings III is the newest generation of Paradox Development Studio’s beloved medieval role-playing grand strategy game. Expand and improve your realm, whether a mighty kingdom or modest county. Use marriage, diplomacy and war to increase your power and prestige in a meticulously detailed map that stretches from Spain to India, Scandinavia to Central Africa.

But uneasy lies the head that wears a crown! Your cunning is your greatest weapon, and intelligence is the key to all successful strategy. Guard your life and the future of your dynasty, because enemies foreign and domestic envy your status. Engage in espionage, join political factions, punish heretics or use assassins to make sure your throne passes safely to the next generation.

Crusader Kings III is the medieval strategy role-playing experience that you have been waiting for.

  • Shape Your Dynasty: Guide unique characters through history, choosing lifestyles best suited to their personalities and your ambitions.
  • Rewrite Medieval History: Dynasties will change and adapt to changes in family and politics, swimming in a rich world of religious faith and royal pageantry.
  • Build a Mighty Kingdom: Use cold steel or warm words to expand your realm; war backed by cunning, and diplomacy that unites bloodlines.
  • Experience High Drama: Stranger than fiction stories leap off the screen, as characters plot against you and events push you to extremes.
  • Learn as You Go: Guided advice helps newcomers and veterans navigate a rich medieval world. In-game suggestions tip you off to paths you might not have considered.
  • The Usual Crusader Kings Fun: Keep a stubborn council in line, scheme against your overbearing uncle or marry rich duchesses for their land and legacy.

MINIMAL SETUP
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RECOMMENDED SETUP
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GAMEBILLET

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GAMERSGATE

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FANATICAL BUNDLES

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