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Name

 Crusader Kings III 

 

Developer

 Paradox Developement Studios 

 

Publisher

 Paradox Interactive 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

Release

 2020-09-01 

 

GameBillet

 41.31 /

 

 

Steam

 € £ $ / % 

 

News

 353 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/1158310 

 
Public Linux depots

 CK3 Linux Binaries [148.87 M] 


 CK3 Launcher Linux [99.32 M] 




LINUX STREAMERS (17)
gamingonlinuxgreydmiyudonjuanleonsir_diealotalot
davidphysicscriminalabnocchinwadskraslinfupalynx
beyonderforcemanjarolinuxfee_modelbuildingnanki353
iotchaikovsomelinuxgamerboldvikingklingondragon
9fey8




Dev Diary #110 - A Study in Black

Greetings!

A few weeks ago we shared our floor plan for the future, and this week Id like to give you some tidbits from the studio itself. I will tell you a bit about the history of our studio and what we are about - interlaced with random quotes from the team collected throughout the year (courtesy of Wokeg - I think they paint a pretty accurate picture of the minds in our midst).
So if you are eagerly awaiting updates on whats coming for the actual game, Im afraid you will have to wait a little longer.

Read more about Dev Diary #110 on our forums!



Firstly though, a brief introduction might be in order since I am very much a behind the scenes kind of character (and you will rarely catch me writing diaries):
I was the Lead Producer on Crusader Kings III (until after its release in 2020). Having then spent some time with the space faring folks over in the Stellaris studio, I rejoined the CK3 team at the start of this year to create Studio Black - home of Crusader Kings - as the Studio Manager. And here we are.


Random quotes, part 1

[h2]PDS - A Tale of Studios[/h2]

The story of Paradox Development Studio goes back more than a quarter of a century - a pretty incredible feat in itself and a testament to the sheer talent, passion and motivation of the people working here. As weve added more games and grown the studio over the years, there came a point where we wanted to get the studio closer to to our games again, and at the end of 2020 PDS was divided into three sub-studios: Green (Stellaris), Gold (Hearts of Iron) and Red (Crusader Kings & Victoria). At this point, our friends at Europa Universalis had already set sail to warmer latitudes and set up Tinto in Spain.

As Victoria III was ramping up their efforts (and a big shout-out and CONGRATULATIONS is in order - the release is happening TODAY steamhappy), it was time to build a castle of our own, hence studio Black was born on February 14th (Im sure you can figure out why I chose this date).


Random quotes, part 2

[h2]Court Positions[/h2]

Having the right people in the right place is of course paramount to any kind of development - in our case, that means we rely on our Programmers, Designers, Artists, QA Testers and Producers to bring our game to life, with the help of central support from Audio, Engine Team, User Research, Marketing and many other departments.
Building a studio around an existing development team is quite a luxury - most often, you would start from scratch; with limited funding, resources and just a great dream (and hopefully a team) to carry you forward. In our case, it was rather the other way around (great game & team = check!), which means we can focus more on filling skill gaps and making sure we have a good support structure in place.


Random quotes, part 3

[h2]Character DNA[/h2]

You might think that with the roots firmly planted in the dynasty of PDS, we all share the same culture DNA? Youd be wrong. Something I discovered back in the day (moving from the EU4 team to the CK2 team at the time), was how some subtle, yet noticeable, parts of the team culture seemed to stem from a very central core. This theory was confirmed as I stepped away to the realm of Stellaris for a while; the essence of the project team culture was as firmly rooted around Jeff and other shared moments as CK ever was around keeping it in the family.
However quirky and meme-friendly each game teams culture might be, there are also some very noticeable similarities that confirms what Paradox is very much about, when it boils down to it: Helpful, Curious & Nerdy (in that Hey, Im really into cross-stitching medieval tapestry, want to know more? kind of way).


Random quotes, part 4

[h2]Keeping the Legacy[/h2]

So where are we headed as a studio, you might ask? Well, we are all here to keep the legacy of Crusader Kings alive and well. We have an amazing game at the earlier stage of its lifespan, and a team of highly creative and skilled people to help realize the incredible potential of CK3. I wont pretend that 2 years of pandemic havent had an impact on our work, but we are truly committed to keep making releases for CK3 that we are proud of - and that we hope you will find hundreds (maybe thousands?) of hours of enjoyment from, for many years to come!


Thats it for today folks, next time well have some more game specific updates for you all!


A part of our team, having a royal blast at this year's PDXCON!


[ 2022-10-25 14:43:57 CET ] [ Original post ]