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Greetings!
2024 is coming to a close, and with it the conclusion of Chapter III and everything weve done this year - weve hit some big-ticket milestones, including one Ive been dreaming of since I started working on Crusader Kings way back in 2015! In fact, back in 2017-2018, when we were planning the features for the CK2 expansion Holy Fury, I had a design for a rudimentary Adventurer mechanic that we ultimately decided not to go with because itd fit CK3 much better! Interestingly enough, some elements of that design survived to this day, such as the concept of officers, mercenary work, and contracts on the map.
Discuss Dev Diary #161 on our forums!
Some of the heavy-hitting features weve managed to tackle this year include having the Black Death (and other plagues) ravage the world, a bespoke and truly unique Administrative government for Byzantium, and, of course, the aforementioned Adventurers roaming the map in search of fame and glory. For Chapter III weve focused a lot on making the map more interesting; with disease and legends spreading bloody tendrils and beams of light over the world, estates and camps representing the seat of power of powerful families or ambitious travelers, contracts and issues denoting local opportunities and disruptions, and more reasons than ever to travel with new activities ranging from chariot races to local inspections. This focus on tying features to the map is something that well definitely be bringing with us in the future!
Weve also changed and improved how we gather and work with feedback from you in the community, making sure that were working on the right things in the right way going forward. We moved from small and aspirational Dev Diaries (LotD) to chunky and very matter-of-fact and this-is-what-the-feature-is diaries (RtP, WN) over the course of the year - this allowed us to collect as much useful feedback as we could from your discussions during a time where there was still time to make changes.
But the most important thing weve done this year is to lay the foundation for the future, as were not slowing down any time soon! Were already working on what's to come next year, and while we wont go into what it is yet, its going to be big.
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Chapter III
Let's take a look at Chapter III, what it was, and which learnings were taking with us!
Legends of the Dead
Legends of the Dead and the accompanying update introduced a new system for spreading things on the map - deadly plagues that ravage development and family trees alike, and glorious legends to bolster your legitimacy and make sure your name is known across the world. We knew that you in the community had been asking for plagues for a long time, therefore we wanted to introduce them sooner rather than later - and itd also introduce some very CK-appropriate challenge, as the perfect heir suddenly dying from an illness and leaving everything to the less talented younger brother makes for a good story. At large, weve hit the goal of making plagues feel immersive and dynamic, with names taken from the state of the map (Kaiser Heinrichs Plague, French Boils, etc.) and varying levels of intensity - of course, it took a while to get the balancing right, but we now feel like theyre in a good spot (and of course, were always open for further feedback on this). From the start, we knew that we wanted the plague feature to be free. We generally avoid having such features as part of feature sets of expansions to avoid a general feeling of pay-to-lose. Thats why we sat down and thought about what else could spread across the map. That's where we came up with legendsstories about an individual embellished throughout the ages, ultimately ending up as founding myths or even folklore. During this development cycle, we had really inefficient communication. Dev Diaries presented the features in a much too embellished and flowery way, making them appear as something they werent. This meant that the feedback we got wasnt really for the features that we were making, which made it difficult to apply. Most of the significant changes to the system came after the release, as the stage of development we were in during the Dev Diary phase didnt allow for major pivots at the time. Now, we know that Legends as a system is a divisive one, with most of you wanting to see changes to it for the legends to feel truly legendary. Without promising too much, the team who worked on the Legends feature has been gathering feedback and has proposed some improvements to enhance the immersion and player agency of the system. Were currently looking into when we would be able to commit to doing it. For those of you who dont already know, we develop several expansions in parallel, which means that our timelines are somewhat strict. So finding the right time to add something can take time, especially if that something needs to be done by very specific people (in this case, members of the LotD team). That said, the improvements will surely happen sometime next year!
Roads to Power
Contrary to LotD, our communication strategy for Roads to Power was to have the Dev Diaries earlier (allowing for harder pivots, if needed) and as I mentioned earlier make them more matter-of-fact, leaving no room for misunderstandings. This paid off in a major way - we were able to gauge what you thought about the features well ahead of them being fully finished, and were able to integrate a LOT of feedback immediately. Of course, you have to strike a fine balance as showing something too early also carries risk - you might get reactions such as is this it? which in the worst case can deflate someone's excitement - you have to show things not too early, and not too late. This is the undoubted strategy well be working with going forward! Now, this expansion is by far the most well-received one weve made so far, and it can be explained in a simple way; we chose features that you had been asking for for a long time, going back way before CKIII was even released! We also chose complimentary features, so no matter who you are or what your preferred playstyle is, there was something for you - whether you enjoy creating stories of adventure on the open road or want to partake in the complex bureaucracy of Byzantium! For the first time in the CK series were able to represent the administration of Byzantium, a landmark realm in any of our start dates, and the Middle Ages in general. The constant intrigue, political machinations, and jockeying for prestigious positions differentiate the Administrative government from all others in a way that hadnt been explored until now. While weve done attempts to represent this form of governance in previous iterations of the game, theyve come nowhere close to what weve achieved with RtP - and it feels great to finally be able to represent such an important and pivotal realm in an appropriate way. After all, the fall of Constantinople is the symbolic end of the Middle Ages, and Constantinople is the beating heart of the Empire itself Another first is having Adventurers roam the map in search of fame, gold, or revenge! Synergizing fantastically with the Travel system introduced last year, these characters, unburdened by land-holding, are free to go where they please, presuming they have the resources to do so Whether youre playing a displaced noble, a historical adventurer like El Cid, or an adventurer of your own making, you are sure to make a name for yourself in one way or another, be it by conquest, mercenary work, or kingmaking! One of my favorite aspects of this feature is that you can now create your own ruler-designed character without having to displace a real-life historical character, something that never sat right with me personally. The advent of landless play, as an adventurer or noble family, opened up the game like never before - we were able to get rid of the most traditional of game-overs, losing your last title, and replace it with stories of vengeance and comeback. We were able to truly represent the governance of a state as complex as Byzantium, where most of the power didnt come from enforcing a hereditary succession of land, but from political influence held by powerful families located in the Jewel of Cities herself. Not to say that this opens limitless possibilities for the future.
Wandering Nobles
Wandering Nobles also synergised heavily with the Travel system, giving (primarily) landed rulers many new reasons to leave their capitals and set out on the road! This is the first time weve released a new Lifestyle, but itll hopefully not be the last. Its also a highly interactive Lifestyle, with each tree unlocking a new Activity for you to undertake - be it active de-stressing via Hikes, bolstering your Domain with Inspections, or increasing your skills by Exploring distant monuments. An interesting tidbit from the development of this one is that, because of our parallel development setup that I mentioned earlier, we realised mid-development as the Roads to Power Adventurer feature started taking form that we also wanted the Lifestyle to work for Adventurers, despite originally planning it only for landed rulers. This resulted in using the system for dynamically switching out Perk bonuses from RtP to make sure that we had interesting tie-ins that affected adventurer-specific mechanics also. This had some fun emergent effects, the Monument Expeditions primary gating mechanic is the fact that monuments become more and more distant (and thus you might not want to leave your realm for literally 10 years just go gain a skill point), but for adventurers it enabled a true tourist playstyle, as they wander the world all the time anyway! A learning from Wandering Nobles is that its generally better to focus on something visible and more instantly available rather than just collections of events - its both easier to see what you get, and enables new styles of play. It's very likely that future Event Packs will follow a similar setup.
Concluding and Retiring Chapter III
With the end of the year also comes the end of Chapter III, after which the contents will be folded into the collection bundle, and of course, the individual expansions will still be available standalone. If you still want to buy the chapter with its current discount, you should consider doing so soon! The last date for purchasing Chapter III is January 9th! But thats not all, were also increasing the discount on the Collection Bundle from 10% to 20% on December 19th! [hr][/hr]
Content Creator Packs
This year, weve started a new program where we collaborate with modders to release Content Creator Packs, and for this year, weve had the opportunity to work with El Tyranos, the lead for the excellent Community Flavor Pack, in releasing two of them! Both North Africa and the Western Slavs have new looks and attires, both well-researched and beautiful. The latter we even decided to pair with a brand new Polish localization of the game (and a big thank you to you in the community for helping us find & fix issues with it, its never easy to localize into a new language!). From our perspective these collaborations have gone fantastically, we get to work with talented modders - acknowledging their skills and the value they bring to the community, and the game gets more variety of content. Its a win-win. We will continue to collaborate with our excellent modding community to create even more content for the game, and we have some modders that were excited to be working with lined up for 2025 already! While were currently focusing on graphical assets, we are looking into if we could expand the scope to include other things in the future, too.
Legends of CKIII
One of the initiatives we launched during 2024 was the Legends of CKIII, where we highlighted a collection of characters both outside and inside of the game, making the game more approachable for new players while at the same time giving something new and interesting to existing players! We even found time to make some bespoke content for most of the characters, such as events pertaining to the marital dilemma that Matilda of Tuscany was in at the start of the game, or Vratislav of Bohemias conflict with his brother Jaromir. We actually have a couple of new highlighted characters launching alongside this Dev Diary, though they will only be highlighted outside the game for now! Its possible that well make some bespoke content for the ones that dont have any in the future, though See the characters HERE! We're also giving away a ton of stuff left over from this year. Signed Displates, extra physical copies of the Many Roads to Power comic, and the Legends of CKIII mousepads. If you take the quiz here you have a chance to get one of these! [hr][/hr]
Coming in 2025
Were currently hard at work on Chapter IV, and have been for quite some time. While its too early to give any specifics on the content, its safe to say that its likely going to be our biggest year yet! While the themes are already decided, were of course still interested in what youd like to see in the game as anything you mention now can be accounted for in our future plans. All of the expansions and features weve made in 2024 will allow us to do so much more going forward into 2025 and beyond. Our current philosophy is that we want to create expansions that build upon and synergise with what weve created previously, we want to have a logical progression of features that both make sense from a development standpoint, and match with what you are asking for! We've seen a lot of discussions about merchants lately, now, we won't be implementing them next year, but we hear you - we have some things that we want to do first, things that will make the merchant experience stronger when it eventually comes out. In the most likely scenario a mercantile expansion will be planned for the following chapter, and this is because we're seeing the many engaging posts and conversations that you are having about this topic - as I mentioned earlier we're working in a parallel development setup which requires us to decide expansion themes very, very early. What will be in Chapter IV are all things that have been requested in the past! So keep discussing what you want to see for the future, it will help us form the content of upcoming chapters.
[Image - Automated Warfare feature coming next year, WIP screenshot] Next year, we will also aim to have a free update sometime in the first quarter of the year (probably towards the end), which were stuffing with improvements, fixes, and quality-of-life features. We are, for example, looking into improving the Warfare AI in multiple ways (work on this is ongoing: well see what the extent of the changes will be, so far theyre promising)! Were also looking into improving interfaces like the Court Positions, and bringing over and improving the automated warfare feature that the console version of the game has - among many other things.
[Image - Court Position overhaul - More compact, immersive, and useful with all positions having Tasks. Numbers are WIP and from a massive late-game empire so keep that in mind] [hr][/hr]
Outro
This year has been a fantastic one, and we couldnt have done it without you in the community. Weve released landmark features such as Plagues, the Administrative government, and Landless Adventurers - and were paving the way for a future that is unbelievably exciting! Truly, I see CKIII as a game with endless potential, and next year and the years beyond will see it grow to new heights, that I say with utmost confidence. Once again Ill invite you all to share your thoughts about the year and what you hope 2025 and beyond brings to the game. And do not worry, for even if what you wish for isnt what were doing next, it might just be what were working on after that - you expressing your desires is what makes us able to plan for the future! Now thats it for this year! Well see you again in 2025 where well be talking more about what the free update will bring. Until then, have a wonderful winter, fantastic holidays, and a very God Jul!
[ 2024-12-17 13:00:52 CET ] [ Original post ]
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Crusader Kings III is the newest generation of Paradox Development Studio’s beloved medieval role-playing grand strategy game. Expand and improve your realm, whether a mighty kingdom or modest county. Use marriage, diplomacy and war to increase your power and prestige in a meticulously detailed map that stretches from Spain to India, Scandinavia to Central Africa.
But uneasy lies the head that wears a crown! Your cunning is your greatest weapon, and intelligence is the key to all successful strategy. Guard your life and the future of your dynasty, because enemies foreign and domestic envy your status. Engage in espionage, join political factions, punish heretics or use assassins to make sure your throne passes safely to the next generation.
Crusader Kings III is the medieval strategy role-playing experience that you have been waiting for.
- Shape Your Dynasty: Guide unique characters through history, choosing lifestyles best suited to their personalities and your ambitions.
- Rewrite Medieval History: Dynasties will change and adapt to changes in family and politics, swimming in a rich world of religious faith and royal pageantry.
- Build a Mighty Kingdom: Use cold steel or warm words to expand your realm; war backed by cunning, and diplomacy that unites bloodlines.
- Experience High Drama: Stranger than fiction stories leap off the screen, as characters plot against you and events push you to extremes.
- Learn as You Go: Guided advice helps newcomers and veterans navigate a rich medieval world. In-game suggestions tip you off to paths you might not have considered.
- The Usual Crusader Kings Fun: Keep a stubborn council in line, scheme against your overbearing uncle or marry rich duchesses for their land and legacy.
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