Outpost Delta
Hidden Achievement LLC Developer
Hidden Achievement LLC Publisher
2020-10-19 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
6 user reviews
(6 reviews)
Public Linux Depots:- Outpost Delta x64-linus [189.05 M]
Outpost Delta version 1.1.0 is here!Our next big update to Outpost Delta is now live! This update adds Russian language support, new difficulty settings, more features on the map, a new shield for Delta, an a number of smaller fixes and improvements based on the feedback you've provided. The full details are below:
New Features and Fixes in version 1.1.0
- Delta now has a front-facing shield that protects from small enemy fire.
- The pistol's auto-fire and manual-fire rates are now the same.
- Map improvements: new icons for checkpoints, ship parts, exit doors. Locked doors now show the key icon for the door as well as the color, and indicate if Delta has the key to unlock the door.
- Added new difficulty level options to make the game harder or easier.
- Fixed a few small bugs in level collision where Delta could get hung up.
- Added new options for retro-style aiming, limiting aim to 8 or 12 directions instead of free aiming.
- Fixed a bug with aiming that was causing the vertical component of the aim direction to be clamped incorrectly, making it difficulty to aim accurately with game controllers.
- Improved the tech for moving platforms. They should be much less likely to crush Delta.
- The history of recent communications is now scrollable so you can see more messages.
- Monul is now better at shooting Delta when Delta is on the ceiling above him. Homing missiles in general are a little better at tracking Delta.
- Added Russian language support.
- Fixed a bug causing vsync to not being enabled.
- The recharge console now does pickup-style animations when used so it is more apparent what affect it is having.
- Lasers are better about applying damage to prevent rapidly passing through them without taking damage.
- Fixed the camera cuts in Engineering to prevent re-triggering them when they're already in progress.
- Added a small box at the base of the right-side elevator in Engineering where Delta would frequently get stuck in a falling animation when not falling.
- Cinematic triggers save and load their state correctly.
- Engineering: power on/off states are not recorded in comms history, as they can be repeated.
- Checkpoints will no longer activate again when already in the process of saving.
- A few crouch transitions are fixed: crouch to jump now plays the jump animation, and crouching again while playing the transition from crouch to standing no longer gets stuck in the transition animation pose.
- Added a new setting to adjust the speed of comm dialogs, including an option to always pause for acknowledgement.
- The tutorial level now unlocks gravity when Joule says it is instead of after the full dialog series has finished.
[ 2021-02-12 23:01:02 CET ] [ Original post ] The Last Line of Defense
An abandoned research station has gone unnoticed in the depths of space for years, until now. With an army of invasive aliens boarding the station, the outpost AI has rebooted its last remaining defense drone: Delta. Now Delta needs to repel the Klaath threat, save the outpost, and head out into space to search for answers.
Game Features
- Classic platforming blended with twin-stick shooting
- Explore an interconnected space station under attack by a relentless horde
- Control the station’s gravity; float in 0G, or turn up the force and bring your enemies to their knees
- Discover an arsenal of weapons and tools and equip the right ones for the job
- Upgrade your suit to help survive the might of the Klaath
MINIMAL SETUP- OS: SteamOS "Brewmaster"
- Processor: 64-bit x86Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB graphics memory minimum
- Storage: 500 MB available space
RECOMMENDED SETUP- OS: SteamOS "Brewmaster"
- Processor: 64-bit x86Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB graphics memory minimum
- Storage: 500 MB available space
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