Hello and welcome to the 146th Dev Diary for Crusader Kings III! Im Matthew, the Code Owner on Legends of the Dead. From the highly anticipated Epidemics feature to the Black Death itselfand what happens after your land is ravaged and your family taken to the gravetoday were going to be covering all things Death!
Discuss Dev Diary #146 on our forums!
As stated in the Vision Dev Diary, weve wanted to include Epidemics for a long time nowdoing them bigger and better than CK2 ever did.
Plagues should be an impactful part of the game, ranging from a mild illness in a localized area to the sweeping spread of diseases across continents. Not only should they cause death in their wake, but those who survive should have their trust in your rulership tested.
Every barony with a holding is susceptible to an outbreak of disease, and many factors can influence the chance of an outbreak:
- The development of the county
- Terrain of the province
- Number of buildings
- Specific buildings such as trade posts and markets
- Cultural era
- If there is a nearby epidemic already
- Game rules
Each disease will leave the infected with a specific associated trait, and any character located in an infected province is at risk of getting sick. All outbreaks will get a dynamic name. Some will be named after the culture of the area, while others will claim the name of the regions rulersince if they were truly a legitimate ruler, the Gods would not punish them with such disease, right? Every ongoing epidemic can be seen on the map too, both as an effect in normal map modes or in its own dedicated map mode.
If you zoom in closer, then we hide the epidemic pulsing blood and instead show the desolate gray land now haunted by death
When there is an epidemic nearby or in your realm, you will be notified by the new HUD widget, which if you open (or switch to the map mode manually) will show you more info about ongoing epidemics.
If you click an epidemic on the map, or from the list, then youll be able to see an overview of the epidemic for every province in your domain it has infected, as well as the vassals in your realm and other independent rulers. This also shows you which provinces are at risk of being infected by the epidemic and what the chance of it spreading is.
The chance of spreading to a neighboring province, as well as across two sea provinces, is influenced by many factors, such as how developed the provinces are, their buildings, cultural traditions, if they have immunity from prior infection, and more! Speaking of province infection, you can see here that every province tracks how infected it is as a percentage. Different infection thresholds will cause different modifiers to be applied to the province and its holder.
The maximum infection rate is reduced by Plague Resistance, which can be increased through various means. You can preemptively increase it by constructing buildings that raise it, such as the new Hospices building chain or the Burial Site duchy building.
You can also increase it by having your Court Physician work to Control Plagues using the new Court Position Tasks, or by taking the decisions to isolate in your capital or close the gates.
Legends of the Dead also features three new illnesses that can take the form of Plagues. Measles, the Bloody Flux (Dysentery), and Holy Fire (Ergotism). As mentioned before, Measles is especially deadly to children, lowering their health even more than everyone elses. This uses two new modifiers weve added for child and elderly health respectively, most diseases are more deadly to the elderly by default.
Of course, it wouldnt be one of my dev diaries if I didnt also point out that all of these things are very moddable: you can create custom epidemics, change how they spread, outbreak, infect characters, even how their blood splatter looks on the map! Both Plagues and Legends come with a handful of game rules for controlling how they play, as well as specific rules for the Black Death.
Speaking of which, the Black Death holds a special place amongst the rest of the pantheon of epidemics, and as such, has some extra bells and whistles to go along with it. [hr][/hr]
The Black Death
Hello all, Noodle here to ask the old question: , s , ?
No history of the medieval world is complete without reference to the Black Death. Killing up to half of Europes population over the course of seven years, the Bubonic Plague that swept across Europe, North Africa, and the Middle East in the 14th century altered the very fabric of society. Everyone - man, woman, adult, child, noble, pauper - found themselves at the mercy of the merciless pestilence. From the outset of development, we knew the Black Death had to be done proper justice. This naturally involves a bit of a balancing act. On one hand, the Black Death should behave within the confines of the mechanics weve built, so that reaction to it is natural and swift. Presenting you, the player, with an unfamiliar new set of ways to deal with this unique event would be complicating matters for no real gain. After all, the plague itself is simply the scariest amongst a whole host of potential pandemics that could occur. On the other hand It's the Black Death. Anyone should feel the fear of God and be reaching for their rosaries when they see that seeping dark mass wend its way on to their screen.
As such, the tack we took involved a deeper look at how the plague rolled out across the land. Like any good movie monster, half the fear is in the anticipation of the reveal rather than the monster itself, after all. Its one thing to be dealing with the plague, but consider instead the stormy horizon: first come the missives of death and devastation, then the bedraggled and petrified refugees staggering to your borders, and then all of a sudden your armpit begins to swell That is the frame of mind we want the player to be in when the plague erupts. When the scythe starts swinging theres not a whole lot anyone can do, but the precious moments before that wicked blade reaps its harvest are the ones worth investigating.
To move on from setting such an overly-elaborate scene, then, the actual mechanics of the Black Death follow the pattern laid out by other very large epidemics in-game. The notable difference is that - unless youre incredibly unlucky (or have a truly massive empire, in which case I allow you no sympathy) and happen to have it take hold within your own realm - youll be getting fair warning of the coming storm. As the panic mounts, youll be able to at very least begin to make provisions for protecting your realm, aided or hindered by a set of unique Black Death events that will give you opportunities to stock up some counties beforehand. These vary from calming panicking crowds right through to instructing your physician to dissect infected bodies to try and glean some meager information. I wont spoil those events any further here, but between them and the advanced warning a player can get, the Black Death becomes less strictly about waiting for the inevitable and more about a race against time. You will have to utilize all your options to the fullest to even withstand it, let alone escape relatively unscathed. As with any Apocalyptic-level disease, the damage wrought by the plague can be mighty. More developed areas of your realm will suffer harder in comparison, and the sickness can wipe out entire branches of families. The issue with the Black Death in that case is its violent effects. Its modifiers are brutal, and its cocktail of lethality and infectiousness makes for the single greatest consistent threat to a realm in the entire game. This is already getting rather lengthy, so Ill leave it there. Hopefully you all have as much fun battling the Black Death as I did making it! [hr][/hr]
Funerals
Of course, with Plague comes Death, and with that comes a time to mourn your lost friends and family: And with all this desolation there also comes the opportunity to remember the dead. With Legends of the Dead, we're introducing a new type of Activity: Funerals.
[Image: Decision to host a Funeral] You can hold a Funeral for any deceased member of your family in the past 5 years, and a new specific intent "Mourn" is available as default, allowing you to lose some stress after going through the process of grief.
[Image: Funeral planning] The Activity Planner will suggest the best place in your realm to host a Funeral, prioritizing baronies with a temple, and high-level temples within that; if you choose one of them you will get extra Piety as a reward.
[Image: Selecting a place for your Funeral] The different levels of the "Ceremonials" Activity Option also offer better final rewards for a higher gold cost, focused on Piety, Legitimacy and Stress loss. The first phase of the Funeral is the Wake, the wait until the Burial, and it features all guests reminiscing about the life of the deceased, their memories together and their more characteristic traits. They may also interact with each other and even in these distressed times there will be someone waiting patiently just to get a hook or increase the funeral numbers.
The "Burial" phase has different descriptions and general flavor depending on your faith's tenets, and will reflect your religious traditions, not always being a burial per se. All throughout the celebration, Active Pulse Actions (or APAs) will also inform you of what the other guests are doing meanwhile, bringing the activity to life (pun not intended).
Funerals mainly reward your Piety and Legitimacy, as a moment to reflect on both the brevity of life and the legacy that we leave behind. [hr][/hr]
Disease Decals & How to Prevent Them
As part of this Core Expansion, weve also decided to implement more ways of showing the declining health of your ruler & their kin. Now, most of you might know the plague was already grotesquely displayed in the game prior to Legends of the Dead - and hopefully youll be excited to welcome two new diseases to the visual roster: Smallpox and Measles.
[Image: Now might be a good time to remind the good player that this box can be un-ticked in the settings]
And while well mostly leave it up to you to figure out what to do with those diseases, as far as prevention and treatment is concerned, I think its safe to say youll definitely want to employ a court-physician. Fortunately, us from the character art team have been hard at work making that option as lucrative as possible - by adding some new sick physician clothes (along with a bunch of other new garments as well of course). [hr][/hr]
Achievements
And last but not least we have the new achievements! As always, they are listed in order of difficulty.
Very Easy
Legendary! - Complete a Legend
You'll Never Take Me Alive! - Travel to a safe holding while your Capital is infected by an Epidemic
Easy
Pay Respects - Host a Funeral for your Legend Protagonist
Neverending Story - Complete your ancestor's Legend after their death
Medium
Divine Right - Reach the maximum level of Legitimacy
Canonized - Manage to make your Legend Protagonist a Saint
Upward Mobility - Successfully claim your Liege's title while having a higher Legitimacy Level than them
Local Legend - As a Count, complete a Mythical Legend
Hard
Not Today - Contract, and recover from, the Bubonic Plague
The Pharaoh Islands - As a Scottish character, complete a Legend claiming your descent from Ancient Egypt
Very Hard
Can't Touch This - Have an infected Barony at the maximum Epidemic Resistance Thank you all for reading! We hope youre as excited as we are for the release of Legends of the Dead next Monday to kick off Chapter 3! [hr][/hr] Write glorious new sagas of military conquest and romantic adventures with Chapter III. This Chapter includes two expansions, one event pack, and one cosmetic enhancement. Enjoy new mechanics, new events, and new historical flavor to add greater depth to Crusader Kings III! https://store.steampowered.com/bundle/38036
Join the conversation and connect with other Paradox fans on our social media channels!
Official Forums Official Discord Steam Discussions
Twitter Facebook Instagram Youtube
[ 2024-02-27 13:00:57 CET ] [ Original post ]
- CK3 Linux Binaries [148.87 M]
- CK3 Launcher Linux [99.32 M]
Crusader Kings III is the newest generation of Paradox Development Studio’s beloved medieval role-playing grand strategy game. Expand and improve your realm, whether a mighty kingdom or modest county. Use marriage, diplomacy and war to increase your power and prestige in a meticulously detailed map that stretches from Spain to India, Scandinavia to Central Africa.
But uneasy lies the head that wears a crown! Your cunning is your greatest weapon, and intelligence is the key to all successful strategy. Guard your life and the future of your dynasty, because enemies foreign and domestic envy your status. Engage in espionage, join political factions, punish heretics or use assassins to make sure your throne passes safely to the next generation.
Crusader Kings III is the medieval strategy role-playing experience that you have been waiting for.
- Shape Your Dynasty: Guide unique characters through history, choosing lifestyles best suited to their personalities and your ambitions.
- Rewrite Medieval History: Dynasties will change and adapt to changes in family and politics, swimming in a rich world of religious faith and royal pageantry.
- Build a Mighty Kingdom: Use cold steel or warm words to expand your realm; war backed by cunning, and diplomacy that unites bloodlines.
- Experience High Drama: Stranger than fiction stories leap off the screen, as characters plot against you and events push you to extremes.
- Learn as You Go: Guided advice helps newcomers and veterans navigate a rich medieval world. In-game suggestions tip you off to paths you might not have considered.
- The Usual Crusader Kings Fun: Keep a stubborn council in line, scheme against your overbearing uncle or marry rich duchesses for their land and legacy.
- OS: TBC
- Processor: TBC
- Graphics: TBC
- OS: TBC
- Processor: TBC
- Graphics: TBC
[ 6089 ]
[ 3241 ]