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Update 1.1.1 Release Notes

The following changes are in version 1.1.1:

  • The "Fully Loaded" achievement will now trigger correctly in cases where it wasn't.
  • A new fullscreen resolution / windowed mode setting is available in the options when accessed from the main menu.


[ 2021-07-16 08:51:05 CET ] [ Original post ]

Outpost Delta version 1.1.0 is here!

Our next big update to Outpost Delta is now live! This update adds Russian language support, new difficulty settings, more features on the map, a new shield for Delta, an a number of smaller fixes and improvements based on the feedback you've provided. The full details are below:

New Features and Fixes in version 1.1.0


  • Delta now has a front-facing shield that protects from small enemy fire.
  • The pistol's auto-fire and manual-fire rates are now the same.
  • Map improvements: new icons for checkpoints, ship parts, exit doors. Locked doors now show the key icon for the door as well as the color, and indicate if Delta has the key to unlock the door.
  • Added new difficulty level options to make the game harder or easier.
  • Fixed a few small bugs in level collision where Delta could get hung up.
  • Added new options for retro-style aiming, limiting aim to 8 or 12 directions instead of free aiming.
  • Fixed a bug with aiming that was causing the vertical component of the aim direction to be clamped incorrectly, making it difficulty to aim accurately with game controllers.
  • Improved the tech for moving platforms. They should be much less likely to crush Delta.
  • The history of recent communications is now scrollable so you can see more messages.
  • Monul is now better at shooting Delta when Delta is on the ceiling above him. Homing missiles in general are a little better at tracking Delta.
  • Added Russian language support.
  • Fixed a bug causing vsync to not being enabled.
  • The recharge console now does pickup-style animations when used so it is more apparent what affect it is having.
  • Lasers are better about applying damage to prevent rapidly passing through them without taking damage.
  • Fixed the camera cuts in Engineering to prevent re-triggering them when they're already in progress.
  • Added a small box at the base of the right-side elevator in Engineering where Delta would frequently get stuck in a falling animation when not falling.
  • Cinematic triggers save and load their state correctly.
  • Engineering: power on/off states are not recorded in comms history, as they can be repeated.
  • Checkpoints will no longer activate again when already in the process of saving.
  • A few crouch transitions are fixed: crouch to jump now plays the jump animation, and crouching again while playing the transition from crouch to standing no longer gets stuck in the transition animation pose.
  • Added a new setting to adjust the speed of comm dialogs, including an option to always pause for acknowledgement.
  • The tutorial level now unlocks gravity when Joule says it is instead of after the full dialog series has finished.


[ 2021-02-12 23:01:02 CET ] [ Original post ]

Outpost Delta v. 1.0.3 Has Arrived!

The first post-launch update for Outpost Delta is now live! This update includes a new map to help players navigate the environment, a new record log to read all communications, new boss fight music, and improvements to levels.

Outpost Delta 1.0.3. Update Notes


New Features


  • The pause menu has been replaced with a new UI that includes a large level map and a history of recent communications.
  • The mini-map now shows the doors on the level.

Level and balance updates


  • The exit sequence from Engineering Annex is a little easier now.
  • The Drid multiple-shot attack fires one fewer round per volley.
  • One vent in Engineering is a little easier to access.
  • The lasers when entering Engineering Annex are a little slower to make that section slightly easier.
  • Engineering Annex now has a recharge console by the first terminal.
  • Engineering Annex pits now have some additional boxes so Delta doesn't get stuck when falling in before acquiring the magnetic boots.
  • Engineering has some additional surfaces for magnetic boots to help prevent getting stuck.
  • Updated the starting level to reduce the chance of getting stuck by going back to the beginning of the level.
  • Added some refuel and recharge consoles to the starting area.

Bug fixes


  • Fixed a few level objects that were incorrectly nested in other objects, making them not work correctly.
  • The door on floor 6 for an elevator in Engineering now opens when the elevator is on the floor instead of when something is near the door.
  • Doors in general save and restore their initial state better instead of starting open and all closing at the start of the level.
  • Magnetic boots now work better when activated while riding elevators that pass metallic walls.
  • Running off the end of a metal strip while wearing mag boots turns into a short jump. This helps keep it from thrashing when running off the top of a strip.
  • Exit doors now correctly turn on their interaction when their power comes on instead of requiring Delta to move away and back to trigger the interaction prompt.
  • Window art is updated to look more like windows.
  • Boss fights now correctly start the boss fight music.
  • The jetpack low/critical warning now only displays when using the jetpack.
  • Boxes marked with "X" can no longer be shoved around by Drid.
  • Menus should no longer sometimes show multiple highlighted items.
  • Longer communication text now automatically extends how long it stays on-screen.
  • Aiming straight up/down is now improved.
  • Corrected a typo in the word "Franais" in the language menu.
  • Drid are somewhat smarter about firing over boxes now.
  • The laser tool no longer shoots through doors in some areas.
  • Fixed the power state of a few elevators in the Hangar.
  • Armory performance is improved.
  • The "Game Over" menu is wider so it fits the text in some languages.


[ 2020-11-17 15:10:48 CET ] [ Original post ]

Timeline Update

Time for some news! We have decided its in the best interest of Outpost Delta to delay release until spring 2020. We dont have an exact date, but will keep you all updated. Delays are never fun, but itll allow us to give you all the best experience possible on release. We cant wait for you to join Delta in taking down the Vucrans and bringing the Outpost back online. Well have more updates as soon as possible. Thank you!


[ 2019-11-04 16:51:39 CET ] [ Original post ]

Outpost Delta
Hidden Achievement LLC Developer
Hidden Achievement LLC Publisher
2020-10-19 Release
Game News Posts: 4
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
6 user reviews (6 reviews)
Public Linux Depots:
  • Outpost Delta x64-linus [189.05 M]

The Last Line of Defense


An abandoned research station has gone unnoticed in the depths of space for years, until now. With an army of invasive aliens boarding the station, the outpost AI has rebooted its last remaining defense drone: Delta. Now Delta needs to repel the Klaath threat, save the outpost, and head out into space to search for answers.

Game Features

  • Classic platforming blended with twin-stick shooting
  • Explore an interconnected space station under attack by a relentless horde
  • Control the station’s gravity; float in 0G, or turn up the force and bring your enemies to their knees
  • Discover an arsenal of weapons and tools and equip the right ones for the job
  • Upgrade your suit to help survive the might of the Klaath

MINIMAL SETUP
  • OS: SteamOS "Brewmaster"
  • Processor: 64-bit x86Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512MB graphics memory minimum
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: SteamOS "Brewmaster"
  • Processor: 64-bit x86Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512MB graphics memory minimum
  • Storage: 500 MB available space
GAMEBILLET

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25.19$ (16%)
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