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Update 1.14.1
[ 2024-11-19 10:05:47 CET ] [ Original post ]
Hello everyone! We're releasing a hotfix today to address several issues reported to us since the release of 1.14 "Traverse" Update. Please check the changelog below. [hr][/hr]
Update 1.14.1 Changelog
Game Content
- Reorganized the Wandering lifestyle trees slightly, so the activity opening perks would be one row further up, and easier to open up early.
- Moved around the three perks 'Mercenary contacts', 'Been there, done that', and 'Journey planner'.
- The 'Second try' modifier for failed inspections will now go all the way up to 30% (if you fail it three times in a row).
- Changed the merge France decision to be visible even if you don't hold both titles.
- Made the dynamic battle points of interest slightly more likely to happen in general, and particularly if a player is involved.
Bugfixes
- Fixed all adventurer invasion casus belli granting you incorrect or no land on victory to always give you the targeted title capital county and counties held directly by the defender in the targeted title de jure hierarchy.
- Adjusted the amount of lifestyle experience points gained by dynamic battle points of interest, so they are in line with historical ones.
- Fixed an issue where province occupation would not get cleared properly after a vassal became independent due to an independence revolt.
- Tweaked the wording of the Souvenirs aplenty perk to be clearer.
- Changed one of the alternative descriptions for when you start a hike, which refers to a court, so it'll also fit for landless adventurers.
- Made sure that babies wouldn't talk about what a good day it is for fishing.
- Fixed an issue where a castle wouldn't properly upgrade in certain cases when you found a holding as a landless adventurer.
- Removed a betrothal in certain cases where a grand wedding wouldn't go through, so you wouldn't be stuck being unable to marry the character you are betrothed to.
- Added a missing toast description when one of your knights is injured while sparring whilst visiting a castle as a landless adventurer.
- Fixed bug that could make the travel itinerary target a special building visited where no building actually existed.
- Fixed the gender of Judyta of Poland.
- Fixed the localization issue of the 'Possession by Lust Demons' modifier in the odds prediction of seduction schemes.
- Fixed an issue that made the Searching for Talent event unable to trigger.
- Added more stringent checks on a scheme event, so you wouldn't get a duplicate character in it.
- Made sure that prestige and stress effects are applied when exposing secrets.
- Adjusted the vfx of activity events slightly, so they don't go outside the event window in specific cases.
- Removed the line mentioning adventurers as possible acclamation candidates, as that is not the case.
- Added stricter checks and ensured that some characters would not be pruned, so the dynamic battle points of interests would not end up with broken localization.
- Fixed the localization issue with the 'The Great & the Good' event, where the second option would only be a period.
- Fixed an issue where the contract 'Settle Theological Disputes' would not end properly if you had your domicile in the start location of the contract.
- Changed the 'Pilgrim's Guide' artifact to be a journal, instead of a trinket.
- Fixed the contract Fighting Corruption, so you cannot accidentally leave the travel planner and proceed to get stuck during one of the events.
- Changed the Embrace English culture decision to be above 14 pacification instead of 16, so it is in line with the game concept.
- Made sure that you also receive a tiny bit of Hastiluder experience when you return from pilgrimages, so it is line with other types of travel.
- Fixed an issue where you could get an invalid female bodyguard from the 'Mercenaries of
' travel event. - Fixed an issue with the chance of gaining a trait from battle point of interests, where the game would think you had gotten one even if you had not.
- Moved the text saying you would get a legitimacy boost from the Diplomat trait to the August trait, since internally that has been the one who has actually gotten legitimacy all along.
- Added a missing bonus from the legalistic culture tradition for the administrator trait.
Game Balance
- Increased the language learning scheme bonus from the journey perk.
Interface
- Restricted the regency tutorial to basic regencies.
Modding
- Added the effect set_designated_heir_allow_non_direct_children, use it with care!
[ 2024-11-19 10:05:47 CET ] [ Original post ]
Crusader Kings III
Paradox Developement Studios
Developer
Paradox Interactive
Publisher
2020-09-01
Release
GameBillet:
12.98 €
Game News Posts:
388
🎹🖱️Keyboard + Mouse
Very Positive
(76390 reviews)
Public Linux Depots:
- CK3 Linux Binaries [148.87 M]
- CK3 Launcher Linux [99.32 M]
An Heir is Born in Crusader Kings III
Crusader Kings III is the newest generation of Paradox Development Studio’s beloved medieval role-playing grand strategy game. Expand and improve your realm, whether a mighty kingdom or modest county. Use marriage, diplomacy and war to increase your power and prestige in a meticulously detailed map that stretches from Spain to India, Scandinavia to Central Africa.
But uneasy lies the head that wears a crown! Your cunning is your greatest weapon, and intelligence is the key to all successful strategy. Guard your life and the future of your dynasty, because enemies foreign and domestic envy your status. Engage in espionage, join political factions, punish heretics or use assassins to make sure your throne passes safely to the next generation.
Crusader Kings III is the medieval strategy role-playing experience that you have been waiting for.
Crusader Kings III is the newest generation of Paradox Development Studio’s beloved medieval role-playing grand strategy game. Expand and improve your realm, whether a mighty kingdom or modest county. Use marriage, diplomacy and war to increase your power and prestige in a meticulously detailed map that stretches from Spain to India, Scandinavia to Central Africa.
But uneasy lies the head that wears a crown! Your cunning is your greatest weapon, and intelligence is the key to all successful strategy. Guard your life and the future of your dynasty, because enemies foreign and domestic envy your status. Engage in espionage, join political factions, punish heretics or use assassins to make sure your throne passes safely to the next generation.
Crusader Kings III is the medieval strategy role-playing experience that you have been waiting for.
- Shape Your Dynasty: Guide unique characters through history, choosing lifestyles best suited to their personalities and your ambitions.
- Rewrite Medieval History: Dynasties will change and adapt to changes in family and politics, swimming in a rich world of religious faith and royal pageantry.
- Build a Mighty Kingdom: Use cold steel or warm words to expand your realm; war backed by cunning, and diplomacy that unites bloodlines.
- Experience High Drama: Stranger than fiction stories leap off the screen, as characters plot against you and events push you to extremes.
- Learn as You Go: Guided advice helps newcomers and veterans navigate a rich medieval world. In-game suggestions tip you off to paths you might not have considered.
- The Usual Crusader Kings Fun: Keep a stubborn council in line, scheme against your overbearing uncle or marry rich duchesses for their land and legacy.
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